- Patch #24 - Storage Increase and Improvements - 9 September 2026
Hi Chefs!This patch introduces a few more improvements and fixes. Storage IncreaseTo accommodate the new items recently introduced into game, the storage unit has been slightly expanded. Here are the following changes :Did not unlock house -> 28 Slots (No Change)Unlocked house -> 48 Slots (Up from 28)First house upgrade -> 72 Slots (No Change)Second house upgrade -> 104 Slots (Up from 88)Each town hall storage upgrade (4 Upgrades) now provides 16 additional slots instead of 12.Overall, the maximum number of potential storage slots has been raised by 32.Additional storage will be added as more items are introduced. We will likely add an extra storage system just for storing clothing, with potential expansions to the refrigerator as well. ImprovementsA new tutorial has been added during Hasel’s First Meal, to guide new chefs through the restaurant basics. This tutorial is mostly seamless…
- Patch # 23 – Fixes and Improvements - 29 August 2026
Hi Chefs!We hope you have been enjoying the Tidehaven update. We have uploaded a couple patches over the past week, and just wanted to provide a brief summary.Fixes in this latest patch:Fixed certain relationship mail not arriving or text not displaying correctly in mailbox.Fixed festival chats and progression-related chats not providing friendship exp.The number of different items received from a mailbox gift has been limited to 3 (previously 8) to reduce inventory clutter.Improved quest code relating to certain quests that require giving multiple items to an NPC. We’ve had a couple reports of issues with quests like Pomarine’s Cheaper by the Dozen. Although the issues were hard to reproduce, some gaps in the code were fixed, so issues should be much less likely to appear now.There were a couple reports of players getting stuck on Aloys' Sleepy Time Fishing quest, in the final segment.…
- Tidehaven Major Update - 21 August 2026
Hi Chefs! The long awaited Tidehaven update is here! This is our largest major update, and introduces a brand new area, with a lot of new features and improvements!Tidehaven is a fishing outpost located in the sea, south of White Ash Harbor. The settlement was built from the wreckage of a crashed whaling vessel and has since grown into a small community serving the region’s sailors. This mid-game area unlocks midway through ACT 2 of the main story.The mysterious takoyaki chef T.E.C. (not his real name) will be formally introduced in the quest Towards Tidehaven. Learn about his past and uncover his dark connection to Tidehaven.Four Tidehaven-related quests have been added! These four quests mostly wrap up the story surrounding Tidehaven, however, Tidehaven will still play a role in the final main storyline.Towards TidehavenThis new main story quest unlocks after you complete The Source o…
- Tidehaven Update Coming August 21! - 7 August 2026
Hi, Chefs!Chef RPG’s largest update yet—Tidehaven—will be available on August 21 at 10 a.m. PST! Drop in and visit Tidehaven, a fishing outpost built on a rocky outcrop in the middle of the sea. Tidehaven features a new storyline with several new quests.Fish Farms!Inside Tidehaven, you can now manage your own Fish Farms! You’ll be able to restock your restaurant with fresh seafood from your own farms—no more scouring the shops for rare seafood ingredients!The Midsummer FeastEvery year, Tidehaven hosts the Midsummer Feast, a two-day festival where you’ll run a food stall and compete against other teams. Can your booth earn the most tickets before the feast ends?New Character?Finally, a new romanceable character will be introduced. Who could it be?The Tidehaven update also includes new restaurant features, quality-of-life improvements, and various fixes. The full patch notes will be avail…
- New Roadmap and Planned Gameplay Changes - 10 April 2026
Hi Chefs!We are excited to reveal our new roadmap for Chef RPG towards the eventual 1.0 release. The early access and feedback from players has helped reshape development, and we have diverted course from our original plans. However, we will still be able to implement all of the features and content that we had originally envisioned, with some timeline changes.Previously, we have been releasing major updates at around 3-month intervals, but we have found this method to have some drawbacks. Moving forwards, we have decided to combine certain updates into fewer, larger updates. This will mean a larger gap between updates. It will help optimize testing and reduce bugs, and earlier testing will also help us improve new gameplay features to be more fun. Also, larger updates will give returning players more fresh content to experience all at once. Version 0.85 (Tidehaven Update)Tidehaven is a…
- Patch # 22 – Optimizations and Fixes - 7 March 2026
