SPSTEAMPULSELIVE ANALYTICS
The 8 Sins: New Hell Order

The 8 Sins: New Hell Order Steam metadata

Omegan's Domain | Nov 26, 2021 | game

Released

0players observed · 24 September 2026 - 07:26:45 UTC

IndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)90
  • Revenue (VGI)$792
  • Review score67% positive

The 8 Sins: New Hell Order metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)90
  • Revenue (VGI)$792
  • Review score67% positive
  • Total reviews3
  • Release dateNov 26, 2021
  • DeveloperOmegan's Domain
  • PublisherOmegan's Domain

Genres: Indie, RPG, Strategy

Company pages: Developer: Omegan's DomainPublisher: Omegan's Domain

Top Steam chartsTop 100 gamesGame directorySteam Store page

The 8 Sins: New Hell Order Steam metadata

The 8 Sins: New Hell Order metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1753730/metadata
Steam Storehttps://store.steampowered.com/app/1753730/
Steam Communityhttps://steamcommunity.com/app/1753730
PCGamingWiki search
IGDB searchSearch IGDB for The 8 Sins: New Hell Order

Reviews, pricing, and metadata

Review summary

3 user reviews

67% positive, 2 positive, 1 negative

Price and discount

$10.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Family Sharing

Achievements

27

Platform releases
  • Steam 26 November 2021

Latest Steam announcements

  • Halloween Sale! - 29 October 2024

    Greetings Sinners! Because of Halloween Sale Scream Fest, the 8 Sins is available at -20%. I know that I mentioned there will be no more sales but looking at the situation I decided at least never go bigger than 20% this way I honoured people who bought the game at launch. Also, I was working to finally finish the update but I need more time and now is my main goal. As a reminder or to inform new users about incoming updates: - Improving AI so he can create an army more effectively instead of randomly choosing units(that's my main problem). - Fixing bugs; - increase optimisation; - new skirmish maps; - Improving terrain art (example): As for planning major updates I slowly become hungry by myself, for now, let me release 2 games, incoming Seniority El Chupacabra and not announce one, that I planning to make in 4 months.

  • The 8 Sins are on sale! - 27 October 2023

    Hi there and sorry for the long time without news. The 8 Sins are on sale 25% off! Also, this is the last sale before the major update! I gonna keep my promise and after a major update price will go up! = The updates = Sadly, but I am currently in a hard situation so I have to change my priorities. Currently, I need to focus on my main project: "Señorita El Chupacabra", but in the meantime, I will try to finish this update with better terrain, AI, and fix bugs with some achievements and wrong commander spawn in some missions in Conquer mode. = What about a Major update? = I don't gonna give up on this topic! Until there is no big boom on The 8 Sins, the game code and concept for the new battlefield I will take and make a dungeon crawler, the game mechanic will be mixed with Arcanum: Of Steamworks and Magick Obscura, and a series of RPG games Might and Magic. Like in The 8 Sins I will ta…

  • Short News - 27 August 2023

    First of all, The 8 Sins will take part in Strategy Fest where it will be for a 50% sale! As for leaking, It was fixed, but seeing that Fest is almost here, I decided to focus on refreshing the game page and some art. After polishing, I am going to return to make this update with AI hoping that it will launch in the coming days. Cross-finger and see you later!

  • Optimization and logo in halfway - 10 August 2023

    = Leaking = After a long battle, I was able to stop linking in half, After 100 000 battles, the Rams go from 428 MB to 1 GB instead 1,6 GB. = Town Panorama = https://m.gjcdn.net/fireside-post-image/800/25473762-ll-bb3aumjf-v4.webp Some people are interested in the minicity builder, in the incoming major update I gonna focus on Battlefield and creatures' stats, and city-builderI will add later. So in the incoming update, I gonna remove the town's panoramas. = Improving the biome = For now, I think the last added biome now looks good, and currently, I can go to improve another one. How Nightmare looks before: https://m.gjcdn.net/fireside-post-image/800/25473764-ll-eppg54mr-v4.webp Present look: https://m.gjcdn.net/fireside-post-image/800/25473765-ll-h68vuysv-v4.webp Biome that I gonna work: https://m.gjcdn.net/fireside-post-image/800/25474152-ll-fjqr3hbj-v4.webp = Logo and capsule = Thank…

