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Warlordocracy

Warlordocracy Steam news

Brian J. Lancaster, Laughing Coyote Software | Sep 3, 2025 | game

Released

0players observed · 15 October 2026 - 03:45:48 UTC

ActionAdventureIndieRPGSimulationSteam Store

  • Latest observed playersNot available
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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive

Warlordocracy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive
  • Total reviews30
  • Release dateSep 3, 2025
  • DeveloperBrian J. Lancaster, Laughing Coyote Software
  • PublisherBrian J. Lancaster, Laughing Coyote Software

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: Brian J. Lancaster, Laughing Coyote SoftwarePublisher: Brian J. Lancaster, Laughing Coyote Software

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Warlordocracy Steam news

Warlordocracy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Warlordocracy v10.5 - 14 October 2026

    Added a Character Info Screen button to the main HUD, and moved the message window size button into the corner of the message window itself. Also added lots of new menu icons for settings menus, etc.New dialogue messages now display when a party member's weapon is almost broken, and another when it's broken (instead of just game messages at the bottom).Finally, fixed a few bugs and added more Ch.6 dialogue.Here's a random old screenshot from before the patch (lazy):Complete list of changes:-Added lots of new menu and settings icons.-New button to open the character screen on main HUD.-Message Window size button is now in message window itself.-Fixed Mind Consumer and Gazer AI and animations (monsters that appear in Ch.5).-Fixed bug where waiting flag would turn off after dialogue window popup while waiting, resting, etc.-Fixed bug where there was no warning notice if party member's weap…

  • Warlordocracy v10.4 - 12 October 2026

    Uploading the final alpha version of Ch.6 to the Patreon now. Gonna aim to release it by October 30th so people can play it for Halloween.Patreon: www.patreon.com/c/lcsoftware.This patch fixes some bugs with touchscreen mode in main menu and achieves screen, as well as doing musical performances with other characters (which got broken in a previous patch).Also, added one more Necromancy spell, called Proliferate Bacteria, which can be used to instantly destroy undying minions by making the zombie bacteria consume its host, or to accelerate the cultivation of cheese at a cheese shelf.Proliferate Bacteria spellComplete list of changes: -Uploaded final Chapter 6 Alpha to the Patreon: www.patreon.com/c/lcsoftware. -Added a new Necromancy spell: Proliferate Bacteria (accelerates cheese growth or destroys Undying baddies). -Fixed script bugs with Tame Animal ability, added skill checks for po…

  • Warlordocracy v10.3 - 10 October 2026

    Fixed minor bug on max party AI where characters would switch from melee to ranged and then try to use a melee combat ability. Also, party members will now use potions when damaged and below 40% health if party AI is set to healing, advanced, or max.There is a new way of dealing with one of the main antagonists in Ch.5. Also two new achieves: Band of Bards and Executioner. A few new achieves aren't yet added to Steam, but they will be in the next patch.And of course there's tons of new dialogue and questing scripts for Ch.6, still coming at the end of the month.Here are the 3 new companions you can get in Ch.6 (minus one animal that I forgot about).Complete list of changes:-Updated Chapter 6 Demo story for Chapter 5 DLC.-Most main characters with damage scripts now use healing potions when damaged with low health.-Party members now use healing potions in damage scripts if party AI heali…

  • Warlordocracy v10.2 - 5 October 2026

    Overhauled ranged accuracy calculations, hopefully for the final time. Distance now matters more, but only if over 3 paces away (otherwise it doesn't matter).Baddie AI will now chug healing potions automatically when damaged, as long as there's no cooldown from recently using an item or ability. This will make boss fights and baddies that carry potions much harder. It's still possible to kill baddies before they drink the potions so you can snag them for yourself, but you need to kill them shortly after they do a combat ability, etc.Advanced party AI will no longer eat food unless they have at least 20 Hungry status. They will still drink potions without being hungry.Replaced the info in the settings tab with more important settings. Fixed some interface and HUD bugs, and made the basic heal sound effect more suitable.Here's a screenie of a major battle in Chapter 6, releasing at the en…

  • Warlordocracy v10.1 - 3 October 2026

    There are now more ways to cure insanity besides drinking booze and eating fancy food. You can now smoke hemp and also meditate at altars to cure insanity.Added a new magic item for Ch.6, plus tons more dialogue and quests. Also got the krugen cataput AI working (see video below).Finally, added some more party dialogue to the first 5 chapters.Complete list of changes:-You can now smoke hemp to treat insanity.-You can now also treat insanity with slimedew, truffles, and meditating at altars.-Oakia now has dialogue about how to treat insanity in Ch.3 and Ch.4.-New items and sprites for Ch.6: Dream Gemcrack.-Added drop script for cursed items (Ch.6 only).-Added more party dialogue to chapters 1 to 5.-Added more Ch.6 dialogue and scripts.

