- Magitek VR – Version 0.11.17 Patch Notes - 17 November 2025
Magitek VR – Version 0.11.17 Patch Notes We're back with a fresh update—and fully back in development mode! 🎉 This build adds new abilities for both Single Player and Multiplayer, early previews of upcoming Story Mode content, and a range of fixes and improvements. We’re also aiming to have the full Air Chapter ready in time for Christmas (or shortly after). As always, everything here is still evolving—your feedback will help shape the final versions. New Abiltiies Wind Boost - give a quick boost in any direction, use for fast and short mobility Air Shield - A small shield that is held, can deflect AI enemy projectiles. In multiplayer this just acts as a shield. Ice sword - A close range weapon with slash damage, so it can cut apart tek bots. Frost walker v2 - Surt on a board of ice on the ground and in the air, combos great with ice sword. Earth Look at Air Chapter Three new air tek b…
- Magitek VR - Version 0.11.08 - 17/04/2025 - 17 April 2025
Happy Easter – Update Notes Easter Egg Hunt Begins! The Magitek Easter Egg Hunt has started! We’ve hidden 6 Easter eggs throughout the entire game. Find them all to unlock a super rare skin! Join our Discord for hints, collaborate with the community, and enjoy the hunt! The Courtyard is now adorned with festive Easter decorations—explore and discover! --- New Tek Weapons Introducing two new Tek weapons: Tek Sword Tek Shield These weapons are in early stages, and we welcome your feedback as we continue to refine them. Tek Sword Elemental Modes Fire: Transforms into an axe dealing heat damage upon striking with the axe head. Air: Becomes a swift katana with rapid swings and lower damage. Earth: Converts into a heavy, slow-moving hammer delivering powerful blows. Water: Morphs into a spear that inflicts bonus damage on headshots. In multiplayer, a precise headshot with the Water Tek Spear…
- Magitek VR - Version 0.11.07 - 12/04/2025 - 12 April 2025
Fixed enemies not dying when there is no internet connection Fixed error when joining Arena mode without an internet connection Optimized fire arcs to prevent lag when spawned too close to the player's face Fixed a story mode hard lock caused by enemies spawning before the crystal was activated
- Magitek VR - Version 0.11.05 - 13/03/2025 - 13 March 2025
General Added two new levels to the multiplayer stadium; Duel and Towers Then opening the oculus overlay, voice recording is muted. Story mode notification message system has been removed in favor of simpler popup messages. The game no longer includes meta restricted permissions. Added a no internet message to multiplayer when the user has no network connection Improved damage consistency, we are working on getting damage to be more consistent across all spells, in this update we applied our new system to; gust, air shuriken, ground pound and ice lance. Abilities Reworked air blast, it now requires far less charge (the same as gust), lasts much longer, but does less damage. This should give air a nice mobility boost. Reworked water tentacle, is now cast with a single hand, with a slight charge and a pulled back fist (like earth glove). Damage is now based on how fast you * swing, with m…
- Magitek VR - Version 0.11.02 - 12/02/2025 - 12 February 2025
Ability Changes Ice lance now does damage based on distance from cast, the longer the distance it travels the more damage Seeking on ice lance has been reduced The following abilities have been changed in single player Earth Boulder damage increased (x2) Earth Wall damage increased (x3) Earth Gauntlet damage increased (x1.5) Ground Pound damage decreased (x0.8) Air Blade damage increased (x2) Air Gust damage increased (x2) Air Shuriken damage decreased (x0.5) Ice Shard damage increased (x1.5) Water Ball damage increased (x2) Ice Bomb damage increased (x1.5) Water Whip damage increased significantly (x10) General Changes General optimizations across all parts of the game Water abilities no longer have frame drops Added a new end game cinematic for fixing the airship The temple in story mode now has a crystal topper Water abilities are now optimization and show create fast less frame drop…
- Magitek VR - Version 0.10.35 - 29/01/2025 - 28 January 2025
Huge performance improvements across all areas of the game. Improved many of the game crashing bugs New checkpoints for story, when starting story mode plays will start at the second they left. On Quest the popup menu now opens on the menu button on the left controller On Quest a pause function is added, press X on the left controller Karl is now hidden when speaking in story mode, a new icon is shown Tutorial updated with new menu Santa skins are now have a cost Improved sandbox menu Improved scene loading in multiplayer BUG FIXES Fixed calibration bug where player has baby hands Enemy quakes in multiplayer can be climbed with earth gloves Fixed stats screen in the MP lobby
- Magitek VR - Version 0.10.27 - 31/12/2024 - 1 January 2025
