Aground Zero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 6 October 2026 - 03:37:13 UTC
- SteamPulse tracked peak83
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score82% positive
- Total reviews128
- Release dateApr 4, 2025
- DeveloperFancy Fish Games
- PublisherFancy Fish Games
Company pages: Developer: Fancy Fish GamesPublisher: Fancy Fish Games
Aground Zero Steam news
Aground Zero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 1.0.2 - 8 April 2025
This is a small update with some minor improvements and bugfixes. Changelog: Reduced time to mine Uranium Reduced exotic matter needed per colony ship Fixed anti grav upgrade disappearing when they enter storehouses Professor and scavenger locators return when you reach CaptAIn's Colony Can now use blueprints from hotbar Fixed a crash on dismantle bug for large bases
- Aground Zero Full Launch! - 4 April 2025
Aground Zero started with a simple idea: What if I made a 3D spinoff of Aground focusing on base building and automation? I teased this idea with an April Fool’s joke that turned out to be very real: Now, four years later, we’ve shared another April Fool’s joke and Aground Zero is finally released! https://www.youtube.com/watch?v=f3rN1CkJEcI What is Aground Zero? Imagine you wake up underground having missed the Apocalypse. At first, it takes all your energy just to survive, but after setting up a semi-automated base and waking up other survivors to help you operate machinery, you can focus your attention on returning to the surface and learning more about what happened to Earth while you were sleeping. The story has several revelations and takes place during the events of the original Aground game, but you do not need to have played Aground to enjoy Aground Zero. As you unlock and upgr…
- Minor Update 1.0.1 - 4 April 2025
This update includes a Russian translation, improves text overflow and issues with other translations, and adds concrete and asphalt ramps (you unlock them with the ramp blueprint).
- Version 1.0 - Now Available in 6 Lanugages! - 1 April 2025
With the full launch date around the corner, we're releasing version 1.0! This includes 5 new languages: Spanish, German, French, Portuguese and Simplified Chinese. We also made some last minute improvements: Added Large O2 Generator - get it from the vending machine Added clean road paints (no cracks), they unlock when you get the Surface Paint Blueprint Lowered resources need to build a colony spaceship Reduced time to mine chromium Increased NPC leveling speed Added support for multiple languages, including using , or . as a decimal separator. We've also been uploading a video every Tuesday, and today's is pretty special: I know a lot of you are always struggling to have enough workers for all your mining rigs, so I decided it would be best if everyone works! While this addition was mostly for fun, I uploaded it as a mod if you want to try it out: https://steamcommunity.com/sharedfil…
- Aground Zero 1.0 Coming April 4th, 2025! - 4 March 2025
After a successful year in Steam Early Access, tons of community driven updates, and a host of new features (including multiplayer), new areas and new content, Aground Zero is ready for players to get the full experience! We'll be leaving Early Access in one month - on April 4th 2025, and to celebrate we've made a new launch trailer: We've also been making a video every week showcasing a different part of Aground Zero, and will continue to do so until our launch. Check our Youtube Channel for them all, and here's last week's video: We've also localizing the game into 6 languages: French, German, Brazilian Portuguese, Simplified Chinese, Russian and Spanish. All of the localizations should be ready by the launch date. Finally, the minor update today was mainly for language support, fixing a bug with font loading. It also fixed a bug with the auto-builder not completing quests. I hope you…
- Update 0.4.11 - 18 February 2025
This is another small update with some bugfixes and minor improvements. Changelog: Added Large Generator (get blueprint from the printer after unlocking the interstellar drive) Changed icons for com device, locator, mass miner Edges of the map will show a red forcefield when you hit them (so you know you can't go through them) Fixed block of flood next to glass bug Fixed memory leak Fixed issue where you could ride dragon through teleportal into a vehicle I'm also planning on doing a video each week from now until our launch April 4th, showcasing different parts of the game I think are interesting. This week's video is about the Mass Miner: My kid really likes playing around with this and mining huge chunks of the world, and it makes it easy to manipulate and create large bases.
