Moon Runner news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 25 September 2026 - 07:19:56 UTC
- SteamPulse tracked peak18
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews287
- Release dateOct 21, 2022
- DeveloperFractal Interactive
- PublisherFractal Interactive
Company pages: Developer: Fractal InteractivePublisher: Fractal Interactive
Moon Runner Steam news
Moon Runner news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update Notes for V1.0 Patch #3 - 22 December 2022
Patch Notes Added gamepad specific tips on loading screen when using gamepad. Fixed issue with items sometimes getting stuck in centre of Boss. Numerous graphical and performance optimizations. Minor tweaks to post-process and UI. Various other minor tweaks and fixes.
- Update Notes for V1.0 Patch #2 - 13 November 2022
Patch Notes Adjusted monolith markers on map for better visibility. Adjusted ladder mechanic for better placement and perspective. Fixed issue with monolith delivery waypoints sometimes not being removed when current deliveries completed and other minor adjustments to monolith waypoint behavior. Fixed issue with monolith names not saving/loading properly. Disabled random generation of monolith names on each playthrough and gave them constant names for more consistent replays. Fixed issue with modules carried into boss fight still respawning with player if boss was not engaged or is defeated. Fixed issue with error dialogue appearing after quitting the game with DLSS enabled. Added "View Distance" to "Features" section of Video settings - affects rock foliage culling. Added "Low" option for "Shadows" setting and adjusted graphics presets accordingly. Various other tweaks and fixes.
- Update Notes for V1.0 Patch #1 - 2 November 2022
Patch Notes Increased Skull Ghost damage interval - damage is now applied at a slower rate. Modules carried into boss fight will respawn near player after death even if used. Adjusted graphics auto detect system to better target performance. Removed text from module labels when many modules are near each other, reducing UI clutter. Added a dim light to modules when on the ground to increase visibility. Added drop-shadow to crosshair to increase visibility. Fixed issue with Unit Menu tabs switching twice when using gamepad and slot selected. Fixed issue with some graphics settings not saving on relaunch. Various other tweaks and fixes.
- Update Notes for V1.0 - 21 October 2022
Version 1.0 is here! Thanks to everyone for the feedback during the Early Access period. Patch Notes V1.0 Added Speedrun Mode and Speedrun leaderboard, unlocked upon completion. Added 2 new achievements: Air Time and Ballistic. Reduced price/value of energy modules from 1000 to 500. Various optimizations to enemy mechanics. Various optimizations to ladder placement mechanic. Various minor tweaks and fixes.
- Update Notes for V0.8 - 25 September 2022
Patch Notes V0.8 Added new attack to Hoverbot: Charge Attack. Dash to avoid. Extended max camera distance option by an extra 50%. Added achievements check on startup. Changed Unit Droid drops - Energy Module for Hoverbot and Ladder Module for Spiderbot. Added health bar to Skull Ghosts and adjusted speed and health. Added distance text to delivery widgets on HUD. Removed energy drain from jumping. Allowed multiple dropped module labels to appear on map. Various tweaks and fixes.
- Update Notes for V0.7 - 6 September 2022
Patch Notes V0.7 Added two aim-assist options for gamepad input settings: Rotation and Slow Down. Rotation set by default. Added gamepad joystick acceleration option in input settings. Added minor latent damage to Cortex Energy Device while it fires its charge, additional to the main damage. Added lateral falling friction to prevent flying long distances when dashing off ledges. Added block to dashing when facing a wall to better prevent conflict with climbing mechanic. Adjusted Unit Droid attack patterns. Adjusted energy refill when Unit Droid is destroyed to 50 energy units only. Improved leaderboard UI navigation. Fixed Unit Droid enemy AI navigation issue. Fixed issue with shield getting stuck on and no way to disable it. Fixed issue with modules being hit through shield and causing damage. Fixed issue with crosshair not updating after hitting enemy with Cortex Energy Device. Fixed…
- Update Notes for V0.6 - 31 August 2022
Patch Notes V0.6 Added achievement for destroying Unit Droid with Cortex Energy Device. Added achievement for trading 50 modules. Dash is now activated by tapping jump button while moving. Hold and release or tap button while stationary to jump. Added ability to jump off climbing ladder by tapping jump button. Added ten more Unit Droids to level. Extended Cortex Energy Device shooting range when upgraded, reduced damage for balance. Cortex Energy Device now fires and uses energy even if aiming out of range. Improved Cortex Energy Device VFX. Made deliveries show up in secondary assignments while in pause menu. Set delivery modules to mark waypoints on target monoliths automatically when picked up. Made HUD show only one widget per monolith in top right of screen for deliveries. Also shows the amount of delivery modules currently carried for that monolith. Deliveries menu now shows how m…
- Update Notes for V0.5 - 30 July 2022
Patch Notes V0.5 Made destroying droids replenish energy and modified item drops accordingly. Reduced camera shake on ladder slide. Enabled strafing while sprinting. Added confirm prompt to "Respawn" option in pause menu. Added "Sharpen" option under "Post Process" in "Video Settings". Added "Left Camera" function to swap camera to left shoulder using "T" or "Right Thumbstick Button". Fixed issue where setting graphics presets during intro cutscene didn't work. Fixed issue where graphics preset didn't reset defaults when current preset is reselected. Fixed issue where graphics preset was overriding custom settings on relaunching game. Fixed issue where gameplay input on player character is enabled on leaving pause menu during cutscene. Fixed inconsistent input device switching on menus. Various other tweaks and fixes.
