- 1.0a - 9 September 2025
New sound effect when picking up a life orb.New sound effect for the death of event dummies.Updated information texts displayed at the bottom-left of the screen and in the main menu.Visual and audio improvements for the Knife Storm skill.The druid talent 3065 now applies Voltage instead of Electrocution (as was already the case with the previous talent).Fixed the beastmaster talent 1880: it now correctly heals the player’s summons when Quick Heal is activated.
- Update 1.0 and Beyond - 8 September 2025
After 2 years of development before Early Access and 2 years in Early Access, the final update has arrived: Ortharion: The Last Battle is now version 1.0!This means the game is now considered its “definitive version”:There will be no more major structural changes.However, the game will continue to evolve with balance adjustments, visual improvements, and additional tweaks to certain zones.The future of updates will mostly depend on the number of active players.Here are the improvements included in the 1.0 update:Performance OptimizationsA significant amount of work has been done to improve smoothness, especially for PCs with modest CPUs, but also in situations with a large number of enemies on screen (for example in Arena mode, I personally gained an average of 3–5 FPS, going from 44 to 48 FPS during the end of the arena).⚠️ Note: GPU-related performance has not been modified. Some area…
- 0.6 and next updates - 8 July 2025
After a short break, I’m back on the game for the final stretch. The game will be released in its final version at the end of August, and a new season will be launched two weeks later. The upcoming updates will mainly focus on improving the gameplay experience, visuals, animations, and sounds of certain skills. Below the 0.6 patch update.ImprovementsA new interface has been implemented to manage gems more easily.A filtering system based on item level (or price) has been added for armor and weapon equipment.Added an option to automatically learn skills when they appear in the inventory.Added options to automatically sell already learned skills and non-learnable skills in the auto-sell interface.Added an icon to indicate when the game is auto-saving.Map completion events like killing the dummy or collecting stones now have a maximum timer of 30 seconds. When the timer hits 0, the reward i…
- Season 3 and 0.5c - 9 March 2025
Improvements Visual changes for Cry of the Forest (all classes), Hurricane Blade (Acrobat), and several enemy abilities. Balancing It is no longer possible to equip a wand in the left hand. Arena boss 4 no longer applies an infinite damage-over-time effect with its double poison projectile ability. The ability it uses when its health drops to 40% has been replaced with one that is more easily identifiable visually. Talent point refunds are now based on the total points spent across all talent trees, rather than just the current tree, increasing the total cost for higher-level characters. Abilities that have been modified and have a cooldown are now fully reset to prevent abuse. Bug Fixes The equipment effect “Your shouts are cast at 15 meters” now functions correctly and displays the corresponding ground visual to indicate the affected area. The equipment effect “When you have two weapo…
- 0.5b - 5 March 2025
Balancing The infinite DoTs from major bosses now deal half as much damage. The gold cost of crafting components has been increased by 50%. The honor cost of crafting components has been reduced to one-third. Shadow Step (Rogue): Movement speed bonus reduced from +25% to +15%. Ninja (status buff for all classes): Movement speed bonus per stack reduced from 1% to 0.5%. Light Foot (all classes): Base movement speed bonus reduced from 30% to 20%. Deadly Strike (Acrobat): Attack range increased from 4 meters to 7 meters. Bug Fixes Random event icons are now correctly placed on the maps. Random events are now properly taken into account in the “Snowy Ruins” zone. All bosses in “The Summits” are now present. Changing a specific stat no longer hides the sealed item zone. The “Granock Village” zone now correctly displays the right number of events. Adjusted how castle textures are handled in th…
- 0.5a - 19 February 2025
Fixed a bug with negative talent points (points granted by Ortharion fragments were not loading correctly). The increase in shout size is correctly taken into account in the description. Talent 226 (barbarian) now provides cooldown reduction on shouts instead of reducing the cooldown of Fury Shout, which no longer has a cooldown. Talent 3744 (sorcerer) works correctly. Talent 3784 (sorcerer) works correctly. Talent 2148 (mage archer) works correctly. Talents 1708 and 1743 (ranger) have been modified. Talent 1847 (beastmaster) correctly applies its effect instead of passing through enemies, which was already the case for talent 1826. Talent 2848 (priest) correctly displays its description. Talent 3551 (masochist) correctly reduces a buff skill’s cooldown by 1 second. Talent 3106 (pyromancer) has a correct description. Talent 3463 (cleric) works correctly and is properly visible. Talent 3…
- 0.5 - 16 February 2025
New content Effect sealing: from 5 artifact keys, you can seal the effect of one of your equipment to have it constantly active on the item improvement interface. Added 6 new improvement/buff skills that can be activated for classes that did not have them: acrobat, assassin, blade master, protector, duelist. Arena bosses have been improved. Legendary campaign bosses have been improved. Improvement Monsters are called onto the field more quickly, reducing loading times during games, especially during fights where a drop in FPS could sometimes be visible. Improving performance in general as well (because there are fewer monsters in the game at the same time). Visual improvement of the following skills: earthquake (fighter), Changed animations with shield skills (smash, acid shield, shield bash). The energy shield is constantly recharging and when it is destroyed, then during recharging, i…
