- 😃Patch #15 - Creative Mode! - 8 March 2024
Well it has been a hot minute 🔥 as they say! But we’ve finally had some time to set up an update for Spacefolk City that brings with it several features that players have been requesting!👷Read on 👀 Creative Mode! ⚒️ It’s finally here! 🏁 Spacefolk City has always had a Sandbox mode, allowing you to play without any specific objectives to complete, but our wonderful players have always requested a mode where they can just build freely, right from the get-go. Well, Chris has worked a little of his magic 🪄and set up for us a true Creative Mode 💡 where you can start a game with Scrap all ready to use. Each level has a warehouse holding a set amount of Scrap so you can just get right into some juicy construction, straight away. 🏃 We can’t wait to see what amazing cities you build with this! 😻 Interest Selection ✅ Another feature that players often request is the ability to choose whic…
- Ladder patch! - 1 June 2023
- Small fix to ladders not sitting flush with buildings and wall surfaces.
- 🎄 Patch #13 - It’s Christmas Time! - 1 December 2022
Christmas Time! 🎅 It’s that time of year again! Christmas is fast approaching, and the cute Christmas Spacefolk are back! 🎁 We’ve prepared two nice snowy new levels for you to enjoy with them, including: 🎄 A Christmas sandbox, as requested! 👂 Or… snowbox I guess? ⛄❓ Perfect for some holiday season fun and relaxation. 🎄 Alex has also whipped up (it’s so easy you know) a special new Christmas track too! Yay music! 🎵 Chris has found some time for a little fine-tuning under the hood. Details below! 👀 🐛Bug fixes Minor fixes to the Halloween levels Issue with folk walking being disturbed when buildings were picked up Facility sign icons that occasionally disappear should no longer do so Sidewalk issues are now fixed; folk should now walk across them correctly Minor improvements to the snow look! The “Next” button on the radio now functions correctly for bonus levels We’d like to take…
- 👻 Spooky Patch 12! - 21 October 2022
👻 OoooOOoo! The spooky Halloween update is here - with a new interest and new levels! Meet the new Halloween Folk and get your creative pumpkin juices flowing in three new fang-tastic levels. We hope you’ll enjoy the ghastly mood we’ve created for you… Along with it, there’s some smaller bug fixes - more information below! 🐛Bug fixes Fixed an issue with folk sometimes not coming out of their homes Fixed an issue where Stargazer folk rarely grab asteroids since they’re holding two items Fixed an issue where folk occasionally stop walking around Fixed an issue with ladders breaking after placed on a floating building Folk no longer seek out scrap to build when they’re already holding scrap Fixed issues with rotated boarded up doors Folk no longer get tired after introducing themselves Fixing some of the items that cause rotation when placed on other items The green power indicator no lo…
- 📸🏴☠️ Big Update: Pirate Fish & Handy Cam! - 19 September 2022
AVAST!! X MARKS THE SPOT!! 🏴☠️ Blow me down and shiver me timbers, it finally be ‘ere! To celebrate Talk Like a Pirate Day 2022, we’re happy to announce that our new update is shipshape and ready to set sail! Introducing a new folk species, the 🎉 PIRATE FISH! 🎉 Splice the mainbrace and pass out the grog! All hand hoy! Sink me if these scallywags aren’t the cutest! Build a Skill Facility to activate their special ability: they’ll dig for treasure and heave up a coffer of Scrap! To complement this, we’ve added some new levels that have fewer asteroids, so you’ll need to keep these seadogs busy digging up Scrap for your skullduggery! There’s also a new song Alex has whipped up for the occasion, aptly named “Pirate Fish”. It’s no sea-shanty, but it’s got a right smelly pirate funk about it! ✋ BUT WAIT THERE’S MORE ❗ (always wanted to say that) We’ve also added a new camera for taking pi…
- 🏠 Patch #10 - 2 September 2022
