- Dev Update: Steam Deck Verified, and The Future of Jump Space - 13 October 2026
Hello, Atirans!It’s time to once again catch up on what’s going on.Like the title mentions, we are currently planning for what 1.0 of Jump Space will look like - in addition to what’s coming in the December update of course.Anniversary Update:We’re very happy with the reception of the latest update and the Free Weekend.Long-time players keep confirming that the game is heading in a good direction, and we’ve ironed out big issues that made old or new players step away from the game. Just looking at Steam reviews alone, the percentage score is looking better than ever.There’s still a ton to do and fair critique to absorb, but the validation on what’s going well was great to hear.Performance and the rare hitching will continuously be improved, as we keep reworking game systems to be faster and lighter under the hood. We started the performance issues feedback thread in Steam Discussions fo…
- Anniversary Patch 10 - v0.7.16.11 - 8 October 2026
Patch NotesOctober 8th, 2026Bug FixesFixed an issue where guests in a lobby were unable to scan items while others or the lobby host could.Fixed a weapon ADS camera offset issue that could persist unexpectedly under certain conditions.
- Anniversary Patch 9 - v0.7.16.10 - 30 September 2026
Patch NotesSeptember 30th, 2026Bug FixesFixed an additional issue where ships could become invulnerable during Defend Ship and Distress Call missions Fixed a bug where the number of components going critical during ship emergency could exceed the maximum allowed amount ImprovementsSteam Deck & Gamepad Input Improvements: Significant improvements to input handling on Steam Deck and controllersText input on Steam Deck now uses Steam's built-in gamepad keyboard dialogYou can now use the mouse to look around while playing with a gamepad without it switching your button promptsTrackpad clicks on Steam Deck now correctly interact with UI elements under the cursorButton prompts now update correctly across all gameplay actions when switching between input devicesVarious fixes to menu navigation and modal dialog behavior when using a gamepad
- Anniversary Patch 8 - v0.7.16.10 - 29 September 2026
Update NotesSeptember 29th Bug FixesFixed a crash that could occur when loading a saved game with active ruptured fuel lines on the shipFixed an issue where vendor items could still be picked up after loading a saveFixed artifact vendors incorrectly charging players without giving the purchased artifactFixed an issue where interacting with objects could permanently break all future interactions for the host playerFixed ship components of the same type sometimes being incorrectly removed or not updating properly when replacedFixed screenshake from automatic weapons persisting after swapping to a different weaponFixed players being able to clip through walls when the camera rotation changedFixed engine boost effects getting stuck when docking a shipFixed clients sometimes starting with incorrect max healthFixed shotgun pellet spread incorrectly applying hip-fire accuracy penalty while aim…
- Anniversary Patch 7 - v0.7.16.9 - 24 September 2026
Patch Notes September 24, 2026 FeaturesImproved kill and damage attribution. The game now more accurately tracks the source of damage, enabling better interactions with modules, artifacts, and augments. This should solve some known issues with ship weapons not gaining stats from ship related artifacts. It should also help status builds proc secondary effects, the module that gives a melee buff on kill for example, from status damage or last hits consistently. Finally it should help attribute kills and damage to the correct players when status or secondary effect deal the last hit. ImprovementsGrenades now fly further when thrown, making them more useful and satisfying. Updated the visual effect for the beam that transports loot to your ship. Third-person equip animations have been added for several items. Modules and artifacts that deal damage can no longer accidentally trigger addition…
- Anniversary Patch 6 - v0.7.16.8 - 23 September 2026