Hi Chefs! We hope you have been enjoying the new Flavors update. This patch includes some fixes and improvements, based on reports and feedback we have received over the past week.OptimizationWe have received a couple reports of sometimes crashing to desktop. This is likely due to memory. This can happen in certain points in the game during a memory spike, when the computer is already low on memory (eg. Several applications open at once / background tasks). We have added a lot of new assets into the game over the past few months (some of which are not visible yet), which may increase memory load. This patch includes several optimizations that limit certain memory spikes to reduce the chance of a crash happening.We also have larger optimizations in the works that will be implemented in a future update. ImprovementsDelivering dishes to tables and cleaning tables now provide a small amount…
- Flavors - Major Update is now Live! - 28 February 2026
FLAVORS UPDATEHi Chefs! Version 0.8 FLAVORS is now live. This update contains an overhaul of Research and Player home, as well as new content additions.Cooking research has been overhauled and plays a bigger role in the main gameplay loop. In addition to Specialized research trees unlocked through Skills, a Standard research tree will become available in the middle of Act 1. The new research minigame involves meeting specific flavor requirements, by mixing different ingredients. Every ingredient possess a unique flavor set. Store them in the house refrigerator to use them. Research is still an optional part of the game, but provides reliable way to unlock new recipes in the early and mid game. Previous research facilities and progress remain.New standard research tree (no skill or construction required)Standard research available from player home.84 new research nodes rewarding recipes…
- Flavors Major Update - Coming February 28! - 16 February 2026
Hi Chefs!We hope you are enjoying your week. Our next major update – Flavors (Version 0.8) - will be coming Saturday - February 28, at 10am PST!The full update details will be revealed on February 28. We hope to see you then!In other news, Chef RPG will be a part of Raw Fury’s Global Foodie Faire, which will feature many discounts on cooking-themed games! This Steam event will begin on February 17.
- Version 0.75 Major Update - 18 December 2025
Hi Chefs. Happy Holidays! Version 0.75 is now live! This major update contains an overhaul of the Skill tree, UI upgrades, balancing, and numerous qualities of life improvements. In case you are waiting for new quests, areas, and new restaurant challenges, we will be releasing a content-focused major update early in the new year. The main character menu has been redesigned to be easier to read and navigate. It also features 2 new pages : Pocket Menu, and Ingredients page.You can now view and set your restaurant menu from anywhere. A change has been made so that dishes that are missing ingredients can also be added to your menu. The number of missing ingredients can be viewed on the Ingredients page.From the Ingredients page, you can view the current ingredients in your restaurant fridge, as well as missing ingredients that you still need to collect, in order to complete your menu. These…
- Patch #21, Improvements & Fixes + Upcoming Content - 12 September 2025
Hi Chefs! We hope you have been enjoying the new festivals! It’s really been exciting for us to see players trying out the new content. Big thanks to everyone posting suggestions and reports! A couple quick patches were made the previous week to fix some specific issues that players brought up. Here is one last patch to address some things we’ve noticed since the update.ImprovementsWe’ve had many reports of the magnifying glass getting in the way of using tools. Since the magnifying glass is less commonly used, selected tools will now always override the magnifying glass. If your current selected item is a usable tool, you must swap to a different slot in order to use the magnifying glass. (For indoor scenes, you do not need to swap slots since tools cannot be used indoors). This way, the magnifying glass will never get in the way of using tools.Farmers Wager tutorial during the Spring…
- Food and Festivals Major Update! - 31 August 2025
Hi Chefs, our largest update Food & Festivals (Version 0.7) is here! This festival introduces 5 seasonal festivals, as well as overhauls of several cooking minigames. To celebrate this update, Chef RPG will be 20% off until September 6!MINOR SPOILERS BELOW It's time to celebrate the spirit of the season! Festivals will take place on set dates throughout the year. Festivals are not instanced, meaning you can still engage in most open-world activities while a festival is active. You can talk to festival goers and purchase unique items without participating in the main events.Each festival contains a unique activity and rewards, but the structure of each festival follows a similar format. The day before a festival begins, you will be immediately taken to the festival site to view a cutscene, where you can see the characters beginning to set up. Festivals will be marked on the map, visible…
- Food & Festivals Major Update coming August 31 - 1 August 2025
Hi Chefs!We hope you have been having a great week. Our largest update yet, Food & Festivals (Version 0.7 ) will be coming August 31. Here are some highlights for our next major update:The full details of the update will be posted when the update goes live on August 31, at 10 am PST. We hope to see you there!
