SPSTEAMPULSELIVE ANALYTICS
Magic of Spring

Magic of Spring Steam metadata

V3663L | To be announced | game

Coming Soon

GameSteam Store content

AdventureIndieRPGStrategy

  • Steam app typegame
  • Steam App ID1786910
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperV3663L

Magic of Spring metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1786910
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperV3663L
  • PublisherWhisperGames
  • Parent gameNot available

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: V3663LPublisher: WhisperGames

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Magic of Spring Steam metadata

Magic of Spring metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1786910/metadata
Steam Communityhttps://steamcommunity.com/app/1786910
PCGamingWiki search
IGDB searchSearch IGDB for Magic of Spring

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Steam Leaderboards, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • See you in 2024! - 9 December 2023

    Hey all, So, Magic of Spring will not be released this year. I have plans to expand the game in three ways: 1. Add easy mode. For some people, the game remains a bit too hard, so a new mode is necessary to address that. The current difficulty will be called hard mode and I am thinking about increasing difficulty in some of the mode's battles. 2. Add more lore. There is a demand for more story content from many of the game's testers. I'm considering adding several side min-areas to host the new story events and make the game's world even more interesting. 3. Unlimited conjuring. Currently conjuring only works once: Once the player obtains a card from the object, that is it. I am considering allowing to creation of cards per object, e.g.: If the player conjures three trees, the player gains three tree cards. The duplicates of cards would be used to create stronger versions of the cards, e…

  • Demo update! Version 0.9.7: Penultimate - 30 October 2023

    Hi all, Just dropping an update to the demo as I have recently completed the work on Magic of Spring. This is the last demo update before the release. The demo remains essentially unchanged, just a bunch of minor things. Meanwhile, my publisher's team is working on localization, which I was told could take up to a month, so for now release is at least that far away. Thank you.

  • Development update #6: Final Steps - 17 August 2023

    Hi all, Last week I finished making card battles for Area 3, the final area of the game, meaning the game is completed gameplay-wise! What is left is to finish placing Area 3 visuals, update a few old features to match the new layout of the game, do a number of polishing changes, and the game will be ready to ship! That about sums it up. I'm not sure how long that will take, but hopefully under a month from now. See you then!

  • Demo update! 0.8.7: Landing Again - 12 May 2023

    Hey all, I've just updated the demo! The demo features changes from 3 months of development: - 20+ cards reworked, creating more synergy between cards. - 20+ battles added with adjusted AI, design, and stats. - Reworked area 1. - The areas are now semi-linear instead of fully open. - Changed card locations. More interesting cards in the early game. - Moved Queen battle event close to starting of the game. - Enemy AI is now simpler and less random. - Attack ritual now deals less damage to wraiths. - Attack ritual now requires no summons on the avatar side to deal 3 damage. - Hand size increased from 6 to 8. - Crafting costs rebalanced. - Player started health reduced from 10 to 5. - Cards now deal at least 1 damage or have an equivalent effect. - Removed card effects that completely negate damage. - Removed card effects that continuously generate health and strength. - Wraiths now deal l…

  • Development update #5: Second Wind - 27 March 2023

    Hey all! I'm sure this sounds familiar by now, but - More delays! Internal testing of the recent version has revealed new flaws - what I tried to fix with Progression 2.0 were merely symptoms of even greater problems. Unlike what I did with Progression 2.0, I am taking a different approach now. Instead of trying to fix things with "bandaid" changes, I'm effectively remaking the game from scratch - the only difference is that I have a lot of assets and mechanics to work with. The changes so far: - 20 cards reworked, creating more synergy between cards. - 20 battles added with adjusted AI, design, and stats. - Reworked area 1. - The areas are now semi-linear instead of fully open. - Changed card locations. More interesting cards in the early game. - Moved Queen battle event close to starting of the game. - Enemy AI is now simpler and less random. - Attack ritual now deals less damage to w…

  • Demo update! Version 0.8.2: Rune Forges - 7 February 2023

    Hey all, Running a bit low on time, so I'll keep it short - the demo has been updated with all the changes I've promised in Progression 2.0! This includes the Ghost content, card crafting, fragment chests, new rituals - and more. Over 4 months of work since the last demo version. Some of it is explorable in the demo area, so have fun, and until next time!

