- September 10th, 2026 - Patch Notes - 10 September 2026
Redout 2 1.3.3 - Patch NotesBack so soon? You bet! 1.3.3 is a quick pit stop: a handful of fixes for timers, multiplayer results and one embarrassingly blurry logo. We'd rather get them to you now than make you wait. But something bigger is on the way for the coming weeks!GeneralFixed some edge cases with boost input not being applied after closing Pause Menu or using Rewind.Fixed all (or we truly hope so) instances of end event time sometimes being increased by 1 millisecond. THIS CHANGES EVERYTHING.Fixed 34BigThings’ logo being blurry and pixelated in the game intro cutscene. Now, we guarantee you, it’s much better.MultiplayerFixed end results not counting time of unraced laps to the total race time after hot-joining post-first lap.Fixed end results sometimes showing finishers in the wrong order. Bribed personnel have been exiled to the Origin Black Hole.Gave coffee to the stopwatch g…
- September 2nd, 2026 - Patch Notes - 2 September 2026
Redout 2 1.3.2 - Patch Notes Hi everyone, it has been a long time! And we are pretty sure a Redout 2 update in late 2026 wasn’t in your bingo card, as it has not been on ours for a long time as well! But today Redout turns 10 years old and we wanted to do something special, weird… and full of love for our game.REDOUT BOARD GAME ANNOUNCED!In addition to the surprise update to Redout 2, we wanted to announce our partnership with Antidote Games to create a tabletop experience for the Redout universe. We've taken over your screens, but now we're targeting your tables! The team at Antidote Games brings deep experience in physical game design, and together we are translating the high-speed energy of Redout into a physical format. Stay tuned and join our Discord for more info!REDOUT 2 – LAST UPDATE!We mean latest, not last ;) But we had a lot of fixes and improvements we wanted to make for thi…
- BIG news from 34BigThings! - 23 June 2026
Hello Pilots,This is the third time 34BigThings is being born.The first time is a story we’ve talked about extensively in the past, possibly because it’s been 13 years. The second time was when 34BigThings was acquired by the Embracer Group in November 2020. We didn't feel the need to communicate much on the topic at the time; after all, we thought, "This is a great chance to just focus on making games." If you’ve followed the gamedev ecosystem over the last six years, the next part won't surprise you. We were put under the guidance of Saber Interactive and were asked to scale up, to absorb more and bigger productions. Then, the business of making games became risky and costly. Through it all, we managed to stay afloat without slashing our workforce. Saber left. Embracer split. Natural spells of radio silence, shifting priorities, and changing contact points followed. Through this, we m…
- Introducing Carmageddon: Rogue Shift, a brutal combat racing roguelite - 4 December 2025
The whole 34BigThings team is thrilled to share what we’ve been working on, the latest entry into the Carmageddon series, Carmageddon: Rogue Shift! Carmageddon: Rogue Shift takes the metal-on-metal and metal-on-flesh carnage you know and love from the Carmageddon series and blends it with silky-smooth arcade handling, modern roguelite depth and a faster, more unforgiving rhythm to the action.In case you missed it, check out our Announcement Trailer which we recently shared at the PC Gaming Show: Most Wanted.We’re also running a Pre-Registration Event in which YOU can help unlock global rewards for yourself and all future players, as well as be entered into sweepstakes! You can check that out at this link here!Thank you for supporting us and the Carmageddon series. Be sure to wishlist and stay tuned for more!Carmageddon: Rogue Shift SocialsTwitter/X - https://x.com/playcarmageddonBluesky…
- Carmageddon: Rogue Shift puts a roguelitey twist on the series' classic wheeled warfare, will start bending fenders in early 2026 - 4 December 2025
Crank up the pounding metal riffs and make sure you're covered in spikes. Carmageddon : Rogue Shift, a roguelite-infused take on the old school automotive murder-battler from Redout devs 34BigThings, has just been revealed and is set to smash onto the scene early next year. Read more
- June 11th, 2024 - Patch Notes - 11 June 2024
Redout 2 1.3.1 - Patch Notes Well, we finally have some good news to share. We acquired back rights for Redout 2 and while we are eternally grateful to Saber Interactive for all the work done together, we couldn’t wait to get it back and restart some work on it. As a thank you gift for all the patience and for having played Redout 2 since the beginning, we are shipping free content with this patch and a bunch of QoL fixes! NEW ENVIRONMENT: V.E.R.T.E.X. V1.31585598240 Three new tracks have been added to the V.E.R.T.E.X. environment, all playable in Arcade and Multiplayer. To some of you they might feel very familiar, let us know what you think! LEADERBOARD RESET Due to changes in tracks’ boundaries and ships’ behavior during development, with this patch we are cleaning up all times submitted to the Time Attack leaderboards, as well as players’ local best results. GENERAL Fixed rare crash…
- Winter Pack DLC Launch & February 9th, 2023 - Patch Notes - 9 February 2023
