- Preview New Graphics - 13 July 2026
No one is doing this:But there can exist a platform where you can -Get a Soda For Yourself and your Metaverse Avatar.Ever heard streams, including Asmongold, saying: All your wifu and NFTs are worthless and gone - when the servers goes down???Ever heard - NFT are Useless (Well they are correct - you bought the wrong NFT at the wrong time - you bought it went the quick money makers were out trying to get money, quickly).You bought the wrong types of NFT from the wrong type of entities.But that's not your fault - here is your chance:Ever felt terrible for the abrupt shutting down of the games you've spent months and years of your life - not just playing - but building relationships and everything you hold dear in?Have you heard the term "STOP KILLING VIDEO GAMES?"What if you could skipp all of that - and be a part of a real world augmented reality project.I am the alien ET...Behind the re…
- Mutiplayer Concurrency Update - 13 July 2026
The code for mutiplayer concurrency has been unpacked and added to the build.All the code-bases are being unpacked from the low-poly content, into the higher graphic build. Users can now load other players on their client.Very simple update, with more to come.Code-base is being scaled out. Website is also being developed.Store products as well!
- Multiplayer Update (Concurrency Added) - 13 July 2026
07/13/2026 Title: Multiplayer Concurrency Added Patch Notes: Device Users can not spawn online in Global Users clients. More updates are on the way. Currently converting all preview code base to the modern version. Summary: You can now load other players in your game world.
- Latest Preview Build ! - 11 July 2026
Enjoy
- Build Bug Removal - By 12:00 PM EST - 11 July 2026
Hi guys,Yesterday - A version of the project was released, with excitement thatthere would now be a ("landing page") place to load into and just previewand speculate on what's coming.Unfortunately, like any software initial release, there was something thatI missed. I forgot to initialize a script before calling it...That simple problemwas figured out when I woke up this morning (in 5 min). I just want to pause here and say, there will never be an issue too big for me.However, this is a large project, and a tiny simple bug can hide itself...until itis in release. I have multiple computers, that I use to test and re-test everything...Some test happens in Unity, and then I test after releasing...So, if there is a bug...Give me 2-5 days, and if it is a bug that affect GamePlay (as a whole) I will find it, becauseI play the game too. Thank you guys so much for the wishlist, for hanging out…
- Win64 Build Was Corrupted During Upload (Fixed) - 11 July 2026
Win64 Build Was Corrupted During Upload (Fixed) -This is not completely multiplayer compatible. -Just wanted to create a preview build, to catch up, since it's been a while. -TODO -Character Creation is in progress -everything else
- 2026 Catch-Up Build (Not Released) - 10 July 2026
Hello devoted followers, This is a simple catch-up build. For those who just want to login and look around for a bit. The launcher has also been touch-up...Hermes Link is no longer editable. It auto generates with user account name. Make an account at etwaves.online or through the launcher. We are also in touch with ventures and if things works out we will move a lot faster instead of just myself, Eddie Teah. Follow the company on linkedIn Kwaza Games LLC
- Dimension Scaling - Location Changes - 25 June 2026
Hi followers,This demo version of NeverRage has out lasted it's consistancy with the Server Build.The new Dimensions are now being added, and spawn location is changed.This means when you try to load the game, it will seem to bug out.This can not be fixed - it's an indication that the world state has changed.
- New UI/Models & Game Design - 31 December 2025
Please Read and Follow Us On LinkedIn and Join the Discord Channelhttps://www.linkedin.com/posts/kwaza-games_an-update-on-the-metaverse-project-at-kwaza-activity-7412036006016724992-MAxm?utm_source=share&utm_medium=member_desktop&rcm=ACoAABdb8R8Bni26hgGcoHV8eZgGb3pbklMfuRM
- Update 2.2.0 -Ui set-up - - 5 June 2025
The ui development plan is in the game launcher...
- Stress Test (Mini-Game) - 30 May 2025
Jump Directly into the game and stress test with 500 npc. These are just testing objects... -They don't do damage, but they are animated. -The game uses Physics, so the object (if you want) would be to not get surrounded while the 500 enemies spawn and chases you. Just a show case of possibilities with the performance update.