- Minor Bugfix 0.4.9 - 4 February 2025
There's nothing exciting here, but I did fix a bug that greatly increases performance if your world has a large number of items laying on the ground. Changelog: Optimized for areas with large numbers of items Added option to disable warnings on structures Added warning when get the dishonored one quest that it locks the science path ending (if you haven't already done so)
- The Final Boss Fight, and Full Launch Date revealed! - 31 January 2025
The Magic Path ending is here, and it includes the only planned boss battle in Aground Zero! I hope you bring lots of burgers! The Dishonored One was one of the more disappointing boss fights in the original Aground. He was from the race of original magic users (who taught the enemy everything they knew), and after a big setup, the fight itself was pretty easy. So, for Aground Zero's magic path, I wanted to give him another chance! You can complete the Magic Path ending after the Science Path one, but not the other way around. However, the dialogue and feel of the ending changes if you complete the Magic Path ending first. This is the last major planned content update (although we'll continue to make bugfix and quality of life updates), which is really exciting. We also set a date for our full launch: We'll be transitioning out of Early Access on April 4th, 2025! I hope you're all looki…
- Quality of Life Update 0.4.3 - 23 January 2025
While I'm still waiting for the assets needed for the final ending, I thought it was a good time to do some quality of life updates. Some of these are quite nice, including an overpriced, but super powerful mass miner tool! Changelog: Added Mass Miner tool - buy in the vending machine for an outrageous amount (it's worth it). Added Bank structure (can sell items sent to it, and allows you to transfer credits between players). Added Block of Flood (craft in Magic Lab, endlessly floods water) Added Com Bot side quest on CaptAIn's Station Added achievements Can now revive Bats from meat, and Wyrms from dragonblood Allowed crafting of nutrient bars before assembler quest Increased gold ore generated around starting area for new games Fixed auto builder bug At this point, I think I'm going to start work on the final ending with placeholders, and I hope to have that done sometime next month (…
- Small Update 0.4.1 - 14 January 2025
Right now, I'm waiting for the final assets needed for the second ending - I'm hoping they will be done soon. But in the meantime, there's still bugfixes, minor improvements and quality of life changes to add! Changelog: Added skip tutorial quests option (for those starting lots of new games) PAI will now give the interstellar drive quest if the peacemaker has left and you still haven't gotten it Added limit of 100 ships dispatched into Seuden Orbit Stacks of boring machine blueprints now unlock the correct amount. You can now buy boring machine blueprints in the vending machine if you missed them in the subways. Labelled the feed slot so it's more clear. Auto builders wont both try to build the same blueprint anymore (this caused both of them to request ingredients for the blueprint, and ended up with some resources left unused in the auto builder). Transmutation now clears water from…
- The First Ending - Update 0.4.0! - 7 January 2025
It's been a year since Aground Zero entered Early Access, and after a lot of updates and changes, I am happy to announce the first ending of the game has been added! The quest for this ending will automatically start shortly after completing the "Humanity's Survival" quest (10,000 colonists), and will seem a little straightforward at first, but stick around for the after credits scene, where the first major twist is revealed. Originally, I was thinking you'd have to load a save or start a new game to get all the endings, but after all the work players have put into their worlds and bases, I decided it should be possible to get the other ending after completing this ending - so there will be more in later updates! Changelog: Added Science Path ending Trees and seaweed now give off some oxygen (like oxygen generators) Beetle Explorer will now auto-aim at enemies within a firing angle Adde…
- Update 0.3.36 - Reviving Mars - 31 December 2024
