- Sign up for the Elevated Update playtest! - 25 March 2025
Greetings interdimensional adventurers, Since our last update, we've been hard at work on the upcoming Elevated update. Before it launches later this year, we’d love to hear what you think! Your feedback will help us make Elevated the best it can be. Playtest sign-ups are now open. Just head over to our main Steam page and hit the request access button. We’ll be inviting players in waves as we move closer to launch. https://i.imgur.com/plfcBkc.gif If you want to learn more about the new update, we'd recommend reading our dev diary, which goes into detail about the new world, quality-of-life features, and whether you can pet the new Cosmocat! Until next time, AF Team
- Build 13.2 - 13 February 2025
We've published a small patch with some improvement and bugfixes. Please find the full patch notes below! Until next time, AF Team Improvements ⚒️ Improve sprite atlassing Improve loading screen responsiveness Bug Fixes 🐛 Fix for main menu quit button not working Fix for last seed input processed when prompt hidden Fix spider boss exploit Fix some text sorting and colour issues Remove floating invisible destructible block from startroom world 5 Fix for Unity and FMOD splash screens repeated
- Seeds of Doubt Update is here! - 24 January 2025
Greetings interdimensional adventurers, We're incredibly excited to share that the Seeds of Doubt Update is now live. Like our previous updates, all players will be receiving this update for free. The Seeds Of Doubt update adds an option to enter a random seed at the start of your run, thereby enabling you to repeat the same run, compete with others, etc. Along with this we’ve implemented what we call “The Invisible Hand”: a new system that will make the game slightly more forgiving to new players by offering them a helping hand when needed. We can't wait to hear what you think! Until next time, AF Team New Features Display RNG seed on stats screen, add option for entering RNG seed in player ship Add friendly NPC cat in player ship Add option to delete unwanted artifactsBalance Changes ⚖️ Bias artifacts towards positive Add a slight chance for jars to give useful items when near deathIm…
- Dev Diary: Elevated Update - 23 January 2025
Hey, it’s Adam from the Astral Flux team. Welcome to another devlog! In this devlog I’ll take you through some of the new content coming in our final two updates: Seeds of Doubt, and Elevated. It probably goes without saying but this devlog contains spoilers, so if that’s a problem for you maybe consider reading with your eyes closed. 🫣 Let’s talk about the big update first: Elevated. This update will add another world, and similar to Submerged, we’re bringing you new boss mechanics, more advanced enemy AI, and dynamic environments. Sky High Unlike other worlds, Elevated is set high in the sky, well above the planet. With this comes a new hazard: gravity. Where other worlds provide a safe landing at the bottom of the temple, this new world has no bottom, and one misstep could send you falling to your death! https://i.imgur.com/7urAlUt.gif To make things more interesting, we’ve also imp…
- Our free Submerged Update is here! - 31 October 2024
Greetings interdimensional adventurers, It's finally here! We're incredibly excited to share that the Submerged Update is now live. Like our previous updates, all players will be receiving Submerged for free. With this update, we're introducing a brand-new world, enemies, and a slew of bug fixes. Our new boss in particular will provide a challenge. You can find the full patch notes, with more information about the bug fixes, below. This has been a long time coming for the team and we can't wait to hear what you think. Until next time, AF Team Patch Notes New Features A brand new world accessed through a branching path system. In this new world you will find: Unique underwater sections with separate biomes above and below the waterline Challenging new enemy mechanics, including more aggressive path-finding enemies A dangerous free roaming boss which you can either engage or try to evade.…
- Dev Diary: Counting Down to Submerged - 29 October 2024
Greetings interdimensional adventurers, The Switch version of Astral Flux launches on Thursday October 31st in all regions. Alongside this, the steam version will also be updated with additional content: the new (and free) Submerged DLC, which adds an entirely new world accessible via a new branching path system. Nathan recently took some time to share his thoughts on this, as well as some more details about our demo competition. Check it out! https://youtu.be/R8CaNYrk1EY We can't wait to dive into Submerged on Thursday! Until next time, AF Team
