- Hack and Slime is canceled - 8 June 2024
I am saddened to inform our followers and players that after 3 years of hard work, Hack and Slime has been definitively canceled due to a lack of staff. Hack and Slime consists of several design documents with over 50,000 words of documentation, hundreds of sound assets, and thousands of graphic assets to provide you with 4 to 6 hours of gameplay. It has been an incredible and exhausting work journey, and now I find myself obliged to conclude the project as it is impossible to continue. I am immensely grateful for the interest and support received over these years on Steam, Discord, social media, and at in-person events. Your company has been what gave me the strength to keep working during the tough times. From the producer, director, designer, writer, and graphic assistant: Odín Campoy.
- Monthly Update! - 23 March 2024
Good morning, Hack and Slime players! This update is very special. As we've mentioned on other occasions, the transition from Construct 3 to Unity is imminent, bringing with it all the enhancements and new content that entails. Hack and Slime will be bigger than ever; with new characters, menus, abilities, and millions of equipment pieces. Unfortunately, this poses an inconvenience for our more experienced players: the saved game system is not compatible. Hack and Slime will have too much added content to support save file porting between different engines. We need to be clear about this, as we have in the past: saved games will be lost. Additionally, during the initial weeks, there won't be a functional saving system. We'll maintain a pre-alpha version for testing on the main Steam branch. We need to do it this way to achieve massive testing from our players and rapidly address any iss…
- ¡Actualización Mensual! - 2 February 2024
Good morning, Hack and Slime players! We have HUGE news for our followers. This will be the last update where we maintain the "old" version in the main branch. What changes will this bring for players who haven't tried the open beta? First and foremost, we want to apologize for any inconvenience, as the most significant change is that saved games from the Construct 3 version will simply disappear, as they are not compatible with Unity or the vastly different game you will see in March. You will have 2 characters available with dozens of abilities that will be implemented over time. Now, Hack and Slime will not have a character-based story; instead, these characters will be avatars to represent the player (similar to Diablo 1, 2, and 3). The Warrior and the Mage, each with 15 active skills, 20 annexed skills, and 15 passive skills. That's 50 skills per character! Dynamic lighting, improv…
- ¡Actualización Mensual! - 6 January 2024
Good morning Hack and Slime players! This monthly update is VERY SPECIAL and we want to explain why. On the Hack and Slime team we are working hard to make the port as quickly as possible, this includes all the work previously done in construct3 plus all the changes and extras that the Unity version will contain. And the new Hack and Slime is going to be HUGE. However we need a lot more feedback and testing of the beta version to move forward as quickly as possible (your feedback and testing is very valuable). That's why we have decided that this monthly update will be the last one where we maintain the construct3 branch and move to the Unity model 100%. You must understand that the Unity version does not yet have a save system due to its enormous complexity, size, and implemented mechanics, but it will soon have it and you will be able to play Hack and Slime better than ever. Thank you…
- Monthly Update! - 1 December 2023
Good morning, farming enthusiasts! The monthly update for Hack and Slime has arrived with a bunch of changes and improvements. But before we continue, we want to remind you how to play the beta version: In your Steam library, right-click on 'Hack and Slime.' Properties. The following popup window will appear. In the left navigation menu, click on 'Betas.' In the right display, click on the dropdown 'Participation in beta "beta - Open Unity Beta. Hack and Slime now has a functional albeit basic version of the skill trees for the Warrior and the Mage. When they level up, players can spend points to improve existing skills or unlock new ones. Currently, there are only 2 skills available per character, but we will be adding more skills weekly. For all those interested in testing the Beta version or wanting to help improve Hack and Slime, we remind you that we have a Discord server updated d…
- Monthly Update! - 3 November 2023
Happy weekend to all the fans of Hack and Slash games! Today, we begin a new stage in the development of Hack and Slime: Monthly updates. While we will continue with the weekly updates for the Beta version (Steam beta testing system), these will be announced in our Discord news channel. url=https://discord.com/invite/bullwaresoft ]https://discord.com/invite/bullwaresoft The changelog regarding the week's work will be broken down, and we'll have different channels for you to report any bugs you find or suggest improvements. The more, the merrier, and it will make our game better. On the first Friday of each month, we will release the weekly update along with a Steam news post summarizing all the month's work. This way, we won't clutter the news section with minor updates and will have a substantial list of changes to share. Without further ado, here's the monthly changelog, and we remind…
- THE PORT AND THE EXPANSION START TODAY! - 13 October 2023