Bug Fixes Fixed exiting fire dungeons into the main island Fixed the entrance to the earth hub not appearing after unlocking fireball
- Magitek VR - Version 0.10.26 - 24/12/24 - 24 December 2024
NEW FEATURES New caves map as been added to multiplayer A new skin store can be found in the multiplayer lobby, earning Tek Tickets that you can use to buy skins. 5 tickets are awarded for winning a stadium game and 1 ticket is awarded for every 15 minutes you spend online. The courtyard has had a Christmas makeover. 6 player servers can now be hosted 8 new skins have been added to the new skin store; Santa Sack, Santa Head, Aviator Glasses, Glowing Demon Horns, Bunny Ears, Amber ring, Rainbow ring, and Lil Tek Bot. ABILITY CHANGES An anti spam system has been added, for certain spell casting them too quickly will reduce the damage dealt. Currently this is applied to fire spark, fire arc, air bolt, air blade and ice shard. We are still working on this system so all feedback is welcome. Quakes can now be charged to 3 stages, each stage being larger and more powerful. Later quake stages p…
- Magitek VR - Version 0.10.24 - 14/12/24 - 14 December 2024
Performance Updates Significant performance improvements across all areas of the game. This is the first of several performance updates planned for the coming weeks. New Features Floating Islands Level: Added to the Multiplayer Stadium. Dome Arena: Added to the Multiplayer Stadium. Ability Changes Fire Blast: Earth power multiplier reduced from 1.5 to 1. Earth walls now require 2 Fire Blast hits to be destroyed. Earth Gauntlet & Earth Shield: Reduced charge time required to cast. Earth Boulder: Level 2 now requires less charge time. Earth Shields: Now display a damage effect in multiplayer when taking damage. Other Enhanced controls for the Ghost Camera.
- Magitek VR Hotfix - Version 0.10.20 - 16/11/24 - 16 November 2024
General optimization for multiplayer, still more to come but this should give some improvements 5 player servers can now be hosted on multiplayer Earth boulders have a broken rock state when they take damage New rings have been added for those who won prizes
- Multiplayer is now live! - 15 November 2024
We’re excited to announce that our Magitek multiplayer is officially live, and we can’t wait for you to jump in and start battling! This is still an early version, so expect some bugs along the way. We're actively working on improvements, so feel free to share your feedback, ideas, and any bugs you come across! Nothing is set in stone just yet, so this is your chance to shape the final release with us. Let us know all the cool ideas you have for abilities, balancing, or anything else you’d love to see! We’re looking forward to battling it out with you all very soon! New Features / Improvements New multiplayer mode, access it from the main menu Two multiplayer modes; Stadium and Sandbox. New multiplayer lobby scene where you can connect to multiplayer games New headshots damage multiplier, do more damage when you hit an AI or human enemy in the head. New reworked water elements, the clas…
- Magitek VR Patch- Version 0.8.8 - 13/04/24 - 13 April 2024
Abilities For all the ability changes nothing is final and we want to hear your feedback on if these changes are making things better or worse. So let us know! Air bolt and deflect now requires more hand velocity to trigger. Air blade chop gesture has been improved Misfires when going from hover hands to another air ability have been reduced. Earth wall can now be grabbed and punched, making for a cool earth wall ride combo. The wall can be punched 5 times while held before it breaks. Ice shuriken's now account for player velocity and have a better trajectory when thrown while the player is moving Story Carl voice clips have been added to the Reservoir level Completing Reservoir now correctly shows a warp hand to teleport you back to the earth hub Completing Reservoir now repairs the airship at the start of Ignis island (more coming on this later) A new room has been added to the earth…
- Magitek VR Hotfix - Version 0.8.7 - 24/12/23 - 24 December 2023
BUG FIXES Water tentacles no longer damage the player Water whip now uses the correct version Returning to the earth hub from the second earth dungeon now works correctly
- Story Mode Update - Chapter 2 - Earth & Much More - 22 December 2023
Just in time for Christmas we have a huge update for you. Story Update - Chapter 2 - Earth The next chapter of story mode has been released, exploring the underground earth caves and dungeons under Ignis Isle and continuing the story. We have 4 new new earth levels, with 20 shards and 24 lore pages to discover Unlock all the earth spells in story mode and use them to further explore Ignis Isle Ignis isle has been split with the islands now further apart, this gives us a big performance boost on Quest. Fire blast can now be unlocked in chapter 1. Fire spray and fire bomb have had their unlock positions changed Your crashed airship can now be seen on the start beach and can be entered The crashed airship will act as your home base A simple store has been added to the home base Collected Lore pages can be viewed in the home base A completion screen has been added to the home base where you…