  • Warlordocracy v10.0 - 30 September 2026

    Realized I've been resetting the Settings.ini file, as well as the achievements and encyclopedia progress every time I update. This time I remembered to preserve the achieves and encyclopedia, but I forgot to save settings file. I'll try to remember to not replace those 3 files in every update from now on.Mostly still crunching on Ch.6 dialogue. There's a lot of possibilities based on the player's choices in the previous 5 chapters, so this is taking a while.Also fixed a couple bugs and added script parameter to loop the music (instead of only looping tracks with "combat" filename like before).Finally, put lots of previously-unused tracks by Sonic Kitchen into use as battle themes and character themes.New Sonic Kitchen tracks being used:"Big Bad Brute" (Brute.ogg) = Chapter 1+2 Boss Fights"Way-Cleaver" (Cleaver.ogg) = Salvio's Theme"Ocean Commotion" (Pirates.ogg) = Mercusia's Theme"Mead…

  • Warlordocracy v9.9 - 23 September 2026

    Pretty big update today.You can now hit something by accident in an adjacent tile when you miss with a ranged weapon (there are 8 adjacent tiles). Additionally, if a target is moving fast (with Mad Dash ability, Potion of Speed, etc.), there is a -5% chance to hit it. If a target is moving slow, there is a +5% chance. If a target is standing still, +10% chance.The Create Smoke spell can now be used to discreetly disperse puddles of acid, oil, etc. (also decreased Meta cost).Improved a lot of encyclopedia entries and in-game texts. Fixed a lot of typos.Hungry status now decreases your sleep quality.10 new achievements, and the icon is now displayed whenever an achieve is unlocked.New track from Sonic Kitchen: Puffed-Up Princes (which is now the theme of Admiral Zidas).Lastly, updated the Shrouded Arts PDF for Patreon subscribers with new magic weapons, jewelry, monsters, and in-game text…

  • Warlordocracy v9.8 - 19 September 2026

    Fixed a major bug in Cake Mode where resting would not cure fatigue, thanks to JODEGAFUN.Added new sound effects and game messages for getting/dropping magic jewelry, as well as new visual effects for drinking potions (similar to casting buff and heal spells). New jewelry for Ch.6: Ring of Parry, Amulet of Displacement.Also added a cheese cultivation system for Ch.6, as well as 3 special kinds of cheeses: Culian cheese, krug cheese, and druidic cheese (as well as normal Viridian cheese). This will be important for a new Ch.6 companion quest.Complete list of changes:-Fixed bug in Cake Mode from recent patch where sleeping did not cure Fatigue (thanks to JODEGAFUN).-Potions now show a quick effect animation when used (similar to heal and buff spells).-New effect objects and sounds for invisibility and rejuvination spells and potions.-New sound effects and game messages when characters get…

  • Warlordocracy v9.7 - 12 September 2026

    NOTICE: My Twitter account was hacked because I was an idiot. Do not reply to anything from the old Laughing Coyote Twitter account.Improved both character screen and encyclopedia some more, fixed a minor bug where being marked a cheater during character creation would make the background art disappear.Also improved unexplored blackness objects with new script commands so they can be placed in tighter rooms and corridors. Almost all rug objects have been removed and replaced with simple map tiles, so the party selection circles aren't hidden.Added some cell doors and manacles to the Ch.2 keep maps, as it's supposed to be used as a prison according to dialogue and in-game text.Mostly just added more Ch.6 dialogue. Release date is still the end of October, but I'll have a public early access version up on itch well before then.Complete list of changes:-Character screen now displays factio…

  • Ch.6 Release Date - 9 September 2026

    Gotta push the Chapter 6 release date back to late October due to the following reasons:1) Wife is sick.2) My Twitter got hacked.3) Starting new day job.4) New Mint ISP is basically unusable.5) Final chapter can't be half-assed.6) Ch.6 is already longer than any previous chapter.I'll probably put a Beta on itch at the end of this month, but it definitely won't be ready for Steam till the end of October.

