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Tenebrae

Tenebrae Steam metadata

Tenebris Stories | Coming soon | game

Coming Soon

GameSteam Store content

IndieRPG

  • Steam app typegame
  • Steam App ID1782610
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperTenebris Stories

Tenebrae metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1782610
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperTenebris Stories
  • PublisherTenebris Stories
  • Parent gameNot available

Genres: Indie, RPG

Company pages: Developer: Tenebris StoriesPublisher: Tenebris Stories

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Tenebrae Steam metadata

Tenebrae metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1782610/metadata
Steam Communityhttps://steamcommunity.com/app/1782610
PCGamingWiki search
IGDB searchSearch IGDB for Tenebrae

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • We're back! - 7 August 2026

    After two years of being on hold, the project "Tenebra" is finally back in development. We want to apologize for the long silence and say a huge thank you to everyone who stayed with us.Now — on to the main thing. What are we working on right now?The texts for William's and Silvan's routes are fully ready for Early Access. We've completed fact-checking, implemented hidden scenes, and polished all the branching paths. Right now, our artists are finishing the last illustrations for these routes — so you can see them exactly as we envisioned from the very beginning.At the same time, we're working on the final third of the backgrounds for the full version of the game. The city where Beatrice lives is gradually taking on its true shape.There's still a lot of work ahead. But we're hoping to finalize the Early Access release date for "Tenebra" by the end of this year.Thank you for being with u…

  • Report article: December 2023 - 8 January 2024

    It was a slow month for development, but we were able to hit a couple of major milestones and make contributions to improving the project. We have big plans for 2024, which include reworking the prologue by February, testing an updated build, and early access near the end of the year. But for now, we'll tell you about what's already finished. Visuals After finishing the characters, we made a few more edits. For example, William let his beard go a bit. He was our first character to be drawn, and we were afraid to experiment with him. But now that our artist has already created some amazing bearded men, we've added a little spice to Will's look. In January we just need to transfer the last sprites into the engine and then we can concentrate on everything else. We haven't drawn any new illustrations in December, but we have improved the quality of three images that were included in the dem…

  • Report article: November 2023 - 7 December 2023

    Characters We have finished working on the characters. There are twenty-one altogether, making a total of forty-seven poses with variations. The artist's work took two and a half years. The result is impressive and inspiring. This is a very important stage in the life of the project. Locations We continue working on the backgrounds. We have finished stylising another location. It was not originally part of our plans, but the story was so often based around the kitchen that we had to make one more background. CG Arts After a long pause of a few months, we have picked up a very good pace and are keeping it up. This month we drew a new sketch for an illustration, finished several lineworks and completed three renderings. In addition, we had time to spend on some old illustrations: we prepared a plan for revision and brought one of the arts to a common style. Plot We worked hard on the prol…

  • Report article: October 2023 - 6 November 2023

    Art Department We ran a recruitment to the Tenebrae team for two vacant positions: background styling and rendering multiple illustrations. The recruiting was run fairly quietly, but we got a lot of responses. The new artists we've welcomed into our warm family are already hard at work on new content for the game. Now there should be more development news, at least in the reports. Characters In two months we managed to draw all three poses for the awesome Young Crowley. The man is worthy of a separate romance line, but his heart belongs to a different lady, one that Beatrice won't be competing with. We are currently in the process of drawing a new character and hope to show him in the next report. Locations During the silence we managed to put together 2 backgrounds in 3D and finish the stylisation for one of the locations that will be included in the early access release of the game. T…

  • Report article: August 2023 - 11 September 2023

    Unity Work continued to be centred around technical solutions and challenges with Unity. We finished a voluminous job with character controllers, avatars, abandoned the inbuilt animator and wrote our own very concise solution that reduced the load of the app. We also achieved the incredible result of compressing 4GB of content down to 500MB. This is not the final weight of the build, as voice acting, illustrations and a few characters will be added. But the final build is not expected to exceed 2GB when we add all the necessary content. We've restored the game's main controllers, linking them to the spreadsheets where the game's texts and events are stored. These systems are now conveniently set up, giving us more flexibility when designing and scripting the game. Experimented a bit with fonts to find a good option and integrate the styles into the engine. Slightly updated the textbox l…

  • Report article: June 2023 - 16 July 2023

    This month was dedicated to deep refactoring of our technical solutions, making code lighter, putting the project architecture in order, updating documentation, improving interface layout, responsiveness and clarity. Without further ado, take a look at what we have achieved: Think of it as working almost from scratch. We ported the game to the latest version of Unity. Going from a 2020 version to a 2022 version as we faced the challenge of supporting Web, MAC, Android and IOS versions due to software getting outdated. It's a great topic for ironic jokes about how long game development takes. The new version required fixes for all the scripts we had written, and some support assets were not updated in the shop where they were purchased. In the end, we only ported over the supporting parts, heavily modifying them, tweaking them, and writing new logic for them. This is an important step ca…

  • Report article: May 2023 - 6 June 2023

    It has not been an easy month for the Tenebrae team. We were swamped by the daily routine unrelated to the project. Important life events and various activities distracted us from our work. Several artists went on extended leaves for various reasons, and some were on sick leave unable to carry out their tasks. Undoubtedly, all this will have an impact later, closer to the game's early access release, when deadlines start to loom. But despite all the challenges, we're still on track to meet our goal. Characters At the beginning of May we finished working on Walter's sprites. Patreon subscribers, to whom we have already shown the result, are lamenting the fact that a handsome older man is not a romantic interest in our game. But we do have a great series of stories on his behalf as additional content to the game. Right now we're drawing sprites of Jane Holland – the mother of our protagon…

  • Report article: April 2023 - 3 May 2023

    This month tested us to the limit, and we made it through. We had to veer slightly off course to pay attention to issues that should have been addressed a long time ago. For example, creating a video presenting the voice acting of our characters. Be sure to take three minutes to watch and listen to the stunning voices to the suspenseful soundtrack. Script We had a big goal: to finish the script for Early Access during April. It seems we didn't achieve that. But we've done a lot of other work, also related to the script: - A lot of clarifying lore details, character biographies, character motivations have been added to the documentation, and we've made it even more clear who was doing what along the timeline of the entire game's story. - With that in mind, we corrected a few details in the finished texts to make them as authentic as possible and completely rewrote one scene. • A flowchar…

  • Report article: March 2023 - 3 April 2023

    We have prepared a roadmap, planning our objectives for the rest of the year. We would like to share this list with you and discuss it a little. Roadmap While actively creating content for early access, which includes working on the script, text, visuals and soundtrack, we are busy rethinking the demo, thanks to the feedback we have received from the audience. In the first half of the year we plan to improve the controls, add controller support and key reassignment to make the gameplay more comfortable for you. Many players had difficulties with button designation in the game's interface and it was hard for newcomers to the genre to understand what function the settings perform. Therefore, we will add hints so that any player will get comprehensive information about the buttons and settings. In the early version of the game, which we plan to release at the end of the year, you'll be abl…

  • Report article: February 2023 - 27 February 2023

    Development report for February 2023. This month we have been working on the visuals and texts for additional content, making new useful connections, improving our own skills and carefully processing the feedback we received from the demo players. Next month we want to show you our road map, but for now let's see what we have so far. Characters We would like you to meet a girl named Lucie. Maybe you will already notice a resemblance to one of our characters, at least because of the colour of her hair and eyes. We have an entire chapter dedicated to her in our storybook. We also talk a lot on our social networks about the fact that we plan to make DLC after the game is released, and there will be three new love lines. Lucie is one of the characters we're going to feature in the DLC. We have already chosen the voice actress for this girl. The voice of Lucie will be Jenna Oliver. Illustrat…

  • Report article: January 2022 - 31 January 2023

    A progress report for the first month of 2023. We are working on getting the game ready for early access, which is scheduled for Q4 2023. In the last report we have already told you about the tasks we have to accomplish. Thank you for following the project's development! Charachters All of Friedrich's sprites are now complete. this marks the end f our work on the characters that our protagonist can have a love story with. We have already started work on the next character. It will be a young girl called Lucie. We are hoping to show her in the next progress report. CG arts Unfortunately, January was not a very productive month in terms of illustrations: some people were on holiday, some were sick, and some were busy with studying and exams. But we have made one new sketch and finished two arts. Script and text William's full route is complete in two languages. We got a little closer to v…

  • Demo version is already available! - 3 January 2023

    We've prepared a progress report for December 2022. The main event for "Tenebrae" was the release of the game's demo. This was followed by working on bugs, optimizing the project and predicting further development. Now let's go through it step-by-step. The content of the demo: - Three to five hours of some light detective story with varying narrative dynamics. - One full-fledged, albeit dead-end ending. Four paths of varying difficulty to different story branches which will be available in the full version of the game. - Six phone calls and 90 text messages. - Getting to know most of the key characters. - Fourteen illustrations and original soundtracks. - All dialogues voiced in English with subtle animation. - A bit of satire, irony, all sorts of humour, aesthetic eroticism and suspense. What we have done since the release of the demo: - Fixed a lot of bugs found by players and testers…

  • Report article: October 2022 - 31 October 2022

    We're back with an update on the development progress and preparation of the demo. During October we didn't manage to complete all our tasks, but we are much closer to the release of the demo. In the image with stats you can see which areas are being worked on. - The scenes directing is 26/40 ready. - Music has been approved for most of the scenes. - Illustrations have been fixed. - The mechanics of auto-reading are implemented and the work on saves is almost complete. - One complex background is finished. For the demo, we have one more to rework. - We have reworked the SMS interface on the smartphone and improved the overall layout. Characters As planned, we've started work on the last character with whom our main character can have a love line. In October we managed to draw one of the three poses for Friedrich, developing his unique and richly detailed style. Look at the precision wit…