- Patch #20 - Balancing, fixes, new Floor Tiles & Seeds - 15 June 2025
Hi Chefs! Patch #20 is live with balancing changes, bug fixes and some new additions.New additionsPumpkin seeds & Bell Pepper seeds have been added and can now be grown in the greenhouse.5 new floor tiles have been added to the furniture shop. Some of these new tiles will glow in the dark.Visuals for certain furniture and equipment have been updated to be able to glow in the dark.Bug FixesFixed certain restaurant-related quests not progressing when a Celebrity arrives inside the restaurant.Fixed not receiving Peony Tickets inside the Teahouse when a Celebrity arrives inside the restaurant.Fixed bow target sometimes getting stuck at the bottom of the screen when using a controller.Fixed a freeze that can happen after cancelling a Date and immediately Gifting an NPC.Fixed not being able to hand-pick Coconut Trees.Fixed locked recipes always displaying as Legendary inside research facility…
- Patch #19 - Improvements & Fixes - 25 May 2025
Hi Chefs! Patch #19 is live with a few more improvements and fixes. Improvements Added item Stack Splitting. You can split item stacks when inside your main Inventory, Storage, Refrigerator, and Vending Machine. Improved inventory controls. You can now use Right Click (mouse) or West Button (controllers) to activate certain commands inside Storages and Shops like Transfer All, or Buy / Sell multiple. Previously, this would require Shift + Click (Mouse & Keyboard) or Left Trigger + South Button (Controller). This option is still available, however the key input tooltip has been updated to the simpler version. More optimal Virtual Cursor (controller only) speeds when doing different activities. Bug Fixes Fixed tooltips sometimes displaying incorrectly when playing on monitors that do not have an aspect ratio of 16:9. This issue seemed to be more common on Macs. Fixed inconsistent virtual…
- Patch #18 - Some fixes and additional Improvements - 22 May 2025
Hi Chefs! Patch #18 is live with some fixes and additional improvements for the Version 0.62 update. Thank you for the reports and suggestions! Bug Fixes Fixed fishing rod sometimes not registering clicks. Fixed Time & Key inputs UI appearing outside the game screen on certain monitors. Fixed not being able to sleep inside the Maintenance room & Greenhouse. Additional Improvements Can now use mouse scroll wheel to cycle through consumable slots. Smoother camera transition when equipping / unequipping the bow. Previously, the camera jumps too quickly. Added AM / PM to Clock UI. Increased collision box of Farming plants (slightly increased range for watering and digging). When watering or digging farming plants, the player will now face the direction of the target plant. (Some players mentioned preferring the previous watering method of using the mouse. The change was made to be easier to…
- Version 0.62 - Quality of Life features, Improvements, Controls Changes - 20 May 2025
Hi Chefs! Version 0.62 is now live! This is a general clean-up of the project, and addressing frequently mentioned issues to help us prepare for the next major update. Version 0.62 contains controls changes, numerous quality of life improvements, and many bug fixes. A couple new Machine furniture items have been added as well. The biggest change in Version 0.62 involves controls. The consumable slot has been updated to the 10-Slot panel commonly found in other games. The 10-Slot panel gives more options for items to select, and we have found that it is easier to navigate when using a controller. Since this UI is so common, it helps reduce the barriers of entry for new players. For Mouse & Keyboard Users, mouse LEFT CLICK can now be used to interact with objects, and automatically equip weapons. You can also Use LEFT CLICK to select slots in the consumables panel. For Controller users, L…