- Update Notes for V0.4 - 23 July 2022
V0.4 Patch Notes: Raised the minimum fall speed for damage when landing from jump or fall. Added "Physical Animation" toggle under "Features" of "Graphics Settings", and set to "Off" for "Low" preset. Skull Ghosts are now killable with Energy Charge Device and refill energy when killed. Added Steam Achievement for first Skull Ghost killed. Fixed issue with broken map rotation using mouse. Fixed issue with map monoliths inconsistent visibility. Fixed issue with vertical jumping velocity on ramps and steps. Fixed issue with broken input when returning to main menu. Fixed issue with landscape material type not being set/saved properly on graphics presets. Enabled Distance field AO for "Lighting" settings and set larger texture pool on "Textures" setting for "Low" options. Improved shader caching to fix missing materials and compilation issues. Various other tweaks/fixes.
- Update Notes for V0.3 - 20 July 2022
V0.3 Patch Notes: Added "Invert Y Axis" and "Invert X Axis" toggle options in Input Settings and removed relevant rebinding option to avoid conflicts. Added progress bar to each delivery widget on the HUD, showing how close to the delivery monolith the player currently is. Tweaks/fixes to landscape materials, textures and rendering. Tweaks/fixes to visual effects. Tweaks/fixes to UI. Tweaks/fixes to character animation, model and textures. Balanced graphics presets. Extended leaderboard table entries length to 50. Balanced delivery rewards and score system, added remaining credits to final score. Fixed various minor bugs. Added Steam Achievements.
- Update Notes for V0.2 - 3 July 2022
Thanks to everyone for the feedback so far. It's been really great to see people enjoying the game, I'm over the moon! I've been working on the first patch to address some of the more pressing issues. You can see what's changed below. If you have any problems with this version, please let me know via the discussion board or on discord (https://discord.gg/wRGCUAr98r). You can revert to the previous version of the game by going to the game's properties in Steam, go to "Betas", and then select the "previous version" from the drop down menu. Each version of the game's build will be available there during the Early Access period. I'm quite limited in my testing capacity, so please do let me know of any bugs or issues that you come across as it will certainly help to make the game better. 🙂 V0.2 Patch Notes: Balanced energy consumption for scanning, shield and dash abilities. Fixed issue whe…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 22 December 2022 | Update Notes for V1.0 Patch #3 | 5000716037442332102 |
| 2 | 13 November 2022 | Update Notes for V1.0 Patch #2 | 6368680725433111240 |
| 3 | 2 November 2022 | Update Notes for V1.0 Patch #1 | 4732747437198224379 |
| 4 | 21 October 2022 | Update Notes for V1.0 | 4714731755415227612 |
| 5 | 25 September 2022 | Update Notes for V0.8 | 4589754330743648365 |
| 6 | 6 September 2022 | Update Notes for V0.7 | 4621277624709801348 |
| 7 | 31 August 2022 | Update Notes for V0.6 | 4621277624688338021 |
| 8 | 30 July 2022 | Update Notes for V0.5 | 4587497456686172938 |
| 9 | 23 July 2022 | Update Notes for V0.4 | 4598755821870676463 |
| 10 | 20 July 2022 | Update Notes for V0.3 | 4598755821861398202 |
| 11 | 3 July 2022 | Update Notes for V0.2 | 4474904295766858918 |
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