- Dev Blog 18: The architecture of games - 27 August 2026
All in-game footage in this blog post comes from an EA beta build and may differ from the final game.Not a fan of reading? Check out the dev vlog instead!Ah, Vagabond! How nice to see you again! Come on in, have a seat by the fire!The vibrant summer sun is slowly turning paler, winds are getting chillier and some of the leaves are starting to turn crisp. Nature is once again reminding us that fall is soon at our doorstep.For the team behind ATMOSFAR, this means that we’ve now returned from our summer break and are ramping up to our normal production speed once again. However enjoyable it might be to take some time off, we’ve got a game to release! And we look forward to it!While we’re at it, we’d like to thank all of you for your patience and support. We know that you are looking forward to the EA release as much as we do, and that you’ve been waiting for it a long time. Having your sup…
- Dev Blog 17: Making it make sense - 31 July 2026
All in-game footage in this blog post comes from an EA beta build and may differ from the final game.Not a fan of reading? Watch the dev blog in a vlog format here instead! 👆School’s out for summer! Sun is out, people are at the beach, and the Apog team is… inside! Working on ATMOSFAR! Where else would we be? Well… some of us actually do have vacation, so this blog will we a bit shorter than usual.About two months have now passed since we announced that we’re postponing the game. This means that there is… even less time left before ATMOSFAR releases into Early Access! Wohoo!Well, you kind of already know the drill by now: We’re continuing to polish and tweak the game to get it as balanced, beautiful and fun as possible. What a shocker! Instead of giving you brief explanations of the overall development, we want to continue to give you more in-depth descriptions of some of the various a…
- Dev Blog 16: Breathing life into Tycos - 26 June 2026
All in-game footage in this blog post comes from an EA beta build and may differ from the final game.Prefer to watch instead of reading? Watch the full vlog here! Dear Vagabond,As you know, times have changed a bit since we last saw you. Things can indeed change during the production of a game! At Apog Labs, we sometimes seem to pivot at the speed of light!Jokes aside, here at the studio, we are trying to stay as flexible as possible in order to quickly adapt to changes in both the development of the game and the world around us. For example, it is no secret that the games industry has gone through a lot changes and challenges during the last couple of years. Even though we try to stay agile, the bigger the project becomes, the harder it is to pivot quickly. Think of it like steering boats: It takes a lot more force and time to change the course of a large cruise ship as opposed to a sk…
- ATMOSFAR delayed - 13 May 2026
Dear Vagabonds, Today we have an important and tough announcement to make. As you may have already seen from the release date update on Steam, ATMOSFAR will now instead be launching into Early Access in a few months. Despite our best efforts to reach the original May 20th launch date, we’ve sadly had to make the decision to take additional time to ensure that your first flight across Tycos is as smooth and free of turbulence as possible. While ATMOSFAR today is fully playable, it’s not how we’d like you to experience it, and we can clearly see the positive impact that this extra development time will have on polish and refinement. During production, the game’s ambition, scope and creative direction has grown a lot. Our vision has always remained the same, but development detours required to create a really great game can sometimes take more time than expected. Adding new gameplay mechan…
- Weekly community competitions - 27 April 2026
Vagabonds!We're happy to let you know that starting today, we will arrange weekly community competitions, where a handful of winners will win individual Steam Keys to use for ATMOSFAR once it enters Early Access. Alongside this announcement, we'd also like to let you know that we will be taking the demo down from Steam this Thursday (April 30), which means you won't be able to play the demo after this date. We would however, like to go out with a bang! Which is why our first ever community competition will be... Yup, you guessed it: A good ol' speedrun! Head on over to our Discord server to participate in this competition! Good luck out in the skies, and remember to keep the blue side up! // Apog Labs
- Dev update #4: The aftermath of the demo - 10 April 2026
Vagabonds!For everyone who prefers watching a video to reading a blog post, we've now done a video where we cover the first part of yesterday's dev blog: Everything about the demo! Tune in to listen to our reflections, thoughts and lessons learned. In the spirit of feedback and suggestions, we're also happy to announce that right now, we have a ongoing challenge on Discord! We would like to give you the opportunity to truly decorate and build your Cloud Cruisers to your very own liking, and so we're currently opening our suggestions inbox for ideas on posters and pictures to hang on the walls of your mobile homes! The suggestions inbox will be open until Friday the 17th of April. The top suggestions will be iterated on and put in the game for all players to craft. Join our Discord server today and make sure to read the regulations of the challenge. Hit us up with your best ideas!
