- #0.14.0. - 24 September 2026
In my previous news post, I had to bend the truth a little by saying that update 0.14.0 would be focused on decorationsːsteamdeadpanː. I genuinely intended to do that at first, but then I suddenly came up with an idea for how the skill system should work in the game, and I quickly found myself fully immersed in creating itːsteamhappyː.Initially, I planned to release the skill system together with the addition of new decorative items as one larger update. But in the end, I decided to split them into separate updates. So 0.14.0 ended up being focused on skills and some other changes, while the update with the new decorative items will come later.➕ AddedAdded a player skill system. The skill menu can be found among the categories in the player's inventory.Added 2 items for the skill system. These items are primarily used to purchase skills. They can be obtained from zombies, which can now…
- #0.13.0. - 17 September 2026
Thank you to everyone who continues to buy the game, play it, and leave reviews! It really means a lot to me and helps me continue developing DRUDGE.If you enjoy DRUDGE, please consider leaving a review on Steam. It directly helps the development of the game. Right now, DRUDGE has almost completely disappeared from the spotlight. New reviews help the game appear in Steam's recommendations and algorithms again, giving it a chance to reach new players.In update 0.14.0, I plan to add new decoration elements, and in 0.15.0, I plan to work on the pentagrams and add a new location.At the same time, almost every update is gradually building toward the next stages of the story. For example, the NPC from the lower levels, which was added back in update 0.10.0, will play a role in update 0.15.0. The same applies to the changes introduced in 0.11.0, which will also become part of the events in 0.1…
- #0.12.0. - 28 July 2026
Originally, I planned for this content to be part of a larger update, but I decided to release it separately. The main addition in this update is the slot machine. There is nothing extraordinary about it: it will simply slowly drain your money...ːsteamdeadpanː but it does so in a flashy way and only because you chose to use itːcoolstar2022ː. The next update will already be focused on a new location, but it will take more time to develop. That's why I decided to release this update nowːsteamhappyː.➕ AddedAdded a slot machine. You can find it on the upper level.Added a female voice for female zombies.Added a camera shake system while standing still, walking, and running. Previously, the standard Unreal Engine camera shake system was used, but now a full camera position calculation system has been added. This will give the character more weight and make transitions between standing, walkin…
- #0.11.0. - 20 July 2026
➕ AddedAdded Vietnamese text localization.Added a very subtle hit-stop effect when striking zombies with melee weapons. It won't dramatically change the feel of combat, but it should make weapons feel slightly heavier. This is currently experimental, and if players feel it makes combat worse, it will be removed.Added directional camera shake for melee attacks. Previously, camera shake played in random directions. Now it follows the direction of the swing. For example, if you swing from left to right, the camera shake will also move from left to right. This should further improve the sense of weapon weight. The default intensity remains as subtle as before, but it can be adjusted in the GAME settings.Added a new item — Throwing Knife. It is intended for the early game before you can afford a pistol. It deals less damage than bullets and can break after hitting an enemy. The chance to bre…
- #0.10.5. - 24 June 2026
This update completes the process of reworking and removing AI-generated content and also includes 2 bug fixes.➕ AddedAdded new icons for empty inventory slots, replacing the AI-generated belt and helmet icons. The remaining icons were also updated to ensure a consistent visual style.Added a new terminal background to replace the previous AI-generated one.Added new bowl food models to replace AI-generated food images. Most food served in bowls is now represented by full 3D models instead of textured planes.🔧 FixedFixed bowl food selection not taking items in the hotbar into account.Fixed the application name text in the terminal for the Thai localization.✨ Improvements & Minor ChangesRemoved AI-generated descriptions from some items (such as boxes) and updated descriptions for several other items.
- #0.10.4. - 21 June 2026
➕ AddedAdded a scraper tool used to remove paint from surfaces. It can be obtained from one of the floppy disks on the upper level. If you have already picked up this disk, the decryption will become available in the terminal.Added the ability to repaint small floor areas near gate openings.🔧 FixedFixed an overturned vehicle in Sector 0 that could not be destroyed.Fixed an issue where one of the trucks in Sector 0 would reappear after being destroyed when loading a save. It will now need to be destroyed again.Fixed unstable corpse physics after loading a save: bodies could disappear or end up in different locations. Some bodies will respawn.Fixed a flickering floor section in the warehouse.✨ Improvements & polishSlight visual adjustment to the descent leading to the black keycard area.Optimized loading of wall paint states.
