- Unity Security Patch + Bugfixes - 6 October 2025
Devlog There was a report of a potential security concern regarding the Unity runtime. Unity has provided updates to solve this potential issue. - I have incorporated these changes and everything should be fine now. Additionally I have solved the bugs that were reported by Derachi in the Steam Discussions. These are: - Ship Management button didn't work during rewards. - Typo after the first Boss, when playing with Alexander. - Buy and sell prices of minerals are now properly displayed in the shop. (And the reputation effect on these prices now works as intended) If you find bugs, problems, typos, or just want to share some ideas, I'm happy to hear from you in the Steam Discussions or in my Discord: https://discord.com/invite/cebYdXjhaV Additional fixes: - Steam Achievements now work properly.
- Mining Update Hotfix - 3 October 2025
I've fixed a bug which messed up the escape sequence in mining fights as well as the volume settings of the asteroid sounds.
- Mining Update - 1 October 2025
New features- Asteroid Mining - A special combat type where you have limited time to gather lots of minerals by defeating an endless wave of enemies that are getting progressively stronger.- The ability to buy and sell minerals at faction hubs. Higher reputation yields better prices.- Steam Achievements for defeating the act bosses on Normal, Hard, or Insane difficulty.- Steam Achievements for defeating the game with the different heroes on Normal, Hard, or Insane difficulty.- New Attack Card: Glaive - A versatile attack card that provides a good power spike if you get it early, but it has no level scaling.Work in progress- Gamepad Support: This is a work in progress that focuses on XBOX-style gamepad controllers.- Improved TutorialsAdditionally- The sound of most cards has been switched to stereo sound based on card position.- Balancing- Visual effects readjustments.- A lot of small bu…
- Highborn graphics update - 30 March 2025
I have improved the images for all Highborn, removing errors, adding a more fitting style and often using the color scheme of the faction, if they belong to one. Furthermore I've started to improve the projectiles. Rocket, Torpedo and Armor Breaker are now using arching flight paths and better effects (e.g. trails). Some other minor, aesthetic changes here and there.
- Light and Stability - 11 March 2025
I have upgraded the game to Unity 6 and optimized performance. This has allowed me to improve the available lighting. Now the levels have different lighting styles which sets them apart more. I’ve reworked the event system to eliminate pesky bugs that rippled through the game. Previously, an issue in Act 1 could derail the Act 2 boss fight or disrupt certain Act 3 enemies. I have changed the projectile classes which allows me to include better rocket trails, curving flight paths and better impact effects next update. Additional changes: Some minor attacks and UI bug fixes and small balancing changes.
- Automation and Discard Queue - 19 January 2025
I have added an optional auto fire mode to some of the attack cards as well as a card discard queue system. This allows for better strategic freedom by reducing the micro management. The goal is to move Void Grimm further towards strategic combat that requires good decisions instead of fast mouse movements and split second clicks. Big Changes: - Auto fire mode for some attacks - Queue to discard cards (right clicking on a card that is queued to be discarded will remove it from the queue) - Cards that are on cooldown can be queued to be discarded when the cooldown finishes Other changes: - Tweaking bloom for combat and map view - Reduced loading time - Fixed some minor bugs
- 2024 - December - Hotfix 2 - 23 December 2024
Fixed the invincible enemy soft lock bug. Several small bugfixes. Fixed two events.
- Graphics Update - Hotfix - 19 December 2024
Fixed a missing background image. Reduced shaking during emergency escape sequence.
- Graphics Update - 18 December 2024
New update. I have improved the visuals: Adding better graphics for the command bridges of all ships, changing multiple cards, artifacts and enemies, adjusting contrast and saturation levels in general and changing some weapon effects, background graphics and map effects. Additionally I've fixed multiple bugs. The Order Brother (small, shieleded enemy) no longer becomes invincible. Hero selection now works properly.
- Settings Update - 9 September 2024
Minor gameplay tweaks and a few improvements to the settings menu and settings in general. Please note: In the rare case that this update leads to weird behavior in your settings menu, please click on Settings->Other->Reset Settings.
- Polishing Update - 7 September 2024
I've polished multiple parts of the UI, like adding animations to the UI screen, improving the Enemy Preview screen, as well as adding more effects like engine particles when enemies spawn.
