- Update Patch Notes v1.0.1.3 Hotfix (j) - 28 June 2026
Changes and AdjustmentsThe game no longer closes when entering Hard or Expert mode.Added a minor delay to the shop when navigating between pages to prevent accidental purchases.Inverted the reload speed stat in the Gunner's arsenal: now higher values are better.RXE .1919 sight reticle changed.FixesAdded a new failsafe to prevent the Lab Fight music from failing to play.Fixed the Lab Fight music volume being set incorrectly.Fixed incorrect arsenal unlock requirements for Spz .35 and Seventh Ferrum.Fixed the "restart game" message showing incorrectly when changing video settings.Fixed a crash when entering missions with GFX set to Low.Fixed a crash involving a specific situation with the Assassin enemy (Type 2).Fixed a crash when the game window lost focus.Fixed the leaderboard's total entries displaying incorrectly.Fixed Steam screenshot capture not working.Fixed various typos and visual…
- FULL RELEASE - 25 June 2026
Finally... it's finished.After 5 years in development, I hope it was worth the wait.As a solo developer, getting this project to the finish line has been an insanely arduous journey. Unfortunately, not everything I had in mind could make it into the game, but I'm very satisfied with the final result.Since this is my first game, there are bound to be some rough edges. I apologize in advance for any bugs or poor experiences you might encounter. I'll be on standby to fix any issues that pop up as quickly as possible. If you have any ideas or feedback to improve the game, I am completely open to hearing them—even if I can't implement them right now or in this game, I want to carry all of this knowledge over to my next project.Speaking of the next one... even with the main development reaching its conclusion, I still plan on returning to add more content to PROJECT XZ in the future. As I men…
- Ready to deploy - 12 June 2026
With launch getting closer and closer, version 1.0.1.3 has shaped up to be the last major patch for general changes. The big news this time is that the game is now working perfectly on the Steam Deck, complete with automatic optimizations right on the first boot to make sure your experience is as smooth as possible.Here is what changed:Trackpad Precision Aiming (Steam Deck) When playing on the handheld, the right trackpad now works as an alternative aiming style, delivering precision that's very close to a mouse. If you want to switch back to the standard control, just touch the right analog stick to disable the trackpad instantly.Using Free Aim on the Steam DeckSeparating Cloud Sync Settings Switching between PC and the handheld used to be a hassle: since the game synced absolutely everything, the different resolutions and aspect ratios broke your settings every single time.To fix this…
- Update Patch Notes v1.0.1.3 - 12 June 2026
SystemAdded In-Game Send Feedback / Bug Report option (F1) - keyboard only.Added Cloud Sync per device option for the following settings:Substatus Style, Resolution, Window Mode, and Aspect Ratio.Graphics, VSync, Frame Skip, and Show FPS.Master, Music, and Effect Volumes (including Mute when Out of Focus).All KeyBinds, Jump With |W|, Aim With Mouse, and Lock Mouse to Windows.Enabled Controller, Default Controller Layout, and Controller Deadzone.Balance and MechanicsEnemy energy drop decreased: 5 * ( 1 + ( 0.02 * ExtraValue ) ) > 4 * ( 1 + ( 0.02 * ExtraValue ) ).Upgrade price multiplier decreased per difficulty: 0.5 > 0.384...Enemy damage now scales with difficulty.Removed skill price increases per difficulty.Updated enemy spawn method.Luan (Gunner)Unique Upgrade Attack Speed Per Lv: 3% > 5%.SMGs:Kriss .12: Damage 03 > 03.5P3x .30: Damage 03.5 > 04Mp .9: Damage 04 > 04.5Izu .32: Damage…
- Update Patch Notes v1.0.1.2 - 12 May 2026
System and InterfaceUpdated Discord and Steam Rich Presence for Ranked Mode.Added Achievements support to the Demo version.New animation when changing characters.Arsenal and BalanceFms .22: Attack Speed 8 > 6.Fixes✖ Fixed Gunner kill counter crash.✖ Fixed wrong unlock description for Fighter weapon arsenal Nequit(04).✖ Fixed "Untouchable" and "Unreachable" achievement unlocking for both characters when only one met the requirement.✖ Improved bullet collision reliability.Issues, errors, crashes, or questions? Just get in touch.Email: [email protected]: Foxy H. Project'sSee you, Foxy H.
