- Patch 1.11.C: Fixes and saves in endless are back! - 23 June 2026
Hello everyone! I hope you're all enjoying running in the summer heat, or the winter cold, depending on which part of the globe you're on. I wanted to drop by to say hi, and coincidentally, the team also had an update they wanted me to tell you about! Since I've been on holiday, I don't know what's coming, so let's find out what's in this update...Oh, that looks important. Oh! That one looks *very* important!Well, we should all celebrate that Endless saves have been fixed! (And forgive and forget that they were ever broken...... :grunt: ) Patch notes:Saves work in the Endless Shard again! (Finally I won't have to keep the game running for three days straight anymore!)The Time Trial result Continue button is now selectable on a controllerFixed settings tab sizes when changing languagesFixed an issue where the name of the button would appear in some text in the intro tutorial rather than…
- Haste Patch 1.11.b - 12 May 2026
Whoa, thank you all for your patience as the dev team has been fixing the game across all platforms!It’s a lot of technical work to fix different issues across several different machines, and while I’m sure Gan and Dalil would have relished that challenge, they were not available for this, what with being busy with the end of the universe and everything. Even without their help, the most troublesome issues - including those nasty crashes - have been fixed. Long-time players will also be delighted to know that the team has finally, finally, FINALLY fixed the issue where closing the game after finishing a boss fight no longer gets you stuck on the map screen! Real Haste-heads know.Patch Notes: Closing the game/crashing after completing a boss fight, but before you complete the completed-shard-UI, no longer causes you to re-enter the map screen with the boss node unselectableFix achievemen…
- ZOE AS A PLUSHIE! - 7 April 2026
I know I just brought you news of the console versions of Haste, but now I have something that's possibly even bigger!!! That's right... it's a plushie! A Zoe plushie!!! Makeship has a petition campaign to bring a plushie of Zoe to life, and I need your help to make sure they make one if you are interested, you can pledge here: https://www.makeship.com/petitions/zoe-the-courier-plushThe prototype hasn't been made yet, but it's not hard to imagine that wobbly hat, that fluffy hair, and those wide pants in plush form. Suffice to say, I am very excited about the possibility of having my very own squeezable Zoe, and I hope you are too! I neeeeeed it if I don't get it I will \ Ahem, we are all professionals here. Simply follow the link and sign up, and we will all walk away from this unharmed and happy. See you out there in the worlds! /Riza
- Haste has crossplay! - 1 April 2026
You can now run with your friends in other worlds! Uh… I mean, on other platforms!Although the team has said they won’t be updating the game much more, here’s a small update anyway.Because today Haste is finally coming out on PS5, Switch 2, Xbox One and Series S|X! Not only is the game releasing on those platforms, it’s also open for multiplayer with all of them using friend codes! So if a friend gets the game on console, you can still play Haste’s multiplayer with them. No boundaries between different worlds!Patch Notes 1.11.aAdded “Host Crossplay Game” to the multiplayer menu Also, before I forget! There are a few more hours left of the Haste anniversary sale on Mighty Merch, so if you want a sticker of ME… or Ava!! Or maybe a Zoe pin, T-shirt or a poster. This might be a good time to get it! See you out there in the worlds!/Riza
- Happy Hastiversary Merch sale! - 26 March 2026
Hello everyone! It's been almost a year since Haste got released, and our friends over at Mighty Merch are celebrating with a merch sale. All Haste merch is 20% off for the next week! So run over there! The 20% off is applied at check out. We also have some other Haste news coming soon so stay tuned 👀
- Hotfix 1.10.b - 3 February 2026
Hi again!Seems like a weeboh got into the code and caused the Collapse Speed to use the Obstacles difficulty setting instead.That could make it very very fast!We have also made it so that weebohs following you will be slightly less likely to get stuck staring down into the ground.That's all!Patch notes:Fixed Collapse Speed using the Obstacles difficulty setting instead of its ownWeebohs are slightly more balanced (but not very)
- The About Time Update! - 3 February 2026
It's weeboh update time, everyone! All right, all right, I'll talk about the Time Trials as well. But the weebohs- Okay! So, it's now possible to revisit previously played shards and do Time Trial runs through them. They are a little shorter than regular runs, but track your time.There are two different modes, one where you run a predetermined seed for that Shard and try to get the best possible time, and one where you can enter any seed in an attempt to find the best possible seed. Since the levels need to be the same, all Time Trial runs are set to Sprint difficulty. Hopefully, this will lead to some interesting new ways to challenge yourself! Now, over to the real headline feature of the update! "Oh Riza, why are the weebohs just walking around? Riza, why can't we feed the weebohs??" WELL GUESS WHAT!!! I don't want to say too much, but weebohs will now react to your presence. If you…
- The Wrapping Paper Update! - 19 December 2025
