- An Update on Superfuse - 24 September 2025
Hello Superfuse Community, We understand that many of you have been waiting for news on the game for a while, so we wanted to provide an update here. Unfortunately, Stitch Heads Entertainment, the studio behind the game, has ceased operations; and as a result, we will no longer be able to support the game’s servers, general stability or offer any patches and updates. After much consideration, and based on Steam’s guidelines and instructions, we’ll be removing the game from Steam as of October 10, 2025. For those of you who already have the game in your library, you’ll be able to continue playing the game in the singleplayer offline mode, but the game will not be available for any new players to purchase. Although we will not be able to support the stability or any updates to that version of the game, we hope you will continue to enjoy it in its current state. This is an unfortunate situ…
- Item Modification Dev Diary - 20 October 2023
Hello Enforcers! In this monthly dev diary we’re going to be talking about Item Modifications and Augments. Item Modifications During your adventures in Superfuse, you will come across numerous powerful items that you may want to enhance further. With our new Item Modification feature, you can take these items to new heights by customising and empowering them. However, be warned that with great power comes great responsibility! When you place an item on the Modification Bench with a stat modification material, you will be prompted to select a stat to apply. However, if the item already has a maximum amount of stats then one will be replaced at random, injecting an element of chaos into the mix. With each modification made, the item will accumulate corruption, progressively raising the likelihood of it becoming corrupted during the modification process. What happens when an item becomes…
- Dev Diary - Spaceship Hideout - 15 September 2023
Hello Enforcers! Thanks for joining us for our newest Superfuse Dev Diary! Let's talk about a brand new feature that will be coming to Superfuse, spaceship hideouts! After completing the thrilling campaign, your Enforcer will be rewarded with their very own customizable spaceship hideout, a sanctuary where they can continue their adventure by accessing the expansive solar map. This spaceship serves as a hub for all their interstellar adventures, allowing them to explore the cosmos at their leisure. The interior of the hideout is entirely customizable, providing players with a vast array of options to decorate it with, including tables, beds, item modification benches, and various other objects that can be purchased for credits. This level of personalization adds a unique touch to each player's hideout, making it a reflection of their individual taste and the hero within them. What good…
- Dev Diary - Earth - 18 August 2023
Hello Enforcers! We are happy to share our first content packed Superfuse Dev Diary! Today we’re going to be talking about the desolated world known as Earth! In the wake of Earth's cataclysmic disasters, the wealthiest elite sought refuge among the stars, leaving the disheartened populace behind to grapple with the ruins of their once-thriving world. Amidst the crumbling remains of Earth, an unknown threat began to spread - the Corruption, plunging the remains of society into turmoil. With accusations of its origin flying in every direction, blame and distrust became currency in this fractured world, pitting neighbour against neighbour. To stem the tide of decay and restore a glimmer of hope, a bold initiative by the billionaires - now known as Genetically Optimised Directors (GODS) - birthed the Enforcer Program, a courageous group of superheroes determined to confront the Corruption…
- What’s Next for Superfuse - 25 July 2023
Hello Enforcers, We know it’s been a while since we last wrote, and we wanted to start off by thanking you all for your patience during this period. Following our release and with the feedback that came in, the team has been busy working on new content and features across the board. We wanted to make sure we presented a plan that we were confident we could deliver on, but due to unexpected challenges this turned out to be more complex than anticipated. Despite this, we were able to implement many of the changes we wanted and are proud to announce a significant update to the game, coming this autumn. This will include everything from new areas and new heroes to improvements and tweaks to a variety of systems. We are therefore excited to share a more extensive overview of our plans for the update below: For those of you struggling to read the asset or need to Google Translate it, you can…
- Patch 0.1.4 is live! - 1 March 2023
Hello Enforcers, With today's patch, we’ve focused mostly on Quality of Life improvements and have made a ton of changes regarding Boosters based on community feedback! Booster charges will now automatically be picked up and each player will have their own instanced booster drops creating a more consistent supply of charges in those multiplayer experiences. We’ve also increased the stack sizes, thereby reducing clutter in your inventory, and have made some general tweaks as to how they function as well. We’re continuing to improve tooltips and have made several modifications in this patch to improve clarity across the board which we hope will be well received. Lastly we heard you all enjoyed the previous credits auto pick up range so we’ve listened to your feedback and brought it back at its previous values! Please continue to post your feedback as we are looking into it all and your vo…
- Patch 0.1.3 is out! - 16 February 2023
Hello Enforcers, We're back with another patch! This time one with a few more elaborate changes you've been requesting. We are far from done with looking through your feedback though, so expect more patches to come. Additionally, this patch hasn't looked at assisting you with your auto-aiming needs (this is for the Homing Fuse aficionados in the comment section, this patch does not include any homing changes). We’ve made improvements to combat and skill input responsiveness, this primarily addresses your skills activating when you expect them to and attacking consecutive nearby targets rather than going into a “move only” when an enemy is killed. On top of that, this patch is also tackling a range of tooltips issues, specifically regarding skill buff details and inconsistencies. Skills will now also display any tags that get added through fuses. Lastly, we’ve added some much needed (and…
- Meet the Enforcers - 10 February 2023
Hello Enforcers, We are about to dive head-first into the weekend, which feels like a great time to do some recaps of older posts that could still be fun to those of you who are new to our community. While we imagine you are more than familiar with the Berserker, Elementalist, and Technomancer by now, here are some short posts we put together about their skills and backstories. BERSERKER Read full post here ELEMENTALIST Read full post here TECHNOMANCER Read full post here Hope you all have a fuse-filled weekend, and see you all next week for more news.