- Magitek VR - Version 0.8.0.1 - 20/10/23 - 20 October 2023
FIXES Fixed bug where Tek arrows explode if you walk into them Improved the popup menu UI so that spell information is displayed better and not cut off. Fixed spell instruction videos being played on the quest. Fixed Fire Traps not doing correct damage in dungeons Improved the breakable wall in fire dungeon 1, it can now be destroyed by a fireball or firebomb. Wood objects now correct show there wet particle effect Flaming objects now get extinguished correct in large bodies of water Infinite shard glitch now fixed at the docks Fixed spelling mistake on main menu
- Tek Bots added - New humanoid enemy - 11 October 2023
It's update time and we have a big one for you this time, Magitek VR version 0.8.0 has the following main features: Our new enemy is the ‘Tek Bot’, a fully physical humanoid enemy. Tek Bow is now added to the sandbox Water magic in arena Updated UI for - in game menu, main menu and the sandbox menu Recording features for PCVR Some spell changes and tweaks Bug fixes Tek Bots We have been working on our new class of enemy for a while now and we are super excited for you all to battle with our new enemy the Tek Bot. Our Tek Bots are fully physics run enemies, which means they react to all our physics spells and this opens up infinite ways to battle them. Before we get into the features let's go over the new damage system that was added. This better helps define abilities and their properties. Damage Types Heat- thermal damage that will heat an object Frost- thermal damage that will cool an…
- Magitek VR Hotfix - Version 0.7.6 - 16/09/23 - 16 September 2023
Fixed lagging water instruction videos Fixed bug where removed frost from objects Water now correctly cools hot objects Ice Shuriken can now no longer be grabbed after it is thrown You can now apply snap freeze to grass blocks, wooden crates and wooden barrels in the sandbox
- Water and Ice Magic Released!! - 9 September 2023
Get ready for a major update as water magic has just been released! Water magic is a combination of water and ice abilities that focus on fluid attacks for water and precise sharp motions for ice. There are 10 new abilities to try and one passive; these can all be found in the sandbox. NEW ABILITIES The passive for water is Ice Walker which lets you walk/run faster on ice. Splash - A water splash that does light damage in a moderate area of attack. Water whip - Summon a water whip that can be shot forward and returned to your hand. Very effectively at hitting enemies at long range. Water tentacle - Summon a water tentacle, a powerful ability that can swipe, grab and throw enemies. Any part of the environment can be gripped with the tip of the tentacle, you can then swing or pull yourself up making it a great ability for exploring. Water ball - A ball of water that can be manipulated and…
- Earth Magic Update | 0.6.0.9 - 24 June 2023
In this update we did a major rework on earth magic. We want earth users to feel heavy and powerful with slower moving, but hard hitting attacks. Earth Magic Improved sound effects on all earth spells Particle improvements for most earth spells A new smooth collision system was added for all heavy hitting earth attacks. Enemies now react with more realistic forces. Earth charge now requires the hand to be facing the ground to charge earth. There are 2 distinct earth charge states, lv1 and lv2 . These are identified by particle changes, audio cues and haptics. New earth charge particles have been added to the ground that show when charge is active. Earth gauntlets have been reworked, by releasing trigger but still holding grip the gauntlet will shoot forwards. Pressing the trigger again will have the gauntlet return to the hand. Earth gauntlets now have new particles to support this new…
- Air Update | 0.6.0.8 - 9 May 2023
In this big update we did a major rework on air magic. We want air users to feel light, agile and fast attacking and we hope these changes start to make that a reality. Air Magic New particles for every air spell and impact effect New air charge effect, haptics and audio New audio for every air spell New haptics for casting air bolt and air blade New Air Passive - each crystal attached gives a slight hover when falling, equipping 2 crystals gives no fall damage. Charging air is now done in a more fluid twirling motion (see in game tutorial for exact details) Air bolt is now a primary air attack and can be cast with a jab motion Air blade now casts better while moving and can't travel through large objects. Gust now requires charge to cast, charging it will make it larger Air blast now is cast by charging and then doing a punch and hold, it is much more powerful now being able to push ov…