Hi everyone!As all things must, the year is soon coming to an end. However, that does not mean it has to be a time of dourness and darkness! Especially since another Haste update is here!The team is working on a slightly bigger update, but they wanted to get this out the door while they finish what they're cooking up.In addition to the usual bug fixes, this update has a special focus on tweaks to the various User Interfaces in the game, which is what makes this the Wrapping Paper update!However, first there is one gameplay change I need to address. All Cooldown Reduction items now reduce a percentage of Cooldowns (-X%), rather than absolute values (-X seconds).Now, before you get your pitchforks out because we've ruined Atomic Timepiece synergies, this doesn't actually change much for how these items interact with items with short Cooldowns. However, it makes a huge difference for how t…
- 1.8.c - hotfix for item arranging! - 27 November 2025
Hi, another little maintenance update here! Turns out that the ability to rearrange items was not persisting between levels. Ooops!~ In addition, we have fixed a memory leak in the Settings menu. Special thanks to PoWeR of GreeD for bringing it to the team's attention! Fixes: Changing the order of items in your Inventory now persists between levels Fixed a memory leak in the settings menu That's all! Riza
- Haste 1.8.a: Reorder items and Wraith mini story - 25 November 2025
Hi everyone, it's Haste update time again! It's been a little while since the last one, but a lot of stuff has been going on. The headline feature for this update is a little bit of an experiment: you can now reorder the items in your inventory! Yes, that means that getting more than five Active Items no longer leaves some unusable! Why do I call it an experiment? Well, we want to check whether it makes people constantly pause their game to cycle through usable items, which might sometimes be optimal but not very fun. Let us know on the Discord or the Steam Forums how it affects your play! We have also added some more VFX to the inventory, to indicate when items are ready and activated! The team has kept it subtle, but we've also added a setting to disable it if you're more used to the old look. Personally I feel a much stronger connection now between the items I have and what happens i…
- The Real 1.7.e - 17 October 2025
The Real 1.7.eAs most of you will have noticed, Sparks disappeared from levels with the latest update! This is the culmination of a long and painful journey, and we have now taken some fairly radical steps to make sure that players get everything they need:No security vulnerabilityNo crashesYes SparksHere's the patch notes:Sparks now appear in levels againModding notes:We have *downgraded* the engine version to 6000.0.46f1, which was the last version where we are confident the engine was sufficiently stable. (This is from before the Unity security vulnerability was fixed, but we have applied patches as necessary for all platforms.)Now, rumours of a 1.7.f have been greatly exaggerated! Isn't that technically what this version should be? Yes.Did the person who currently has to manually build and patch every version of the game forget about it? Yes.Is it a big enough issue that we're going…
- 1.7.e Ability Tweaks and - once again - CRASH FIXES! - 16 October 2025
1.7.e Ability Tweaks and - once again - CRASH FIXES!We're already on "1.7.e", huh? Well, the good news is that the team has finally figured out the main sources of problems causing crashes for people! (For real this time, hah!) Note from the team: "A number of different memory issues have been resolved in this update, including some that could potentially cause (rare) crashes that have been in the game since release. We have also identified and dealt with the main reason for the recent increase in crashes, which could only be correctly identified after every other memory issue had been resolved. This has been a very long and difficult journey, which is why it has taken a while, but the upside is that the game should now be more stable for everyone, even if you weren't suffering from the new crashes!" While a crash fix has been the top priority, a little balance pass on the different Abi…
- Patch: 1.7.d: Crash fixes! - 9 October 2025
Crash fixes!Phew, this has been an intense week for Haste!While crashes are still uncommon for most players, the latest update definitely caused them to become way more frequent for some people. This update hopefully goes some way to fixing that!We have fixed the issue where some Linux platforms would crash in the tutorial, and we hope we have also fixed another irregular crash that was affecting Windows players.However, if you still experience crashes, please let us know and send us your player.log files!They are located in the following folders:Windows: %USERPROFILE%\\AppData\\LocalLow\\Landfall\\Haste\\Player.log(To open the AppData folder quickly, simply open the Run function (press the Windows button and type "Run", enter "appdata" in the little window that opens and click ok)Mac: ~/Library/Logs/Landfall/Haste/Player.logLinux: ~/.config/unity3d/Landfall/Haste/Player.logThe easiest…
- Update 1.7.c LINUX fix! - 3 October 2025
Hi again!I'm here with the tiniest update we've ever released, and a message from the team:"We're aware of a Linux issue where the game crashes in the tutorial for a number of players.The current workaround for this is to play through the tutorial with Proton. After that the game should be fully playable natively.While we have isolated the problem, we wanted to make sure that players on Steam Deck and other Linux platforms will be able to play the game with less hassle over the weekend. We have therefore added a "Skip Tutorial" button in the pause menu during the tutorial. Using this to skip the first section of the tutorial will let you play the rest of the game as usual.We're working on a fix for the crash in general, so this is just a stopgap measure to make life a little easier until then.Thank you all for your patience.The Haste Team"Well, there you have it! I couldn't have said it…