- Fuse Combinations - 8 February 2023
Hello Enforcers, While the devs are busy working on the next patch (more information on that coming soon), we wanted to do a quick shout-out to the fun new fuses we added in last week’s patch. The fuses in question were Scorch, Contaminate, and Flash Freeze. The aim of these was to add fun new variations, especially for more melee-centric skills. Below, you will see some of the combinations you can do: Why not create a shower of blood with the Scorch-enhanced Blaze ability: Or how about combining the Flash Freeze fuse with Ice Shard for explosive results: Or maybe enhance your Frenzy with the Contaminate fuse: The options are endless and we look forward to seeing what crazy combinations you come up with!
- Content Shared this Weekend - 6 February 2023
Hello Enforcers, It's the start of a new week, which feels like a good time to share some of the content that trickled out this past weekend. So while the team is busy looking through your feedback and working on the next patch, why not spend some time reading and watching what the media had to say. Let's Play from Eurogamer We teamed up with Eurogamer to see what they would think of Superfuse and especially the multiplayer experience. So watch this chaotic group of three tackle enemies, loot at more. Additional Articles We also so saw both a preview from Escapist as well as one from CBR release this week. Keep Reaching Out Whether you have screenshots you're proud of, had a really fun capturing session you want to share, or just want to give us feedback on what you like and what you want to see changed in the game, please don't hesitate to share this with us. We love to see and hear fr…
- Beginner’s Guide to Fuses - 4 February 2023
Fuses are one of Superfuse’s unique features, which allow you to tailor the hero’s abilities to your preferred play style. But what are fuses, and how do they work? Each hero will have specific skills acquired through their talent trees. These will stretch from offensive to defensive, jumping great distances or slowing enemies down and allowing you to play your Berserker, Elementalist, and Technomancer to your liking. However, this is only the foundation and also where the fuse system comes into play. Using fuses, you can customize your specific abilities with incredible detail, allowing you to tailor the experience even further. By left-clicking on an ability in your Equip Skills menu (press S), you will enter the fuse skill screen with your selection of available fuses featured on the right. These will stretch from “On Start”, “On Hit”, “On Kill”, “On End” and “Passive”, meaning that…
- Patch 0.1.2 is live! - 3 February 2023
Hello Enforcers, With this patch we want to provide some quality of life improvements, balancing, and small bug fixes before the weekend hits. One of the larger changes in this patch is to make the starting experience smoother. We’re introducing a regional weight system to loot. This means you will only find fuses your character can learn, and items they can equip pre-Conduit 1. For example: When playing as the Berserker you will not find power gloves or Elementalist only fuses until reaching Conduit 1 after defeating Razor. This is a quick fix to address some of the community concerns we’ve heard, but we would of course love to hear your feedback. Note: finding some fuses you can learn but never use is still possible and related to tag consistency (example: add poison damage on elementalist). Also: convert Physical Damage to an Element will add a Damage tag of that element to the skill…
- Superfuse is a "love letter to Diablo 2" out now in Early Access - 1 February 2023
Early Access has started for action RPG game Superfuse , a combination of Diablo 2-style dungeon looting and the comic book-inspired style of the Borderlands series. Early Access being what it is, the game is still in active development - although it seems the launch has been a bit rockier than developer Stitch Heads anticipated. As the studio rushes to deploy some initial patches, its co-founder has personally written to fans to reassure them that this "love letter to Diablo 2" will get the attention that it needs. Read the rest of the story... RELATED LINKS: Diablo-style RPG Superfuse lets you design your abilities
- Letter from the Devs - 1 February 2023
Hey Everyone, My name is Tim, and I am one of the founders and the Creative Director at Stitch Heads. I wanted to reach out to you personally now that launch day is over and share some thoughts and my gratitude for the community response so far. Superfuse is a love letter to Diablo 2. It is our homage to the ARPGs that came before us because we fell in love with that genre and wanted to be a part of it. I want you to be right there with us as we’re actively looking at your feedback while the team rolls out regular updates that improve the game. We are right at the beginning of this journey, and while our launch into early access was rockier than we would like, we want to shed some light and outline the fixes and changes we are making, over the coming weeks, in an act of transparency so that you know where we are and how the game will change. Right now, we are all hands on deck and activ…