- Dev Blog 15: Cloud Cruising to Early Access - 9 April 2026
All in-game footage in this blog post comes from an EA beta build and may differ from the final game.Vagabond!It was quite some time since you last saw us in one of our dev blogs. Instead we’ve been seeing you… on Tycos!It has indeed been two very exciting months since our last dev blog. Things have been moving fast at the studio, and the entire team has been developing, producing, concepting and creating like never before. Just as we thought we’ve reached our peak speed, the team has leveled up into yet another gear. The fantastic team behind ATMOSFAR never seizes to amaze. Make sure to buckle up, ‘cause you’re in for a ride!ATMOSFAR: The DemoOne of the most palpable things during the last two months has of course been our demo. Releasing at Steam Next Fest, the demo managed to climb up to be one of the top 50 most played demos during the online event, with over 70K individual players…
- Thank you for 200 000 wishlists! - 20 March 2026
We're incredibly grateful and humbled to announce that our upcoming title ATMOSFAR now as hit over 200 000 wishlists!We had high hopes for the demo, but reaching over 200K wishlists in less than a month after the demo release is incredible. We'd like to take the opportunity to once again thank everybody who's played the demo, given us feedback or joined our Discord. It has been an immense help!Alongside this, we'd also like to highlight that a closer estimate on the Early Access release of ATMOSFAR has been given, which is in Q2 2026. This means that we'll see you all, relatively soon, on Tycos again! In the meantime, we recommend that you check out our Horizon Burns trailer, to get a jumpstart on the lore and mysteries that revolve planet Tycos.
- ATMOSFAR at Future Games Show! - 12 March 2026
Dear Vagabonds! Once again we'd like to thank all of you so much for playing the demo, joining the Discord and for giving us so much feedback. We are immensely grateful and humbled for every single one of you being here. But, as you all know, ATMOSFAR doesn't stop with a demo! At the studio, we're working as hard as ever to be able to give you more of Tycos! So, as a special treat, we've prepared yet another trailer, to give you some more clues for your alien journey. World premiere will be on Future Games Show: Spring Showcase tonight! The show is starting at 8pm GMT, but we don't know exactly when we will be featured during the show. If you don't want to watch the entire show, the trailer will be posted on YouTube at 9:30pm GMT tonight. Stay tuned, Vagabonds, and remember to keep the blue side up! //Apog Labs
- Thank you for playing the demo! - 6 March 2026
Dear Vagabonds, Thank you once again for playing the demo! With Steam Next Fest now done and dusted, we've wound down the maintenance of the demo to continue EA development and will soon be back to our regularly scheduled programming with dev blogs, short clips and everything in between. As mentioned before, we've gotten tons of great feedback that we'll bring with us going forward and it was an absolute joy to see the ATMOSFAR Demo making it into the top 50 most played demos during this Steam Next Fest of February 2026; thank you! We've got some exciting stuff to share down the line in a not too distant future so stay tuned for that, but first... One final update ... all right, we're actually not done just yet. As a continued response to some of the feedback on the demo's performance we've, on the experimental branch, just released ATMOSFAR SNF 1.0-5 which contains DLSS and FSR support…
- Demo update: ATMOSFAR SNF 1.0-4 released - 27 February 2026
Hello again Vagabonds, We hope that you've had a pleasant week and that you've been enjoying the open skies of Tycos. As previously mentioned, we're wrapping up this week by deploying the final ATMOSFAR SNF update which takes a stab at some of the most commonly feedbacked gameplay mechanics. This update, amongst various bug fixes, brings a bigger inventory, snappier controls and some changes to the currenta plantimal's game design. Here's today's release notes: ATMOSFAR SNF 1.0-4 release notesBugVENU-7085: Settings reset key does not always properly reset settingsVENU-7342: Quit confirmation displays settings “apply changes” prompt when quitting to menu after exiting settingsVENU-7474: Overall quality is always changed to custom after applying another quality presetVENU-8011: Default Wasp pitch setting invertedUIVENU-8332: Selected item resets to first item in inventory on consume actio…
- ATMOSFAR demo updates! - 26 February 2026
Dear Vagabonds! Thank you once again so much for the continued influx of feedback, bug reports and kind comments across this Steam Next Fest demo release. Over the past week we've continuously been watching your chatter and as a result of that deployed fixes specifically targeting the most frequent points of feedback we've been getting. We wanted to take the opportunity to loop you in on the work we've been doing, and what's still to come for the rest of the week as we continue to watch your feedback until Steam Next Fest ends! Here's what's going on... SNF 1.0-1: Deadlocking scenarios and critical bugs Given ATMOSFAR's aerial world circumstance, there are a lot of interesting ways in which a player can get either stuck or deadlocked across the world. While most of those scenarios had been patched in the run-up to the release of the demo, some of you managed to find new interesting ways…
- Demo update: ATMOSFAR SNF 1.0-3 released - 26 February 2026
Hey Vagabonds! Today's update is targeting a wider range of feedback points, including balancing tweaks and LD improvements. More specifically though it addresses an issue with keybindings not being applied, as well as added support for more control inversions! Here's today's release notes: ATMOSFAR SNF 1.0-3 release notesBugVENU-8130: Welder tool drains power when not actually repairingVENU-8226: Single hydrogen crystal can generate infinite amount of fuel when taken back to inventory before it generates 10 fuel units UIVENU-8219: Moved analytics opt-out to own privacy panel accessible directly from the main menu ArtVENU-8076: Island base blocks can appear overlapped CodeVENU-8073: Player can get stuck at Relief island if venturing down below infrastructureVENU-8079: Extractor tool laser can in rare instances not turn off properlyVENU-8129: Welder repair interaction accuracy improved t…