  • Code optimization - 4 August 2023

    Hi there! = Optimization = When working on improving the AI player, I notice that battle code requires optimizations, the need for RAM is slightly increasing after each fight, and I need to find out where is leaking. New AI player use simulations a lot, so the amount of used Ram is going crazy. Noticed that there was no big visible progress from last time and the Festival of Strategy game is coming, the 8 Sins will be now a priority. So my current goals: 1. Optimization of the battle code; 2. Refresh the game page; 3. Add multiplayer. Depending on how good the Festival will go for this project, after finishing the goals, I gonna start working on major update immediately. = About refreshing the game page = Because of the planned major updates and incoming Festival, I decided to try to make a new logo, and of course refresh capsule art (for the rest maybe later), here are some rough conce…

  • AI in testing - 22 June 2023

    I haven't made any visible progress since the last time but was a lot of work, but I gonna write it. New AI is in testing for now without the "the march" module that is it's not even written as a code. A better army manager will be also used to prepare the town for defence only if the opponent is near. As for the map. https://m.gjcdn.net/fireside-post-image/800/23958847-ll-adkxxymv-v4.webp I am polishing the last added biome to make it looks better and adding more objects, the new incoming large map will mainly focus on this biome and it will be for 2 players. A for concept https://m.gjcdn.net/fireside-post-image/800/23958845-ll-uhjgreu7-v4.webp In the incoming mayor update, I decided to use that action takes place in hell and in-game probably there will be no "only positive effects", everything will have side effects or only negative effects, here you have the look of the new skill des…

  • Town screen and town panorama - 8 June 2023

    Still improving the AI, but Today I wanna talk about the town screen and town panorama. Here are the concepts of new town screens, instead of jumping to the new screen, the top part of the screen will change: https://m.gjcdn.net/fireside-post-image/800/23554652-ll-ycuzirs4-v4.webp Here you can see a few concepts to show unit health, in the major update will be also an energy bar so I just wonder how I should represent that. https://m.gjcdn.net/fireside-post-image/800/23554653-ll-gu8ubbji-v4.webp https://m.gjcdn.net/fireside-post-image/800/23554654-ll-ci2bgmcu-v4.webp https://m.gjcdn.net/fireside-post-image/800/23554654-ll-ci2bgmcu-v4.webp https://m.gjcdn.net/fireside-post-image/800/23554655-ll-f52n2waw-v4.webp https://m.gjcdn.net/fireside-post-image/800/23554656-ll-utcwkdgc-v4.webp https://m.gjcdn.net/fireside-post-image/800/23554657-ll-rieag235-v4.webp https://m.gjcdn.net/fireside-post…

  • Working on AI and Commanders skills - 25 May 2023

    A small report on improving AI: For now, the simulation is done and this is the easy part, currently, I am focusing on the advanced army manager. "Army manager" module use simulation to calculate the best army squad and is used in creating a new party or choosing an upgrade for a unit. The algorithm is written down, and now I am putting that into code but probably it will gonna be connected with a "victory march" module (AI is setting a path to reach a map goal if is ready and destroying any armies on this path if necessary), to create the best squad (or two) to defeat the goal. As for the concept: https://m.gjcdn.net/fireside-post-image/800/23161102-ll-t547dzzs-v4.webp https://m.gjcdn.net/fireside-post-image/800/23161103-ll-fmrpkhm3-v4.webp Here is an expanded character sheet where on the left I add fields to show what currently is working on this creature, starting from the top: aura…

