Pirates Vikings & Knights II news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players8 · 22 September 2026 - 16:03:12 UTC
- SteamPulse tracked peak100
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews6,158
- Release dateFeb 12, 2010
- DeveloperOctoshark Studios
- PublisherOctoshark Studios
Genres: Action, Indie, Free To Play
Company pages: Developer: Octoshark StudiosPublisher: Octoshark Studios
Pirates Vikings & Knights II Steam news
Pirates Vikings & Knights II news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Pirates Vikings & Knights II Update Released - 10 August 2026
An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include: Actually updated te_mine Fixed broken brush on duel_solascriptura Updated Nav mesh on duel_solascriptura Updated the Boarding Hook killicon Fixed cl_emissive_shader crashing the game Fixed not being able to get some achievements Fixed being able to throw chests out of bounds Fixed servers not updating gamemode when changed Fixed assassin special causing bodygroups for other classes to get set Fixed a crash related to freeze damage Fixed view popping up when uncrouching in the air Updated the localization files Missed notes from the previous update Added VScript Numerous GrogBot improvements
- PVKII 1.0.1.0 Update Released - 8 August 2026
An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include: Patch Highlights New Gamemode: Gun Game Balance changes New Assassin Face Model & Voice Acting Finished Competitive Gamemode 32 New achievements 7 New Parrot Colors Added weapon_rootjack, a drinkable alcoholic RootJack™ Spectators can now see each other Added a new character shader that improves visibility in dark areas New Gamemode - Gun Game Can be enabled with mp_gamemode_gungame Start with strong weapons and progress towards the weakest with every kill, first to kill with every weapon wins! Server owners may customize weapon progression. Competitive Gamemode Updates Now decked out with new visual and sound effects! Compete in 2v2, 3v3, 4v4 glory! Best of 9 on each half, two halves. Overtime on stalemates! Bala…
- Pirates Vikings & Knights II Update Released - 17 July 2026
An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include:Fixed being able to swap to an empty weapon that doesn't allow itFixed being able to roll while shield bashingFixed being able to mute yourself by double clicking in the scoreboardFixed an issue when picking up chests during the Buccaneer's specialFixed spray_id not working correctlyAdded a per-player spray blacklist, which can be inverted with cl_spray_blacklist_is_whitelistPer-player spray and text chat blacklist now persists in cfg/playerblacklist.txtAFK protector no longer deals with players on listen servers or competitive by default. It can still be forced with mp_afkprotector_forceUpdated the localization files
- LOADOUT OPEN BETA - 27 June 2026
Greetings and Welcome to Pirates Vikings and Knights II Open Beta! This event will be held from June 27, 1:30 PM EST to June 28th, 10:00 PM ESTTo access the Open Beta, you must open your game's Properties and enable the Open Beta tab here!Major ChangesAdded alt weapons! Updated a few specials, finished the Competitive Gamemode, updated various sounds, models, and animations.Assassin has new lines performed by her new voice actor, Renara Hawke!Alt Weapons:Added 1 new weapon for each class! Choose your loadout in the Loadout Menu (B by default).DragonA double barreled shotgun pistol that fires both barrels while ADSing!HandmortarHandheld explosive delivery system, stand back and let your bombs do the talking!Navaja & CloakStyle on your foes by parrying both melee and projectile attacks with your cloak before dicing them up!Swivel GunA cannon ripped straight from the ship, light it and bla…
- Pirates Vikings & Knights II Update Released - 14 June 2026
An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include: Improved overall frame rate by fixing performance bottlenecks Disabled Wall Jump by default Fixed parrots attacking each other outside of Duel and Free For All Sharpshooter Rolling to reload his Flintlock is now an official mechanic, now including a sound effect to indicate this Fixed Sharpshooter being able to reload his Flintlock with a Kick Added keybind for proximity voice (+voicerecord_proximity) Added a new overload to sv_alltalk (sv_alltalk 2, which enables proximity chat for enemies) Parrots will now noclip if they have been stuck for 5 seconds, the amount of time can be controlled with mp_parrot_stuck_noclip_time Added a short delay after canceling an attack with the Boarding Hook Added special I/O delimi…
- 1.1 Loadouts Open Beta - 17 January 2026
Welcome to the Pirates Vikings & Knights 2 Open Beta!12 new weapons, one for each class.Plunder some booty and kick some ass!Enjoy obliterating each other with weapons never seen before.3pm-12am EST Saturday12pm-10pm EST SundayInformation to Participate below.