The final assets needed for Mars are complete - get ready to continue the magic path, meet the exiled, complete a few quests and discover a few secrets there! You'll even be able to right a past wrong (if you were one of those who drained the oceans on mars in the original Aground). Speaking of which, I should probably add a way to auto-cast the book of splash for quickly flooding larger areas... Here's a short video showcasing some of the things you can do on Mars: If you look closely, you may even see some of the secrets! Changelog: Added Mars - this includes a lot of changes, but I don't want to spoil them all here! Fixed explosive attacks (like book of stone) so it can't damage structures in the colony world. I'm getting close to finishing the ending on the science path too - so look forward to that in the coming weeks. I hope you have a great new year, and are looking forward to th…
- Update 0.3.33 - 10 December 2024
This update includes a lot of quality of life improvements, but no new content changes (I'm still waiting on one last asset for Mars). Changelog: Added Anomaly track Added Mega Storehouses and Signs (can obtain them in the blueprint printer) Added Locator item, which can show your current position Dragon ships can now auto-fire like dragons, and be summoned Vehicles (including the dragon) can no longer be summoned while being piloted Can now feed lots of blood gems to dragons by holding the feed button Added floating blocks upgrade to materializer Added mass placement upgrade to painter tool Added Free Flight difficulty option Added chromium mining blueprint to blueprint printer after timeskip (in case you missed the chest) Can no longer request items through storehouses with priority = none (caused the item to get stuck) You can now set priority per item, not just type. The list can be…
- Update 0.3.29 - Dragon Spaceships! - 26 November 2024
The main addition of this update is the Dragon Spaceship - something I was quite excited to add! You can now complete the evolution gem quest with the Anomaly, and doing so will unlock the blueprint. I wanted the Dragon Ships to be very distinct from the Beetle Explorer, so I made them small, fast and deadly. They aren't a mobile base, but they can maneuver in tight spaces/underground and they make an excellent fighter. You can watch a video of me building and flying the dragon ship here: I also wanted to show off the engine effect, which I thought was really cool but you can't see it while piloting the ship, so I made this short: https://www.youtube.com/shorts/2mubN50jI-Q Changelog: Added Dragon Spaceship Added Mass Materialization upgrade to the Materializer (using upgrade chips) - allows bulk block placement. Added PVP option (defaults false, change in difficulty settings) Allowed co…
- Update 0.3.27 - Difficulty modes, auto builder, and more! - 19 November 2024
This update includes a lot of quality of life features and improvements while waiting for the last models for the next magic path quest. Our main modeler was sick last month (thankfully, he's recovered now), so that puts us a little behind where I wanted to be on the magic path. But, while waiting, I've added a bunch of improvements you can see below: Changelog: Added Difficulty Settings. While there are 3 preset modes (Survival, Creative and 1 Hit Knockout), in Options -> Difficulty Settings you'll see a bunch of individual settings you can enable and disable to customize the game as you wish. You can change this at any time, and it is set per player, per save file. Added Auto Builder. This structure builds blueprints in range and is quite convenient. It unlocks after completing the first quest on the magic path (and will auto-unlock if you already have when loading a save). Added a se…
- Update 0.3.23 - Minor bugfix - 1 November 2024
This is a small patch - it does add some progress on mars, but you cannot access it without cheats (and doing so is a bad idea, it might cause problems with your save later). Changelog Added elemental damage system (same as original Aground). It'll be used for elemental spellbooks later, and mods can use it now. Added toggle all option to select structure window (com station/device) Fixed a splitscreen controls bug, and a few other minor fixes.
- Bugfix Update 0.3.22 - 29 October 2024
This is a small update that has some minor improvements and bugfixes. I've mostly been working on Mars, and while that's not ready to upload, I did decide to make a sneak peek video for it: Changelog: Doors now auto-close when mount beetle explorer Transfer all now ignores the top row of player inventories if there is more than one row. Optimized oxygen so that it doesn't hang when filling very large areas Game now keeps track of items collected When the cryopod crashes at the beginning of the game, you now lose health Chromium is now mined faster at rigs It might take some time before Mars is ready, but I hope you're looking forward to it!