It's patch time! This time it's not really a patch, but rather some little additions which we've been meaning to do for some time. Many of our wonderful players have requested more variety of building shapes, so Therese has gone ahead and designed a few new ones for you! We've also got some nice new platforms too. Read on! 👀 💡 New Features New Building Shapes! Use your thumb stick or thumb pad to flick between different building shapes in the Shop. You'll now find some new interesting shapes there, ready for slotting in to your cities. 🏫🏢🏦🏭🏨 New Platforms! Therese has added a few more variations of platforms, to give you more creative options when building. As with the buildings, use your thumb stick or thumb pad in the Shop to scroll through them. All being well, our next update is going to be a bigger one, so watch this space! 📺 Be sure to join our Discord to say hello and sho…
- 📈 Patch #9! - 5 August 2022
We are back with Patch #9! Once again this is a bug fix patch! No incredible new features 😞 but a load of bug fixes 😃 to things which our wonderful fantabulous players have reported on our Discord 📡 Thank you as always for your support! 💡 New Features Not really a new "feature" per se, but Chris has made it a bit more intuitive when scrap is consumed from around the city. Now it will fly from around the city (or warehouses) to items you pull out of the store, just to make it more clear that pulling items from the store consumes scrap. 📉📈 Not really a new feature either, but trashed decor items now correctly return a portion of their scrap cost to the player! 💸 The largest facilities (that need 3 interests to work) are now locked until you actually have 3 interests - hopefully this will lead to less issues for new players! 🏢 👾 Bug Fixes Fixed some issues with overly bright light…
- 🎸 Patch #8! - 7 July 2022
We're happy to set Patch #8 loose on the world! Since the last patch we've been focussing primarily on bug fixing. All the bugs. OK, not all the bugs... but Chris & co. did a great job in getting through a decent chunk! ☁🧹 Sadly, no new features this time! 😞 We were previously planning on releasing a more substantial update with some fun new things, but that's going to need just a little more time in the oven I'm afraid🍞 Watch this space! 😃 👾 Bug Fixes Fixed Facility signs on rotated buildings (some issues may still remain, but we're working on it!🚧) Fixed an issue with folk getting stuck at Warehouse doors Scrap can now be reliably pulled out of Warehouses Added VFX to item enlarging, shrinking and duplicating Facility hearts now correctly take into account power, decorations and destruction Fixed a problem with Scrap exploding out of Warehouse Corrected behaviour of Stamina boos…
- 🌞 Patch #7! - 21 June 2022
It's been a hot minute since our last post, but we're back with another fairly extensive bug-fix update! 🛠 Chris and co. have been hard at work to address a few of the smaller niggles that our lovely players have noticed, as well as some other ones which have been flying under the radar. 📡 There is one nice new addition though, which should help open up some new layout possibilities! Read on! 👇👀 💡 New Features Half-Steps! You asked for them and here they are! Half-steps open up a range of simpler solutions to spatial problems, allowing you to make full use of half-sized height differences between floors. You can also attach stairs to stairs, but stairs must always be connected to some part of the city, so no building the stairway to heaven off into deep space, I'm afraid 🤣 But this has been something players have requested for some time, so it's great to finally have them in! Slee…
- Patch #6 🧹 - 6 May 2022
Spring is upon us (at least here in the northern hemisphere!) and the time is right for some Spring cleaning ☁🧹 This update we focussed on bug fixing and tightening things up on the backend 🔧 We do have two new little features for you though, to expand on the multiple save-game functionality added last month. Details below 👀 💡 New Features Folk Species on Title You can now see which Folk types you’ve found throughout all your play sessions on the title menu. Handy for the inner-collector in all of us! Save Game Objectives Save game slots now also show you which objectives you've completed. 👾 Bug Fixes Fixed Art Folks’ broken speech bubble line when their ability is activated. Fixed VFX issues with Folks’ abilities. Fixed an issue with some Folks’ Interest titles being grammatically incorrect during their intros. Decorative items now correctly explode if TNT is attached to them. Fix…