- Patch 1.7.b: Bug fixes, balance and merch! - 1 October 2025
I'm back! Already!This is a really quick little patch that solves a handful issues from Monday, primarily some item changes that got overlooked.These very early results are promising, though. It does not seem like we need to press the big "UNDO EVERYTHING!!!" button.The team is keeping an eye on everyone and taking note of how things are going. (Almost like watching people in other worlds...)Keep up talking about what you like and which changes you're less pleased with. The team needs feedback!Patch notes:UI:Added a setting to allow or disallow rumble when the game window does not have focusBalance:Increased the chance of getting higher-Rarity items by a few percent, in order to make them more common in lower difficulty ShardsThe Hungry Weeboh is now only available in Shard 3 onwards (for onboarding reasons)Fixes:Item - Karma now shows the correct amount of LuckItem - Tight Schedule now…
- PATCH 1.7.a Rumble & Rebalance - 29 September 2025
Phew! It's been a little while.The plan was always for this to be a quiet month, with slow but steady work on the next update for Haste.Well, someone should have told the dev team!To summarise the headline features:Major item overhaul!Rumble!Disaster in Endless!We better get started.First of all this update brings a much-requested new feature for controller players - RUMBLE!For a game like Haste it makes a lot of sense to feel as connected to the action as possible, and a little vibration in your controller goes a long way.The most notable addition is probably the Running Rumble, a constant stream of intense little footsteps. It sounds like a joke, but give it a try!There's of course settings to adjust the strength of the various different types of rumble in the game, and many different kinds of controllers, so experiment to find which style you prefer.There's also a special setup for c…
- Patch 1.6.C: Balance, fixes and a word from The Captain - 3 September 2025
Hi! I'm back with a tiny little update from the team for you. Patch notes:Balance:The Fragment Disruptions giving discounts to all items in a Resource Outpost now give a discount to the first two items you buy insteadThe Flotation Device now has a more accurate tooltip, and its effect triggers for every 5 seconds spent in the air instead of every 3 seconds.Fixes:Made various fixes to the Player list menu (for managing players and giving lives in multiplayer), and in particular made it work well on a controller again!Discounted prices and discount labels in the Research Outpost weren't updating correctly after manifesting an item, but now they do!We also fixed an issue where discounts that applied to X number of items didn't update properly. But now they do!Settings and interface:The tutorial now defaults to showing the trigger rather than a face button as the default Dive button on a co…
- Hotfix: 1.6.b - 22 August 2025
Hi, I'm predictably back with a little hotfix for you! The team has been breathing a sigh of relief that nothing seems to have caught fire despite the size of the update! However, there were still some small issues to iron out. The team is also going to keep an eye out for issues that crop up and for feedback on the new items and balance changes over the weekend, so please keep sharing your thoughts on the new update, both if your feedback is positive and if it is... constructive! Features: Fragment Disruptions now have a setting allowing you to adjust their frequency between 0%-200% (defaults to 100% on all difficulties) Balance changes: Minor equalising of Fragment Disruptions to make some negative and positive versions of the same effect equally likely to appear (we're talking probability changes of 1-2% here, nothing to worry about) Fixes: Fixed the visuals for the new item Risk and…
- The Perfect Shard Update! - 21 August 2025
Hi everyone!We've got a huge update for you today, with new features, new items, and multiplayer improvements. It also brings us one particularly wonderful new face that I'm sure you're going to- Well, I've been told that there's something else I absolutely need to talk about first, so let's get it over with: Fragment Disruptions: Fragments in shard runs now have various modifiers and effects, such as gaining or losing Sparks, gaining Boost or Items, increased difficulty and obstacles, and more! It should make choosing a path on the map much more interesting and give you greater control over what kind of run you have! You'll now have to think a little bit more about what kind of path you take, depending on what kind of effects you would like or not like, or if you want to pick the prettiest path available to you!Fragment Disruptions gradually increase over the course of the game, with n…
- Patch 1.5.c: Fixes & Flopsy! - 2 July 2025
Hey everyone! It's finally happening! As we speak, the team has put out an update that will let you dress up Zoe in the outfit of none other than Flopsy the Lovable Clown!!! I know a lot of you have been clamouring for this day, so I won't keep you too long, but there are a couple of fixes in today's update as well. Without further barely-contained-Flopsy-excitement, here are the patch notes: New Content: - Enabled the Flopsy the Lovable Clown outfit! - Enabled the dark and mysterious Twisted Flopsy outfit! Fixes: - Disaster Crowns now correctly appear for all players in Disaster Mode - The text for the Invite Screen now works correctly in all languages - Added missing localization to some dialogue scenes in some languages - Visual and performance improvements to the multiplayer running trails That's all for today! Please keep reporting any issues you run into on the Discord server or t…