- PixelOver 0.19.2 - Aseprite File Import - 28 September 2026
Hello! This is the 0.19.2 release, adding Aseprite file import to PixelOver. Aseprite files can be imported flattened or layer by layer, in 2D or 3D, with their animations created from the file tags. Roadmap and news Documentation and tutorials New features Aseprite files (.aseprite, .ase) can now be imported directly, with a dedicated import dialog. - Import mode : all visible layers flattened into one object, or one object per layer. - Import type : 2D or 3D animated images. Both settings are remembered for the next import. - Animations are created from the file tags, or as a single "All frames" animation. - Group layers create container objects, with their layers as children. - Layer tree, animation tree and a preview with a frame slider to check the file before importing. - The file palette is read and applied. - Note : tilemap layers and layer blend modes are not supported yet. The…
- PixelOver 0.19.1 - Movable & Floating Panels - 21 September 2026
Hello! This is the stable release of 0.19.1, making the interface of PixelOver customizable : panels can be moved from one dock to another, or detached into their own window. It also fixes IK synchronization and bones synchronization for 3D scenes. Roadmap and news Documentation and tutorials New features Panels can now be placed where you want : They are no longer tied to their dock. - Drag a tab from a dock to another one to move its panel. - Or right click a tab, and pick the dock to send it to. - New dock at the bottom right, next to the shader and the project settings. - A dock without any panel left hides itself to give more room to the others. - The layout is saved with the project, and reused for the new ones. Panels can also be detached from the interface with the "Make Floating" menu, to use them in their own window. - The window opens exactly where the panel was, closing it d…
- PixelOver 0.19.1 RC 1 - Movable & Floating Panels - 3 September 2026
Hello! This is the first release candidate of 0.19.1, making the interface of PixelOver customizable : panels can be moved from one dock to another, or detached into their own window. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials New features Panels can now be placed where you want : They are no longer tied to their dock. - Drag a tab from a dock to another one to move its panel. - Or right click a tab, and pick the dock to send it to. - New dock at the bottom right, next to the shader and the project settings. - A dock without any panel left hides itself to give more room to the others. - The layout is saved with the project, and reused for the new ones. Panels can also be detached from the interface with the "Make Floating" menu, to use them in their own window. - The window opens exactly where th…
- PixelOver 0.19 - Bezier Shapes & Lines - 11 August 2026
Hello! This is finally the stable release of 0.19, adding vector drawing to PixelOver with the new bezier shape and bezier line objects. Shapes and lines are drawn with a pen tool, edited point by point, filled or stroked with colors and gradients, and can be baked into pixels at any time. Roadmap and news Documentation and tutorials New features Added the bezier shape object : draw filled shapes with a pen tool, then edit them point by point. - Pen tool to place points, with in/out handles and handle constraints (mirrored, aligned or free). - Points and handles are editable on canvas with the deform tool, or numerically from the new point inputs. - Solid color or gradient fill. - Menu to align the shape with its origin. - Conversion menu : shape to mesh, and shape to image or animated image (bake the vector result into pixels). Added the bezier line object : same curve editing, but str…
- PixelOver 0.19 RC 1 - Bezier Shapes & Lines - 30 July 2026
Hello! This is the first release candidate of 0.19, adding vector drawing to PixelOver with the new bezier shape and bezier line objects. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials New features Added the bezier shape object : draw filled shapes with a pen tool, then edit them point by point. - Pen tool to place points, with in/out handles and handle constraints (mirrored, aligned or free). - Points and handles are editable on canvas with the deform tool, or numerically from the new point inputs. - Solid color or gradient fill. - Menu to align the shape with its origin. - Conversion menu : shape to mesh, and shape to image or animated image (bake the vector result into pixels). Added the bezier line object : same curve editing, but stroked instead of filled. - Width curve to make the stroke thicke…
- PixelOver 0.18.4 - Export Control Update - 10 July 2026
This update brings more control over exports: custom file name order, folder structures, multi-axis auto rotation and more. Roadmap and news Documentation and tutorials Changes Animation folder structure : choose to export all animations in the same folder, a folder per animation folder or a folder per animation. Improved exported animations picker : pick whole animation folders or single animations from a tree. Advanced file name : reorder the parts composing the exported file names. Separated layers can now be exported in different folders. Auto rotation : pick up to 3 axes. With several axes, all direction combinations are exported and the axis names appear in the file names. GIF export improvement (especially when a palette is set in the layer). Added a setting for using the vertex color in 3D materials. Bug fixes Issue Reference Right clicking on an unselected track now unselects t…
- PixelOver 0.18.3 - Better mesh triangulation & z-order panel - 27 May 2026