  • Development update #4 - 3 January 2023

    Hey all, Happy new year! It's been a bit since I have made an update on Magic of Spring's development and this seems like a good time to do that. So, Progression 2.0 I wrote about in a previous post is completed - all it needs is to add Ghost's dialogues. There are also new dialogues from our protagonist Aeon! I've collaborated with writer Lars Rune Fjeldavli once again for more of lore-filled goodness, I have a very good feeling about his work and I can't wait to see the players enjoy it. I also did a lot of very nice changes with Progression 2.0 - the game is more ready for release than ever. However, it will still take some time before the game can go live. Most of it is release preparation - store page update, new trailer, marketing, testing, etc. I also have some more plans to improve the game, but it's a bit early to write about those - that's for the next development update, I gu…

  • Small Moons: Beyond the Gate and other games - 21 November 2022

    Hey all, Just wanted to share links to games I am currently working on right now. Beyond the Gate I recently added this game to Steam: I plan to release it early next year. It's a small game I made years ago - I decided to update it and release it on Steam. https://store.steampowered.com/app/2152950/Beyond_the_Gate/ It is an RPG (ARPG?) with loot and other procedurally generated content. Light of the Locked World My ambitious RPG! The project that I will work on when Magic of Spring is finished - in a near future! https://store.steampowered.com/app/1097560/Light_of_the_Locked_World/ So, yeah, I'm working hard as always to make the best games I can make for you guys and the next year is going to be pretty exciting! Thank you. Follow Small Moons to be notified about the new games

  • Development update #3: Progression 2.0 - 12 October 2022

    Hey all! Currently, I am working on Progression 2.0 for Magic of Spring - a series of reworks and additions to make the game more fun and accessible. Here's what's in it: Fragments Mirror shards will be replaced with fragments of three kinds. Rune fragments Obtained by breaking runes. This is the main resource for duplicating and crafting. Soul fragments Obtained by killing bosses. Soul fragments will be used to craft special, previously unobtainable cards. For example, Fire Titan summons Searing Presence - after Progression 2.0 the players will be able to spend soul fragments to craft Searing Presence card and use it without summoning Fire Titan. And yes, it will possible to craft additional copies of Soul card from soul fragments. Life fragments Obtained from various sources. It will be possible to permanently increase the initial health of your avatar by 1 for 10 life fragments. Rune…

  • New demo version is available in beta - 16 September 2022

    Hi all, Since the game is included in the Tokyo Game Show selection, I've decided to update the demo version. The current one is quite old and is missing major features such as game speed controls, the map UI, sprinting, and so on. If you have issues with the older demo, chances are it is fixed in the new version ^_^ To access the new version: 1) Go to the properties of your Magic of Spring Demo: 2) Go 'Betas' section and enter code: Thanks for your interest in our game!

  • Development update #2 - 19 August 2022

    Hey all, I have just talked with my publisher, and it seems like we are not releasing the game for another few months - the release is going to happen in Q4 2022 / Q1 2023. They need more time, I need more time, so here's another delay. Since the last development update, I was working hard on the UI. Enemy information: Trophies: Quest log: Statistics: Manual: Map: The game is very close to having all features, which means only bug fixes and polishing remain. The two remaining features are the battle pause menu which will have a list of the last 10 cards played during the battle and Easy/Hard modes. The original difficulty of battles might be a bit too hard, so I might be working on the easy mode to make the game more approachable. So that's all news for now, until next time!