- #0.10.0. - 16 June 2026
Thank you for playing my game — it truly means a lot to me.In this update, I’ve tried to add new content, improvements, and fixes. I hope you enjoy the new additions and that the game becomes even more enjoyable to play.➕ AddedFull gamepad support has been added. Everything was tested using an Xbox controller, so I cannot guarantee compatibility with other devices. More details about the gamepad-related additions can be found below.Finnish, Greek, Romanian, Indonesian, and Danish text localizations have been added.Added 9 achievements.Added a new NPC.Added a dialogue system. Currently, only a few dialogue lines use it, but in the future some quests will be obtained through this system.Added a new location on the lower levels.The inventory interface has been redesigned. Unfortunately, this required reducing the inventory size by 1 slot. However, in return, it is now possible to expand th…
- #0.9.1. - 18 May 2026
➕ AddedAdded new icons and replaced old ones for almost all in-game notifications to make them visually consistent.🔧 FixedFixed an issue where swapping one item for another inside a container could cause the game to crash, along with other potential issues that could also lead to crashes.Fixed item duplication when using containers.✨ Improvements & Minor ChangesIncreased the render distance of rocks in the paper compartment, as well as pipes.Removed the seed icon from seed packages because the icon was AI-generated. As a result, the inventory icons for seed packages have also been updated.
- #0.9.0. - 30 April 2026
As mentioned in the previous update, save files from earlier versions are not supported in this patchːsteamdeadpanː. If you would like to finish your playthrough, you can find instructions on how to install a previous version below in the patch notesːsteamhappyː.➕ AddedCompletely reworked inventory systemAdded a quick-access panel for equipped slots. This brings item information to the main screen. For example, you can now see your axe durability during combat. It also removes the need to constantly open the inventory to check equipped items. The panel visibility can be toggled in settingsAdded new item drop logic. Items should now calculate collisions more reliably and no longer fall through wallsAdded fallback drop logic. If there is not enough space, the item will try to drop closer to the playerImplemented proper item insertion order in the inventory. Previously it was partially wor…
- Devlog [ March 2026 ] - 30 March 2026
⚙️ I’m currently fully reworking the inventory system, so the release of update #0.09 may be slightly delayed. If everything goes according to plan, it should launch in April.The decision to rework the inventory comes from the fact that it was the first system of this kind I ever built, and over time it accumulated a lot of architectural issues. These problems are already slowing down development and would only make future updates more difficult to release.The new version of the inventory is already showing its benefits. For example, a hotbar has been added to the player’s screen — you can now see the state of equipped items without constantly opening the inventory.⚠️ Important: due to the inventory rework, the save system will be incompatible with previous versions of the game. I will provide an option to download version #0.08 if you want to finish your playthrough.🧩 Also, update #0.…
- #0.8.1. - 19 February 2026
All axe attack animations now have the same speed.The block input window after an axe attack is now always consistent.The player now enters the blocking state slightly earlier.Fixed a rare issue with incorrect left-hand positioning during attacks.Fixed destructible objects that did not produce a hit effect when struck.