- Patch #17 & Proposing a Change to our next Update - 19 March 2025
Hi Chefs! Patch #17 is up with a couple fixes and improvements. We would also like to propose a change to our upcoming Festivals and Relationships Major update. Bug Fixes - Fixed an error where sometimes restaurant services and research facilities do not consume ingredients. - Fixed a visual error inside larger storage units, where unavailable slots were not greyed out. - Fixed one of the Prestige level 10 requirements displaying incorrect information. - Fixed skills resetting after reaching Prestige level 10. - Fixed Boss health bars not appearing if hitting them from outside the boss arena. - Fixed a visual error with April’s Cystal Ball intro cutscene. - Fixed Pumpkins not appearing in the vegi shop. - Fixed some missing audio during flashback cutscenes. Balancing - Slightly increased chance of receiving seeds with the “Seed Collector” skill. - Increased chances for rarer minerals an…
- Patch #16 - Hotfixes - 10 March 2025
Hi Chefs! We hope you have been enjoying the new update. This patch includes fixes to some user reports : Fixes - There was an issue with pets and vending machine data disappearing. This appears to be caused by something unrelated - (Cotton plants & Daikon plants in the greenhouse). This has been fixed now, and an extra safety guard has been added to Pets & vending machines to prevent similar issues in the future. We will continue to keep an eye out if anything similar reappears. - Critic quest requirements displayed incorrectly in the UI. You may have been blocked by this as it appears the requirements have been met, but the button "Open Restaurant" could not be clicked. - Fixed fridge sometimes losing ingredients before Fridge Upgrade quest (2nd story quest) has been complete. - Fixed customer tooltip sometimes displaying incorrect completed dishes. - Fixed hair salon error when playe…
- Chef RPG Version 0.6 Major Update - 6 March 2025
Hi Chefs! Chef RPG Version 0.6 is now available! This is our first major content update. Please note * This is not the Festivals & Relationships update, which will be the next major update. Update V0.6 Summary New Content - Prestige system - Town contribution / upgrades system - Crafting System overhaul - Chef awards - New quests - Second level of beach caves Improvements - Pacing and soft-locks - Skill changes - Minigame improvements - Improved SFX - Numerous quality of life additions FULL UPDATE DETAILS BELOW Warning : Minor spoilers below. Not recommended to read if you have not started the game. We’ve introduced a new progression system into Chef RPG know as Prestige. This is a series of goals to unlock through completing restaurant services. By increasing your Prestige Level, you may be awarded additional Power Cells, Recipes, and Skill Points. An additional of 20 Skill Points can…
- Upcoming V0.6 Major Update - March 5 - 27 February 2025
Hi Chefs! Chef RPG’s first major content update will be live on March 5 at 3PM PST. Note * This is not the Festivals & Relationships update, which will come some time afterwards. We have slightly adjusted our original content plans based on player feedback and internal playtesting. Here is a general summary of additions in the upcoming Version 0.6 Update. New Content Prestige system Town contribution / upgrades system Crafting System overhaul Chef awards New quests New items and furniture Second level of beach caves Improvements Pacing and soft-locks Skill changes Minigame improvements Improved SFX Numerous quality of life additions The full details of the update will be available on March 5. In the meantime, here's a couple screenshots from the new update: