Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1780150 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $2.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $2.99 |
| Current price USD | $2.99 |
| Release date | Oct 31, 2021 |
| Developer | Matthew McClymond |
| Publisher | Matthew McClymond |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1780150/ |
Short description
Welcome to the my game, Maze Mayhem! A small, simple game with loads of gameplay revolving around compact, maze-like levels filled with secrets, puzzles, and more action then you would think you could find in such a game. Try the demo and see what my mazes have hidden for you today!
About this game
Hello. My name is Mannu and welcome to our game, Maze Mayhem! Now while you would normally be finding a description for the game here, I will instead populate this area with a QIIWBFA (Questions I Imagine Will Be Frequently Asked). Enjoy. Q: A FAQ? But what is the game even about? A: Firstly, not an FAQ. That would imply that the populous have been giving me feedback about my game. Let alone being asked enough questions about it to have some that are asked so frequently that I could make a section for them. As nice as that would be, I gotta keep myself realistic. Secondly, the game is simply a series of small maze challenges that slowly grow more chaotic the further in you go. And when I say small, I mean no scrolling necessary. You can finish the majority of these levels within a minute and, in theory, finish level 50 in an easy hour...if you happen to be good enough. Don't believe me? Take my half-hour challenge and try to beat my demo within a half-hour today. Q: Is this game hard to play? A: Hah, hardly! The controls couldn't be much simpler then what they currently are. But don't let the simplicity of the game deceive you. After all, I've always loved a good challenge in the games that I play. Q: What kind of story can I expect from this game? A: Story? Sorry to dissapoint, but my main focus with this game is building my ability to make good gameplay rather than what kind of story I can concoct. Besides, who needs a fancy, smancy story when at the end of the day, it's just gonna be you.....and me. Is that really gonna be a problem for you? Q: Can I really expect to find fun in a game this simple? A: Well that's not exactly a fair question. I mean, how am I supposed to know if this will be fun or not for each and every individual out there? Oh well, here goes nothing. What I can say is that at the very least, I have fun with it. From building it from the ground up to play testing in a systematic way to make sure everything works as intended. Fine tuning every detail I didn't like until I did. This is a game that, in my humble and very biased opinion, many will come to enjoy. Q: Why is the description in the form of a QIIWBFA? A: Mostly because I w…
Supported languages
English * * languages with full audio support