  • Warlordocracy v9.6 - 6 September 2026

    Small patch that adds more string codes to spell scripts, etc. to make game messages more clear. Added fail message to character screen when you try to change something for someone not in your party. Updated the old story files with modified stats from recent patches, also.Mostly just working on Ch.6 dialogue and quest scripts now. The story is all planned out on paper. I just need to type up the scripts and playtest a ton.Complete list of changes:-Added fail message to character screen when trying to change things if character is not in party.-Fixed minor bugs with resting bonus/penalty for noble/poor beds (Deep Sleeper ability improved).-Updated story files for all chapters with recent stat changes.-Added some more Ch.6 dialogue and scripts.

  • Warlordocracy v9.5 - 3 September 2026

    It's the 1-year anniversary of leaving early access, my babies.Overhauled the waiting and resting system. You can now cancel your wait/rest at any time by hitting ESC, and you can choose how long you want to rest. Your party will heal gradually as the hours pass while resting. The "timePass" command now has optional parameter for resting mode, as well as enabling the cancel button (for when you're just passing the time).Also, text codes for the player name (/n), wealth (/w), etc. that are used in dialogue can now also be used in game messages. Updated a lot of ability scripts to say the name of the character using the ability, as well as their target, etc.Improved the "mapSnowCover" command to convert more non-snow tiles to snow tiles (very specific filenames, used in Chapter 6).Added two new in-game texts that detail new weapons in Ch.6, and added some more Ch.6 dialogue.Complete list…

  • Warlordocracy v9.4 - 31 August 2026

    Improved some movement issues thanks to luj1's comments on RPG Codex. Sprites weren't updating their depth fast enough when moving north/south, so the overlap looked weird (fixed now). Also, drinking potions snapped the character back to closest tile (because of the empty bottle), which is now also fixed.Greatly improved collision detection for large monsters. They were not very common before Ch.6 so I didn't notice them squeezing through small doorways. There was another bug that prevented targeting large monsters with combat abilities from the north (also fixed).Also, the Minor Flame spell did not have sound effects.You can see all the above bugs in the video below if you look carefully. They are all fixed now, plus some other issues (see below), but I'm too lazy to make a new video.Complete list of changes:-Greatly improved collision detection for large moving monsters.-Fixed bug whe…

  • Warlordocracy v9.3 - 29 August 2026

    Added some more script commands for baddie AI to use Necromancy. Zombie AI can now pick up weapons.The victory music no longer plays automatically when a major battle ends, because in Chapter 6 it is possible to lose major battles and continue the story.Fixed a bug with magic staves still not having 100% accuracy.I'll be uploading a new Ch.6 alpha to the Patreon very soon: www.patreon.com/c/lcsoftwareComplete list of changes:-New Ch.6 Alpha on Patreon: www.patreon.com/c/lcsoftware. -New script command: "pickCorpse" (picks random corpse of given species, mostly for Necromancy). -New script boolean: "if_objCountCorpse" (checks number of corpses of given species, mostly for Necromancy). -Victory music no longer plays by default after major battles (they can be lost in Ch.6 without gameover). -Necromancer AI now animates corpses into Undying, Undying AI now picks up nearby weapons. -"ObjMov…

  • Warlordocracy v9.2 - 27 August 2026

    In-game encyclopedia entries are now locked until you examine, get, use, or destroy the object. Location and lore entries are locked until you read or hear about them in-game. The Achievements section now tracks how many encyclopedia entries you have unlocked, and there are now a total of 1120 entries. Thanks to vendigo225 for telling me about the spoilers. The first game I remember that had an encyclopedia that unlocks as you explore was Lands of Lore 3, and I loved that game. This feature should make it feel more like that.The character screen now has tooltips, as well as buttons to easily access the encyclopedia, game manuals, and ESC menu.Chapter 6 probably won't be out until the end of September, as I have started another day job early and I keep getting sidetracked trying to perfect the HUD. But progress will resume ASAP and there will be another alpha out on the Patreon this week…