- Current progress and season 3! - 17 December 2024
The updates for Season 2 are now completely finished! Season 2 has been a way to implement many changes and fixes: To start, we have the addition of Artifact Keys, which allow you to unlock new content, Ancient Artifacts! https://i.ibb.co/LS5GRS6/amelioration-224.png The system is quite simple: collect 5 artifact keys during the campaign. Once these 5 keys are collected, you will be able to upgrade your equipment into ancient artifacts, allowing you to evolve indefinitely. However, you can only have 1 ancient artifact on you at a time. Several visual improvements have been made, sometimes for the design, the visuals, but also the fact of hiding the new artifact keys. https://i.ibb.co/G09ntjM/amelioration-217.png https://i.ibb.co/Y8KqVq8/amelioration-212.png The guild has new unlockable systems, such as Teleport Pillars, a system that allows you to gain experience on your secondary chara…
- 0.4i - 16 December 2024
New content The search interface is completely finished, it allows you to find all possible links of the following types: Categories, Skills, Statistics. You can access it by looking at your skill book, either on the left by clicking on the categories, or on the right on a selected skill. Improvement Added category from the skill book to see the skills that necessarily use a weapon, or that only use magic power. Balancing Shuriken (thief): Goes from 150% damage with power to 90% power and 90% weapon. The steel spirit skill (blade master) consumes a blade to be used, and adds the category “use of blade”. bug fix The cold pet skill works correctly (archer). It is no longer possible to go beyond the maximum wave in the arena monster wave challenge.
- 0.4h - 6 December 2024
Improvement Improved calculations on the casting speed of NPCs (useful for destroyers, mages, special ranged and bosses). Visuals of attacks are visible on the ground progressively. Tooltips (or description windows) are better adjusted to the resolution and no longer go out of the screen frame. When you improve equipment from the improvement interface, consumables are colored red if they cannot be used on the item currently being improved. Balancing Elemental weakening (shaman) now triggers with any element, instead of only being with fire, cold, lightning. Rank 3 zone missions now only require 3 objectives instead of 4, also avoiding having elites on small zones at rank 1. Bug fix Improved information on several skills that were sometimes missing or sometimes duplicated, such as Aura of weakness, and of weakening (masochist and shaman). Aura of weakness (masochist) no longer causes los…
- 0.4g - 30 November 2024
Balancing “incarnation of lightning” (sorcerer): movement speed increases from 50% to 100%. Equipment that has a runic word has an increased item value, this was already the case for items with runic power. bug fix Incarnation of lightning: correctly gains bonuses in damage and movement speed, knowing that the “transformation” visual works correctly. The fog of war on dungeon and arena areas works correctly. Added a system to avoid triggering an infinite loop that freezes the game indefinitely. Necklaces, torsos, helmets no longer have gems (they can only have runic power or runic word). Channeling skills lose their resources over time. Several areas that were never loaded into the game are removed from the version, reducing the total size of the game. The Guild improvement to add an additional statistic works correctly. Fixed several talents that allowed to have +X% of a stat that did…
- 0.4f - 26 November 2024
Improvement The durability loss on the descriptions of the enhancement consumables correctly takes into account the changes made by the account improvement. The damage tooltip is displayed with a K or an M to make it easier to read. Added several anti-cheat functions (I will never say what type of function it is, I plan to continue working on it as I go, but I will talk about it in more detail for season 3). Balancing The durability loss when an improvement is missed goes from 5-10 to 7-10. The guild improvement that reduces the durability loss goes from 0.3% per level to 0.2% per level. So, at the maximum level, now, the durability loss is 3% to 6%, instead of -1% to 4%, which allowed to have a gain in durability sometimes. The quest “Overpowered Equipment” in the Rank 5 Advancement Log now requires 5500 in item value, instead of 8000. The quest “Total Equipment Power” in the Rank 5 Ad…
- Roadmap to early access release in 2025 - 20 November 2024
Updates are progressing well, and I realize that with the quantity of elements modified and added, I’m getting closer and closer to the final version of the game I envision. I aim to release the game in its final version, version 1.0, by the end of 2025. However, if I’m not fully satisfied with the game at that point, the release will, of course, be postponed. Major updates should now come faster, approximately every three months instead of the usual four. Here’s what you can expect from each major update: End of Update 0.4 Boss improvements. Implementation of the remaining hidden keys (1 Demonic and 5 Death keys). A new interface to visualize links between skills, equipment effects, gear sets, talents, skill categories, etc. Improvements to the runic word interface. Update 0.5 (Season 3) – Early February 2025 Steam Cloud integration. The content associated with the Demonic Keys will be…
