- Bug Reporter Patch - 6 February 2025
This patch adds a way for players to submit bug report data! In the settings menu there is now a bit of text at the bottom that indicates the game version. If you click on that version number ten times, your session data and game save data will be uploaded to a location where we can look at it to help fix bugs. If you encounter an issue that you want to report, make sure you ALSO post about your issue on the Steam forums or on Discord so that we can reach you with further questions. Thanks again for helping us make the game better!
- July Bugfix Update - 11 July 2024
Today’s patch includes fixes for a bunch of (un)popular bugs reported by our players: - Fixed an issue where seeds could be accidentally permanently destroyed - Fixed a rare situation where the level selector knob was missing or unusable - Fixed the font configuration for Japanese and Korean to prevent some characters going missing in text - Fixed a bug that could prevent you from entering the Clocktower in the tutorial if you started the game in smooth locomotion mode - Fixed situations where the game could run at an incorrect framerate when using Steam Link, Quest Link, or Pico Link. Thank you to everyone who helped us track down these issues!
- March Bugfix Patch - 7 March 2024
Today's patch includes a bundle of performance improvements and bug fixes! Performance and frame-pacing improvements Detection and fix for frame rate changes between saves Texture improvements to gloves Out-of-bounds teleport fixes Inventory seed collision & count tracking fixes Input detection & foregrounding fixes when navigating between various system menus Avoiding double-binding the menu buttons to respect system dominant hand choices As always, thank you to the players who helped us identify these issues, and thank you all for playing!
- VR Device Loader Fix - 13 February 2024
Today's patch includes two changes: First, we've improved compatibility with certain VR input device configurations, like Steam Link and Virtual Desktop. Thank you to all the players who helped us identify and fix this issue! Second, we've changed the format of the game content on disk. This makes the current patch rather large (sorry), but it allows all of our future patches to be much smaller!
- Time to Tee Off with the Clockabout Bundle! - 29 January 2024
It’s time to pair your puzzle-solving skills with your putting prowess! The Last Clockwinder joins forces with Walkabout Mini Golf in a new bundle - the Clockabout Bundle! Hit the greens with Walkabout Mini Golf for an incredibly fun experience, featuring beautifully crafted courses and precise physics, bringing all of the best parts of minigolf to VR. Then, dive into The Last Clockwinder to master clockwork automation in a lush, sci-fi world. Don't miss out on our 20% discount for both games, ending February 12th. It's a hole-in-one for VR fun! Keep up with us on Twitter, Instagram, TikTok, and join our Discord community for all the latest, and don’t forget to do the same for our friends over at Mighty Coconut who have a phenomenal Discord community! Get the bundle here!
- New languages now supported! - 14 October 2023
Hi Clockwinder Community, We are happy to announce that The Last Clockwinder now supports a bunch of new languages: French German Japanese Korean Spanish The user interface was fully translated and subtitles have been added for all spoken lines. We took extra special care to make sure the translations were as good as they could be. If there are any issues please do let us know. Thanks as always for playing The Last Clockwinder and giving us your support! Thank you so very much! – The Pontoco Team
- Desktop mirroring fix - 1 August 2023
Today's patch fixes an issue where the desktop window for the game would show only black instead of mirroring the VR view like it's supposed to. This should resolve the issues that some players have been having with taking screen captures or streaming the game. Thank you to the players who helped us find this issue!
- SteamVR overlay fix - 17 July 2023
Today's patch has just one small change: a fix for a rendering issue that occurred when the SteamVR overlay was active. This issue was introduced in the previous bugfix patch and now the previous behavior has been restored!
- June Bugfix Patch - 30 June 2023
This update brings a number of small fixes and improvements to The Last Clockwinder! - Added visual smoothing on clones at end of loops - Fix levers colliding with smooth movement capsule on the player - Reduce loading lag when entering the game and changing platforms - Reduce loading lag in main menu - Use controller velocity sensors to increase throwing accuracy - Fix certain places where player could become stuck in smooth motion mode - Increase max turn speed to 270 - Fix SteamVR entering and exiting game view at startup
- The Last Clockwinder Turns One! - 2 June 2023
Hi Clockwinder Community, Today marks the one year anniversary of the release of The Last Clockwinder and we wanted to share how grateful we are for all of your support. To anyone who took a chance on us and played the game, who left a review, who voted for us for various awards, or recommended The Last Clockwinder to friends and family… Thank you so very much! – The Pontoco Team
- We're Meta's Best Game of 2022 - 6 December 2022
Hi everyone! The Last Clockwinder has been chosen as the *best game* of 2022 by Meta! It came as a surprise this morning and to be honest, we’re still letting it sink in. So for now, we’ll just say that it means a lot to receive this recognition, and we’re so proud of our small team and grateful to our community of supporters. We’re also very proud to be a part of the “Best Narrative Games” category, so we want to specifically shout out our writers, George Lockett and Olivia Wood.
