- Text patch! - 6 August 2026
A new update is available for Elohim Eternal: The Babel Code. In this update, some text has been revised and edited, removing errors.
- Hot Fix - 18 September 2025
Cleaning up some spelling and grammar that was brought to the dev's attention.
- Frozen Waters Patch - 28 July 2025
Hi all, quick patch here where Frozen Waters (the divine mageia) is essentially nerfed! Still a useful spell, but definitely not broken as it was before.
- Act 3 Story Beats - 8 April 2025
WARNING – spoilers ahead!! It is recommended you finish the game before reading further! We are finally in the homestretch for story structure in Elohim Eternal: The Babel Code. This is the last post in this story structure devlogs and we’ll be covering all of Act 3. But first we have to Break into Three, which is the moment in which the hero realizes what he must do to fix all the problems created in Act 2, and, most importantly, fix himself. In Elohim Eternal: The Babel Code, this is the battle between Joshwa and Lamech. Joshwa learned that his uncle was the reason for the tragic event at the Battle at Mount Sinai with the use of the infernos and that his uncle is essentially a tool of the tyrannical Kosmokraters. Confronting Lamech, Joshwa has now started to pursue what he needs—he’s critical of the Kosmokraters, he won’t blindly follow them (or anyone, really), and he’s taking matte…
- Wishlist Elohim Eternal: Exodus!! - 1 October 2024
I've just announced the Steam page for the next game in the Elohim Eternal series! Please check it out and wishlist! The game (about 4-5 hours in length) will be FREE and available in January 2025!
- Two Storey Beats: All is Lost and Dark Night of the Soul - 30 September 2024
WARNING – spoilers ahead!! It is recommended you finish the game before reading further! Today I’m going to talk about the last two story beats of Act 2. They are among my favorite beats to write for and really help to keep the player glued to the story. The first beat we’ll talk about is called the All Is Lost beat. It follows the Bad Guys Close In beat and is kind of like the Catalyst beat in that it’s usually something that happens to the hero. It’s called the All Is Lost beat because whatever happens to the hero it seems like it’s the worst it could ever get. It’s bleak, depressing, and feels like a total defeat. It’s usually the part of the story where the mentor character dies (think Obi Wan). Almost always there’s a whiff of death. It’s dark stuff, and it's supposed to leave you with a sense of…well, how is the hero going to get out of this one? In Elohim Eternal: The Babel Code,…
- Bad Guys Close In - 29 June 2024
With the Midpoint beat completed, the player has experienced about half of the game’s story. Now starts the second half of the story and where we switch from the protagonist’s want (or external goal) to their need (or internal goal). The beat is called Bad Guys Close In because things start to ramp up for the protagonist. The Bad Guys are both external and internal (psychological). External Bad Guys can be literal bad guys, whereas the internal Bad Guys are all the anxieties and fears and inner critiques we all face on a day-to-day basis, but on a much grander scale. The internal Bad Guys is the protagonist wrestling with what he needs and soon coming to the realization that he does really need it. In Elohim Eternal: The Babel Code, Joshwa’s external Bad Guys are Goliath and the other anakim, the giant azars that come crashing down from the planet Kenoma, and eventually Ham and the judg…
- The Midpoint - 26 April 2024
WARNING: This post contains spoilers, so please play the game first before reading! The middle of a story is crucial to maximize the impact of a story. It also lays out the foundation of the story's second half. This beat is known as the midpoint. The event of this beat is either a “false victory” or a “false defeat”. It’s false because the story isn’t done at the midpoint, but it can feel that way. That is to say, the hero might feel that he’s gotten what he’s wanted in a false victory (but the truth is, he hasn’t gotten what he needs!) or that he’s lost what he wanted in a false defeat (but the truth is, it’s never as bad as how it will be in a future beat known as the All is Lost beat). Essentially, it’s not as good as he thinks it is (false victory) and it’s not as bad as it could be (false defeat). This beat also marks a shift from the hero’s wants to needs. The journey so far has…
- Hot Fix and some small changes - 27 February 2024
Hi all, It has come to my attention that the game freezes randomly, especially on Steam Deck. I believe I've implemented a fix and that should work now without a hitch. As well, I've updated the battle backgrounds and there's a couple of new music tracks by Ryan Fogleman. Thanks, everyone! Happy gaming!