Patch NotesSeptember 23, 2026We have more bugs we are actively fixing this week. If you have reported something then there's good chance it will be fixed later later this week.Bug FixesFixed an issue where certain modules and artifacts could trigger unintended chain damage reactionsFixed burst-fire weapons not firing correctly for other players in multiplayer sessionsFixed the active venture marker not appearing on the galaxy map when a Distress Call venture is activeFixed the artifact cabinet VA assist UI sometimes getting permanently stuck on screenFixed menu buttons not displaying Chinese, Korean, and Japanese characters correctly when using larger text modeFixed instances of multiple items clumping together when sending them to the ship cargo bay simultaneously, most notably when sending an entire backpack through the mailboxFixed the component selection screen navigation getting st…
- Anniversary Patch 5 - v0.7.16.7 - 21 September 2026
Patch NotesSeptember 21, 2026 FeaturesRaptors now display an animation when teleporting ImprovementsBlocking with melee weapons is now visually shown to other playersCrouching is now properly animated while attackingThe Toggle Crouch setting now makes the "hold crouch" key on keyboard behave consistently with the "toggle crouch" buttonDropped Miniguns and broken components now display an outline to make them easier to spotHyperJump cinematic lighting is now more consistent Bug FixesFixed an issue where galaxy charts and other unlockables, such as ships, would not appear at Threat Levels above 5Fixed the Desperate Barrage ability so that it now correctly activates only when shields go down, and works properly for all players in a sessionFixed the Chain Link module not correctly interacting with critical hitsFixed an issue where clients were unable to move after a mission until the host c…
- Anniversary Patch 4 - v0.7.16.7 - 18 September 2026
Update Patch NotesSeptember 18, 2026 FeaturesEnemies now display a visual effect when teleporting in, making it clear they cannot attack during this phase and one second after. Improvements / ChangesIncreased the spawn chance for Major Exploration on-foot sectors Medstim maximum stack size reduced from 5 to 4 Hull Repair Beam now displays correctly for all players Hull Repair Tool visual effects now rotate correctly Updated visual effects for Reflective Wrath and Boarding Blitz Reduced overexposure on the splash screen and improved overall visual clarity Bug FixesFixed an issue where players who played the free trial before purchasing the full game were not being recognized as owners, resulting in missing helmet rewards Fixed an issue where the bait teleporter in the Archon Finale escape sequence was not triggering correctly upon completing the hold objective Fixed an issue where the pl…
- Jump Space's FREE WEEKEND is here! - 17 September 2026
To celebrate 1 Year of Early Access, anyone can now play the game for Free right now.This is a Free Weekend, not Free-To-Keep forever. Details below:Steam Free Weekend:Start: Thursday, Sept 17th, 19.00 CESTEnd: Monday, Sept 21st, 19.00 CESTThere's a 40% Discount Weekend Deal right now, until Sept 24th, 19.00 CESTAutumn Sale 2026:Start: Thursday Oct 1st, 19.00 CESTEnd: Thursday Oct 8th, 19.00 CESTThe game will be 20% off.Xbox Sale:Start: Wednesday Sept 23rd, 02.00 CESTEnd: Tuesday Oct 6th, 12.00 CESTThe game will be 40% off.Anniversary Helmet:You will have the Pioneer Helmet in-game if you buy and own the game beforeOct 10th, 02.00 CESTSo take advantage of the 40% discount right now if you try the game and decide you want to support us! ːsteamhappyː
- Anniversary Patch 3 - v0.7.16.6 - 17 September 2026
Update Patch NotesSeptember 17, 2026 FeaturesBackpack Persistence One Way: Your backpack contents are now saved when heading into a mission from the hangar, so you won't lose your loadout on the way in.Shield Break Damage Reduction: When your shield is fully depleted by a hit, you now receive a 70% damage reduction for 1 second afterwards, and excess damage from that hit will no longer bleed through to your health. ImprovementsMission Recovery Overhaul: Mission recovery now awards all ingot types, not just crude ingots. Additionally, recovery rewards are now additive — if you disconnect and rejoin the same session, you will no longer lose previously earned rewards. The recovery screen text has also been updated to be clearer. EMP Shield Restore Rebalance: The EMP Shield Restore module now has a short cooldown before it can trigger again, and its proc chance has been reduced by 10% per r…
- Anniversary Patch 2 - v0.7.16.5 - 16 September 2026