- Last Day for The Steam Award Nominations + Raindance Immersive Results - 29 November 2022
Happy Monday, all! We hope those in the U.S. had a wonderful Thanksgiving, and everyone else had an equally great weekend! Our big news from the last few days is that The Last Clockwinder earned an honorable mention at the Raindance Immersive Awards, where we were nominated in the Best Immersive Game category. This is the first time The Last Clockwinder has been recognized by an awards organization and our whole team is incredibly grateful. All of the nominees did an incredible job of showcasing the future of immersive gameplay. On a similar note, there's only one day left to help The Last Clockwinder secure a nomination for the VR Game of the Year category of the Steam Awards. You can vote here. Voting Details --------------- - There are 11 categories in the Steam Awards. - Each person can only submit a game once, so give some thought to which game you think is the best fit for which c…
- Nominate The Last Clockwinder for VR Game of the Year! - 23 November 2022
Nominations for the 2022 Steam Awards are now open, and as this is the year that The Last Clockwinder made its debut, we're especially excited to see what awards season will hold. If you've played and enjoyed The Last Clockwinder, we would absolutely love to be considered as your nomination for VR Game of the Year! Voting Details --------------- - There are 11 categories in the Steam Awards. - Each person can only submit a game once, so give some thought to which game you think is the best fit for which category. - You'll have until November 29th to submit your nominations. - Voting will happen during the Winter Sale.
- Smooth Locomotion! - 8 September 2022
Hi everyone! We’re happy to announce that we’ve added the option for smooth locomotion to The Last Clockwinder! This has been a top priority since launch, and we’re excited to make it available to everyone in the latest update. With smooth locomotion, you’ll be able to directly control your movements in game, giving you more freedom to play and explore. You can find the option to switch between teleportation and smooth locomotion in the settings panel, along with controls for adjusting move and turn speed. We hope you enjoy zooming around, and please reach out to us if you encounter any issues!
- Smooth Locomotion! - 8 September 2022
Hi everyone! We’re happy to announce that we’ve added the option for smooth locomotion to The Last Clockwinder! This has been a top priority since launch, and we’re excited to make it available to everyone in the latest update. With smooth locomotion, you’ll be able to directly control your movements in game, giving you more freedom to play and explore. You can find the option to switch between teleportation and smooth locomotion in the settings panel, along with controls for adjusting move and turn speed. We hope you enjoy zooming around, and please reach out to us if you encounter any issues!
- VR Fest Developer Stream - 18 July 2022
For Steam VR Fest, we've put together a stream of some behind-the-scenes developer commentary! Watch Matt, John, and Anita talk about the process of creating The Last Clockwinder while we watch gameplay from 99TH VR.
- Minor Bug Fix Patch - 11 July 2022
- A bug has been fixed that, on rare occasions, caused players to load into the Main Menu far above the floor and with unresponsive hands. - Switches on audio devices are no longer able to wander away from their intended location. - The achievement in the Library room is now a bit more achievable.
- Minor Device Support Patch - 14 June 2022
- Some VR devices that aren't officially supported are now allowed to start the game, with a cautionary note. - Startup logos can be skipped using the trigger (instead of the 'A' button).
- Post-Launch Patch - 10 June 2022
Fixes a token in the Fuel Generator room that didn't reappear after you leave the room and come back Fixes a puzzle that you could solve with two hands when you are supposed to need three Fixes a funnel that would sometimes get Luftapples jammed Fixes the case of the missing gloves in the Study room Fixes a case where the radio would keep ringing even when you can't get to it Fixes the final credits text being in an unexpected position Fixes a collector that could collect the wrong types of things Adds a startup check and some advice for when the game starts in an unsupported configuration
- Virtual Desktop Support - 5 June 2022
Hey everyone, I'm happy to announce that we've enabled full support for Virtual Desktop and you can now play The Last Clockwinder on your Oculus Quest or Quest 2 using Virtual Desktop streaming. Because of this, we're upgrading our support tier for Virtual Desktop to "Supported (Best Effort)" What does that mean? Essentially, Virtual Desktop is a 3rd party tool. It could be changed at any time that breaks support for our game, so we can't make any promises. We will make our best effort to keep the platform supported, though, and please let us know if it's not working! -JA