  • Development update - 1 July 2022

    Hi all, A quick update on the development: The game is now content complete! That means all battles, cards, story events, and areas are done, and the release is finally on the horizon! It took quite a bit longer to get here than expected, but that just means the game is higher quality than expected. Anyway, the game will launch with 82 collectible cards and 114 battles. There are even more cards if we count uncollectible cards like rituals and cards generated as an effect by other cards - up to 116. All that took a while to implement. Now that content is done I'm getting back to polishing - I have already done some of it before diverting all focus to content, which is why the demo is as good as it is. Here are the majority of the tasks I'm planning to do: - Fast mode (x2, x4 speed options) for combat. - Map. - Fast travel & shadow beacon rework. - Trophies. - Quest log. - Enemy/rune inf…

  • Release date update - 15 April 2022

    Hey all, Just a small update: We're delaying the release of the game by a few months to give us more time to polish it. The planned features turned out to take more time than planned due to the level of quality we're trying to reach, so this is necessary. Currently, we're aiming for a release in June. I also want to mention that the game will launch with 80 cards and 80 battles, as opposed to 100/100 - the other 20/20 are coming after the release. Finally, there's more content in-game now - if you wish to test it, head to our Discord server and ask for access to the test version. This would help us out a lot since testing is becoming difficult due to the increasing size of the game and card pool =] That's all for now! Happy Easter and until next time!

  • Magic of Spring gameplay stream with developer commentary - 24 February 2022

    Hi all, I have recorded a full playthrough of Magic of Spring with my commentary. If you're interested in the game and want to see how it works, this is a great opportunity to do that, as I will explain in-depth everything there is to know about the game! The video will start at 10:00 CET I hope you will enjoy it! - Aivaras Klimas a.k.a. Zuurix

  • Demo update! Version 0.3.9 - Faster launch, minor fixes - 23 February 2022

    - Fixed long launch time problem, made optimization changes to localization systems. - Fixed "sticky" VFX bug. Twice. - Fixed demo journal's "Break runes" counter visual bug. - Fixed turn announcement not showing up on turn 1 bug. - Potentially fixed turn announcement bug. - Improved Korean localization.

  • Demo is now available! - 21 February 2022

    The demo is finally here! The demo version contains 30-60 minutes of gameplay with 13 battles to win and 16 cards to conjure. Let us know what you think about the game in discussions or our Discord server =] We hope you'll have fun! https://store.steampowered.com/app/1786910/Magic_of_Spring/

  • Steam page is now live! - 20 October 2021

    Hi all, I am Aivaras a.k.a. Zuurix and I'm very happy to say that I'm working on a new game: Magic of Spring! It is what I've been calling a card adventure game - there is a story, a world to explore, deckbuilding, and a lot of card fights. I've been working on Magic of Spring with extremely skilled Minho Kim and Bert Cole. Bert Cole composed the music for Sector Six and Light of the Locked World, so you know he's good =] Minho Kim is the artist of Devespresso Games, the team that created the great-looking Coma games, Vambrace: Cold Soul, Scarlet Hood and the Wicked Wood. Now that the Steam page is live, we will focus on creating an enjoyable alpha demo, we hope it will be ready to play next month. So, that's all for now, until next time!

Patch notes and updates

S.noRelease datePatch nameGID number
130 October 2023Demo update! Version 0.9.7: Penultimate5229301621591091576
223 February 2022Demo update! Version 0.3.9 - Faster launch, minor fixes4246335832504701612

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1786910
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperV3663L
PublisherWhisperGames
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Magic of Spring is a unique card puzzle game made like an RPG. Traverse the Isle of Fate, turn the environment into cards, build decks to overcome card battles, and end the war between spring and summer.

About this game

Magic of Spring combines card puzzle battles and deck building with the progression and exploration of a role-playing game. Features: Grand quest: Lead Aeon the Conjurer through the Isle of Fate to stop the Queen of Summer from bringing the Eternal Summer. Perilous path: Find your way through the caringly crafted areas that feature optional challenges, alternative paths, and exploration rewards. Conjurer battles: Master the game’s take on classic card battle mechanics. Perform rituals, gather warmth, summon wraiths and sigils. Card conjuring: Elemental soldiers of the warring seasons, exotic flora, ancient architecture... Turn everything on the Isle into cards. Deck building: Create an answer for every battle using powerful tools like the ordered deck, talisman cards, aspects.

Supported languages

English, French, German, Korean, Simplified Chinese, Traditional Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Magic of Spring's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Magic of Spring's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Magic of Spring at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.