- 0.4e - 19 November 2024
New Content In addition to the 5 keys that are already in the game, you can now upgrade your items into ancient artifacts! There is a section in the progress log that has been added to explain how to do this. Ancient artifact upgrades allow your equipment to no longer have durability, so they can be upgraded infinitely, but you are only allowed to have 1 ancient artifact item on you at a time! Upgrade Improved 10 visuals for some buff skills. Added a merchant to the guild, there will now be a merchant specializing in selling upgrade component items for gold coins and another for honor points. Balancing The prices of upgrade components have been reviewed and harmonized by rarity, they are generally more expensive. bug fix Changing the stats of necklaces no longer crashes the game. The skills mana explosion and energy explosion correctly do damage. The Lich (Necromancer) skill now correct…
- 0.4d - 17 November 2024
Improvement On the character sheet, when the character interface is open, it automatically updates every 1 second, in order to update the statistics that require you to have, for example, less than 40% life or more than 75% life. Modification of the description of the life or mana regenerator effect when you go below 40% life, allowing you to improve your regenerators by 12%, but not making you regenerate 12%. Balancing The skill “Static Fields” (divine for all classes) obtains the satellite category. The skill “Flying Knives” (normal rarity for the ranger) obtains the satellite category. Salvo (ranger): Attack range increases from 20 meters to 30 meters. Monsters in the dungeon now have the level of the player player. bug fix The runic pillar on the Granock Citadel is correctly placed. The runic pillars in the tutorial area are correctly recoverable. The damage bonuses below 40% health…
- 0.4c - 16 November 2024
Balancing Reduced damage from random boss puddles by 25%. bug fix Fixed a bug that caused season 2 clans to go out of season when launching the game. All map completion achievements are no longer validated when completing an achievement. Classes are correctly visible when clicked on in the choice interface. The special resource bars on the right (rage, elemental symbiosis, soul) are correctly updated when a skill is learned and automatically implemented in the action bar.
- 0.4b - 15 November 2024
Season 2 launches with new rankings! Improvement Starting the game with a new character who is on an account that already has Ortharion fragments allows you to directly validate the “Recover Ortharion fragments” advancement objective. Added several anti-cheat systems that are put in place when loading your character, there is currently no penalty, but this allows you to be certain that certain values cannot be exceeded. bug fix Large area map completion achievements give +5% damage bonus and small areas +2%, instead of the opposite. Fixed 3 achievements that were validated at the same time as other achievements. Some achievements are no longer present in duplicate in the achievement area. Several achievements that were not up to date have been removed or updated, including area bosses and arena bosses. Achievements on Steam have been updated and can now all be completed. The names of…
- 0.4a - 13 November 2024
New content The skill book offers more filters to view skills, view skills that do not require a class, and view multiple categories at the same time. Improvement Secondary resources such as soul, elemental symbiosis, rage are displayed on a secondary bar on the right of the screen. Balancing Modification on several categories on spells and classes. bug fix The descriptions of legendary random items show the correct percentage number of having an item and the chances of having a divine item are also visible. It is no longer possible to see the window to resurrect when you arrive in town after being killed. Monsters are visible from further away (depending on the desired graphic resolutions in the options) and more homogeneously than before. Fixed several issues in the Arid Desert (chest in the rock, hole in the terrain, collision on trees and rock). Added collision on the walls of the e…
- 0.4 official launch - 3 November 2024
le problème de mise à jour est résolu, la mise à jour 0.4 est maintenant public ! Des mises à jours arriveront prochainement, avec des mises à jour de bug ainsi qu'amélioration de qualité de vie avec un système des recherches
- Update 0.4 - 1 November 2024
There are still improvements to be made, especially concerning the arena bosses and legendary bosses of the campaign, these improvements will come as 0.4 progresses as well as during season 2, which will normally start on November 15. Adding content Adding a very large number of talents. 3 “doors” (or ritual to activate to be teleported) are present in the game, 2 in the guild, 1 elsewhere. To open them, you will need a certain number of elements that have been added in-game, visible from your map completion interface, knowing that the content is still being created, the elements are not all present and the doors cannot be opened yet. You can now merge 3 gems together to receive a higher quality one. Your characters in season mode will switch to off-season mode, your off-season accounts will now be merged and the season mode will start again only for season 2. You have new bonuses by in…