This update improved the Z Order panel but also fixed the 2D mesh triangulation and more. Roadmap and news Documentation and tutorials Changes Z Order panel improvement. Easy reorder with arrows or drag'n'drop. Added project settings for simple or advanced mode with extra customization. Before : After : Improved 2D mesh triangulation using third-party CDT library. Before : After : Added batch normal map generation support using multi-selection. Added a setting to disable animation keys advanced selection. Added a setting to automatically add a key on track creation. Bug fixes Issue Reference Fixed key duplication when rec key is disabled. Link Fixed auto rotation for sub layers. Link Fixed lights Z range not applied on reopened projects. (Removed for directional lights as it's not supported) Link Fixed light object undo/redo. (Not Reported) Fixed infinite loop in frame computation cause…
- PixelOver 0.18.2 - 2D Lights - 2 May 2026
This release is mainly adding 2D lights with normal maps on Image and Animated image. Roadmap and news Documentation and tutorials New features Added 2D light object. Normal maps on Image and Animated image. Light occluder. And ambient color for 2D layer. The asset pack used for the example : STRINGSTAR FIELDS Changes Added an export option to combine 3D auto rotation directions into one file. Added option to apply current animation track value to rest. Pivot presets can now be animated. Re-enabled drag & drop for objects in Pose Mode. Add option to choose which inputs auto-create an animation track: - Bone transform (always required) - Object transform - Object transform + deform - Any input Adjust input behavior in Animation Mode (unless auto-track is enabled): - replace the key button by a button to create the track, in this state changing the input value will affect the rest value -…
- PixelOver 0.18.1 - Animation Improvements - 9 February 2026
Hello! This is finally the stable release of the update featuring major animation improvements. The animation system has been significantly enhanced with animation save/load support, a graph editor, and a global Rest/Pose system. Roadmap and news Documentation and tutorials Changes (RC 1 → Stable) Updated to Godot Engine version 4.6. (Beta 2 → RC 1) Added the ability to save and load animations. (Beta 2 → RC 1) Advanced animation selection (move, flip, and scale selected keys). (Beta 2 → RC 1) Improved drawing selection: using the same selection tool with right-click now subtracts from the selection. Added flip and rotation options to the selection menu. (Beta 1 → Beta 2) Added missing settings for custom canvas origin. (Alpha 3 → Beta 1 → Beta 2) Added locking for transform inputs. The last selected mesh deformation point value is now displayed and can be locked. (Alpha 3 → Beta 1) Upd…
- PixelOver 0.18.1 rc 1 - Animation Improvements - 21 January 2026
Hello! This is the first release candidate featuring major animation improvements. As previously announced, this pre-release implements the final animation feature: the ability to save and load animations. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Beta 2 → RC 1) Added the ability to save and load animations. (Beta 2 → RC 1) Advanced selection for animation (move, flips and scale the selected keys). (Beta 2 → RC 1) Improved drawing selection, same selection tool on the right click will substract the selection. Also added flips and rotation on the selection menu. (Beta 1 → Beta 2) Added missing setting for canvas custom origin. (Alpha 3 → Beta 1 → Beta 2) Added lock for transform inputs. Also display last selected point value for mesh deformation and add ability to lock it. (Alpha 3 → Bet…
- PixelOver 0.18.1 beta 2 - Animation Improvements - 20 December 2025
Hello! This is the second beta release featuring major animation improvements. Significant improvements in the stability of the newly introduced features. The update is nearly ready for a release candidate, however, additional features such as animation object swapping and animation save/load will be added before. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Beta 1 → Beta 2) Added missing setting for canvas custom origin. (Alpha 3 → Beta 1 → Beta 2) Added lock for transform inputs. Also display last selected point value for mesh deformation and add ability to lock it. (Alpha 3 → Beta 1) Updated EULA with clearer wording (especially regarding exported files), plus new sections clarifying for example that all generated data stays local. (Alpha 2 → Alpha 3) Animation improvements. - Added gra…
- PixelOver 0.18.1 beta 1 - Animation Improvements - 28 November 2025
Hello! This is the first beta release featuring major animation improvements. Implemented input locking for transforms and dedicated this pre-release to improve the stability of the newly introduced features. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Alpha 3 → Beta 1) Added lock for transform inputs. (Alpha 3 → Beta 1) Updated EULA with clearer wording (especially regarding exported files), plus new sections clarifying for example that all generated data stays local. (Alpha 2 → Alpha 3) Animation improvements. - Added graph editor for keys. - Added buttons to jump to previous and next key. - Input sub-tracks (vectors, colors, etc.) can now be edited individually. - Improved ruler and dope sheet readability for tracks. (Alpha 1 → Alpha 2) Improved animation management. - Added a new tree…
- PixelOver 0.18.1 alpha 3 - Animation Improvements - 5 November 2025
Hello! This is the third alpha release featuring major animation improvements. Added graph editor and sub-tracks for vector/color channels. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Alpha 2 → Alpha 3) Animation improvements. - Added graph editor for keys. - Added buttons to jump to previous and next key. - Input sub-tracks (vectors, colors, etc.) can now be edited individually. - Improved ruler and dope sheet readability for tracks. (Alpha 1 → Alpha 2) Improved animation management. - Added a new tree system and the ability to organize animations into folders. - Animations are now managed as objects, reducing the number of displayed properties in the animation panel. - Improved undo/redo support for keys and tracks properties. (Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5. Res…