Patch NotesSeptember 16, 2026The Jump Space Free Weekend starts in 1 day, so we're working fast to make the game as smooth as possible with the new update for all the new players coming in.FeaturesWhat's New Screen: Added a "What's New" window to the Main Menu to keep you up to date on the latest changes.Threat Level Rewards: Mission Threat Level rewards now scale up to threat level 10, offering greater progression for high-difficulty runs. Before, Threat Level 6-8 had the same rewards as Level 5.Ship Status Effect Descriptions: All ship status effects now have descriptions, with localization available across all supported languages. ImprovementsChest Loot Variety: Chests in the Data Center will now have more varied loot, reducing the chance of seeing the same items repeatedly.Materia Cloud: Improved the feel and responsiveness of materia cloud collection.Blueprint Naming: Blueprint nam…
- Anniversary Patch 1 - v0.7.16.4 - 15 September 2026
Patch NotesSeptember 15, 2026The Jump Space Free Weekend starts in 2 days, so we're working fast to make the game as smooth as possible with the new update for all the new players coming in. FeaturesMod Detector: Added a mod detection system that will show players a message if mods are installed, reminding them that mods might cause issues and they should consider these when troubleshooting said issues. Threat Level Indicator: The Mission Outcome Screen now displays a new circular threat level indicator, replacing the old progress bar. The indicator now also supports Threat Levels up to 10, up from the previous maximum of 5. ImprovementsShield Unit: The Shield Unit has been reclassified as a utility item and can now be assigned to a utility slot in player inventory Auto-Reload Sprint: Players now automatically sprint when their assault rifle runs out of ammo and begins auto-reloading, k…
- Anniversary Update is OUT + Free Weekend - 14 September 2026
Good to see you again, Atirans!It is officially our 1 YEAR ANNIVERSARY OF EARLY ACCESS!Of course this means we have to celebrate in a big way. The Anniversary Update is out now, together with an anniversary helmet that is unlocked for every player.There will also be a Free-To-Play Weekend from September 17th to 21st, but more on that below. New helmet for everyone who owns the game!Things to Talk About:Auto-saves and Continue button for missionsReworked Player InventoryMulti-Tool changesChallenge Rating / Threat Level ChangesEnemy Threat VariantsOther Changes (Stability Fixes)Free Weekend Auto-saves and Continue buttonIf you’ve ever experienced a crash or had to quit unexpectedly while playing solo/being the lobby host, you will know that all mission progress would disappear. Starting back from the hangar. Which is not super fun when it wasn’t your fault…So with this update, the game no…
- Weapons Update Hotfix 11 - v0.7.15.13 - 16 July 2026
Version 0.7.15.13 – Patch NotesReleased July 16, 2026Okay, THIS one is the last Weapons Update-related patch for a while, we will be back in August after vacation to keep working full force on the next content update and fix more bugs.Read our latest proper Dev Update to catch up on what our next plans are:Bug FixesFixed EMP Shield Restore, the module that had no effect when equipped.Fixed Shield Downtime not correctly reducing shield downtime. ImprovementsAdded Bonus Damage ship modules since it was not in any drop tables. Railgun damage now scales up with level and its extra-shot module grants a flat number of additional shots before recharge, rather than increasing magazine capacityCorrected stat values for several modules, including Engine Turn Rate, Shield Emitter Stability, Ruptured Armour, and Dual-Burst ActuatorFixed inaccurate or unclear descriptions on multiple modules, includ…
- Update Hotfix 10 - v0.7.15.12 - 15 July 2026
Update 0.7.15.12 – Patch NotesReleased July 15, 2026Balance ChangesCure Critical condition at Med-Station: Materia cost has been reduced from 30 to 20. WeaponsBolt Accelerator: Ammo cost per shot reduced from 3 to 2, reload time reduced from 1.5s to 1.25s, and damage increased from 350 to 400.Disruptor Laser: Damage reduced from 100 to 80.Ship Missile Launcher: Missile damage doubled from 500 to 1000.All pilot and multi-turret weapons now correctly scale damage based on their own level progression, meaning more damage. Previously they were incorrectly using on-foot damage scaling. Modules & AbilitiesSplinter Shell: Now correctly increases damage instead of reducing it.Shotgun: Slight buff to higher rarity tiers to improve progression feel.Emergency Vent: Damage and level scaling increased.Chain Link Module: Chain Link used to chain to enemies through an AoE hitbox. It now fires real pro…
- Dev Update: Rest of 2026 Plans - 10 July 2026