  • Progress of A.I. - 11 May 2023

    ​As I mentioned before I wanna finally start working on a major update. But before that, I need to add two updates: 1. Improving AI player; 2. Add multiplayer; For Improving AI currently, I replace a calculation function that was checking if combat with the current party is risky with a simulation. This solution should make AI more effective in leading the Demons of Envy. Lukyly is working, here is the screenshot where the AI player tries to charge on town quite early but loses the battle: https://m.gjcdn.net/fireside-post-image/800/22828133-ll-xwqg2djc-v4.webp ​ The two other steps are to improve the army manager (so he can lead Daemons of Acedia more effectively) and last to set a marching line to victory if the map goal is like for example destroying a neutral party if Ai Is ready to do it it will try, if not because defenders are too hard, it will send two armies or more. ​But testi…

  • Returning to work - 24 April 2023

    The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update. But before that, I wanna launch smaller updates that gonna improve A.I. player in: - charge on map goal if it has enough strength; - advanced army manager for better use of demons of Acedia; - advanced calculation of battle losing for better use of demons of envy. Here are some concepts: A new concept of the light warrior: ​​​​https://m.gjcdn.net/fireside-post-image/800/22428730-tz9mij6a-v4.webp ​And alternative looks of shapeshifter warrior (let me know in the comments which you like the best): https://m.gjcdn.net/fireside-post-image/800/22428729-ll-dsmb3ykw-v4.webp ​​I will try to launch smaller updates soon, I can't wait for myself for the major update.

  • V 1.0.24 - 17 February 2023

    In short Improving AI and adding a map. = V 1.0.24 = Miscellaneous: - Added: in the list of maps, may 64x64 are already marked with an H symbol and have an icon, previously the list of maps could be covered with a black area due to the lack of an icon; - Improved: the health skill increases the character's health by 40% from 20%, in order to make it more attractive compared to other skills, e.g. damage; - Added: Map: Beauty spot" (Size). Pride: - Giant - changes: -- health from 90 to 100; -- initiative from 45 to 30; -- the ability to prepare for rest; - Stallion - changes: -- fight from 15 to 14; -- health from 100 to 110; -- initiative from 50 to 45; -- steadfastness skill removed; -- the ability to prepare for concentration; - Taurus - changes: -- Armor from 20 to 30; -- the ability to prepare for rest; -- steadfastness skill added; - Swordsman and Fencing Master - replaced: -- the a…

  • V 1.0.23 - 20 January 2023

    ​Returning to work! = V 1.0.23 = Game: - Added: F2 displays mission description; - Added: F3 performs fast save; - Added: F4 performs fast loading; - Added: spacebar during combat automatically selects a target but only works when: -- the creature attacks all targets; -- others: when they can choose only one target at the moment; - Fixed: After conquering the city and recruiting a new character to the garrison, the defending team does not return as dead; - Fixed: After a fight, loot is removed from the bag of defeated teams/cities/hideouts, thus the possibility of collecting a given item from a given hideout indefinitely disappeared; - Refreshed: game save; - Fixed: when the enemy capital is demoted to the city level, the building bonuses are reset and you can't build in that city in a given turn; - Fixed: Unit statuses are cleared after combat (e.g. miss will not appear); - Added: a me…

  • Colors - 10 December 2022

    ​Today without the update. Last time I was mentioning about working on a new colour palette for the game, colours are divided into two groups: - cold for dominant races: ​ sloth, envy, pride and acedia​; - dark and warm for destructive races: wrath, gluttony, lust and greed. But this is quite time-consuming and going to work on that in the background:​​ Current look: https://m.gjcdn.net/fireside-post-image/800/19183600-ll-engxkapp-v4.webp​ New colours: https://m.gjcdn.net/fireside-post-image/800/19183601-ll-yayf8urc-v4.webp ​ Also, some concepts for the incoming major update: https://m.gjcdn.net/fireside-post-image/800/19183602-ll-k2zaygba-v4.webp ​ Guilds are the place where players can unlock new units from their current classes and upgrade for them but that requires expanding the structure, because the main class in gluttony is brutes, brute's guild can be expanded to 3rd level like…

