- Demo updated to version 0.76 - 16 June 2026
Hi Yall, small update here! Here's the update I've been quietly doing in the background, version 0.76 The demo has been updated to include: -Accessible QTE's: You can now toggle the Quick Time Events to "accessible QTE mode" In this mode you need to HOLD the button, instead of mashing it. -Button Hold preventing This prevents accidentally skipping dialogue by holding down most buttons (except fast forward) -Added more details to certain environments -1 new face sprite for Giles -Added new dialogue (including hidden dialogue scene) Thanks for checking it out :) -UncreativeMedia, Terry
- End of 2025 FAQ - 30 December 2025
As 2025 comes to an end, let's answer some frequently asked questions (and a few others)FAQ:Release and Development:Q: When will the game be released/finished? A: I dunno, I've made promises before that I couldn't keep, so I won't make any new ones until I'm 100% sure it's done.Q: Why is it taking so long to make a simple game like this? A: Simply because I have very little time to work on the game and sometimes when I do, I'm just a bit burnt out on it. I initially set out to make a very short horror game, but my ambitions grew and I wanted to make it into something really special.Q: Why has the development slowed down? A: I had been working on the game for a few months off and on until March of 2020. Covid hit and I had to stay home, leaving me with nearly 3 full months of free time to just work and improve upon what I had. However, as we all slowly got back into the swing of things,…
- Devlog #05 - June + Future Plans - 6 July 2025
Hi yall!This update will be kinda similar to the last one, but this time I want to be a bit more transparent as to why the updates have been a bit brief.1: I've landed a new job, starting tomorrow as I write this. I've been working hard to make sure I’m ready for it, as I will be taking a 12 week long course, leaving me with not much free time. I will however still be working on the game, if time allows me to. 2: The majority of things I’ve been working on these past few months I kinda don’t want to, or can’t showcase. These are either spoiler related, just me bug fixing things, or currently too unfinished to show off. Currently, the cave section of the game has been quite a challenge to get perfected, you’ll know why when the game releases.So I’ve decided to slow down these monthly updates for now, BUT! Not to worry, the game is still in development, I’ll just post things when I feel l…
- Devlog #04: May Progress - 3 June 2025
Hi yall, This months update is a bit of a doozy, I've been busy with a mayor home renovation, making it so that my PC had been stored aside for most of May. I did finish this one animation of Winter ripping apart their sweater and covering up a wound. I've also been drawing NPC's on my phone over the past few days as well. Some original, some based on friends, some a little bit wacky. And I've been taking the time to write out bridges in-between scenes, thus far, the full scope of the story is nearly finalised. If that sounds a bit weird, it's mostly cause I just kind of write as I go along, injecting overarching themes and symbolism whenever I see it fit. My workflow isn't very structured, but Wintertwined is a hobby for me, not a job, so I would rather work on it whenever I'm in the right headspace. I'm slowly working my way towards the final act, I'm about 30% done with the set up ri…
- Devlog #03: April Progress - 1 May 2025
Hi yall! Here's a small update on what I've been working on this past month. I spent the majority of Dev time this april on drawing backgrounds, and I'm still not done with the current portion lol. The section I'm currently working on is the "Mines" portion, a part of the game that is shaping up to be a really fun and creepy area. This area is taking up a lot of time, mostly due to the environment being kinda hard to draw, but I'm having a blast with it. I'm also implementing a new mechanic, currently called "Focussed Lighting" It'll work something like this: You can hold a button to focus your light in a certian direction, by shining the light into an enemies eyes, you can deter them from getting closer. It's currently in the early stages of testing, but I'm already really happy with the result. I won't show what kind of enemies you'll be using this on for now, but I can't wait to impl…
- Devlog #02: March Update - 31 March 2025
Hi yall, for this past month I've mostly been bug testing and retooling a certain part of the game: The LocalBuzz Flashback Scene. As shown in the Demo, LocalBuzz as a company and location will be very important to the story of Wintertwined, though I won't tell to what extent yet. I had already done a lot of work on this particular part of the game in 2023, though I had to change it quite a bit, because of the scene that was added to the demo. The scene in the demo establishes a few things that were initially set up in this part of the game, but with this scene added, I could now focus on developing the story further. I removed some elements, added a few and rewrote scenes to better fit the narrative. This part of the game has multiple important moments that will influence the ending. This part can last anywhere from 3 minutes, to over half an hour, depending on how thorough you are and…
- Devlog #01: The Demo Update! - 2 March 2025
Hi yall! Recently Wintertwined's development finally came out of hiatus, Starting from now on, I will be doing monthly Devlogs to keep yall updated on how the development is going. For this months update: The Demo Update! A lot of elements from the first demo have changed pretty drastically, I figured the more up to date the demo, the better it would be if the demo reflected the current build of Wintertwined. I have very little else to say about the demo, because you can play it, right now! To all of you that have been interested in the development of Wintertwined: Thank you, your support for this game means the world to me. Changes from Demo ver0.6 to ver0.74: -Main Menu Complete Overhaul -New Prologue + 1 New Scene -(Almost) Full Controller support + Controller Configuration -Improved Sprites for Giles + new face sprites for Winter and Giles -New Lighting Plugin -Option to turn off th…
- Wintertwined - OUT OF HIATUS! - 2 February 2025
For the past year and a half, the development of Wintertwined had been put on hold due to many personal issues. I did take some time to smoothen out issues with the UI, graphics and the font, but that was all I could muster for a while. However, starting from today onwards, I will be taking 1/2 days a week to fully focus on the development of Wintertwined, which means: Yes, Wintertwined is finally coming out of hiatus! I cannot overstate how happy I am to finally be posting these words. Back in 2023, I had reached what I had thought to be an 80% completion rate, but since then, the scope of the game has grown significantly. Most of the changes have been made to expand the story, add more depth to the characters and make the world more interactive. Once again, I will not be making any promises when the game will be released, but I will be posting updates more frequently, hopefully monthl…
- Wintertwined's Development is going on Hiatus - 2 June 2023
On hiatus Wintertwined will be going on hiatus until I find the time to actually work on it. So, Yeah. This isn't the update I've been hoping to post, but I haven't been able to get much of anything done since March. To most, this won't come as a surprise. I've been far too ambitious with the project, especially as a first time, part time game developer. I've switched jobs recently. I have a lot to learn and work before I can comfortably pay the bills. Currently I'm recovering from surgery, unable to sit behind a desk for hours. As you might expect, this has impacted the development as well. When will I pick up working on Wintertwined again? I'm not sure. If I'm lucky somewhere in July. If not somewhere late August. It all depends on a few things: How quickly I recover from surgery How much I earn from working full time How much time I have in between Thank you for your patience. I prom…
- [ AMA ] Wintertwined - Chat with the Dev - 13 June 2022
Hello and Welcome! My name is Terry Scott, I'm the developer behind Wintertwined. Wintertwined will be a narrative driven, RPG-Maker Horror game set during a snow apocalypse. Wintertwined is currently in development and planned for a commercial release in 2022. I'd like to show off what I've been working on and reveal behind the scenes stuff! Wintertwined contains scenes that might be considered upsetting to some players. Some of these triggers contain mild spoilers for the game, please only read this if you know certain subjects could cause you emotional distress. Animal Death, Blood, Body Horror, Death, Insects, Loss of a loved one, Mental illness & Suicide Wishlist the game! https://store.steampowered.com/app/1757060/