- Update 0.3.21 - Welcome to CaptAIn's Colony! - 22 October 2024
Today's update adds the surface to CaptAIn's Colony! It's a single island that you can develop however you want and even invite colonists to help out! The island also adds grass and trees, which you can move to other planets (even the moon, as long as you make a greenhouse and place an oxygen generator inside). I made a quick video showcasing the new island (and the space station, which I've never made a video of before): The full changelog is as follows: Added colony surface Added interstellar teleportals (unlocks on reaching colony surface) Added dirt blocks that grow grass on top on planets with oxygen Added trees - can be found on the colony surface, or revived from coal Shovel and painter now show all sides of block properly (but it still shows the wrong offset and rotation for ramps) Painter can now paint glass blocks Glass ramps are now created using glass items (instead of shove…
- Minor Update 0.3.18 - 1 October 2024
This week's update is not a big one, but I've been working on spellbooks that will unlock on Mars, and have plans for allowing you to descend to the colony world in a future update as well! The full changelog is as follows: Added bombardment shield (talk to anomaly to unlock) - you can finally stop meteors from falling! Added a new hairstyle, and improved the ponytail and bowl hairstyles Added incinerator structure that permanently destroys items (unlock in blueprint printer) Allowed renaming vehicles Fixed requesting items through teleportals with multiple belts leading to the same teleportal For modders, added dropLoot function to enemies, and allowed stackable="number" for custom-sized item stacks Help I'm stuck will now return you to the start even if you somehow end up in an undefined location.
- Spellbooks - Update 0.3.16 - 24 September 2024
After the colony update, I switched back to the magic path. I'm currently working on adding Mars, but it is not done yet. However, all of the utility spellbooks are done, so I decided to post an update so you can play around with them! Here's a video of me using all the new spellbooks: You may notice that you can no longer craft the book of summoning in the magic lab - it unlocks with the rest of the spellbooks. Simply talk to the anomaly, and you'll either get a quest, or they'll immediately unlock spellbooks depending on your progress. Changelog: Added 5 utility spellbooks Added quest to Anomaly to unlock them Added mars orbit (the planet itself will come later) Items can now be requested through teleportals Added feed slot to dragon - works like the trash slot and accepts shift+click (much easier than the feed button, and you can leave food in the slot for it to eat automatically whe…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 8 April 2025 | Update 1.0.2 | 1795917897488985 |
| 2 | 4 April 2025 | Minor Update 1.0.1 | 1795917897358227 |
| 3 | 18 February 2025 | Update 0.4.11 | 1791580426129453 |
| 4 | 4 February 2025 | Minor Bugfix 0.4.9 | 1790214123245633 |
| 5 | 14 January 2025 | Small Update 0.4.1 | 1788311419189766 |
| 6 | 10 December 2024 | Update 0.3.33 | 1785321795772936 |
| 7 | 1 November 2024 | Update 0.3.23 - Minor bugfix | 6146943657173945120 |
| 8 | 29 October 2024 | Bugfix Update 0.3.22 | 6212245217911987246 |
| 9 | 1 October 2024 | Minor Update 0.3.18 | 6339469370200494392 |
| 10 | 23 April 2024 | Minor Update 0.2.20 | 5762994032409276888 |
| 11 | 12 April 2024 | Update 0.2.18 - Bugfixes | 6474562312185854206 |
| 12 | 21 March 2024 | Minor Update 0.2.13 | 5686430301718217060 |
| 13 | 13 March 2024 | Update 0.2.12 - SPAAAAACE! | 5686429670868770685 |
| 14 | 22 February 2024 | Update 0.2.7 - Better drains, doors, and quality of life updates! | 5728086065182424911 |
| 15 | 25 January 2024 | Quality of Life Update 0.2.4 | 5519792046246466157 |
| 16 | 2 February 2023 | Demo Update 0.1.2 | 5035622743880466571 |
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