- NeverRage Update 2.1.8 Human Male Animation - - 20 May 2025
Working On Adding New Models -Setting up the animations as - they were - before the Tiny Time Stamp FrameWork research. Then I will move onto - loading 1 enemy at least, and using it with the minerals resource, to set up the UI - for integrating the link system for- crypto and to setup and test the Blockchain. This should take a while - but my 2 concerns are (Moving Forward) 1 Loading A Bunch of Characters (having good frames when that happens) 2 Setting Up the game so I can push Web3 content -The environment will still be unfinished (for now) -a lot of things will be (But I have all of this documented) -Please remember - Human male - Barbarian class - you character should be lvl 10 if you are loading into the game world. You can try - if you are completely new to this project - lvl 1 - I added the zone model for lvl 1 game play but I am not sure if the collision etc work - I didn't get…
- Character Model Update - - 19 May 2025
This build is not complete. Just testing high poly mesh character - Human Male. The default - low poly mesh has been updated to a higher poly mesh. -------Alert!! The abilities - I did not include a way to stop players from using abilities. Since the mesh type is different - and I've only set up Swing ability- ability 1. The rest of the ability - if clicked will freeze the game. The game is frame critical - since it is like a fighting game with a Rollback net-code So on the frame where it identify the action step through - there will be no respond. -YOU CAN RESTART TO RESET THE MODEL state 05-19-2025 -
- Update 2.1.6 (Animation Sync) - 14 May 2025
Important Note: Before loading NeverRage please be informed that 0 -Your character must be level 10. 1 -The Barbarian - Human-Male customization are the only character customization option that is meant for the current state of the Game. -Loading Patch Note: There were two tasks handling the loading process. This seems to be an overly-fast way to load the world space. So, only 1 controller component is handling this job. The result -is an average loading speed - and a gentle option for such a cpu & gpu intensive task. -Animation To continue the integration process I have decided to start adding the basic Animation sync previews. Only 1 ability has been setup for preview -Swing There are 5s (Five Combat Styles) - Swing, Slash, Stab ... etc When you open the ability panel - the 1st is the Swing ability...read the tool tip if needed. Sync: This ability can now be casted as a visual effect…
- NeverRageClient Update 2.1.5 Adding World Meshes - 11 May 2025
-Adding Environment Meshes
- Patch 2.1.4 - 7 May 2025
05-07-2025 Expanded the system requirement - The application should have no problem running on the test systems below. I hope this allows everyone run the game. Processor: Recommended: Core i5 10300 Lower Requirement: Core i5 9300 The next update will include: -Loading the rest of the world Meshes (colliders might not fully be set) -The Rest of the Trades (5styles combat skills) Animations (Barbarian to Wizard) -The Rest of the Blood-Types (Humans to Cursed Folks)
- NeverRageClient Update 2.1.3 Final Loading Test build - 5 May 2025
Finalizing The client loading process. This is the most optimal result I've arrived at. This month starts the rest of the integration 3D models/buildings trees etc. Then I will add colliders
- NeverRageClient Update 2.1.3 - 1 May 2025
Test Requirement is still the same: -Character level should be 10 or higher -Character Blood-Type: Human - Gender - Male -Character Trade: Barbarian -Loading Update The loading process has be optimized for smoother loading process. -Animation Basic movement animation for multi-player clients has been added to the build. Disconnection: -Disconnection has not been fully set up on the client side - -This should be part of the next patch.
- Update NeverRageClient 2.1.2 - 28 April 2025
-Loading In The Game The builds loading script has been move to a slightly faster threading process. This means, running other high processing tasks while booting the game will cause the game to crash. This also mean the game will load a bit quicker. -There will be a setting-option for this in the future (To set how fast you want to loading into the game world) -Game Play -Multiplayer alignment with the new framework The game play is currently being patched to run within the scripting framework that was introduced. Right now - players should be able to load each other (multiplayer mode is enabled) However, animations are not available for external users. Device Users can still cast and play animations. - We will slowly introduce everything back into the game - So stay in touch for more updates!!!
- Single Instance Test Case - Multi-Threading - 18 April 2025
We had to come up with an in-house solution frame work for Loading the project... This build is a single instance online test of the "Tiny Time Stamp" framework. Majority of the code base has been extracted to provide a simple test case. The game world models has also been reduced, and we well be reimporting them with the new workflow, to improve the overall performance of NeverRage. This is suppose to allow any device which meets the specifications to run the application without stutters/Freezing/Competition with Chrome-Youtube for threading resource. -Testing Requirement: Player Character Must Be At Level 10 upon logging in This is not a multiplayer build - you will be online but you won't be rendering other payers. -----Race and Class-------Limitation For Testing Purpose Only Human - Male - Barbarian Can Be Used -Click C - Click Blood-Type: Human -Trade: Barbarian To test ability cas…