- Demo Challenge to celebrate Submerged Release! - 25 October 2024
Greetings interdimensional adventurers, To celebrate the upcoming release of the Submerged update, and the game coming to Nintendo Switch for the first time, we're hosting a challenge where you have a chance to win a copy of the game! All you have to do is leave a comment with your favorite moment from playing the demo under one of these two posts on Instagram or Twitter. Winners will be announced on November 4th. Of course, terms and conditions apply. We can't wait to dive into Submerged next Thursday! Until next time, AF Team
- Free Submerged Update and Switch Release on October 31st! - 10 October 2024
Greetings interdimensional adventurers, We're incredibly excited to announce that our next free update "Submerged" will be released on October 31st! In Submerged, you will travel to a brand-new planet filled with ancient horrors and discover dangerous new enemies that lurk in the water. Our new trailer will give you a first look at the exciting adventures that await. Additionally, we will be bringing the full game—including Submerged—to Nintendo Switch on October 31st. Switch players can already try our free demo right now. We can't wait to dive into Submerged very soon! Until next time, AF Team
- New Update Available Now! - 29 August 2024
Greetings interdimensional adventurers, Cosmocat is excited to announce that we’ve joined forces with the publisher Mindscape to continue developing Astral Flux together! With today’s update, a free demo is now available, new languages have been added to the game, alongside a plethora of bug fixes and quality-of-life features. This update has been a huge undertaking for the team, and we have even more content coming soon! Following the successful releases of the Artifact Hunter and Balance of Power updates, the next free update, Submerged, will introduce an underwater planet filled with ancient horrors and dangerous new enemies. We can’t wait for you to see everything that Submerged has to offer! Until next time, AF Team Patch Notes New Features Add full input rebinding system for keyboard and gamepad. Note: most input actions only have one default assignment now; if you were relying on…
- Submerged Update: Closed Beta - 9 December 2023
Greetings interdimensional adventurers, we come bearing good news! Our next free update to Astral Flux is nearing completion. Nathan has prepared a video devlog outlining what you can expect to see in the Submerged update: We will be beta testing the update from December 17 until early next year. Existing players are encouraged to sign up and will receive priority. We are also inviting new players (you will be provided with a key), but we have limited space. If you’re interested you can sign up here! Space is limited so please sign up early to secure your spot. Submissions will close on December 16. Safe travels, AF Team
- Artifact Hunter Update Now Available! - 16 June 2023
We are pleased to announce that the second major update to Astral Flux is now available! New Features 🙌 New achievement: Artifact Hunter! New temple escape mechanic: world destroyers New mechanic: artifact system! Discover randomized artifacts during your runs, apply gameplay modifiers in subsequent runs. (See devlog for full details) New stats UI and large minimap display (press Tab key or Back button to access) Bug Fixes/Improvements 🐛 Minor visual updates to tutorial scene Fix for some enemies remaining passive when aggroed Update damage upgrade descriptions to be more clear Fix for player walk animation remaining active during certain situations (teleporting, etc) Make player invincible during teleportation Fix some enemy navigation issues Balance Changes ⚖️ Chance of enemies spawning in aggro state Enemies now aggro when hit Tweak enemy spawn logic (The enemy difficulty spawn cur…
- Devlog: Artifact Hunter - 21 May 2023
Hey, it’s Adam from Cosmocat here with some details about the upcoming content update for Astral Flux: the Artifact Hunter update! This update adds several new mechanics to the game, the most notable of which is the artifact system. The artifact system consists of multiple parts. Firstly are the actual artifacts: these mysterious objects are found during your run (at most: one per world) but can’t actually be used until you bring them back to your ship to decipher them. To facilitate that, you’ll now start your run in your ship, where you’ll have access to a (comically large) computer that is able to analyze the artifacts to determine their effects. The artifact effects available in this update are: enemy spawn rate, enemy health, item spawn rate, starting oxygen, aggro probability and world destroyer spawn rate. (More on those last two in a minute.) Artifacts can provide either a buff,…