- Patch 0.1.1 - 1 February 2023
Hello Enforcers, It’s been a little over a day since we went live with Superfuse, and yesterday we already pushed out a small fix that was related to the server issue that a lot of people were encountering the first couple of hours post-release. Today’s patch (which is coming in later this evening)is a bit larger as we take a first stab at fixing, improving, and balancing aspects of the game based on the initial feedback and bugs you reported. Some of the more notable ones include addressing the permanent slowdown that enemies and debuffs sometimes cause and we will add in some new fuses This is only the beginning and we will continue to shape and tweak the game alongside you. We really look forward to embarking on this journey with you. The Stitch Heads Team Fixes & Improvements Item Tooltips Item type names are now showing on the item tooltips The Blood Drinker unique should now prope…
- Thank you, and a note on some incoming fixes - 31 January 2023
It’s been an intense couple of hours since Superfuse entered Early Access, and we wanted to thank you for all for your patience as we iron out those day-one bumps. About an hour ago, we pushed out a fix that hopefully solves the server issues that some of you have experienced when attempting to do online co-op. If you are still encountering these issues, please don’t hesitate to reach out to us on our Steam Forum, on our official Discord, or through our support, and we will try to assist you as soon as possible. If you are experiencing localization issues, please know that we are working on a fix that will be incoming as soon as it is sorted. Rest assured, we are reading all of your feedback and looking into potential fixes for any issues you might encounter. Please keep letting us know about any bugs you encounter. With all this said, we hope you enjoy Superfuse, and we look forward to…
- Superstream is Live - 31 January 2023
Hi everyone, We are going live for our first Superstream in Early Access right now! Join us, meet the devs, and enjoy the ride! This is just the very beginning of so many things to come!You can watch the Stream on Twitch here: https://www.twitch.tv/rawfurygames
- Early Access Out Now! - 31 January 2023
It's the minion-filled moment you've ALL been waiting for… Superfuse is OUT NOW as an Early Access title! So what's in this release you might ask? Here's the full report on what you need to know. - Enjoy hours of both Single Player Mode and Co-Op Mode for up to 4 players, and dive deeper into the mystery and lore surrounding Superfuse... -Choose from a selection of 3 classes including the Berserker, the Elementalist, and the newly announced Technomancer with their 3 mighty minions! - Take on monstrous mini-bosses Avalanche and the much-loved (or hated) Razor from our Beta Sneak Peek, as well as our fabled boss the Foreman... - Explore immersive game areas including the Outer Rim, the Conduit, the Edge of Space, and more… - Experience Endgame content including the Solar Map and the Contracts system! Exciting stuff, what else is there? What, all that not enough for ya?! Then enjoy brand n…
- Dev Diary - Enemies and Elites - 28 January 2023
Welcome to the second Dev Diary for Superfuse! This time we’re breaking down the various enemies you’ll encounter in our game. Common Enemies Common Enemies help fulfill the role of a power fantasy. While all combat should be a challenge, we want players to feel like a superhero by having moments where they can quickly decimate a group of enemies. We designed common enemies in different classes, and named each class after the enemy's main behavior or function, like Swarmers and Rangers. This allowed us to create consistent bases for enemy designs. With these, we could define rules for what classes can appear together, and in which quantities, to make encounters that are balanced and dynamic. Where it gets a bit more complicated is with higher ranking enemies, which should provide extra excitement and challenge for players. These enemies are also the prime source of higher-rarity loot. E…
- Enemy Spotlight - The Foreman - 28 January 2023
The Foreman Mutated beyond recognition, the Foreman was once one of the highest-ranking workers on Eros. What now remains is a hulking monstrosity, triggered by an event that remains a mystery. All the Enforcers know is that he is dangerous, he knows something, and he needs to be taken down. The question is, are you strong enough to survive the encounter? Join us on Discord to discuss Foreman and to count down to Early Access! Stay alert on the latest from Eros too by following us on Twitter. https://store.steampowered.com/app/1770080/Superfuse/