- B Story and Fun and Games - 30 January 2024
WARNING: This post contains spoilers, so please play the game first before reading! Now that we’re in Act 2, it’s time to introduce some new characters and get in the fun and games of the story. The B Story beat is a secondary story from the main plot that often involves side kicks or a love interest. It usually means a new character or cast of characters are introduced. You see this in movies with a love interest in a romantic comedy, or a mentor figure in an action flick, or a long, lost family member in a family saga. This B Story character is supposed to help the protagonist learn the lesson they need to learn to change/transform (which is the whole point of your story, after all). But here’s the thing – I treat all characters that aren’t the main protagonist as B Story characters. So, in a way the B Story could be part of Act 1. Here’s the other thing: each character is either tryi…
- Debate and Break into Two - 18 November 2023
We’ve just talked about the Catalyst beat, which is when something happens to the hero that sets them off on their journey. Once that something happens, the next story beat kicks in: the Debate beat. The Debate beat is the hero’s reaction to the Catalyst. In most cases, heroes are reluctant to change and go on their journey (even when they know they absolutely have to) and so they have this moment of debate. A kind of should I go or should I stay? In some cases, if the hero has no reluctance at all, then this debate can be a training beat or a preparation for the journey beat. In Elohim Eternal, the Debate beat occurs after Joshwa has been given a mission from his uncle, Lamech. He’s thrilled about it. Finally, a chance to prove to his uncle that he’s ready to be a judge of Idin. But first he must prepare for this journey, so he does some reconnaissance. He talks to three people: a prop…
- Catalyst - 31 August 2023
This time I’m talking about the Catalyst story beat. This is an important beat as it’s what starts the hero off on his new journey. The catalyst (sometimes known as the inciting incident or the call to adventure) is always something that happens to the hero. It’s not something the hero does to himself. This can take many forms. Getting bad news from a doctor. A tragic accident. A cute meet (in the case of romantic comedies or buddy love stories). A declaration of war. A tournament. Whatever. It’s the thing that catapults your hero out of the Setup world and into a new world or new way of thinking. You could also double-up on your catalyst. That’s the case for Elohim Eternal: The Babel Code. We’re going to talk about those two here (warning, spoilers ahead!!). The first catalyst is when Joshwa finds the gate under Mount Sinai and then a Cainite surprise attacks him, cutting off his arm.…
- Hot Fix - 30 July 2023
Just a very quick and small fix.
- The Setup - 21 July 2023
It’s obvious that stories need a setup, but what does that mean, really? The setup is the status quo of the main protagonist. It’s what he does on the regular. It also introduces supporting/side characters and the protagonist’s tangible goal (that which he thinks will make him happy, also known as the protagonist “want” or “external goal”). But that’s not all the setup is designed to do. It’s also demonstrating the problems that need to be fixed with your protagonist (his flaws) and the world itself (the setting’s flaws). Ideally, these things will be “fixed” or remain “broken” by the end of the story (depending on whether you’re telling a tragedy or a comedy). So how do you show the setup? It can be intimidating to figure out where to start, but the way to do it is to show your protagonist in three different stages of their life: what does your protagonist do for work? What does your p…
- Free E-Book! - 29 June 2023
To celebrate the Steam Summer Sale, I've released this FREE e-book that takes place in the Elohim Eternal universe! It's a prequel novella. Many of the characters you'll read about in the novella are featured in Elohim Eternal: The Babel Code. It's completely free and you can download it for your e-reader or download the PDF. Claim your copy now!
- The Opening Image - 22 May 2023
It seemed people liked the post on Theme, so I thought I’d break down other story beats in Elohim Eternal: The Babel Code. Today I’m talking about the opening image. It’s obvious, right? Every story has what screenplay writers call an “opening image”. Novelists have this, too, but often call it “the hook,” and it's usually found in the first sentence, paragraph, or chapter. Video games have this, too, but it’s more like how screenplay writers see it than how novelists see it. So, what is an “opening image”? Is it meant to grip your attention? It can. Is it meant to start in media res (in the middle of)? It can. Is it meant to be big explosions? A fight scene? Fireworks? It can. An opening image is basically the starting point of the hero. It’s the “before” snapshot of our hero. Before he goes on his journey, and before he is transformed by the journey. It also sets up tone, mood, scope,…
- Story & Theme - 3 April 2023
Thanks so much for playing Elohim Eternal: The Babel Code, the first game in the Elohim Eternal series. The reviews I've gotten have been wonderful, and I'm glad that the story and lore is resonating with players. The game is, first and foremost, about story told in an interactive, turn-based RPG. And like life itself and the human condition - it's a complex story. It's got many, many layers. Because story plays such a huge role in Elohim Eternal, I wanted to talk about theme. Before I plan out a story I always have to know what the theme is – what am I trying to tell the player? What do I want the player to walk away with from the story? Theme is often seen as that kind of boring part of a story, something your grade 12 English teacher wants an essay about on your reading of Macbeth. But, to me, theme is extremely important, and without it, you don't have a story. But first, what is th…
- CTA - 6 March 2023
Hi everyone. Thanks for playing Elohim Eternal: The Babel Code. This update is really small; it only adds a CTA (call to action) for gamers to review EE. If you have not done so yet, please do!
- Minor spelling/grammar fixes - 24 February 2023
Hi all, thanks for playing Elohim Eternal: The Babel Code! Just made a few minor fixes to grammar/spelling in this patch. Thanks!
- Story Mode Fix - 20 February 2023
Minor change to story mode to coincide with the other bug fixes from earlier today.