- Balance of Power Update Now Available! - 14 February 2023
Today's the day! The Balance of Power is now available! New Features 🙌 Add a settings menu (game, graphics and audio settings) New exchanger types: oxygen -> health, health -> oxygen, coins -> health New upgrades: double jump, reset dash on wallcling, ground pound Oxygen zones. Need a breather? Stand by a tree to stop your oxygen from depleting Bug Fixes/Improvements 🐛 Fix for player bullets not colliding with indestructible tiles Fix for enemy bullets not colliding with indestructible tiles nor destructible tiles Apply smoothing to homing bullets Improve enemy random path generation Remove background tiles from mini boss room entrance Partial fix for final boss phase not cancelled immediately on death More feedback for small and large jelly attack More feedback for ground robot attack Fix for long HUD text wrapping (time, coins) Music now paused on pause Improve SFX spatialization: a…
- Devlog: Balance of Power - 6 February 2023
Hey, Adam from Cosmocat here. Nathan and I are excited to share with you the first major update to Astral Flux since launch: the Balance of Power update! As you can probably tell from the name, this update is all about balancing. But it’s so much more than that: it also includes numerous bug fixes, improvements, new features, and a whole lot more. We’ve prepared a video devlog outlining what you can expect to see when the update launches on February 14th. And to celebrate the launch, we’re offering a 25% discount on Astral Flux during the Balance of Power launch week! Thanks for watching! Adam & Nathan
- Build 7.2 - 20 January 2023
Hey, back again with a small patch to fix a minor visual issue in build 7.1. P.S. Stay tuned for some big news!
- Build 7.1 - 3 December 2022
Hey, back again with a small patch update to fix a performance regression in build 7. Let us know if you run into any slowdowns.
- Build 7 release notes - 19 November 2022
Thanks to everyone who helped make the release a success! We’re pleased to announce the first post-release update. This update clears up a few release bugs, improves onboarding, and makes several balancing updates that we believe will bring the difficulty more in line with your expectations. New Features 🙌 New custom adaptive final boss music Bug Fixes/Improvements 🐛 Explosions now have a 50% chance of causing ceiling enemies to drop Allow pausing in player ship Increase hitbox size for world 1 boss Various minor audio and visual fixes Start world 2 boss faster to minimize chance of player walking into swords Close final boss gate faster to minimize chance of player trapping themselves outside Potential performance optimization (pause some distant off-screen enemies to reduce CPU/physics load) Add HUD feedback when collecting oxygen, coins, and activating switches Improve usability of…
- Astral Flux developer live stream - 29 October 2022
The time has arrived: Astral Flux is now available! We are very excited to see that many people have started playing the game. To celebrate the release of Astral Flux, we will talk about the development history, our plans for future content, and of course play the game. If you have any questions, drop them in the chat during the live stream so we can answer them. See you there! :) Adam & Nathan Link to broadcast: https://steamcommunity.com/app/1757920/broadcasts/
- Astral Flux launch weekend! - 26 October 2022
It's happening! It's happening! Astral Flux is launching this Friday! 1️⃣ Friday: The game will be available with a launch discount of 10% (for the first week) 2️⃣ Saturday: Adam will be showcasing the game at the ISNS booth at Hal-Con (in Halifax, Nova Scotia) from 12 to 2 Atlantic time. Stop by and say hello! 3️⃣ Sunday: Adam and Nathan will be live streaming play throughs on the Steam store page, answering any questions you might have, and will also have a few keys up for grabs Thanks to everyone who participated in our alpha and beta testing--we couldn't have done it without you!
- Next Fest Live Stream! - 7 October 2022
Join us for a special Next Fest live stream where we'll visit the mysterious worlds of Astral Flux, get upgrades, and defeat bosses. Nathan will be streaming the game, and Adam will be in the chat answering questions. See you there! Adam & Nathan