SPSTEAMPULSELIVE ANALYTICS
Super Bullet Break

Super Bullet Break regional audience

BeXide Inc. | Aug 12, 2022 | game

Released

8players observed · 24 September 2026 - 04:31:26 UTC

AdventureCasualStrategyAnimeTurn-Based TacticsSteam Store

  • Latest observed players8 · 24 September 2026 - 04:31:26 UTC
  • SteamPulse tracked peak38
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Super Bullet Break regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

  • Latest observed players8 · 24 September 2026 - 04:31:26 UTC
  • SteamPulse tracked peak38
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews495
  • Release dateAug 12, 2022
  • DeveloperBeXide Inc.
  • PublisherPQube

Genres: Adventure, Casual, Strategy

Company pages: Developer: BeXide Inc.Publisher: PQube

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Super Bullet Break regional audience

Super Bullet Break regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

Region

The reviewer view for Super Bullet Break is based on an identified sample of public reviewers. Player, follower, and wishlist geography are directional models that use public reviewer geography and available game-level signals; they are not exact country-by-country account counts.

Use the tabs to compare relative geographic shares and check each view's confidence label. Modeled percentages should be treated as directional context, especially when the identified reviewer sample is small or contains unknown locations.

Regional Audience Explorer

Open a tab to inspect the full country ranking, the highlighted world map, and the current base or identified sample behind each region view.

Top Players Region Overview

SteamPulse's directional player-region model for Super Bullet Break assigns its largest shares to United States (31.2%), United Kingdom (11.4%), Germany (6.9%). The model blends the available public-reviewer geography, reviewer playtime signals, current player scale, and a disclosed Steam market prior. The dataset labels confidence as directional.

These percentages are relative model weights, not observed locations or verified counts of active players. Use the map to compare the model's country distribution, not to infer exactly how many people are playing in any country.

Reviewers Region Overview

Super Bullet Break's identified public-reviewer sample spans 17 countries and is led by United States (35.7%), United Kingdom (14.3%), Germany (7.1%). United States accounts for 35.7% of reviewers with an identified country (15 reviewers).

This is an observed sample of 42 public reviewer profiles with visible country data, not a census of all reviewers, owners, or players. Another 121 sampled reviewer profiles did not expose a country and are excluded from the percentages. The dataset labels confidence as directional.

Followers Region Overview

SteamPulse's directional follower-region model for Super Bullet Break assigns its largest shares to United States (38.8%), United Kingdom (12.1%), Germany (6.6%). It blends the modeled player and wishlist distributions with the available public-reviewer geography. The dataset labels confidence as directional.

Steam does not publish account-level follower locations for this view. The percentages are normalized model weights, not observed follower counts, and they should not be read as proof of attention or future activity in a country.

Wishlist Region Overview

SteamPulse's directional wishlist-region model for Super Bullet Break assigns its largest shares to United States (27.8%), United Kingdom (10.1%), China (6.8%). It combines the modeled player distribution, available public-reviewer geography, review penetration, release recency, and a disclosed market prior. The dataset labels confidence as directional.

Steam does not publish account-level wishlist locations for this view. The percentages are normalized model weights, not observed wishlist counts or evidence of purchase intent, and should be used only to compare the model's relative country distribution.

Player Region Distribution

CountryModeled share
United States31.2%
United Kingdom11.4%
Germany6.9%
Russia5.6%
Türkiye4.4%
Australia4.3%

Directional model - directional confidence; percentages are estimates, not counted accounts.

Wishlist Region Distribution

CountryModeled share
United States27.8%
United Kingdom10.1%
China6.8%
Germany6.5%
Russia6.0%
Türkiye4.3%

Directional model - directional confidence; percentages are estimates, not counted accounts.

Reviewer Region Distribution

CountryIdentified reviewersShare
United States1535.7%
United Kingdom614.3%
Germany37.1%
Philippines24.8%
Türkiye24.8%
Russia24.8%

Observed public-reviewer sample: 42 identified accounts - directional confidence

Follower Region Distribution

CountryModeled share
United States38.8%
United Kingdom12.1%
Germany6.6%
Russia5.3%
China4.1%
Türkiye4.0%

Directional model - directional confidence; percentages are estimates, not counted accounts.

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