- Alternate Weapon Open Beta! - 11 January 2026
Introducing New Weapons for every class. Modify existing loadouts with brand new weaponry!Open beta starting Jan 17, 2026! http://play.pvkii.com | http://discord.gg/pvkii | http://pvkii.com
- Pirates Vikings & Knights II Update Released - 23 August 2025
An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include:BalanceArcher’s Special arrows now pierce onceGestir Special now clashes with walls regardless of Speed BoostGestir Special now only stuns enemies during Speed BoostGreatly reduced Buccaneer's movement while hooking a playerHeavy Knight’s Special now stuns on immediatelyIncreased Buccaneer’s weapon swap speed after landing an uppercutLangseax range increased 50 -> 55Mace and Buckler charge normal -> slowModified "fall bonus" damage to disallow bunnyhoppingReadded weapon and class scripts (fixes mp_allow_custom_balance)Skirmisher Flintlocks should always detonate kegMiscellaneousAdded a sound effect for getting hit with the BlunderbussAdded kill icon for cratering enemiesAdded more context hintsAdded statistics for…
- Pirates Vikings & Knights II 1.0 Release! - 8 August 2025
PVKII 1.0 is Here!Pirates Vikings & Knights II is officially out of beta with the 1.0 release!With this release comes the 4th pirate class, and 12th class overall — the Pirate Buccaneer. The release also features several new combat mechanics, multiple new maps and game modes, and more balance changes than you can throw a keg at.Continue reading for more information on the Buccaneer and release notes. But first, a thank you to our community!To The Finest Crew!It's been over 6,500 days since PVKII was unleashed. Since then, we’ve sailed a long and thrilling course — shaped by countless hours of passion and the unwavering support of our community. Every clan formed, battle fought, and inside joke has driven us forward, inspiring new features, improvements, and stories that we never could have imagined alone.As we launch our 1.0 Release, we honor the tireless work of absolutely every single…
- PVKII 1.0 Open Beta - 10 May 2025
Something big comes this way... Ahoy Mateys! Our greatest thanks for patiently waiting this long for Buccaneer! Open Beta will be available TODAY AND TOMORROW May 10th and 11th between 19:00-22:00 UTC only! Once this time frame has elapsed PVKII 1.0 will revert back to the current release. The next time you'll get to play is for the 1.0 Release! Here's how to access PVKII 1.0 Open Beta! No code is required! Please note: If open-beta doesn't show up, you will have to restart Steam. Changelog Pirate Buccaneer This Jamaican giant is the human equivalent of a cannonball. As the crew's jovial chef, he carries every tool he needs to cook up an ass whoopin’. For his special, he may draw a torch and flame breath. Assassin Rework Throw Smoke Pot with Caltrop alt fire to create a smoke screen Enter the smoke screen to enter stealth Crossbow Pistol buffed, remodeled, and reanimated Replaced Specia…
- PVKII 0.5.2.2 Update Released - 26 October 2024
Released a minor patch Bug Fixes: Mace now uses proper animation on back riposte Weapons no longer play holster sound on death Shields should no longer continually charging after releasing Mouse1 Miscellaneous: Added additional crash logging, if you have crashes on startup then reach out to the dev team at https://discord.gg/pvkii
- PVKII Spooktacular Saturday Night Mayhem! - 19 October 2024
Hope you've been enjoying the most recent updates! Come on out and lets appreciate the darker side of PVKII with Spooktacular Saturday Night Mayhem every Saturday in October! Join us in the official servers at 1:30 PM (13:30) EST for Saturday Night Mayhem! Enter: connect snm.pvkii.com into the in game console to connect directly to the server. And don't forget to grab a role in #saturday-night-mayhem on our discord for future games! Check out recent development Youtube shorts! Play for free only on Steam! play.pvkii.com | discord.gg/pvkii | pvkii.com LambdaGen | X/Twitter | Facebook | Instagram | Youtube
- PVKII 0.5.2.1 Update Released - 5 October 2024
Released a minor patch Class Changes: Skirmisher: Removed slowdown on reload Reload can now be canceled with firing Bug Fixes: Fixed broken map logic
- PVKII 0.5.2.0 Update Released - 15 September 2024
We’re back with another update containing polish and fixes all around. This patch is significant in that it brings the base game balance close to finalization. Player feedback has been appreciated, it helped us make this patch even better. Let us know what you think, hotfixes will be pushed if necessary. With that said, we hope to see you again next time for a long-awaited Major Update…🏴☠️ Gameplay Changes: General Increased Dodge-Roll cooldown (3s->4s) Added new attack direction indicators that show attack/parry weight Added a yellow-colored charge indicator for melee attacks that aren’t fully charged but are too heavy to perfect parry Added attack indicators to Shield-Bashes and Counter-Attacks Adjusted head hitboxes to be more model accurate; headshots are now less forgiving Added “cl_ranged_highlight_own” to ‘Game Settings’; highlights your own projectile trails Added “cl_crosshai…
