- Catbird is at Steam Next Fest! - 20 February 2026
Hey! We've got a project brewing, and it's playable right now. JENNY THE WITCH is a character action game where you don a mech suit and fight robots in the sewers below New York City. Check out its Steam page and give it a shot. Maybe wishlist it. Maybe make a little shrine to it and pray at it daily, sending us your vital energies so we can convert them into pure sales data. You could do that for us. If you cared.Anyway yeah that's it from me. Thanks for buying our products etc. Cheers!
- STEEL CARNELIAN - 2 September 2024
We mentioned this in our Splatter anniversary announcement nine months ago, but over at Catbird Soft we're working on a new game. We showed you a quick gif then, but now we've got a whole trailer and a Steam page for you to salivate over! Steel Carnelian is a high-octane shoot-em-up set in the near future. Cassandra “Cass” Harrison is a mech-suited mercenary for hire. Join her and her loyal crew as they embark on the most dangerous mission of their lives - rescuing a VIP held hostage inside an automated weapons factory. Just like Splatter, where we dropped a demo well before the full game's release, we're going to make sure you have a chance to try Steel Carnelian for yourself before you even think about giving us money. The game's "pilot episode" releases in early 2025. It's gonna contain several stages, three bosses and its own small story. Here's a link to the Steel Carnelian Steam p…
- One Year Of Splatter - 23 December 2023
It's been a year and a week since we launched Splatter. First, patch notes: To celebrate our release anniversary, we've added developer commentary to some of the game's levels. Check the "commentary" box on the level select screen and you'll hear us talk about things like releasing demos, pitching to publishers, and the secret reason why the weapon charge meters are labeled "testosterone" and "estrogen." This will probably be our last content update for Splatter. We might have a few devs add more commentary (it's been a pretty busy few weeks, and we weren't able to get everything we wanted recorded in time for the anniversary), but otherwise, the game feels complete and it's time we put the damn thing to bed. Thanks for coming with us on this journey. Looking Back At 2023 Splatter was, as you all know, an unexpected smash hit, selling dozens of copies and inspiring countless imitators.…
- Trading Cards - 24 November 2023
We're a few days late to the fall sale announcements train, but we brought y'all something to make up for it: DIGITAL COLLECTIBLES. We know how much you guys love to hoard useless pieces of crap, so we added a bunch of that on the Steam side of things. You can get Splatter trading cards! Splatter emotes! Splatter profile backgrounds! You can even get a Splatter badge for being such a good collector! Go now. Collect cards and experience the emotional fulfillment that only a pile of jpeg files can bring.
- new dev/publisher housekeeping - 24 October 2023
our splatter support channel has moved to a new discord server, so we've made a small update to our in-game contact info. sorry for the download! (if you just want a straight link to the new discord use this) (and here's our new contact info) Twitter Bluesky Cohost
- The Pride Update - 3 June 2023
adds five new skin colors to the game
- The Hardcore Update - 27 May 2023
Added a new HARDCORE hack which is available once you have mastered a level. -Score gain is increased by 10%. -Enemies learn faster. -Healing is significantly slower. -If you are hit while healing, you will stop healing. -Automatic ammo regen is disabled. -To regenerate ammo with a weapon, hit an enemy with your other weapon. -Hitting enemies with a melee attack regenerates 25% ammo. -Trying to shoot without sufficient ammo damages you. -Some enemies will have censorship applied to the explicit parts of their body. This does nothing except protect their privacy. Additional Patch Notes: -Added a 3D Graphics option in the options menu. This enables Anaglyphic 3D. I don't know how well the 3D effect works because I don't have any glasses for it, but it looks pretty sick. -Removed Session 17, since nobody found it and clearly that means y'all don't want it enough. -Added a failsafe to the b…
- New Project, New Patreon - 28 March 2023
Rat King Never Sleeps. Since the release of Splatter, we have been toiling tirelessly on our next Major Project, and now we are ready to Reveal It To You... for the low low price of like $5 a month or something. Long story short, we got a Patreon, and next week (April 2nd) we'll be doing a little announcement post about our next game there, exclusively for our subscribers. You can join the Patreon here. If you don't feel like joining the Patreon, just stick around. We'll tell you about the new game eventually, when we get bored enough and want to see your reactions. https://pbs.twimg.com/media/FsUi6juXwAAD99m?format=jpg&name=4096x4096
- Splatter: The "Content" Update - 16 March 2023
THE CONTENT: -Added new features, mapped by default to the 1 and 2 buttons on the num row. I'm not telling you what these do. You have to find out for yourself. Feature 2 is disabled in the tutorial. THE FIXES: -Somebody reported that enemies sticking to you bug after I swear I got it dealt with, so enemy melee tracking is now a feature you can disable. If the enemies stick to you, disable their melee tracking in the options menu and they will stop. You can also do this if you just want an easier experience, it won't ruin the game or anything. -Fixed some splatmapping issues. -Fixed an issue with Session 10's coins causing the level to become impossible. -Removed one of the two guys from that section in Session 8. -Fixed an issue that let Goop damage stack to ridiculous levels. Y'all were Gooping too hard and it had to stop.