- PixelOver 0.18.1 alpha 2 - Animation Improvements - 8 October 2025
Hello! This is the second alpha release featuring major animation improvements. This update improves animation management with a new tree system and the ability to organize animations into folders. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (Alpha 1 → Alpha 2) Improved animation management. - Added a new tree system and the ability to organize animations into folders. - Animations are now managed as objects, reducing the number of displayed properties in the animation panel. - Improved undo/redo support for keys and tracks properties. (Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5. Rest/Pose is now a global system for all objects. - Changes in Rest Pose set the default value for all animations. - Changes in Pose Mode affect only the selected animation. Added a parameter for drawi…
- PixelOver 0.18.1 alpha 1 - Animation Improvements - 12 September 2025
Hello! This is the first alpha release featuring major animation improvements. This update introduces the new global Rest/Pose mode, a huge change in how PixelOver handles animations. With this system, animations remain fully isolated from each other. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes Rest/Pose is now a global system for all objects. - Changes in Rest Pose set the default value for all animations. - Changes in Pose Mode affect only the selected animation. Added a parameter for drawing tools to keep the object on top while drawing. Added copy/paste support for shaders. Improved animation track synchronization with object selection. Improved the Add Track dialog with a tab system (particle properties are now separated from other properties). Added an option in settings to choose th…
- PixelOver 0.18 - 2D & 3D Text Objects - 2 August 2025
Hello! This is the stable release introducing both 2D and 3D text objects. Roadmap and news Documentation and tutorials New features Added 2D text object. And 3D text object. Changes (RC1 to Stable) Added a new input to animate the percentage of visible characters in text. (RC1 to Stable) Introduced a default option that removes the width limit for 3D text objects (Link) Improved the color input buttons in the palette for better usability. Bug fixes Issue Reference 3D lights are now correctly applied to all sub-shaders. Link Exporting now properly waits for frame computation when using sub-shaders. Link Prevented number input fields from returning NaN values Link Fixed material preview and palette generation from material. It now correctly uses the layer's lighting settings for palette creation. (Reported on Discord) Corrected inverted camera rotation for Front and Back views. Link Fixe…
- PixelOver 0.18 RC 1 - 2D & 3D Text Objects - 17 July 2025
Hello! This is the first release candidate version adding 2D and 3D text objects. Please note that pre-release versions may be unstable. How to access pre-release versions (For itch.io users, you can get a Steam key on the download page.) Roadmap and news Documentation and tutorials New features Added 2D text object. And 3D text object. Bug fixes Issue Reference Fixed inverted Front view and Back view camera rotation results. Link Fixed missing resynchronization with canvas when undo a layer deletion. (Not reported) If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!
- PixelOver 0.17.1 - Bone System Improvements - 30 June 2025
Hello! Here is the stable version with improvements to the bones system and mesh deformation. Roadmap and news Documentation and tutorials Changes (RC2 to Stable) Added a smooth tool for polygon deformation mode. (RC1 to RC2) Rewrote bones auto-weight. Improved weight map computation and bone area influence. Separated polygons now prioritize bones in their area. Before: After: Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface. Multi-selection is now allowed for bone weights. Improved display for selected bones and weight points. Bug fixes Bug Reference (RC2 to Stable) Fixed an issue when a point is close to the bone (weight was incorrectly computed). (Not Reported) (RC2 to Stable) Fixed the Mesh GUI not refreshing properly when resizing the panels. (Not Reported) (RC2 to Stable) Fixed an issue where some frames could be skipped d…
- PixelOver 0.17.1 RC 2 - Bone System Improvements - 16 June 2025
Hello! Here is a second release candidate version with improvements to the bones system and mesh deformation. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes (RC1 -> RC2) Rewrote bones auto-weight. Improved weight map computation and bone area influence. Separated polygons now prioritize bones in their area. Before: After: Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface. Multi-selection is now allowed for bone weights. Improved display for selected bones and weight points. Bug fixes Bug Reference (RC1 -> RC2) Fixed drawn image disappearing when scaling. Link (RC1 -> RC2) Fixed multi-key selection between tracks and optimized track selection. Link (RC1 -> RC2) Fixed missing images from MTL. Link (RC1 -> RC2) Re-added the lost ability t…
- PixelOver 0.17.1 RC 1 - Bone System Improvements - 15 May 2025
Hello! Here is a first release candidate version for an improvement of the bones system and mesh deformation. Please note that pre-release versions may be unstable. How to access pre-release versions Roadmap and news Documentation and tutorials Changes Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface. Multi-selection now allowed for bone weights. Improved display for selected bones and weight points. Bug fixes Bug Reference Fixed loaded animation tracks with incorrect interpolation. Link Fixed disappearing image when using the back option on depth displacement. Link Fixed line display when using tiled mode. Link Fixed incorrect pixel/meter scale in sub-3D layers. Link Fixed denoise usage on a layer with a sub-3D layer. Link Fixed crash and synchronization issues when using multi-selection. (Not Reported) If you encounter any bug…