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Balls Mania!

Balls Mania! Steam news

ZaxtorGameS | Jun 16, 2023 | game

Released

0players observed · 4 October 2026 - 21:38:42 UTC

ActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Balls Mania! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateJun 16, 2023
  • DeveloperZaxtorGameS
  • PublisherZaxtorGameS

Genres: Action, Casual, Indie

Company pages: Developer: ZaxtorGameSPublisher: ZaxtorGameS

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Balls Mania! Steam news

Balls Mania! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • UPDATE 1.04 - Screen Shake Added + 5 More Steam Achievements - 25 June 2023

    A pretty small update in the scale of the game as a whole, but significant enough that I wanted to mention it here. * The screen will now shake for about a half a second whenever you die in the game to give more impact to dying and your game being over. * The screen will also shake, but much smaller less vigorous shakes whenever you get hit but are protected by shields you have picked up. This smaller shake definitely helps to make sure you know that having shields saved your butt! ..I think that adding the screen shake definitely helps add impact to the game, and I hope you like it as well when you play! * 5 new Steam achievements have also been added in this update, making the total now 12. These achievements this time are all about gooping up the balls, so be sure you grab that goop when you see it! Thanks for viewing! Sincerely, ZaxtorGameS ... (Solo Indie Game Developer)

  • UPDATE 1.03 - First 7 Steam Achievements! - 20 June 2023

    Just a small update in Update 1.03... I added the first 7 of many expected Steam achievements to the game. With that, I did decide to encrypt the saved file that contains your stats so that people couldn't just change the notepad file to give themselves super easy Steam achievements by changing their save file. With this, I had to reset everyones stats saved so far to the new encrypted save file system I used. So everyones stats will be reset as of today going forward, sorry for any inconvenience there. I also doubled the number of caught ball reactions and changed the code so that you won't see any two reactions in a row be the same word(s) as the previous one. This should add a little more variety to what you see on the screen assuming you have reactions set to "on" in the game options. That's it for this update. Expect more to come and I hope you are enjoying my budget mouse driven g…

  • UPDATE 1.02 - New Purple Chompers Are Hungry and In The Game Now! - 19 June 2023

    "Chompers" are here... and after YOU! Starting once you hit level 3, all new purple and hungry "chompers" will enter your game and try to get in your "personal space"! They are in the game now, and I'm sure they will be changed just a little over the next couple of updates to balance and blend them perfectly into the game. Yes! The ball goop will help slow them down, and YES, the sword will quickly slice them to pieces! But they definitely add a little more challenge to the game once they have their hungry hearts set on you as a feast! Enjoy! Sincerely, ZaxtorGameS .. (Solo Indie Game Developer)

  • UPDATE 1.01 - Small Fixes - 18 June 2023

    Just a few tweaks in this update.. * After scoring far too many points in a game where I only got to level 7 (nearly 200,000 points), I reduced the point value of cut enemy calls while using the sword to 100, 200, 400, 600, 800, 1000, 1500, 2000, and 2500 for levels 1 through 9 respectively. The maximum points per cut enemy ball is now 2,500 points and that is maxed out at level 9 now. It's not that 200k total points was too many, it was just "too many points" for cutting balls at such a low level so I've deleted just my high score from that game and made this change. * Made sure that the shurikens don't enter the screen right as the "Level Complete" is seen on the screen when there are no enemy balls in play * The shields when picked up adds +50 to your shields level. The shields bar on the top left UI now shows your shield level from 0 to 100. The shields will be green if you have any…

  • UPDATE 1.0 - A Better Scoring System Is In.. And Here For Testing... - 17 June 2023

    This update changes the scoring system to be much more dynamic.. Each level, once enough enemies (reddish balls) are killed (by either your sword or shurikens), catching the blue ball will be worth a minimal point value. The number of enemies remaining that changes this scoring system for catching blue balls will be a little different each level (randomly decided) to keep it more unpredictable. This is to keep players from exploiting the game and just catching blue balls with only one or two enemy balls left on the screen to score "easy" points with little risk. In this update, the score you get for collecting each blue ball is now much more based on the speed of the blue ball you catch than yesterdays launch day version of the game. Also, the more times the ball escapes or bounces off the edge, the less points it will be worth, approximately half every time you miss it before it escape…

  • Balls Mania! ..Is Finally Live! - 16 June 2023

    Balls Mania after sitting on my back burner for almost two full years has finally gotten the love it needs to be a game I'm happy to launch at only 99 cents (USD). This was always intended to be a simple but challenging little 100% mouse driven game. It's a completely unique game as well that I think might be a little different than any other indie game you've ever played. Because of its simplistic design and the desire to make a game that delivers an easy-to-understand and difficult to master quick play games, I full expect it to not be everybodys 'cup of tea'. If you play this game and have any ideas on little ideas you think could make it a better game or more fun, please feel free to comment those thoughts below! ..Actually, please feel free and give me any thoughts you have about this game with a comment below! ..I'd love to know what you think! I hope you enjoy the game and happy…

  • Balls Mania Launch Delayed.. Until It's "Ready" - 1 October 2021

    As much as I hate to postpone the launch of my new 100% mouse controlled high action ball catching, ball smashing, and ball dodging game, I simply need more time. I'm not happy with it plain and simple. I want to make sure that I deliver not only a game that 'works' but also a game that I, myself, find 'fun' to play. ...If I'm not happy with it, then how can I expect people who buy my game to love it? I do hope to have "Balls Mania" in a state ready to launch in days rather than weeks, but in the end.. I want to make sure I'm delivering a game that I feel confident in and that I am happy with. Thanks for your patience and understanding. - Sincerely, ZaxtorGameS (Solo Indie Game Developer)

Patch notes and updates

S.noRelease datePatch nameGID number
120 June 2023UPDATE 1.03 - First 7 Steam Achievements!5896948309856733359
218 June 2023UPDATE 1.01 - Small Fixes5896948309849636085

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