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Nodrog's Fortress

Nodrog's Fortress Steam news

Chris Hughes | Oct 30, 2022 | game

Released

0players observed · 15 October 2026 - 03:44:26 UTC

ActionAdventureCasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Nodrog's Fortress news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateOct 30, 2022
  • DeveloperChris Hughes
  • PublisherBinding Force Development

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: Chris HughesPublisher: Binding Force Development

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Nodrog's Fortress Steam news

Nodrog's Fortress news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • V1.54 Deeper Steam Integrations - 19 April 2024

    Save Data - Your progress stored in the settings file is now more tightly integrated with Steam's Stats and will be updated with Steam's data about your play. - This new data stored to Steam is used to unlock hardcore and populate Story Achievements in the Main Menu. This should allow your progress in the game to persist between updates in case the settings file is overwritten or becomes corrupted. UI - Hardcore mode button is now visible by default but may remain inactive until your Stats are loaded from Steam. It will become interact-able only if you have completed the Story. - Hardcore Stats will now appear in the Story Achievements. Completing Nodrog's Fortress in Hardcore will add an additional golden highlight around the Archmage you were victorious with.

  • Hardcore Mode Released - 15 April 2024

    Gameplay: - Added unlockable Hardcore story mode. You must have completed the Story this option to appear. Good luck! - Fog effects were significantly reduced across all levels. You're welcome, Kantsche. UI: - Story Mode button will now display "Continue" if there is a game in progress. - I removed the popup displaying the name of the current music track (it just wasn't it, ya know?). - The wrong Story avatar sprite was being displayed in the dialogue boxes. This should be fixed. Fixes: - AI only Matches were broken! They should now progress as intended until completion. - Various Story dialogue typos and other errors have been touched up. - Completing the Story with a given Archmage was not being shown under the Archmage Victories section of the Story Achievements on the Main Menu. This should be fixed.

  • V1.52 Free Cam Update + UI & QoL Fixes - 7 November 2023

    - Character Indicator's Icons are now rendering on the correct layer and won't clip terrain. - The Options Menu has been updated with new camera options and has been cleaned up visually. New Options include Camera Movement and Rotational Speed Sliders as well as Toggles to invert Camera Rotations. - Team Controller UI shows the correct text for the new Camera Controls. - The Game Guide screen has been cleaned up and updated with new control info. - The Free Look Camera has been added and is now the Default Camera. - The last Camera the User selected is saved between Matches. - The Free Look Camera introduced the need for new controls! WASD (and Arrow) keys control Movement Forward, Backward, and Strafing Space & Shift keys control Movement Up and Down R & F keys control Vertical Rotation Q & E keys control Horizontal Rotation Moving the Mouse while Holding RMB will look around the Map.…

  • V1.51 QoL and Balance - 13 July 2023

    - Skeleton's Exploder ability now affects ALL nearby Characters regardless of affiliation. - The Exit Match Button text was being set incorrectly on Match completion. This silly bug should be fixed. - The Master no longer repeats certain lines during her initial Tutorial instructions. - PVP Rank calculation now reliably includes all Victories and should make rising in the ranks less punishing/confusing. (Before they were only added if your Win count was greater than your Losses). - Survival Matches where you kill Shin now count as a Win. This is again, to make Online Ranking less brutal, but also because Survival in general is brutal enough... - Minor UI updates.

  • V1.5 Minor QoL and Bug Fix Update - 28 June 2023

    - Fixed a bug at the end a Multiplayer Match would cause a Null Ref. Error that Disconnected the User and made the Public Match Screen's buttons unusable. - Added a Button to quickly return to the Main Menu in Quick Match Mode's Setup UI. - The hexagon Tile Highlights that show a Character's Team now fade faster. - Multiple Teams in Survival Mode will face enhanced Difficulty with more Enemies in each Wave.

