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ADACA

ADACA Steam news

Siris Pendrake | Jul 25, 2022 | game

Released

0players observed · 26 September 2026 - 03:28:24 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak125
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

ADACA news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak125
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews878
  • Release dateJul 25, 2022
  • DeveloperSiris Pendrake
  • PublisherSiris Pendrake

Genres: Action, Indie

Company pages: Developer: Siris PendrakePublisher: Siris Pendrake

Top Steam chartsTop 100 gamesGame directorySteam Store page

ADACA Steam news

ADACA news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.3.8 - 10 March 2024

    Small patch fixing misc bugs and typos.

  • IMPORTANT: Clouds Saves are now Enabled! READ THIS! - 4 March 2024

    IMPORTANT NOTICE: Cloud Saves have been activated for ADACA! To avoid save data being lost you must make sure you do one of the following actions: 1) Confirm your primary save game: -Boot up ADACA on the device with your primary save data FIRST! -Load your save game for Campaign and or Zone Patrol and save your progress! -Wait a few moments before booting up ADACA on your secondary device(s) to ensure the Steam servers have time to sync your cloud save! 2) Turn off Cloud Saves: -Open your Steam Library and right click on ADACA. Click 'Properties'. -Disable Cloud Saving in order to keep your local save files separate between your devices (if this is what you prefer). Or 3) Manually back-up your save folder: -Back up your save files on all devices BEFORE booting up ADACA. -In Windows, go to AppData/Local/ADACA/Saved and copy the folder 'SaveGames' to another location on your device. If yo…

  • V 1.3.7 Hot Fix - 28 February 2024

    Small hot fix patch for Episode 3 update: Fixes: -Fixed bug where returning to main menu after Ep 3 credits screen caused the game to get stuck in slow motion. -Made the scripted flare gun near end of Fugitive despawn after firing so players could not pick it up and have it glitch out. -Fixed issue where the new weapons in Zone patrol were not appearing in the shops screens. You DO NOT need to create a new Zone Patrol save file to access them! New weapons can be found in: -Quarter Master Shop -Shop Keep's Store -Rook's Shop. -Added angular friction to physics enabled boom cranes to make them less buggy. Additionally: Some players with old campaign save files may experience an issue where selecting "Continue Campaign" may load them into a broken save state on the level Calico Blue. This bug is due to an oversight involving the end cut-scene made 2 years ago and should no longer be possib…

  • ADACA Episode 3 Out Now! - 27 February 2024

    The third and final episode of Adaca's story campaign is finally available! Update: 1.3.6: Episode 3 Stable Build New Features: -Added Ep3 Campaign levels! -Added new weapons to Zone Patrol Shops. -Added (small) new Lore quest to Zone Patrol. -New weapons. -New enemy types. Accessibility Features: -Added ability to control mouse cursor in menus with game-pad joysticks! Bug Fixes: -Fixed a bug on Undermined where a bunch of props and sentry turrets would fall out of the map and cause poor performance. -Fixed issue where Police Drop-pods would force a nav-mesh rebuild that would cause frame rate dips on some levels. -Fixed even more typos. -Fixed issues with rain causing poor frame rate. -Fixed bug where companions in Zone Patrol can become hostile towards the player after being attacked by the Brain Melter Anomaly. -Fixed the broken core dispenser in The Pines. -Fixed broken collision in…

  • Update 1.3.6: Episode 3 Release! - 27 February 2024

    Release build for Adaca Ep3! See full patch notes here: https://store.steampowered.com/news/app/1765780/view/4202491691440848009

  • ADACA Episode 3 Is Nearing the Final Stretch! - 10 January 2024

    ADACA Episode 3 Is Nearing the Final Stretch! A small but much belated update on the state of Episode 3: First off, let me apologize for the lack of proper upkeep. I'm just one person and I've had a lot on going on in my personal life since the release of ADACA Eps 1 & 2 back in 2022. However, I still shouldn't have waited so long to actually give updates on what's going on. Ep 3's story has undergone a few rewrites and technical issues since fall of '22. Also the post launch support for Ep 2 left me feeling very burnt-out for much of early 2023. During this period of burn-out I also began work on a new project (more on that later), as well as got my own place to live for the first time in my life; so its not all bad news. Lately I have been making good strides with wrapping up Ep 3's development, and I hope (fingers crossed) I can get it out the door this spring! Every critical level a…