  • Report article: September 2022 - 3 October 2022

    We want to tell you what we have achieved in September and what the current state of the Tenebrae demo looks like. Characters We have finished drawing all the characters involved in the demo. They have already been added to the engine, animated and ready for shot directing. Speaking of directing: we have prepared the entire game's prologue. That's seven out of forty scenes included in the demo. We want to finish them all this fall and fine-tune the mechanics at the same time. In October we plan to draw the last character who will have a love line with the main character. Unfortunately, the plot doesn't involve getting to know him early in the game. Backgrounds We haven't progressed much in this direction, but quality rework is never a quick process. The first version of the park's background was very weak compared to all the other locations. Now even on a rough sketch, this location loo…

  • Report article: ~September 2022 - 4 September 2022

    We wrote our last report on the project in December to take a look back over the past year. Since then, we've done a lot of work, got even more people involved in the project and now a lot of effort is being put into getting the demo out for about 3-5 hours of reading. With this publication we want to start a monthly blog to keep you informed about the development of Tenebrae. And today we're ready to present you a round-up of the last eight months. Let's start with the characters. In 2021 we drew William, Silvan, Beatrice, Charlie and Martin in eight months. In 2022 over the same time frame we created Morris, Dante, Ryu, Hans and four constructors for supporting characters who have little impact on the story and come into the picture as extras or to bring the world to life. We've talked about them a lot on social media: Twitter, VKontakte, etc. This is about ⅔ of the intended character…

  • The results of 2021! - 31 December 2021

    Everyone around is summing up the results of the year and we are no exception. Let's start with the fact that it was this year that the project moved from prototype to production. And right now, almost half of the work is done, even though the project is extremely huge! At the end of 2020, we had: a concept document. lore and bestiary. the first version of the documentation for the main characters. the name of the game and the concept of the seven deadly sins. a scheme of our branching plot. the layout of the interface was ready, as well as the text display. a huge amount of enthusiasm and at the same time the understanding that you can't release a serious game alone, no matter how much you want. During 2021 the team has been growing and is actively creating content. The author of Tenebrae writes code, text, directs scenes and controls all processes, single-handedly funding the entire p…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1782610
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperTenebris Stories
PublisherTenebris Stories
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A cryptic message takes the young vampire to Tenebrae nightclub, where seven incarnations of deadly sins will stand in her way. Now she has to survive among intrigues and solve the mystery of her mother's disappearance. Which circle will you choose, Beatrice?

About this game

Features: * A visual novel with sensual love lines and aesthetic erotic scenes. * An alternative modern world, where vampires are an independent branch of evolution. * A detective story, presented on behalf of a young vampire Beatrice, transports readers to the modern Czech Republic, immersing them in an atmosphere of mysteries and secrets. * Dynamic storytelling with tons of Easter eggs, irony and sarcasm. * Four independent branches and events leading to different routes. * Eight unique love routes with heroes representing the seven deadly sins and purgatory. Everyone offers specific trials and demands sacrifices. * More than twenty endings at different stages of the game. * Approximately thirty hours of pure gameplay. * The classic mechanic of choosing the heroine’s actions is combined with communication via a mobile phone. * Bright, detailed characters and lively dialogues. * High-quality visual style. * Original soundtrack. * English voice acting. Which path will you take, Beatrice? William's route. Theme: “Wrath” The phrase “the way to a man's heart is through the stomach” absolutely justifies itself when it comes to this guy. Is a well-fed man a kind man? Maybe… But given how primitive it is, you will quickly figure out which buttons you need to press for this killing machine to work in your interests. You will live as safely as behind a stone wall. Sylvan's route. Theme: “Envy” Look at this sly face, biker outfit and... Still in doubt? Silvan always comes up with flashy sarcastic jokes, he is a hopeless romantic with a craving for travel, a professional liar, a scoundrel and a very smart young man. Well, someone has to be smart, right? Charlie's route. Theme: “Gluttony” The flirty administrator of "Tenebrae" nightclub herself will kindly offer to become your guiding light in the dark world of revelry and pleasure. As long as it’s to her advantage, of course. This beauty will reveal you much more secrets than you expect if you decide to get close to her. Ryu’s route. Theme: “Greed” Ever dreamed of an affair with a real J-rock star? Are you sure? This guy is a real handful, but what really motivates him? - Oh, you... What is your name again? Will you kiss…

Supported languages

English * , Russian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Drogas ilícitas Conteúdo sexual Violência
steam germany16Sexuelle Inhalte Drastische Gewalt Drogen
igrsBANNEDRokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penampilan Tokoh Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Tenebrae's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Tenebrae's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Tenebrae at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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