  • Nodrog's Fortress Story Mode Release - 19 April 2023

    - This release enables the long awaited Story Mode! Gather Companions and Allies as you uncover the mysteries of the Sacred Crystal and the cruel fate the Prince is about to unleash across the Realm. - Try to get your Best Time! Beat your High Score! Get on the Steam Leaderboards! - Can you beat it with all the Archmages? - If you fail, you may Continue, though your Final Score will be affected as the Timer will continue as well! - Unlock the Credits by completing the Story for a Special Musical Finale from Jaguardini... - Players can no longer Forfeit in Multiplayer. Handling Forfeits and passing on the Host's responsibilities has been quite a difficult problem. I apologize for any confusion or failed matches! - Though largely resolved, Online Matches can still end with a Sync Error despite many strides to combat the Demon(s) that could be causing them. Each player involved in a Sync e…

  • Story Mode Release Date - 10 April 2023

    !!! April 20, 2023 !!! Nodrog's Fortress - The Tournament of Power will soon be unleashed... The time has come to test The World, its People, and their Wisdom. I invite you to test your mettle and explore a place between places as you, The Apprentice, follows destiny to the Ultimate Truth of Reality. Unlock the mysteries of the Sacred Crystal and the mysterious force that binds it! The Story Mode is a difficult series of battles more intense than the last. You will accumulate Allies and Companions to aid you as you fight to the top. The grueling battles take place over 9 Levels, including 2 Secret Levels that can only be unlocked by the most skilled Archmages. The Story also includes unique dialogue for each Archmage Class available to the Player, offering unique perspectives into the world of Nodrog's Fortress. Jump into Nodrog's now to get ready! Battle the AI or set up Pass and Play…

  • FX Update - 6 April 2023

    After fixing an issue that was 100Xing my build times, I decided to celebrate, and move a bunch of fixes out the door that were planned to be released with the Story Mode; the relief and joy of restoring rapid deployments and my ability to address issues quickly couldn't be passed up and we should be back on a faster update schedule. Please enjoy! I hope you like the changes. Let me know if you encounter any bugs or have any feature requests! - Sync Error fix caused by a Vector3 used in FX spawning. - Stand Ground and Seek and Destroy do not autocomplete unless a valid target is found. - Targeting FX now displays an execution progress bar. - Major performance gains from edits to text rendering and from standardizing shader usage/optimizing render layers. - Major overhaul of the Soundscape to eliminate reused audio and create more consistency across Ability types. - Dialogue box overhaul…

  • V1.5 QoL Pre-Story Release - 6 March 2023

    This release is a quality of life patch to get all the improvements Story Mode has had on development into the live build while everyone waits on the final touches, and should be the last before the Story is released in the coming weeks. Please see the list of changes and known issues below. - Rendering Performance has been improved thanks to a new Map Tile shader and other Render Pipeline optimizations. The warnings in known issues have been greatly mitigated, but the suggestions will still be helpful if you see any slowdowns. - More Options to Toggle various Map FX have been added to the Settings. These should moderately improve performance if disabled. - Targeting Animations now display the Name of the Ability and the Team Info of the Character executing the Ability. - Map Objects now fade if the Camera is near (an old feature, resurrected). - Achievements display a Popup on the cent…

  • Nodrog's Fortress V1.5 Story OMEN - 28 February 2023

    A Brief list of QoL changes and Fixes... - Reeds and other Map Objects that Hide Characters now fade to reveal the Character if they should not be hidden to the Player (Party Member or Ally). - Tile Labels now show if the Map Tile cannot be targeted by the chosen Ability and will also warn you if a Character Target far away as well. - Minor Network UI Cleanup ~ Removed some unused objects, scaled things around a bit, etc. - The calculation of Ability ranges and other functions that required an area of tiles were over-writing the same area list, causing artifacts in how Abilities executed and how their available ranges displayed during assignment. This major issue has been fixed! - Owing in no small part to the fix above, when selecting an Ability or Highlighting an Ability Button, the correct range is now highlighted by the Map Visualizer, taking move actions into account. This limited…