  • ADACA 1.1.5 Update - 6 November 2022

    Update: 1.1.5: Stable Build New Features: -New Zone Companion! 🐾 -Companions should now retain their weapons when traveling between areas in Zone Patrol. -New weapons! -New Enemies! -More weapons now available for purchase in Patrol! -New Patrol Quests! -New Zone NPC. -New in Playground! -New enemy incursion mechanic in Zone Patrol! -New dungeons in Zone Patrol! -More artifacts hidden in Zone Patrol! -NPCs will now always flinch when hit. -Hitting the Journal Key in Campaign will now help remind the player of their current objective. -More reactive scenery. Accessibility Features: -New auto fire setting for semi-auto and burst weapons. -Setting to turn off Weapon Sway. -Slightly increased player jump-hight to make crouch-jumping less critical for main level routes. -The Radiant’s projectiles are now slower. -The head-bob option will now also turn off strafe-leaning. Bug Fixes: -The gam…

  • Hot Fix: 1.0.6 - 7 August 2022

    Patch: 1.0.6: Hot-Fix (Sometimes fixing things breaks things.) Bug Fixes: -All personnel aboard the Hub Ship will now appear in Phantom Rifle Scope. -Fixed bug that caused the player to load back into the Hub Ship rather than BeachHead if they did not confirm a mission before trying to deploy. -Fixed more typos. -Fixed a couple more places where the player can get stuck. -Fixed bug that allowed the Assault Rifle to keep firing when switching to Grenade Launcher Mode. -Other minor bug fixes. Changes & Tweaks: -Added ammo capacity and slight damage buffs to a few weapons -Saw to a defective ladder in Blue Caverns…

  • Patch: 1.0.5 (Hotfix) - 5 August 2022

    Patch: 1.0.5: Bug Fixes: -Fixed bug that caused camera to freak out when firing a weapon straight up into the air. -Fixed more typos. -Fixed bug that removed an objective item from the end of Operation Arrowhead upon 2nd playthroughs. -Fixed bug that allowed player to shoot through shield doors. -Fixed some weapon SFX to make them play in 3D when used by NPCs. -Fixed a few more places where the player can get stuck. -Fixed a bug with Smart Rifle Projectiles. -Fixed bug that caused the Battle Rifle to steal ammo from Concussion Rifles. -Satchel Charge detonator switch will no longer cast giant shadows. -Fixed glitchy encounter with Merc Drones. -Completion of the main quest in Zone Patrol will now mark off the Journal entries correctly. (You may need to replay the ending sequence for this to proc.) -Companions will no longer follow you back to the Hub Ship. -Companions can no longer get…

  • Patch: 1.0.3 - 31 July 2022

    Patch: 1.0.3: New Features: -Added a new directional indicator when taking damage. -Sharp objects should now stick into NPC’s bodies when they are impaled with them. Bug Fixes: -Fixed a buggy ladder in Undermined. -Fixed a glitch that caused the use prompt to appear, allowing you to “pick up” weapons off your own back after respawning. -Fixed over a dozen obscure areas where the player could get stuck/soft-locked. -Fixed glitch that caused the Tier 1 card not to work on a particular door immediately after you pick it up. -Fixed a bunch of typos. -The prompt “Hold E to Skip” should no longer get stuck on screen after skipping through dialogue. -Uncapped frame rate should now actually work. -Fixed a bug that was causing a quest hint to still appear after that quest was completed. -Fixed a glitch that caused Berserkers to deal far too much damage to the player with one sword hit. -Fixed a…

  • ADACA Now Released! - 26 July 2022

    It is done. *(Well not really, there’s still going to be Ep 3 and Zone Patrol content updates in the future. But for now ADACA 1.0 is finished and released!) Gold: 1.0.0: New Features: -Changes have been made to Zone Patrol. They can not be detailed as doing so would be spoilers. -Various polish and improvements to Ep 2 Levels. Bug Fixes: -Fixed bug that was causing NPCs to sometimes not react to seeing enemies. -Fixed bug where being sent to Storm Drain via a rift could spawn you inside a train car. -Actually fixed bug where some text in HUD would scroll off screen at high resolutions. -Sentry turrets now save their faction after it changes. -Fixed more typos. -Gave bayoneted weapons their Alt hint text. -Fixed bug where the player could spawn with a loadout that they were not supposed to have. -Fixed bug where the player’s body would fling itself wildly into the air after death. -Fixe…