- Saturday Night Mayhem All Summer Long! - 1 August 2024
Join us in the official servers at 1:30 PM (13:30) EST for Saturday Night Mayhem! 66.85.79.163:27015 185.107.96.76:27016 And don't forget to grab a role in #saturday-night-mayhem on our discord for future games! Check out recent PVKII development Youtube shorts! Play for free only on Steam! play.pvkii.com | discord.gg/pvkii | pvkii.com LambdaGen | X/Twitter | Facebook | Instagram | Youtube
- Patch 0.5.1.2 - 3 February 2024
Changelog: Just a few small things here. Keep an eye out for the next Major Update! General Changes: Increased edict limit to 8,192 Increased brush limit to 16,384 Shrank “Game Settings” menu Added “Combo Finisher Received” sound (cl_hitsound_combosound_finish_received), that plays when you get hit by a combo finisher. Can be disabled in ‘Game Settings’ Added “Consistent crosshair” option (cl_crosshair_consistent), which forces crosshairs to remain static. Can be enabled in ‘Game Settings’ Gameplay Changes: Can now cancel attacks with shield without being forced to charge a shield bash Powderkeg cooldown now persists through respawn Miscellaneous: Changed Blunderbuss crosshair to a ring Added “Oldschool” option for scoreboard in ‘Game Settings’ Added background blur option for scoreboard in ’Game Settings’ Bug Fixes: Fixed Neck snap Sound effect being too loud
- Hotfix 0.5.1.1 Released - 14 January 2024
Changelog: We’ve been listening closely to player input since the last update, so here we are with the first hotfix to address a few balance issues and squash some bugs. Check out the latest changes below! As always feedback is appreciated and more hotfixes will be developed as necessary. Gameplay Changes: General Improved responsiveness of holstering melee weapons mid-swing Class Balance: Sharpshooter Powderhorns dropped by killed Sharpshooters are weaker Can now jump during special Rifle knockback lowered Berserker Axesword range reduced (48->46) Removed slowdown on special start Huscarl Shield HP increased (245->270) Special no longer ends when shield is broken Archer Crossbow knockback corrected (300->250) Heavy Knight Shield HP increased (285->300) Menu Changes: Renamed ‘Advanced Options’ to ‘Game Settings’ Renamed ‘Settings’ back to ‘Options’ Reorganized ‘Game Settings’ menu, and…
- PVKII Changelog v0.5.1.0 - 16 December 2023
Changelog: Howdy, cowboys and girls! It’s the PVKII Dev team here with a special gift just in time for Christmas. This update primarily focuses on gameplay improvements and balance changes, and also reverts ranged damage falloff to the much yearned for older spread system - not to mention a few other long requested features! We’ve also tweaked combos and introduced the “Combo Finisher” mechanic that we think y’all will be quite fond of. As always, we’ll be monitoring this update and will release any hotfixes as needed. So get your sabers and pistols ready and have a fun holiday season! General Notes: Dodge Roll now has a 3 second cooldown by default (mp_dodge_delay) Added commands to disable roll & kick (mp_disable_dodge, mp_disable_kick) Damage falloff system for ranged weapons scrapped, reverted to modified spread system Most ranged weapons now have dynamic crosshairs Combo System upd…
- PVKII 0.5.0.0 Update Released - 20 October 2022
Hi, PVKII dev team here. We've been rather silent for quite a while but now we have some scrumptious balance changes for those who’ve stuck around! This update introduces a revamped Combo System with an additional focus on special rebalance. As always, we’ll be monitoring these changes and will make adjustments as necessary, so feedback is greatly appreciated. This update is also a precursor necessary for other things to come, like Buccaneer and Alternative Weapons! So that stuff will be right around the corner, how about that. Changelog: Disclaimer: Due to some of the contents of this update, certain workshop mods will be rendered obsolete. These include player model changes and model / animation changes to the Skirmisher’s Flintlock. You will need to disable them, so please accept our sincerest apologies in the form of these many changes to the game instead! General Changes: Thirdpers…
- PVKII 0.4.3.3 Update Released - 8 March 2022
An update to PVKII has been released. The update will be applied automatically when you restart the game. Server owners, please update your servers. Changelog Fixed common server crash Fixed crash when loading hand models Fixed friendly hitsound playing when friendly fire is disabled Fixed infinite caltrops Fixed opposite side of bt_island chest zones not affecting timers Fixed territory markers crash Re-worked booty logic to accommodate multiple chest zones
Patch notes and updates
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