- #0.8.0. - 18 February 2026
➕ AddedAdded the ability to pet your companion.Added the ability to feed your companion using a bowl. In return, it may bring 3 types of items to the bowl while you complete tasks on the lower levels. The bowl must be placed via hotkey or inventory.Added companion reactions when attempting to vacuum or hit it.Added colorblind modes (protanopia, deuteranopia, tritanopia).Added the ability to pause the game during cutscenes.Added anti-spam protection for enemy damage. If, for example, 4 zombies hit the player within 0.2 seconds, damage is applied only once.Added a confirmation window when loading a save outside the main menu.Zombie attack intervals now depend on difficulty. Lower difficulty increases the delay between attacks. On the highest difficulty, behavior remains unchanged.🔧 FixedScreen resolution settings are no longer tied to the internal settings system. The game now automatica…
- #0.7.0. - 11 February 2026
➕ AddedAdded 2 variations of wall lamps. Both can be obtained on the upper level of the bunker from floppy disks. If you have already collected these disks, using the decrypter is enough.Added the ability to clean wall emblems, the flower drawing in Sorting Room \, yellow-black rectangles in Sector 0, dirt near the pipes in the warehouse, and some blood in Sector 0.Added the ability to pick up or move metal sheets (e.g. near the entrance to Sector 0) and a stack of cardboard in the control room (Sector 0).Added several graffiti pieces in Sector 0.🔧 FixedFixed an issue where transferring items from inventory to containers could delete items.Fixed cases where empty containers could not be picked up.Fixed the ventilation hatch in Sector 0 not saving correctly (it should reappear).Fixed the missing final Category B cassette (it can now be found in Sector 0).Fixed the player camera FOV not…
- #0.6.0. - 28 January 2026
Possible fix for moving items between containers and inventory, which could previously delete the item. This bug does not affect everyone; the cause is being investigated.Fixed wall painting in “Sorting Room B” near the general trash category.Fixed floor/ceiling painting in certain areas of Sector 0.Fixed wall painting on the long staircase.Added the ability to paint a small piece of floor under one of the stairs in Sector 0 behind the grate.Added the ability to paint damaged floor/ceiling in Sector 0.Fixed some floor areas in Water Reservoir where the paint texture was either stretched or not repeating correctly.Fixed 2 floral paints whose texture was not repeating correctly.Fixed the roller, which did not paint the wall if it broke.Fixed placement of items on some ceiling sections in the storage area.Fixed radial damage around the player — it now correctly respects armor.Increased vis…
- #0.5.0. - 26 January 2026
Added Norwegian and Dutch text localizationsAdded 2×5 and 3×5 containers. The 2×5 container can be unlocked using one of the Sector 0 diskettes (if you have already picked up this diskette, decryption access in the terminal will be granted automatically). The 3×5 container can be found on the lower levels.Fixed issues in the English localizationIncreased sponge durability from 25 to 30Reduced sponge water consumption from 20% to 10% per wipeSlightly lowered the service elevator so items no longer roll out too easilyReworked farming quest logic: crop types are now chosen randomly from unlocked ones, and a single quest can include no more than 3 crop typesFixed collision for the pistol ammo boxReplaced blood in the elevator and added the ability to wipe it offColumns in Sector 0 can now be repaintedFixed LOD for one of the dragon plush toysFixed category scrolling sound in the settings, w…
- #0.4.1. - 24 January 2026
Added an extra hint before descending to the lower level, explaining that the lights on the collar represent the player’s HP.During the very first descent to the lower levels in a save, fast zombies and armored zombies with slightly increased HP will no longer appear.
- #0.4.0. - 23 January 2026
Added subtle reverb to the lower levelsAdded the ability to wipe blood in certain areasAdded 2 new paint types, unlocked via a floppy disk found in the lower levelsAdded 1 new lower-level corridor variationChanged the font of numbers in inventory slots to improve readabilityFixed an issue where rotating the camera could cause the held item to be droppedFixed achievements for completing the game on Medium and Hard difficulties that could fail to unlock in certain situationsFixed the remaining uses display in a slot persisting after the item was droppedFixed zombies not making sound when hitting breakable obstacles
- #0.3.0. - 21 January 2026
Added 1 new corridor variation to the lower levels.Changed the loot generation system on the lower levels. Now I can configure drop rates for specific item categories. For example, airplane wings will drop more often in rooms opened with a hammer, while propellers or engine doors will drop more frequently in locked rooms.Changed the font of quest numbers and item count in the shop cart to improve readability.Fixed impact effects on some surfaces and footstep sounds that previously did not match the material type.Fixed the soda machine: if you return it to its place with the right mouse button while moving it, it will no longer stop working.
- #0.2.1. - 19 January 2026
Fixed an issue where switching equipment during reload could cause the weapon to enter a state where it could no longer be reloaded.Added the ability to rebind the key for the third equipment slot.Fixed a problem where equipment key bindings could not be reassigned.
- #0.2.0. - 19 January 2026
Added a zombie appearance variation system. Most changes won’t be very noticeable, but now I can, for example, choose different T-shirts, different prints on them, or decide whether a zombie wears a hat or not.Changed the zombie spawn system on lower levels. Now I can balance the spawn chances of different zombie types when needed, instead of it being completely random like before.Slightly increased the size of the armored zombie so it stands out better from the others, since it has slightly higher HP.Fixed some spots in the warehouse pipe where small items could get stuck.Improved and optimized collision for the blue lockers in Sorting Room A.Removed locks from electrical boxes that cannot be interacted with, as they could confuse some players.Fixed body part distortion on hoodie zombies after death.Objects can now be placed on white beams and on the outer part of the ceiling hole in t…