  • ADACA Beta 0.15.5 DevLog (Now with three Guns!) - 30 June 2022

    We have come a LONG way since Spring 2020 when I started work on ADACA! The finish line is in sight for the 1.0 Steam release! But first, a LOT of play testing needs to be done on what will hopefully be the final Beta build! What's in said build you might ask? Well just a 99% feature complete video game, that's what: Beta: 0.15.5: New Features: -The player now has 3 weapon slots! (One being reserved for sidearms) -The player can now spend collected Artifacts at various vendors around the Zone for weapon unlocks, equipment and Lore Codexs. -Any weapons or gear bought with artifacts can now be accessed in a new Armory room in the Vakt Ship and can be taken into Patrol or any Conscript Mission! -New Zone Patrol Quests. -New Zone patrol Locations. -Main Quest for Zone patrol is complete! -New Zone patrol NPC quest givers. -Artifacts have been hidden in Conscript missions. -New enemies. -New…

  • - Huge Zone Patrol Overhaul! - ADACA Beta 0.14.4 - 12 May 2022

    ​This update primarily features massive improvements and changes to the Zone Patrol mode as well as a fair bit of new content! However, there's also been a good amount of bug fixes and polish for the Campaign and new player experience in general. All and all, its a big one and the change log is not entirely comprehensive; a lot of changes end up getting made and then not properly recorded simply because there's so many and most are very subtle. In addition: I'm beginning to be able to nail down a more specific release window, likely July. And ADACA will also very likely be joining a pretty massive itch.io bundle this June if all goes well. But more on that when I have things confirmed for myself. Until next time! Change log: Beta: 0.14.4: New Features: -Improved Main Menu. -New Sub-menus for Campaign and Zone Patrol. -You can now begin a new Campaign at any time from this menu. -Complet…

  • DevLog: ADACA Beta: 0.12.3 - 3 March 2022

    Beta: 0.12.3: New Features: -Improved Muzzle flash PFX -Improved Blood splatter effects and decals. -Added a setting to adjust Motion Blur. -Added setting for Jump acceleration. -Added setting for body despawn. -Quest Log now has more polished Quest entries with Quest Titles. -New Quests added to Zone Patrol. -New Enemies. -New Weapons. Bug Fixes: -Fixed bug where the Grab Bag Modifier would cause some NPCs to wield weapons they shouldn’t, as well as causing animations to break. -Fixed various typos and grammar mistakes. -Electric traps no longer block ability to pick up objects. -Fixed multiple bugs involving ladders. -Fire will no longer cause NPCs to bleed profusely. -Various fixes to Quest log. -Fixed bug where doors on some props like cabinets and washing machines wouldn’t highlight correctly when hovered over. -Fixed issue where rolling rail carts were too hard to punt, they can n…

  • ADACA Demo Will Remain Available - 28 February 2022

    Thank you everyone who played the ADACA Demo this Next Fest! During the event I received loads of positive comments and helpful feedback from some of the hundreds of lovely people who gave my game's demo a try! As you're likely aware, this year's Next Fest was completely packed with some amazing demos; so there's a genuine concern that many players won't get a chance to try out every game they were interested in. So, I have decided to keep the Steam Demo for ADACA available to play indefinitely, beyond the end of Next Fest, giving anyone else interested in trying my game out more opportunity to do so! As for all the feedback and comments, don't you worry: the main development branch of ADACA has already begun to receive updates and bug-fixes to address many of the concerns brought up by players this week. This game is still very much in development, and has plenty of improvements and ov…

  • Play ADACA Next Fest Demo Now! - 21 February 2022

    Starting now all Steam users can try out a Limited Demo for ADACA! This Demo includes: -The entirety of Episode One of the main Story Campaign. -Open World 'Zone Recon' Mode, with several quests. -Two unlock-able Conscript Missions. The Demo will be available for the duration of Next Fest, Starting Now and ending on Feb 28th. Go download the Demo Here: https://store.steampowered.com/app/1765780/ADACA/