- Improved slow motion - Update 2024-08-30 - 30 August 2024
Devlog: I've added: New Feature: Slow motion now unlimited: Some people voiced their concerns about the speed of the game as they want a real-time game that still leaves time to think. The previous slow motion mechanic was insufficient as most people were not using it because it was quite limited. Now this feature is available for all difficulty settings and has no more time constraint. There are now 3 modes: 10%, 50% and 100% time speed, which can be toggled with the keys 1, 2, and 3. Give it a try. Options to change keybindings for: - Selecting target enemy - Using consumables - Settting the time speed (10%, 50%, 100%) - Toggling / Holding time speed Visual Settings: Fullscreen / Windowed Changing resolutions Please note: The game was designed for 1920x1080 and the different resoultions might not work as intended. VSync exists, but I have not tested it too much. Mouse-Capture Setting:…
- The Foundation Update - 14 August 2024
The Foundation Update Welcome back and thanks for the wait. This update is a massive overhaul of Void Grimm. While the previous updates were similar to a basic prototype or a proof-of-concept, the Foundation Update serves as the cornerstone of what Void Grimm is supposed to be. The new features, to name a few, are: 1. Map Mode 3. Meta Progressions 4. Heroes 5. Artifacts 6. Consumables 7. Factions and more upgrades in shop 9. More cards and mechanics 10. More complex enemy and battle system 11. More Highborn 12. More enemies 13. Story segments 14. Events - Randomized encounters that offer multiple options 15. Card levels and the ability to upgrade the cards' power level 16. Battle previeiw allows you to change Highborn, consumables and upgrade or unequip cards if you have unlocked these boss modules 17. More reources 18. More passive bonuses 19. Visual overhaul of cards 20. Additional en…
- Delays in development - 8 October 2022
Because of unanticipated circumstances and development hurdles, I have to postpone the final release. The scope of the game has increased and I want to make sure that everything is integrated nicely and the quality is high.
- Update: Secondary Loadouts For Ships And Global Leaderboard - 19 June 2022
Update: Secondary Loadouts For Ships And Global Leaderboard Both ships now have a secondary loadout centered around "Edge" cards. These cards reduce your shield, but are much more powerful compared to similar cards. (This effect can not damage you. So if you have no shield than you can play these cards with no drawbacks.) Additionally there is a global leaderboard to show who are the top players of Void Grimm. Do you got what it takes? Gameplay - Secondary loadout for Makara and Void Grimm. (Effectively doubling the number of playable ships.) - Global Highscore New Mechanic Edge Cards: Edge cards are VERY powerful, but they reduce shield every time you play them. This shield reduction will not damage you. So if you have 0 shield and an edge card would reduce your shield by 30, you get the powerful effect without the drawback. New Cards - Edge Shield - Edge Slasher - Edge Ravager - Malfu…
- 2022-05-15 Update 2 - 15 May 2022
Rewards now unique (no duplicate skills in rewards). Several changed icons and skill effects for the Makara.
- Update 2022-05-15 - 15 May 2022
New cards: - Shield Capacitor - Strength Capacitor - Armor Dissolve (Reworked, rebalanced) Changed Control Scheme: A and D move selection left/right. 1, 2 and 3 select the left, center and right enemy respectively. Other Various bugs fixed. Rebalanced some levels.
- Hotfix (Black Screen) - 8 May 2022
Some people have experienced a black screen when switching to the Makara, to the Void Grimm or Both. This also broke the tutorial. Both is now fixed. Additional Content: New Card: Armor Dissolve - Reduces 1 point of armor every 2 seconds. Up to 10 armor points.
- Makara Update (Build 2022-05-05) - 6 May 2022
New Ship: Makara In future updates the Makara will have to be unlocked first, but this time it's "free", so check it out. Warning: The Makara plays differently than the Void Grimm, so it's good to have an open mind. For example the "Reality Cloak" is a skill that is utterly pointless if you just click around, but can be quite powerful, when you use it in combination with Time Freeze skills. Also do not forget to hit Space, when you need to slow down time! New Cards: - Cannon - Charge Burst - Charge Debuff - Charge Lance - Charge Shield - Charge Strength - Charge Synergist - Chrono Storm - Chrono Zap - Reality Cloak - Rebalancing of cards. - Generalized implementation of cards to make future card creation faster and easier. Enemies: - New enemy: Flagellant - New enemy: Katar - New enemy: Sphinx - Generalized enemies that should make future enemy design easier. - Changed Enemies in genera…