  • V 1.0.22 - 26 November 2022

    Sorry for a long time without news. First of all, I wanna break the rule of launching updates every week, instead, I gonna launch (or at last write info) every 2nd week, hoping that gonna increase the value of the work. Also, I was reading how to prevent the antivirus from interrupting my game and soon I gonna take some action in that way. As for the update I mainly refreshed the manual and tutorial (because the game has changed in some aspects)​ which was quite surprising to me of how much it cost the time, also, expanded the load game/map function so that instead of crushing the game, will give some info but this also requires some time: https://m.gjcdn.net/fireside-post-image/800/18684883-ll-qbnembas-v4.webp Also, before the major update, I wanna clean the code a bit​ Today, I also don't have any concept art, but inspired by the cover of Nik Pierumow's book "Aliedora", I am working o…

  • Halloween update V 1.0.21 - 25 October 2022

    = V 1.0.21 = - Added: Nightmare biome; - Added 5 new items as a trophy - valuable items for sale; - Added: Boogeyman, Pumpkin, Mother Pumpkin; - Added: Map: Neighborhood. https://m.gjcdn.net/fireside-post-image/700/17959157-ll-y8si7dtm-v4.webp https://m.gjcdn.net/fireside-post-image/700/17959160-ll-wd9kptv6-v4.webp =================== I was planning to do more, but because of the lack of time, you can expect another update soon. As for the major update, first I gonna send some fixes updates and multiplayer updates, after that I gonna start. =================== As for the Halloween sale, for now, I don't get the necessary link for Steam Support Team, but only If I get it, I will immediately set on a 25% sale

  • Back to work - 12 October 2022

    ​The game was launched, and now I return to this project to make a Halloween update and slowly prepare a major update. ​​​https://m.gjcdn.net/fireside-post-image/800/17668945-wxhxwzxe-v4.webp https://m.gjcdn.net/fireside-post-image/800/17668943-ll-znrnznsi-v4.webp https://m.gjcdn.net/fireside-post-image/800/17668944-ll-9p7ksf3n-v4.webp I noticed that I try to be too ambitious for a short time of work, so I decided that in the incoming Halloween update I will try to add some stuff. The order determines the order of adding until the time is over or the items on the list are exhausted: 1. Add new Biome: Nightmare; 2. Add more neutral creatures in such a theme; 3. Add new type of items: "Trophies", for selling; 4. Adding events on the map by scripts; 5. Nightmare Biome will be hard terrain (cost 2 movement points per field-this will require replacing the movement mechanism for a new one). ​

  • V 1.0.20 - 16 September 2022

    The new version is available but in short, bug fixing. Also Important! Steam Next Festival is almost here and I wanna focus on my current project Master of War, and because of that, there will be no updates for the 8 Sins until the premiere of MoW! ​ = V 1.0.20 =​ Introduction: rebuilding the save / load system could cause more bugs than before! - fixed a bug with saving new maps from the map editor; - fixed a bug where the number of players, name and map description was not saved; - does not throw out of the game when the mobility of the commander per turn is 0; - fixed a bug where the screen was not centred on the player's capital in the first turn; - fixed a bug where capital was not generating resources; - fixed bug - player 1 started the turn in turn 2; - fixed a bug where the promotion was blocked in the skirmish like in the campaign; - you can research spells during the skirmish…

  • Incoming V 1.0.20 - 8 September 2022

    ​Sorry, that last week I did not bring any news, also there is not enough content to upload a new version. But I have small info that in my current game project "Master of War" I am slowly starting working on online multiplayer. When this game has its premiere I going to make an update for The 8 Sins that going to finally unlock the multiplayer so players will be able to test it before the major update.​​ As for the concept I had a weird dream about a redefinition of the dragon look and my mind started working on the idea of an odd RTS game. But I still working around the concept of creature portraits and window stats, I think that for now, I have the final version: https://m.gjcdn.net/fireside-post-image/800/16885844-ll-yj8snnzx-v4.webp ​https://m.gjcdn.net/fireside-post-image/800/16885845-ll-xkvefdsr-v4.webp ​​ Also, If I make large portraits and strategy game with RPG elements: https…