  • Play ADACA During Steam Next Fest This Monday! - 17 February 2022

    Starting this Monday, all Steam users will have a chance to try out a Limited Demo for ADACA! This Demo will include: -The entirety of Episode One of the main Story Campaign. -Open World 'Zone Recon' Mode, with several quests. -Two unlock-able Conscript Missions. The Demo will be available for the duration of Next Fest, Starting Feb 21st 2022 at 10 AM Pacific and ending on Feb 28th. Wishlist ADACA on Steam and prepare to play the Demo as soon as it drops: https://store.steampowered.com/app/1765780/ADACA/ More News to come in the following Weeks leading up to Next Fest! The view the most recent Dev Log for ADACA, head over to the Blog on itch.io: https://siris-pendrake.itch.io/adaca/devlog

  • ADACA DevLog Archive (InDev 0.1.1 - Beta 0.11.1) - 3 February 2022

    InDev 0.1.1 Play Test Build For Project Dragon: -Added "Force Grab/Throw" Ability. -Added more physics props. -Fixed most physics glitches. ------------------------------------------------------------------------------------------ InDev 0.1.4 New Playable Update for Project Dragon InDev! -Major improvements to AI and weapons. -Added new weapons. -Added a level select screen. -Added a Grey-Box version of E1 M2 for play testing purposes. -You can steal weapons from stunned enemies. -You can catch grenades and rockets from Mid Air. -Fixed issues with physics props interacting with player capsule. -Improved Force Grab UI. -Enemies can now throw grenades with proper animations. -Ai projectiles are slower. -Reduced retro force on physics props the player holds. -Added ability to save game. -Created new weapon models for some weapons. -----------------------------------------------------------…

  • ADACA Demo Coming With Steam Next Fest! - 19 January 2022

    Steam Next Fest Starts February 21st, 2022 and continues through to the 28th! During that time all Steam users will have a chance to try out a Limited Demo for ADACA! This Demo will include the entirety of Episode one of the main Story Campaign as-well as limited access to the Conscript Missions, featuring the Open World 'Zone Recon' Mode, with several quests, and 2 Conscript Missions that can be unlocked and played! The Demo will be available for the duration of Next Fest, Starting Feb 21st 2022 at 10 AM Pacific and ending on Feb 28th. Wishlist ADACA on Steam and prepare to play the Demo as soon as it drops: https://store.steampowered.com/app/1765780/ADACA/ More News to come in the following Weeks leading up to Next Fest! The view the most recent Dev Log for ADACA, head over to the Blog on itch.io: https://siris-pendrake.itch.io/adaca/devlog

  • ADACA Dev Log: 9-21-21 - 21 September 2021

    Link to full Dev log on itch.io: https://siris-pendrake.itch.io/adaca/devlog Play early access or the free demo here: https://siris-pendrake.itch.io/adaca Most current build: ADACA Beta 0.7.4 -Added lateral lean to player camera. -Fixed issue where enemies could punt objects out of reality. -Starting a new game without a tutorial will no longer play the out-dated intro credits. -An unintended jumping route that allowed players to skip the entirety of The Breach has been blocked. -That one place in Repo Man where the player could get stuck behind the train has been fixed. -Ladders will no longer automatically dismount you if you try to climb them from too far away. -Players can no longer trip on ammo pickups. -The music in The Breach can now be controlled by the volume sliders. It used to play at full volume, no matter what you did… -A year old typo in the dossier screen has been correct…

Patch notes and updates

S.noRelease datePatch nameGID number
110 March 2024Patch 1.3.85679673637664337984
24 March 2024IMPORTANT: Clouds Saves are now Enabled! READ THIS!5688680204386085241
328 February 2024V 1.3.7 Hot Fix5688680204367804979
427 February 2024Update 1.3.6: Episode 3 Release!5728086065200870089
56 November 2022ADACA 1.1.5 Update4732747437213883320
67 August 2022Hot Fix: 1.0.64598757090459503416
75 August 2022Patch: 1.0.5 (Hotfix)4598757090454602932
831 July 2022Patch: 1.0.34587497456689936139

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