  • V1.5 OMEN - QoL and Balance Fixes - 8 January 2023

    - Story Mode is well on it's way to completion. Though it was intended for this patch, I am waiting on several assets and further testing before it is ready for a live release. Look out for this new mode in another major update at the end of the month... Until then, get your skills up in Quickmatch and Multiplayer! It will truly be a challenge for even the most experienced and cunning players. - All Maps have been rebuilt after a quality pass and feature various new Map Objects and other improvements. - All Maps now have unique Environmental FX and Lighting. - Abilities affecting a character will also affect objects on the tile they are on. For example, this may cause grass to ignite if hit by fire, further hurting the target Character. Beware. - Various QoL improvements. - When assigning Movement actions, the Party Stats' Action Bars should more accurately represent the time it takes t…

  • V1.25 HOTFIX - 9 December 2022

    Please see the previous post for the full notes on this version. HOTFIX - Fixed a Null Ref error that popped up in the Round Start phase of the Round when a Character died on a Map Tile with Map Objects on it in the previous round.

  • V1.25 Map Refactor and Bug Fixes - 9 December 2022

    Map Refactor - A strange bug where Unity suddenly refused to load Map files, specifically the Story Maps, lead me to refactor how I save Maps. Map data has been migrated to Scriptable Objects and the new Save/Load system should be rock solid. Several enhancements have been added to implement custom environmental data as well. This also paves another tile on the way to Player created Maps. Eventually we will unleash this for local games, and if possible, allow the transfer of Maps between Players to share Online through Steam's file sharing API. - Map Tiles that hurt Characters should now reliably deliver their damage if a Character happens onto one. - Acid type Map Tiles have been added for future Map releases. More Map Tile types will be added when Player created Maps are implemented. UI - Available movement is now properly displayed as moves are assigned/executed in highlighted ranges…

  • V1.2 A Minor QoL Update - 6 December 2022

    Active Time - Active Time should evolve at a slightly slower pace. This is intended to help the player see all the action and is not affected by framerate. UI - Chosen formations are now shown in the tutorial and story mode match setup, the same as the Quickmatch and Online Match Setup UI displays it. - Tutorial and Story Mode UI has gotten some updates to prepare for all the Story Mode functionality. - Minor adjustments to various elements. - Hold down the Left and Right Mouse Buttons to show Line Of Sight to all other tiles! Maps - Line of sight data is now baked into the maps. I have been able to re-implement Unity's Physics Raycasts to do the work now that we are baking these values, giving us very accurate results. - Ravine and other maps have had some minor alterations to get them up to the standards of the current Map building pipeline. - More Map Objects have been added to the g…

  • V1.16 Tutorial HOTFIX - 18 November 2022

    Bug Fixes - Tutorial Mode had a camera related error at the end of the Match and the Player needed to forcefully quit the Application! - Characters were not properly animating during Story events, like the Tutorial dialogues. This has been fixed :) - Skeletons SHOULD no longer Slice themselves if using Auto Commands with no available enemies.

  • V1.15 MEGAFIX Patch - 17 November 2022

    Balance Changes - Skeletons and Armored Skeletons are now immune to Auto-Life as intended! We will miss the game breaking glory this oversight brought... - Late game Survival's Difficulty has been slightly increased. Turn the pressure up! Misc. Changes - The music at the end of a Match has been updated to play a new track: "The Bad Ass". I hope it amps you up for the next Match! - There was a Massive Performance Gain from a small rework of the Team Color code. This was old code that was needlessly calculating Team colors when requested instead of just grabbing them from a list. Bug Fixes - The Soundtrack should now behave as expected. This should prevent the game freezes that we experienced on the latest Stream, likely caused by competing Coroutines haphazardly created at various game events. Now just one properly managed Coroutine controls the Jukebox. - Meteor now reliably hits target…

  • V1.11 Stream HOTFIX - 17 November 2022

    The following bugs were fixed... - "3" not appearing or audible in the Round Countdown sequence. - Auto-Life caused a Null-Reference in the Revive code, expecting a Death Tile to have been set when it was skipped.