  • V 1.0.19 and more concepts! - 25 August 2022

    ​Sorry for the previous update, rebuilding one function makes that player unable to start a new skirmish game. Now is Fixed!​ = V 1.0.19 = Miscellaneous: - fixed a bug where it was not possible to start a new skirmish; - the skirmish screen and the map editor in the main menu have been refreshed; Current look:​​ https://m.gjcdn.net/fireside-post-image/800/16513973-ll-pg9ix4ux-v4.webp ​= Creature designs​ = ​https://m.gjcdn.net/fireside-post-image/800/16513974-hhqxiyvh-v4.webp https://m.gjcdn.net/fireside-post-image/800/16513980-ncku9td6-v4.webp Also: https://m.gjcdn.net/fireside-post-image/800/16513975-ll-dubkrfgn-v4.webp And some: https://m.gjcdn.net/fireside-post-image/800/16513976-dyesdarq-v4.webp

  • V 1.0.18 - 18 August 2022

    ​= V 1.0.18 = Miscellaneous: - The main menu has been rebuilt; - Save / Load game: -- rebuilt; -- allows players to load a tutorial with active help. ====================================== I was hoping to do much more! But I touch a large part of the code, so some part of the game can work better or be new bugs in place that before the update was working fine. But what is important, the game code is more clearly and can be easily expanded. ​ ​ What now?​ As I mentioned before, now in each update, the menu gonna have small improvements, adding new maps and I gonna focus on AI. The new game mechanic will be probably added with the major update. As for the creature redesign, I only have a WIP today of gluttony light (or midget) brute. https://m.gjcdn.net/fireside-post-image/800/16324675-psrqgaaa-v4.webp

Patch notes and updates

S.noRelease datePatch nameGID number
118 August 2022V 1.0.184584121659781251091
29 June 2022V 1.0.13 Quick fix4480532526718038532
319 March 20221.0.84259848535834654515
49 March 20221.0.7 Update4247463006801195479
530 November 2021Version 1.0.14224935490654539130

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1753730
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$10.99
Free to playNo
Discount0%
Original price USD$10.99
Current price USD$10.99
Release dateNov 26, 2021
DeveloperOmegan's Domain
PublisherOmegan's Domain
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type3 user reviews
Positive review percent67%
Positive reviews2
Negative reviews1
Total reviews3
Steam recommendationsNot available
Achievements27
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1753730/

Short description

Creepy turn-based strategy game with RPG elements where the action takes place in hell. Choose a faction based on 7 deadly sins, Create an army from various classes of creatures, expand your towns, explore the map, upgrade your troops, plunder, and fight. LTS

About this game

Creepy, turn-based strategy game, choose one of 8 demonic nations that represent 7 deadly sins, (8th sin is Acedia). Inspiration for this universe is from the creations of Hieronymus Bosch, Zdzisław Beksiński and American McGee. While in Hell, go through different types of biomes, explore hideouts, gain resources, trade items, conquer opponents' towns and expand but don't lose your capital town or you immediately lose the game. Battlefield is static but various classes of creatures have different attack types like melee, range or entire enemy party at once, but also Keep in mind that there is a different source of the attack, magic attacks can for example easily take down heavily armoured units that are immune to physical attack. Some creatures can modify their strikes by setting in their current stance, but keep in mind that one stance can beat another. Because of this, sometimes you have to create more armies than one to fit perfectly in the current situation. After each fight, your troops and the commander gain experience, When the new level is reached, the commander can choose a new skill, and troops can be upgraded into new forms gain new stats, and new abilities or change their behaviour, like turning the shooter into a mortar. Depending on the chosen race, some units can have a bigger development tree for the current class. It's a fairly large project for one person, but I also want to expand it by adding new mechanics, refreshing graphics increasing the level of creepiness and trying to put some Lovecraft style (mental illness and devils in the role of ancient gods) Online multiplayer mode coming soon!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Nudez Violência
steam germany16Drastische Gewalt Sexuelle Andeutungen
igrsBANNEDPenampilan Tokoh Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $10.99
  • Highest observed: $10.99