- can't believe i forgot to set this live when i finished it - 29 January 2023
this patch fixes a bug on certain machines that caused enemies to stick to the player. won't affect most players but if you were the 1 in 300 or so who bought the game and gave up b/c of the bug, please. give it another go
- small update - 12 January 2023
-Fixed a bug where beam weapons (GAZE and VOLT) didn't properly deactivate their projectile when another weapon was equipped. -Adjusted the death zone in Session 6 so that it actually kills you. -Adjusted the final area in Session 8 so players can't fall in the central hole. I would have made it do damage, but Session 8 has caused a lot of player frustration and so I felt like a friendlier solution was ideal. -Fixed several bugs that were causing the boss to freeze permanently.
- hotfix - 3 January 2023
fixed a hard lock in the tutorial.
- some bug fixes - 2 January 2023
-fixed two bugs that could cause issues with weapon switching. for the curious, one bug involved an animation transition taking too long and causing the player's ability to switch weapons to reset, and another one involved the player being able to switch weapons while drinking a healing can. -removed a cheese option on level 11. we knew about this one prior to release but i thought it would be funny to leave it in until somebody found it. it took y'all nearly 2 weeks! -hopefully fixed an issue on certain machines that could cause enemies to get "stuck" to the player's position. Please lmk if this one is still busted! If it is, you can access a version of the game with the issue-causing feature disabled by using the beta password 'trailercapturing.'
- Small Content + Fixes Update - 21 December 2022
-added three new cosmetics! -Unnamed, a new ring, is unlocked by purchasing the horror-RPG An Outcry on Steam. -Terroir, a new color set, is unlocked by purchasing the run-and-gun adventure Escape From Terror City on Steam. -Freedom's Caress, a new nail style, is unlocked by mastering Session 5. -attempted to fix some enemy collision bugs -enemies will hang back more and thus will be less likely to push you through certain walls -if an enemy ends up inside your player collider, it should die instantly now. -improved health pickup visibility -cans now have a distinctive outline around them -candy bars are now larger -fixed collision on the roulette barrier in Session 10 -optimized decal geometry in Session 9 -doubled weapon spawn rate in Session 16 -fixed an issue where enemies would fall out of bounds and give players impossible amounts of points -improved the objective display in Sessi…
- Day 3 patch - 17 December 2022
-Rail now penetrates enemies. If you can show us a clip of a multikill headshot, we'll shout you out on social media. -Fixed a navmesh issue on Session 4 -Platforms on the Session 10 jump pad sequences are a lot more forgiving now (1.5x as big). Things we're working on: -More weapon spawns in Session 16 -Some radar improvements to make it easier to parse -Some options menu improvements (and potentially some additional performance options) -Some additional cosmetics! Let us know if this update breaks anything, or if there's anything else you want out of the game. Thanks!
- day 2 patch - 16 December 2022
-water in session 15 now correctly splish-splashes -fixed a bug that caused enemies to sometimes respawn with active lasers or flamethrowers -made some code changes to reduce bugs while weapon switching. let me know if this has an impact! -made some code changes to prevent bugs while spawning into the "lava" room of session 16. -updated the navmesh in the "statue" room of session 16. -fixed a sequence break that locked players out of progressing in session 8 -enabled the "acquire all cosmetics" achievement. -updated the way we send leaderboard scores to Steam. let me know if you experience any bugs with this!
- just a little patch - 16 December 2022
-keybinding works in the main menu -fixed a blur issue in the main menu -hacks correctly reduce score in all levels -reduced difficulty in level 7's final objective -fixed an issue where goop could lock up if you fired right after switching from it -reduced shadowcasters in level 12 to improve performance there hopefully lmk if anything breaks, either in the community discussions or on http://discord.gg/dBB6qyKW2t thanks!
- Rat King Special Announcement (2/?) - 2 August 2022
In this devlog we talk about the current state of Splatter, announce the new release date, and showcase some very cool content we've been working on. Haven't had a chance to help us soundtrack the game? We can fix that: REDBUBBLE: https://www.redbubble.com/people/RatKingShop/shop KO-FI: https://www.redbubble.com/people/RatKingShop/shop Thank you for your continued support!
- Rat King Special Announcement (1/?) - 12 May 2022
In this devlog we update you on the current state of Splatter, all the while asking for money! We need this money so we can get the game soundtracked, so every penny counts!!! Interested in supporting Splatter? Check out the links below! REDBUBBLE: https://www.redbubble.com/people/RatKingShop/shop KO-FI: https://www.redbubble.com/people/RatKingShop/shop Thank you for your continued support!!!
- Next Fest Livestream - 21 February 2022
gaming as you've never seen it before! we're coming at you live from the comfort of our own homes for the Steam Next Fest. gonna be playing the demo, gonna be talking Splatter, gonna be having a good time.