- Ranked Mode Available - 8 May 2026
Ranked Mode is now live as an alternative mode. I decided to separate it from the normal progression to prevent "grinding" from dominating the experience. In previous tests, where the mode was tied to normal progression, I noticed that once you reached full build, the gameplay devolved into just sitting in the corner of the screen spamming damage and praying for enemies to die. It wasn't engaging, hence the separation. The system is already functional, but the overall balancing isn't 100% yet. I am in the final stages of fine-tuning the values to ensure the challenge is fair. Ignore my ranking... even if I am the dev... What you are playing now in Ranked is actually the original concept for the project that I had previously discarded. At the time, I thought it would be too punishing and unwelcoming for new players, but now it returns for those seeking a strategy-focused challenge from s…
- Update Patch Notes v1.0.1.1a - 7 May 2026
Patch Notes v1.0.1.1aRanked Mode and BalanceMission timer now only starts when the wave starts.Starting Energy (E) increased for Ranked Mode:Easy: 300 > 500Normal: 200 > 250Hard: 100 > 200Expert: 50 > 150Enemy energy drop increased: 4 * ( 1 + (0.01 * MAXLIFE) ) > 5 * ( 1 + (0.02 * MAXLIFE) ).Adjustments to enemy spawn rates and HP scaling.Luan (Gunner)Headshot now work with Armor Penetration (A.P).ArsenalPistols:Gl .23:Damage 8 > 8.5Penetration 39 > 34Reload 70 > 65Us .31:Damage 9 > 9.5Penetration 31 > 39SMGs:Kriss .12: Reload 135 > 95P3x .30: Reload 140 > 105Mp .9: Reload 145 > 110Izu .32: Reload 100 > 50Snipers:La .3:Damage 40 > 50Penetration 65 > 70Reload 150 > 140Fixes and Technical✖ Fixed Ranked Select Stage Menu fetching leaderboard times for the wrong difficulty.✖ Updated mouse code for leaderboard navigation arrows.✖ Fixed score uploading issues to leaderboards in the DEMO versi…
- Update Patch Notes v1.0.1.1 - 5 May 2026
Patch NotesMissions and EnvironmentCapital Ruins mission adapted for ranked mode.Fight mission adapted for ranked mode.Changes to Forest mission.Changes to Hills mission.Changes to Mountains mission.Luan (Gunner)Arsenal now shows gun penetration.Knife stun time: 30 > 35.Grenade base damage: 60 > 70.Skill Prices:Dodge: 50 > 25Knife: 75 > 40Grenade: 90 > 50Upgrade Prices:RAGE: 150 > 100Scarlet (Fighter)Skill Prices:Counter: 60 > 30Rocket Punch: 85 > 40Fists Base Damage:Stand hit 1: 15 > 20Stand hit 2: 25 > 30Charged hit 2: 30 > 45Stand hit 3: 30 > 35Charged hit 4: 75 > 80Stand up hit 1: 12 > 15Charged stand up hit 1: 30 > 35Stand down hit 1: 16 > 25Charged stand down hit 1: 37.5 > 40Stand down hit 2: 18 > 25Charged stand down hit 2: 40 > 45Stand down hit 3: 22 > 25Charged stand down hit 3: 55 > 60Air hit 1: 8 > 10Run hit 1: 30 > 35Upgrade Prices:Fists Damage: 180 > 150Canines: 150 > 130Si…
- Update Patch Notes v1.0.1.0a - 2 May 2026
Patch NotesNew: Ranked Mode (Infrastructure Beta)Ranked Mode has been implemented for initial testing, using the Demo rules (the original gameplay concept).Unlike normal mode, the focus is on build-making, avoiding the "full build" style of spamming damage at the edge of the screen.Rules:Normal mode progress is not transferred to Ranked.Each attempt starts from scratch: no upgrades and no level (LV).Fixed amount of Energy (E) per difficulty; upgrades and resources do not carry over between matches.Fixes✖ Fixed critical crashes.This patch is intended only to test the ranked mode structure itself and look for possible bugs. The next patch will focus on streamlining mission aspects for ranked and some changes to the player's death flow, so the rhythm doesn't break between deaths.In addition, there will be changes to the interface, specifically in the sub-stats, to increase the readability…