Friends, the time has come... Hack and Slime is taking its first step toward its Unity port on Steam! It's been over a year since Bullwaresoft began early access for Hack and Slime on Steam. We've worked very hard during this time and have made many updates to our game. But during development, we realized all the shortcomings and issues that Construct 3 was causing. At the beginning of 2023, we made two major decisions: The first was to start pre-production of Hack and Slime in the Unity engine from scratch, the entire game. The second was to expand the GDD (Game Design Document) and, with it, the core of Hack and Slime. More and better attributes and statistics, more equipment pieces and more properties for them, more types of different skills, more active skills, and even a multi-character system with completely different gameplay. All these changes require a great effort, involving d…
- ONCE AGAIN... WE ARE DELAYED - 5 September 2023
Porting a game to another engine is very hard and tiring... That's why we want to thank the players who are waiting for the first alpha of Hack and Slime working in Unity for their patience. The chosen date is next October 13 and we hope you enjoy testing it. Thank you very much everyone, the Hack and Slime team. And remember to follow us on Twitter and Discord to stay up to date with updates. DISCORD! TWITTER
- WE'RE BACK, BABY! - 28 July 2023
Hello everyone! We are very happy to be able to make this announcement officially on Steam. The Hack and Slime Port to Unity is a reality and will soon be available on Steam... Totally free for fans of our early access! On September 1 we will upload the first functional version, with limited content but many improvements, such as: Real-time lighting and improved parallax system. New mechanics to interact with objects in the dungeon Improvements and extensions of the mechanics already included New attributes, stats and builds New pieces of equipment and "Unique" category. We have many surprises prepared for future versions of Hack and Slime, we know that its update has been long delayed compared to our roadmap but we guarantee that the wait will be worth it. Thank you all so much and remember to follow us on Twitter and Discord to stay up to date with updates. DISCORD! TWITTER
- WINTER SALES! - 22 December 2022
Hello everyone! Here it comes... WINTER SALES! We at Hack and Slime team are very happy to bring, together with the weekly update, the first winter sales of our game. A 35% discount for those who don't have it yet or want to give it away to play on vacation days, less than €3 or $4 for more than a year and a half of work and constant updates (yes, that's what it's like to be an independent developer) Do not think about it, join the adventure of crushing Slime and farm for tens of hours to become a monster grinder. Who knows, maybe soon Hack and Slime will raise the price permanently... Thank you for playing Hack and Slime. Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors: https://discord.com/invite/bullwaresoft Changelog An error that maintained the sound of the "Slimes Spawners" has been corrected by leaving Warpmazon. A…
- Weekly Update! - 15 December 2022
Hello everyone! Here it comes... THE WEEKLY UPDATE! Se acercan eventos muy importantes para Hack and Slime, los próximos 16, 17 y 18 estaremos en Madrid, en Gamergy 2022, donde se podrá jugar a la última versión del juego. Tan solo unos días después comienzan las rebajas de invierno, en ellas hemos preparado una campaña de ventas un descuentos y premios. Por eso queremos trabajar en la estabilidad de Hack and Slime y en la calidad de su Gameplay, puede resultar un poco aburrido para los jugadores más experimentados en nuestro juego, pero cuantos más mejor ¿no? Thank you for playing Hack and Slime. Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors: https://discord.com/invite/bullwaresoft Changelog An error has been corrected in the restart confirmation of skills and attributes in the instructor that put the information laye…
- Weekly Update! - 9 December 2022
Hello everyone! Here it comes... THE WEEKLY UPDATE! This week we bring you all one of those boring updates with graphical changes, bug fixes and gameplay improvements! We can't always extend the game! It's very important to us to make a good impression and make a big impact in the upcoming winter sale, so we're going to improve Hack and Slime as much as possible for that event. Thank you for playing Hack and Slime. Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors: https://discord.com/invite/bullwaresoft Changelog The graphics of the trees in Humble Village have been improved. A Parallax front layer has been added in Humble Village. A new type of hedge has been added to the new front parallax of Humble Village. "Radial Blur" effect has been added to the graphics of the front parallax of Humble Village. The instructor's ski…
- Weekly Update! - 2 December 2022
Hello everyone! Here it comes... THE WEEKLY UPDATE! Hack and Slime is in the process of growing, in everything: Content, dimensions of the Warpmazon plants, graphics, enemies, history... And for that, we first need to rescale and correct old mechanics. Step by step we are going to remove the old enemy spawn system with new spawners with their own stats and properties, we are also redesigning the levels to adapt to the new verticality and enemies. Some things may break and others may not be well balanced, but it's part of the process. Therefore, once again we ask for your help. Every time you play Hack and Slime and report bugs we improve a little more a game that starts to be huge and will be as big as your help. Thank you for playing Hack and Slime. Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors: https://discord.com/in…
- Weekly Update! - 25 November 2022