  • Warlordocracy v9.1 - 26 August 2026

    Major patch with a LOT of improvements. The character screen now lets you change party AI settings, wait, and save the game. Also improved information layout a bit. Attacking the ground no longer targets nearby hostiles. The character will now just move there, which is much less annoying. Stepping on sticks now has a chance to break them and reveal concealed characters. The chance depends on the character's Cunning skill. Baddie AI will now attack weak straw, wood, and clay walls if it's in the way of their target. Finally, added new in-game texts and items for Chapter 6. Chapter 6 release date is now the end of September. It's already bigger than any other chapter and there's still a lot of work to do. I'll put a new alpha up on the Patreon in a couple days. Patreon: www.patreon.com/c/lcsoftware Complete list of changes: -Character screen now has options to change party AI, wait, and s…

  • Warlordocracy v9.0 - 23 August 2026

    Releasing patch sooner than expected because I found and fixed a major bug with the timePass script not being called if you're not waiting or resting. It resets certain ability use limits and builds enemy forces, mostly. Fixed another bug with the item/ability cooldown timer sometimes overlapping other info in the HUD.Mostly added lots of new weapons, items, and dialogue for Ch.6. There is now a Necromancer Staff, and all staves now do bonus damage if you have the Wizardry ability.I'll have a new Ch.6 alpha on the Patreon in a couple days and I'll post here again.Complete list of changes:-Fixed MAJOR bug with timePass script not being called while not waiting/resting.-Fixed bug with item/ability cooldown sometimes overlapping other info in HUD.-Moved missile sprites from HUD to new missiles folder, new missile sprites.-New item for Ch.6: cheese cultures (quest item for Ysbail).-New magi…

  • Warlordocracy v8.9 - 19 August 2026

    Greatly improved the character screen. It now displays your entire party on the left side for you to click through and peruse. It also lets you rearrange your inventory and your abilities, as well as view their descriptions.Also created new script commands to stamp the current time so that you can revert back to it later. This is for Ch.6, when you will have to switch control to another character to defend the town while your main character is out adventuring. After the battle is over, the time will reset to before the battle started and switch back to main character.Added 5 new weapons: Purple Ice Weapons (3 kinds), the Blade of Whispers (sword that drives both targets and wielder insane), and the Cry of Daos (bow that causes blinding flashes on impact).Added 2 new in-game texts for Ch.6: The Exiled Druid, and The Fadespire.Added 3 new persuasion word scramble minigame topics: Cosmos,…

  • Warlordocracy v8.8 - 15 August 2026

    Uploaded a new Ch.6 alpha to the Patreon: https://www.patreon.com/c/lcsoftwareNew script boolean to check for musical note sequence when playing instruments in practice mode (for secrets).New script command to delete all items of given name on the ground (not being carried). Also made a script that clears up all corpses and lower-value items from the battlefield, because multiple major battles will be happening on the same maps in Ch.6.Added new sound effects for metal doors and chests, as well as a couple new in-game texts.Too lazy to upload screenshots (also don't wanna spoil anything).Complete list of changes:-New Ch.6 Alpha on Patreon: www.patreon.com/c/lcsoftware. -New boolean: "if_musicString" to check for practice musical input (for puzzles, max 10 notes). -New command: "deleteAllGround" to delete all items on ground of given name (clean up after major battles). -New script calle…

  • Warlordocracy v8.7 - 13 August 2026

    Recently fixed a MAJOR bug where all item/ability cooldowns were set to the default 1 second. That bug was probably making combat a lot easier, despite this also being true for baddie AI. Added new cooldown message when trying to use item/ability before cooldown finishes, for clarity. Updated ability descriptions in encyclopedia and Player's Manual.Throwing anything now costs 3 meta, including stones.Finally, added a ton of new assets for Chapter 6, including Steppe Krugen, Krug Shamans, and a Purple Ice Wall that deals magical cold damage when you get close (major obstacle).Complete list of changes:-Fixed "objCooldown" command, used in item and ability use scripts (broken in some recent patch).-Increased cooldown of most combat abilities slightly, updated descriptions.-Cooldown message now displayed when using items or abilities too quickly.-Basilisk gaze attacks now deal shock damage,…

Patch notes and updates

S.noRelease datePatch nameGID number
15 February 2026Warlordocracy v4.9B1823825466495381
216 October 2025Ability/Item targeting fixed1813674388951009
38 September 2025Warlordocracy v1.1B1809869180153865
417 December 2024Warlordocracy Early v19.7B1785774543673537
510 June 2022Warlordocracy Demo v40B4480532686351061728

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