The 8 Sins: New Hell Order's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $10.99, the highest is $10.99, and the first visible tracked price is $10.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The 8 Sins: New Hell Order's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $10.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $10.99. The latest run records $10.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $10.99
  • Current list price: $10.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The 8 Sins: New Hell Order at $10.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$10.99$10.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $10.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$10.99$10.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $10.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$10.99$10.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,151,79224 September 2026 - 12:50:11 UTC1,818,368
2Wallpaper Engine99,04024 September 2026 - 12:48:01 UTC150,271
3Such a guy123 September 2026 - 19:13:33 UTC234
4五行游00
5Dota 2677,43524 September 2026 - 12:50:36 UTC1,291,328
6Mechabellum2,54424 September 2026 - 11:16:27 UTC5,341
7Once Human14,19224 September 2026 - 09:36:39 UTC231,343
8Party Animals6,13424 September 2026 - 09:53:46 UTC57,806

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat182,61524 September 2026 - 10:23:27 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Wallpaper Engine99,04024 September 2026 - 12:48:01 UTC150,2711,008,495Wallpaper Engine Team
Valheim91,19724 September 2026 - 11:35:55 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero76,67624 September 2026 - 10:23:17 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust74,51124 September 2026 - 12:22:07 UTC259,6461,359,516Facepunch Studios
Palworld54,94624 September 2026 - 12:40:29 UTC2,101,535451,088Pocketpair
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Project Zomboid39,13024 September 2026 - 12:32:39 UTC122,811467,999The Indie Stone
Terraria33,43524 September 2026 - 12:18:24 UTC486,9181,521,492Re-Logic
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Aniimo101,33024 September 2026 - 12:21:05 UTC118,266Not availablePawprint Studio
Valheim91,19724 September 2026 - 11:35:55 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero76,67624 September 2026 - 10:23:17 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust74,51124 September 2026 - 12:22:07 UTC259,6461,359,516Facepunch Studios
Warframe66,34024 September 2026 - 10:13:16 UTC181,509676,031Digital Extremes
Palworld54,94624 September 2026 - 12:40:29 UTC2,101,535451,088Pocketpair
Project Zomboid39,13024 September 2026 - 12:32:39 UTC122,811467,999The Indie Stone
Terraria33,43524 September 2026 - 12:18:24 UTC486,9181,521,492Re-Logic
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV29,80324 September 2026 - 01:24:14 UTC64,51869,242Blizzard Entertainment, Inc.
Baldur's Gate 328,89524 September 2026 - 05:30:14 UTC875,343836,282Larian Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2677,43524 September 2026 - 12:50:36 UTC1,291,3282,758,031Valve
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Hearts of Iron IV42,66724 September 2026 - 12:40:45 UTC93,196377,014Paradox Development Studio
Baldur's Gate 328,89524 September 2026 - 05:30:14 UTC875,343836,282Larian Studios
RimWorld27,49024 September 2026 - 12:34:14 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord25,48224 September 2026 - 12:05:13 UTC248,034297,199TaleWorlds Entertainment
Don't Starve Together22,82524 September 2026 - 10:42:25 UTC122,662531,182Klei Entertainment
Arena Breakout: Infinite21,04824 September 2026 - 10:37:38 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI20,85924 September 2026 - 04:21:24 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Black Desert18,66324 September 2026 - 10:49:51 UTC59,91792,632Pearl Abyss
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die17,88924 September 2026 - 11:23:21 UTC124,449398,822The Fun Pimps

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.