  • V1.1 Sync Demon Hunting and More - 17 November 2022

    V1.1 Fixes - Sync Demon occurrences are now correctly added to your PVP Rank. - Packet sizes were too large in some games, resulting in them not arriving from the server. This would seemingly pause Matches at the end of a Round. - Player Statuses throughout the round are now properly formatted. - Summon Achievements were not being recorded. This has been fixed :) Sync Demon Hunting - I have encountered significant Sync improvements during internal testing... - The Particles of Ability FX no longer determine how long they take to be fully deactivated and returned to their pools with a Coroutine. I had thought this was fine, but it could be yet another source of desync. - A floating point calculation was found in the AI code that averaged Team health, which could have resulted in primarily support classes picking different outcomes when the result was very close to the threshold. This spa…

  • V1.095 Various Fixes - 15 November 2022

    For this patch we have only a Brief list of fixes and changes. - Steam Leaderboards should now display in the correct order and filled with all player stats. Also, negative Rank is no longer possible. If your losses exceed your wins, nothing is added for your wins. If the reverse is true, your Rank is boosted by how many more wins than losses you have. - Multi-kill Achievements were not firing! This should be fixed. - Tutorial text has been updated with more accurate/updated information. - The Match Results screen was initializing twice at the end of the Tutorial. This is now fixed.

  • V1.091 Stream Bugs Hotfix - 14 November 2022

    This is just a quick and dirty patch to address a few bugs my lead tester and I encountered in our battles. The following three bugs have been addressed. - Teams were spawned with incorrect Formation positions on Ravine, as that Map's spawn position markers are offset from those of other maps by one. This is an error specific to this Map and how it those markers were placed at the time it was made. A hotfix has been made to address Ravine's spawn positioning directly. This map may need to be rebuilt or otherwise refactored to fix this to work like other maps do. Expect any final changes to Ravine to appear the next major patch. - Dominate could insert the dominated Character into the Archmage's team slot if they came from a Team with a lower Team Entry position. This resulted from how the function that gets a Team's Character list works, filtering them out from an "all characters" list…

Patch notes and updates

S.noRelease datePatch nameGID number
119 April 2024V1.54 Deeper Steam Integrations5762994032392591409
215 April 2024Hardcore Mode Released6474562312196514673
37 November 2023V1.52 Free Cam Update + UI & QoL Fixes5288974951224090817
413 July 2023V1.51 QoL and Balance5124582150181059579
528 June 2023V1.5 Minor QoL and Bug Fix Update5124582150126091234
66 April 2023FX Update5121196841288522369
76 March 2023V1.5 QoL Pre-Story Release5070528176578158247
828 February 2023Nodrog's Fortress V1.5 Story OMEN5059268543373569171
98 January 2023V1.5 OMEN - QoL and Balance Fixes5035620387698549873
109 December 2022V1.25 HOTFIX4980448574113247927
119 December 2022V1.25 Map Refactor and Bug Fixes4980448574113178401
126 December 2022V1.2 A Minor QoL Update4979322040033535242
1318 November 2022V1.16 Tutorial HOTFIX4789043687477773675
1417 November 2022V1.15 MEGAFIX Patch4789043687474591854
1517 November 2022V1.11 Stream HOTFIX4789043687472961804
1617 November 2022V1.1 Sync Demon Hunting and More4789043687472780643
1715 November 2022V1.095 Various Fixes6368680725437851683
1814 November 2022V1.091 Stream Bugs Hotfix6368680725433981826
199 November 2022V1.09 Sync and Performance Fixes4732747437225179457
207 November 2022V1.081 Buttons HOTFIX4732747437214800074

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