Hey Atirans, how's your summer?Thank you for checking out the game and new Weapons Update, whether you're a new or returning player.It's time for most of us Swedes to head out on July vacation, so it will be a little quieter for a month now.While we're away, we wanted to leave this post for y'all with a proper peek behind the scenes on what the plan is for rest of 2026.How did it go launching the Weapons Update?While there were some initial speedbumps, the majority of players seem to agree that this is a huge W update, making the game feel better than ever. It feels fresh for returning players, and new players are hyped for crazy weapons and more ships. The move toward more permanent loot, modules, and weapon progression seems to have landed well overall, and it’s clearly the direction many of you were hoping for.The Module and Blueprint system is the biggest thing we've added, and is s…
- Update Hotfix 9 - v0.7.15.11 - 9 July 2026
July 9, 2026 Improvements Boarding Blitz damage increased Bug Fixes Fixed an issue where loot that rolled a high rarity could land on an item that only exists at low rarity, downgrading the drop to standard. This caused far more standard items than intended at higher challenge ratings, you should now see fewer standard drops and more items at their intended rarity. Fixed Ship Minigun spinning animation playing when not firing Fixed Boarding Blitz explosion not centered on the target ship Fixed med-stim and other stackable consumables so they stack correctly when picked up Single destination missions now give rewards in line with Salvage missions
- Update Hotfix 8 - v0.7.15.10 - 9 July 2026
July 9, 2026 Improvements Weapons & Modules Corrosion Overhaul: Corrosion has been reworked to better fulfill its intended fantasy of rapidly stacking debuffs that deal big damage when players reach a high stack count. The status effect now lasts longer (4 → 8 seconds) and activation chances have been significantly improved across the board, encouraging stack buildup. Damage has been decreased per stack on all Corrosion Modules. We fixed a visual issue where the reported damage of corrosion modules was half of what they actually did. Shotgun Center Pellet: Shotgun weapons now always fire one pellet directly at the center of your aim for more consistent and satisfying feedback. Additional bullets: Added the amount of damage reduction they caused into the description. Previously this was hidden information. Loot & Economy Materia Ingots: Lowest-tier Materia Ingot pickupables have been rem…
- Weapons Update Hotfix 7 - Engine Fixes and On-Foot Difficulty - v0.7.15.9 - 6 July 2026
ChangelogJuly 6th, 2026 Bug FixesFixed an issue where explosive barrels did not disappear for some clientsFixed several emergencies not being synced for client playersFixed supply drops chests and loot breaking for client playersFixed a bug where the Supply Drop Beacon sensor could only be used once per missionFixed wave 20 soft lock bug in the Data Breach missionFixed capture point announcements not being localized in Arch_WaypointCapture_ShipFixed scannable objects in scanner mode incorrectly displaying 0m distanceFixed Buddy-Bot not being able to apply status effects when using laser weaponsFixed an issue preventing players from reviving others inside ships and cramped areasFixed Shell duplicator module from spawning on laser multi-turrets(Update: We noticed that the Chain Link "Chain to nearby enemies" Module is broken, making it have blank text and weapons with it might deal 0 dama…
- Weapons Update Hotfix 6 - Reducing Difficulty and Deadzone Settings - v0.7.15.8 - 3 July 2026
Weapons Update Hotfix 6 - Reducing Difficulty and Deadzone Settings - v0.7.15.8Over the week since we launched the Weapons Update, we have been monitoring which modules and status effects may be too powerful or too weak, and one thing that stood out is that the Corrosion status effect is vastly more powerful than we originally intended. For that reason we are bringing it in line with the other effects, at the same time as we are buffing some of the weaked effects and the base weapon damage of on foot weapons. Deadzone settings for controllers have been added, we know many players have been waiting for this.Thank you for leaving your feedback on combat difficulty after the Weapons update dropped, we will continue to monitor but we hope this improves your experience during objectives that spawn waves of ground enemies.For those who feel Ingots should be refunded when an older, already upg…