- Demo update: ATMOSFAR SNF 1.0-2 released - 24 February 2026
Hello again, vagabonds! Following up on yesterday's release and the promise to keep stabilizing the first ever public release of an ATMOSFAR version, we're back with today's update focusing specifically on performance. This update addresses a widely reported issue with medium to high end GPUs struggling to achieve decent FPS especially on 2K and 4K monitors which this deployment now solves. Beyond that, a number of other points of feedback and bugs have been addressed and here you can check out today's patch notes:ATMOSFAR SNF 1.0-2 release notes CodeVENU-8115: Overhauled resolution scale setting to significantly improve rendering performance on mid to high end GPUs running 2K or 4K displaysVENU-8079: Extractor tool laser is sometimes not turning off properlyVENU-8084: PACE guard drones can in rare instances be interacted with from large distancesVENU-8085: Player character can't always…
- Demo update: ATMOSFAR SNF 1.0-1 released - 23 February 2026
Hello Vagabonds! First off, and for the first time... thank you so much for playing the ATMOSFAR demo, sharing your feedback, opinions and reporting bugs! After years of initial development behind closed doors, you never quite know what to expect when putting something out there for the first time, but we can't thank you all enough for taking time out of your day to take a seat behind the yoke piloting the ATMOSFAR demo. Secondly, as mentioned, we've been monitoring your feedback and bug reports as of the initial demo launch and are now bringing you the following update to the demo branch:ATMOSFAR SNF 1.0-1 release notesCodeVENU-8020: Wasp recovery button can in certain instances fail to fetch a WaspVENU-8022: Static clouds do not always update AD settings based on sky light valuesVENU-8038: Repair objective retriggers if standing in crash zone after completing it and reloadingVENU-8040…
- Presenting: The Cloud Cruiser - 23 February 2026
After decades of unwavering perseverance, commitment and determination, PACE is now pleased to present the Cloud Cruiser, a cutting-edge mobile aerial base engineered to precision by PACE's lead science and engineering teams!This monstrous main base has now entered production and will be available to you all later this year. In the meantime, PACE advices you to have a look at the presentation of this massive vessel to learn and prepare yourself for all the possibilites that the Cloud Cruiser brings. PACE Industrial: By today's engineers, for tomorrow's settlers
- Play the demo NOW! - 23 February 2026
Vagabond! Are you ready? Your expedition starts now!Be one of the first Vagabonds to ever set foot on Tycos and seize your opportunity to experience what true freedom is really like.That's right, the demo has now gone live and is available for you to play! We're extremely eager to see you on Tycos, and we'd like to thank you for joining us on this incredible journey. Should the demo need any bug fixes and/or updates, we will of course prioritize this and send out appropriate patch notes here on Steam once we've done so. The demo also includes an in-game bug reporting feature, available by pressing ESC while in game. Don't hesitate to report any bugs! If you have any questions, or just want more ATMOSFAR, join our Discord server for all the latest news and updates! See you on Tycos!
- Play ATMOSFAR at Steam Next Fest! - 12 February 2026
We're very excited to share with you all that we will be participating in Steam Next Fest, meaning that from February 23rd, a downloadable demo of ATMOSFAR will be available to all of you! Be one of the first Vagabonds to ever set foot on Tycos. Embark on an expedition on an unexplored planet and seize your opportunity to experience what true freedom is really like. Experience the beginning of ATMOSFAR’s story-based adventure, piloting your trusty Utility Wasp to explore uncharted islands high above the clouds. Navigate extreme weather conditions, including the deadly Firesky phenomenon, and discover the flora, fauna, and occupational hazards of an astronomical pioneer. Scavenge scrap, deploy camp, and take the first steps in building your interstellar outpost on an unknown alien world.
- Playtest ATMOSFAR at Taipei Game Show 2026 in Taiwan! - 28 January 2026
We're excited to let you know that a playable demo of ATMOSFAR will be available on Taipei Game Show 2026 (January 29 - February 1, TaiNEX 1)! Step into the shoes of a Vagabond and pilot two different Wasp classes, the Utility and the Cargo while you're searching for a nuclear core for your Cloud Cruiser. Explore one of the floating islands on an alien planet filled with treacherous weathers, strange animals and foreign plants. Get acquainted with some of your most trustworthy tools and scavenge your surroundings to repair your vehicles. The skies are waiting!// Apog Labs
- Dev Blog 14: Sounds for a floating world - 28 January 2026
All in-game footage in this blog post comes from an EA beta build and may differ from the final game.Greetings from the Audio Sector of Mission Control, pleased to make your acquaintance!I’m Joe, the Audio Lead on ATMOSFAR. It is my job to build the audio vision of Planet Tycos with our wonderful audio team and the whole crew at Apog Labs. While I do spend lots of time creating, recording, synthesising and implementing sounds into our game, the biggest part of what I do is thinking up how and why the world of ATMOSFAR sounds how it does. This could be from the shifting of the player’s backpack to the blast of a Wasp booster, everything in the game has a purpose and vision that seeks to immerse our soon-to-be players into this exciting planet!In this blog post I’d like to take you all on a little ‘sound safari’, giving you a small peek behind the curtain of what we think about when we…