Hello everyone! Here it comes... THE WEEKLY UPDATE! This week we bring you a very important addition that will mark future changes in the gameplay of Hack and Slime: An enemy generator! Little by little, we will be introducing this generator in the existing Warpmazon plants, it is a "Skeletons" generator that creates enemies on a regular basis, this generator can be destroyed in the same way as an enemy, and the same will happen with the next ones spawners. Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors: https://discord.com/invite/bullwaresoft Changelog The icons of the application for Windows and Linux have been added. Corid's position has been corrected by entering "The Dungeons 2" from the elevator. An translation error has been corrected in the missions panel. A translation error has been corrected on the instructor…
- Weekly Update! - 18 November 2022
Hello everyone! Here it comes... THE WEEKLY UPDATE! How fun it is to play on portable systems: Play in bed before going to sleep, play in bed when you get up, play in bed instead of facing obligations, in the WC, in the WC at work, in your boss's WC secretly... We love portable systems. That's why Hack and Slime is now fully compatible with Steam Deck! Buttons, Glyphs, font size, frames per second... Pixels! We know, we know, we don't have a "verified for Steam Deck" message yet, it seems that Steam is taking it easy (nudge, nudge) but it works. So play Hack and Slime, play it everywhere It's free promotion! Thank you very much for playing Hack and Slime! Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors: https://discord.com/invite/bullwaresoft Changelog Now Hack and Slime is fully compatible with Steam Deck Humble Village…
- Weekly Update! - 11 November 2022
Hello everyone! Here it comes... THE WEEKLY UPDATE! Do we bring you boring changes and fixes? Yes Do we bring you changes in graphics that nobody will notice? Yes Do you want to be able to advance in the story? Yes But you know what? Now You can reset your skill points and attribute points to try out different compos for Corid You did not expect this, huh, huh? Well, you know, leave us some positive reviews, ehem ehem. Thank you very much for playing Hack and Slime! Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors: https://discord.com/invite/bullwaresoft Changelog An error has been corrected maintained the volume of the critical blow separated from the volume control of effects. An error has been corrected that allowed several critics to barricades in a row. The text "Game Saved" has been changed to "Progress Saved" when…
- Ninja Update! - 6 November 2022
Good Sunday to all! We bring you an update of improvements in some Warpmazon plants to make it easier for you to test and play Hack and Slime. Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors: https://discord.com/invite/bullwaresoft Changelog An errata have been corrected in the "torture room" posters in Dungeons 1 Visibility has been removed from several timed platform guides in The Dungeons 2 The behavior of a skull spider "A escape" in Dungeons 2 has been corrected Some decoration placement errors have been corrected The operation of several guillotine traps in The Hole has been corrected The Slimes have been added (invisible) to improve their behavior in The Hole The parallax of all the background layers in Dungeons 2 has been corrected An errata has been corrected in an indication poster in The Dungeons 2 The number…
- Weekly Update! - 4 November 2022
Hello everyone! Here it comes... THE WEEKLY UPDATE! This update is a bit more boring... But it will allow you to progress through the game! Vital bugs for progression and gameplay have been fixed, more graphics have been added and level design has been slightly improved. Will it be enough to get some positive reviews before the next version? Soon we will update with important changes! Thank you very much for playing Hack and Slime! Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors: https://discord.com/invite/bullwaresoft Changelog A critical error has been corrected that prevented Humble Village from "The Mortuary" and "The Hole." A bug has been corrected in the town that hid the indication of entry to the portal. It has been corrected that showed the control icons still playing with the keyboard. Decoration has been impro…
- Weekly Update! - 28 October 2022
Hello everyone! Here it comes... THE WEEKLY UPDATE! Today is the day that Hack and Slime GROWS HUGE. After a lot of work, we have redesigned various systems related to game progression, as well as new scenes with more verticality and fun mechanics. In "The Dungeons 1" player will be able to activate a huge new quest that will open several huge new levels with more challenging challenges and difficulty. In addition, thanks to the changes in the mission system we will be able to increase the size and content of Hack and Slime at a faster rate and with all the bugs that you like so much. So stay tuned for updates and smash lots of slimes! Thank you very much for playing Hack and Slime! Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors: https://discord.com/invite/bullwaresoft Changelog The name of the Slime King stay in the HU…
- Weekly Update! - 7 October 2022
Hello everyone! Here it comes... THE WEEKLY UPDATE! Chibi version of Sadman, the NPC who starts the quest "anomalous materials" How are you all slime hunters? We hope well. This week the update will focus on tweaks and fixes - BORED! GET MY MONEY BACK! We know you're looking forward to new content for Hack and Slime, but we need to get everything perfectly set up for the upcoming "Anomalous Materials" quest and the Warpmazon floors that open up as you progress through it. We only ask you to wait a little longer, and if you like our game, give us a review on Steam. Thank you very much for playing Hack and Slime! Remember that we are on Discord attentive to your suggestions at all times with a specific thread to report errors: https://discord.com/invite/bullwaresoft Changelog The design of "The Dungeons 1" has been adapted for the mission "Anomalous Materials" Guillotine collisions have b…