- Update Patch Notes v1.0.1.0 - 26 April 2026
Patch NotesMechanics and EnemiesNew Hitbox method (specifically for Luan).Extractor gains 50% damage resistance when the player dies. (Entrance/DEMO Mission).Tower reconstruction price now scales with difficulty:Easy: 25Normal: 50Hard: 75Expert: 100Death respawn timer changes:Normal: 13s > 12sHard: 15s > 13sExpert: 16s > 14sEnemies: Decreased Archer enemy push force: 20 > 10.Improved Hitbox and impact sounds for shield enemies.ArsenalSnipers:Scout .21:Damage: 12 > 20Cooldown: 35 > 30Reload: 100 > 90La .3: Damage: 20 > 40 Cooldown: 90 > 50Reload: 180 > 150Drag .16: Reload 120 > 110Psg .24: Reload 120 > 125Shotguns:Bm .33: Reload 75 > 20Spz .35: Reload 60 > 30Kgs .2: Reload 40 > 35Specials:Msz .10: Base Ammo 100 > 150Luan (Gunner)Gun Upgrades: Trigger: 100 > 110Knife: Base Damage (1st Hit): 25 > 30Base Damage (2nd Hit): 25 + (10% × 25) > 60 + (10% × 30)Base damage falloff: 50% > 45%Knife…
- Update Patch Notes v1.0.0.9 - 15 April 2026
Patch Notes+ Added option to restart stage.+ Added difficulty selector after beating Expert mode.+ Automatically upload Discord logs where possible.⇋ Leaderboard update button and difficulty selector are now usable with mouse.⇋ New option to reset Unique Upgrade.⇋ Finished and fixed visuals for some of Luan's guns.⇋ Reworked some arsenal unlock requirements.✖ Fixed Leaderboard entry count.✖ Fixed leaderboard timer not showing on Capital Ruins and Fight.✖ Fixed Single Hit challenge being achievable on dummy.✖ Fixed soundtrack code causing audio overlap.✖ Fixed unexpected pause menu behavior.✖ Fixed price and energy inconsistencies.✖ Fixed critical tower crash.✖ Fixed critical store crash.✖ Fixed critical arsenal crash.✖ Fixed "No Steam" crash.✖ Fixed general visual inconsistencies.✖ Stability improvements.Issues, errors, crashes, or questions? Just get in touch.Email: [email protected]…
- Update Patch Notes v1.0.0.8 - 10 April 2026
Patch Notes+ Leaderboards (Experimental).⇋ Timer to next wave now draws over menus.✖ Fixed stage select not working with mouse.Issues, errors, crashes, or questions? Just get in touch.Email: [email protected]: Foxy H. Project'sSee you, Foxy H.
- Update Patch Notes v1.0.0.7 - 8 April 2026
Update Patch Notes+ 21:9 Ultra-wide Support (Experimental).⇋ Wave Changes: Entrance (DEMO).✖ Fixed unexpected menu behavior.✖ Achievement Requirements Fixed.✖ Softlock when pausing during transitions resolved.Issues, errors, crashes, or questions? Just get in touch.Email: [email protected]: Foxy H. Project'sSee you, Foxy H.
- DEMO AVAILABLE - 7 April 2026
In this version, you can already experience the core gameplay, but with some interesting changes so it's not literally just a part of the full game.What’s different in the Demo?Progression: If you lose, you start over. Arcade style.Mission: The demo map is exclusive; you won't find it in the full game.Conclusion: 4 difficulties to try and complete. Unlocks an achievement for the full game.The demo takes about 10 to 15 minutes to complete—the perfect amount of time to understand the challenge that awaits you in the final version!Feedback: Any feedback is valid and appreciated. Issues, errors, crashes, or questions? Just get in touch. Email: [email protected] Discord: Foxy H. Project'sSee you, Foxy H.