- Patch #5! - 31 March 2022
Patch #5 is here and contains bug fixes, and multiple save slot functionality! 💡 New Features Multiple Saves! 💾💾💾 Chris has gotten multiple saves working in Spacefolk City! You'll now be able to store multiple cities for each scenario! 😮 Perfect for all the super productive builders out there! 👍 👾 Bug Fixes Fixes to some house and facility doors not being accessible. Fixes to new themed fences not registering as decorations. Fixed ladders that are thrown away not getting saved. Banana slides (& red slides) can now be used in all sizes! We now pause the sleep timer when folk go into facilities. Fixed a bug with buildings getting sucked into the bin 🚯 Fixed a bug with items remaining when the bin is closed too quickly. Lowered volume of happy sound - was annoying in large cities. Fixed hatch “Not Available” sign rotation. Folk will inform you if there is no power at a building you…
- Patch #4 is GO! 🚐 - 1 March 2022
💡 New Features New platforms have been added for creative building! 🎨 Several players on our Discord have requested additional coloured platforms for more aesthetic options, so Therése has gone ahead and added some! Autosaving across all Scenarios! 💾 When you complete an objective, the game will now autosave your progress in all Scenarios, including the tutorial. Unfortunately manual saving is not yet possible in the tutorial, but this will hopefully temporarily address the (many) requests we’ve had for some kind of saving functionality in the tutorial scenario. 👾 Bug Fixes Benches can now be moved on platforms Fixed some items held by folk occasionally being invisible Fixed text-wrapping in victory message of some languages Fixed Stargazer Folk holding asteroids at distance Fixed Construction Folk not finishing houses Fixed generic interest items breaking houses Fixed “Put Back Dec…
- 🌎 Hello World! Spacefolk City Translations! 💬 - 3 February 2022
Hello! Bonjour ! Ciao! Olá! Hallo! ¡Hola! Привет! こんにちは! 你好! 哈囉! 안녕하세요! Spacefolk City is now playable in 13 languages! New Features - Support for 13 languages. - English, Français (FR & CA), Italiano, Deutsch. Español (España & Latinoamérica), Português Brasileiro, Русский языкm, 日本語, 简体中文, 繁體中文, 한국 - NEXT track button on the radio to skip to your favourite songs. Bug Fixes: - Homeless folk will always move into empty houses now. - You can put scaffolds, fences, ziplines and ladders in the bin. - Spiral stairs can be placed on flat ground now
- 🎄 Christmas Special! 🎄 - 7 December 2021
The festive season is fast approaching, so what better way to celebrate than with an EXTRA special update to Spacefolk City!! We've got fixes, new features, AAAAAND a special new Christmas feature just for you! 🎁 For Christmas! A new Christmas scenario to enjoy! Say hello to the new Christmas Folk!! Probably from somewhere near the north-pole on Earth but who really knows, these festive folk have a Special Ability allowing them to give other folk just the items that they're wanting to make them happy! Some nice Christmas decorations for keeping your Christmas folk happy, and also for giving your city that special holiday feel. 💡 New Features! On the Folk Overview panel, if you hover your hand over a folk's name it will now allow you to locate and tag that folk, so you can keep tabs on where in the city they are. Very useful for larger cities! 👇👀 If you pick up a folk, their home wil…
- Spacefolk City is GO FOR STEAM - 10 November 2021
🚨 SPACEFOLK CITY IS HERE! 🚨 Great news for all the Steam VR players! 📣💢 We're super happy to announce that Spacefolk City is finally available for Steam! 👏 Apologies for the wait, but if you're an HTC or Valve Index player, you can now download and enjoy Spacefolk City for your device. It'll also work for Oculus Rift players on SteamVR too. If you have any questions, feedback or issues, for the fastest reply please reach out to us directly via our Discord server here: 👉 https://discord.gg/cTFmqmNep7 👈 ... and feel free to follow us on Twitter too if that's your thing: 👉 https://twitter.com/SpacefolkCity 👉 https://twitter.com/MoonModeGames ❤ We hope you enjoy our game!