Doom Work news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score92% positive
- Total reviews39
- Release dateSep 30, 2021
- DeveloperNibb Games, Guimaraf Studio
- PublisherNibb Games
Genres: Casual, Indie, Strategy
Company pages: Developer: Nibb Games, Guimaraf StudioPublisher: Nibb Games
Doom Work Steam news
Doom Work news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Our new game was released - 21 December 2022
Meet Blessed Work, a Platform Puzzle game, where you interact with the scenery using one hand to save all the workers. Get to know the game https://store.steampowered.com/app/2159050/Blessed_Work/?curator_clanid=41588787
- Update 7 - 23 August 2022
Version 1.1.3 - Updated tilemap, improving colors - Added sound when the knife collides with robots - Fixed R pressing bug in menu screens - Added fade in menus - Button collision box increased - Added player's Steam name in menu screen
- Update 6 - 18 November 2021
- Now when the character pushes a box and it touches a wall or box, the character will walk in the opposite direction, preventing him from standing still pushing the box. - Improved the transition between phases, making it smoother. - Removed pause from game completion screen, preventing the game from pausing on this screen.
- Update 5 - 16 October 2021
- Improved trampoline collision. - Reworked stages 37, 38, 39 and 46, preventing characters from grabbing after using the trampoline. - Now pause is not activated on transitions. - Changed logo from Chronos Game Studio to Guimara Studio.
- Update 4 - 6 October 2021
- Fixed treadmill bug "rare bug to happen" Note: Some players had problems with the treadmill, during our investigation it was found that this problem occurs when the game is running at a very high frame rate, 120 fps, 144 fps. Analyzing the documentation of the game engine, which by default leaves v-sync enabled, we left the fps unlocked, the game even renders above 2,000 fps, that's when we noticed that the box was completely still, so we found exactly where it was the problem. I redid the treadmill code and tested it with v-sync off and with rates above 2000 fps, then we turned v-sync on to fix the maximum rate my monitor supports which is 60 fps. During all of our subsequent tests, we noticed that the issue no longer occurred after we modified the treadmill code. We are very happy to see our players showing us bugs, as not all scenarios we can predict and only with a broader feedbac…
- Update 3 - 3 October 2021
- New robot drop and assassin animation. - Inverted the order of some phases to improve the difficulty curve. - Visual improvements
- Update Day One - 1 October 2021
- Bug correction - More visual effects - More sounds - New animations
- Removed the crash box - 30 September 2021
- Removed the crash box
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 August 2022 | Update 7 | 4584122114610758410 |
| 2 | 18 November 2021 | Update 6 | 4227186657139756520 |
| 3 | 16 October 2021 | Update 5 | 4698935641761346616 |
| 4 | 6 October 2021 | Update 4 | 4069556867199200233 |
| 5 | 3 October 2021 | Update 3 | 3938951840889357120 |
| 6 | 1 October 2021 | Update Day One | 3938951840882523722 |
| 7 | 30 September 2021 | Removed the crash box | 3938951840881669382 |
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