Redout 2 1.3.0 - Patch Notes Get ready to brave the latest venue in Redout 2's second DLC: the Terror Rupes of Mercury! This environment comes with three reversible tracks and their boss version, exclusive aesthetic components and new Career events! The patch also includes a brand-new Training Mode that allows players to play an infinite number of laps on any track they want in order to hone their skills! Watch the Winter Pack DLC trailer here! Here’s a scorching-hot list of everything included in this patch: NEW ENVIRONMENT Introducing “Terror Rupes”! This harsh environment switches heat for cold and back again without any notice NEW FEATURES Introducing Training mode, an infinite Time Attack mode where you can test out tracks, ships and loadouts Added a new low health warning sound effect. Also, its volume level is now adjustable in Settings GENERAL Missing a landing while auto-healin…
- November 17th, 2022 - Patch Notes - 17 November 2022
Redout 2 1.2.1 - Patch Notes New Content Unlocked 72 new aesthetic modules General Fixed multiplayer issues with wrong gravity, top speed and heat generation on all environments Fixed Thrust stat not behaving correctly and not applying the correct speed gain Steering stat adjusted to increase turn speed and turn rate whilst braking Tweaked bonus trophies in Career mode which were hard to obtain Fixed bug with manual respawn which places the playership in the wrong place on the track in Time Attack Fixed descriptions not matching event contents in Summer League Rebalanced Career Time Attack and Speed goals to match new changes in Thrust and Steering Underwater now shows cooling VFX for clarity If you're experiencing an issue, be sure to check out known issues page current updates: https://support.saber.games/hc/en-us/articles/8174504112913
- Summer Pack DLC Launch & October 20th, 2022 - Patch Notes - 20 October 2022
Redout 2 1.2.0 - Patch Notes It’s finally time to showcase our first DLC for Redout 2, featuring a complete new location: Caribbean Dam! This environment comes with three reversible tracks and their boss version, exclusive aesthetic components and the dolphin-like experience you never knew you wanted to try in Redout! Watch our latest trailer here! Here’s a juicy list of everything included in this patch: NEW FEATURES Added the ability to choose lap count for all races in private multiplayer sessions Added Quick Restart option to Time Attack races Added a new widget to display the music track played during races GENERAL 100+ aesthetic rewards have now been unlocked Fixed an issue with players sometimes clipping through the tracks on Tartarus Fixed the naming of rewards being misleading after the completion of a race Fixed players being kicked out from groups during multiplayer races Fix…
- October 5th, 2022 - Patch Notes - 5 October 2022
Redout 2 1.1.1 - Patch Notes New Features Added support for Intel XeSS technology Find out more about Intel XeSS here: https://www.intel.com/content/www/us/en/products/docs/arc-discrete-graphics/xess.html If you're experiencing an issue, be sure to check out known issues page current updates: https://support.saber.games/hc/en-us/articles/8174504112913
- August 9th, 2022 - Patch Notes - 9 August 2022
Redout 2 1.1.0 - Patch Notes for PC New Features New HUD implemented, this new one completes our aesthetic vision of racing at crazy speeds! General General visual improvements and bug fixing on all environments Minor addition of visual elements across different environments Additional performance optimizations Fixed ship explosions from dropping frames Tuned game difficulty Fixed crashes for first time players Fixed instances where the ground would clip through the racetrack on different environments Fixed an instance in which sometimes the track is displayed as inactive after the player uses time rewind Fixed collisions with track and terrain in many different environments Fixed to AI behaviors and respawns in many different tracks Fixed a fatal error for PC users who launched the game without internet connection Fixed leaderboard errors on PC Fixed Tartarus Reverse tracks AI navigati…
- June 27th, 2022 - Patch Notes - 27 June 2022
About Leaderboards We’ve discovered an issue preventing the correct upload of entries to the Leaderboards and metadata in Arcade mode. This caused several visualization errors in both Loadouts and Power Levels. This should be resolved in today's Hotfix 1.0.6 while we work on a bigger patch for version 1.1.0! General Fixes to correctly upload time records on the Leaderboards in Arcade Mode. Keep in mind that Time Records obtained while playing in Career Mode are not uploaded to the Leaderboards due to the Power Level differences between events on the same track. Fixes to upload the correct Leaderboards metadata (Loadout, Power levels, etc.)
- June 17, 2022 - Patch Notes - 17 June 2022
About Difficulty Redout 2 is not meant to be an easy game. The skill ceiling is high by design and we want players to feel challenged. At the same time, we also have a series of Auto Calibration systems so casual players can enjoy the game as well. With that said, Redout 2 launched with a steeper level of difficulty than we had intended and below in patch 1.0.4 are some changes to help make that better. Tutorial Boosting thresholds have been adjusted for Silver and Bronze in the Rookie Academy. General Various tweaks have been made depending on the level of difficulty for each player. This does not affect Master or Nightmare difficulty. Fixed the Auto Calibration Threshold difficulty assigned for each player depending on their race results.
- Redout 2 is out now! - 16 June 2022
Hey fellow pilots! The fastest anti-gravity racing game in the universe is now available on Steam! Reach impossible speeds in exhilarating futuristic races across an extensive single-player campaign and competitive multiplayer. Deep control systems, robust hovership customization and a killer soundtrack make Redout 2 the premier anti-gravity racer.
- Redout 2 will now launch on June 16th - 23 May 2022
We know you have been eagerly awaiting the release of Redout 2 later this month, but unfortunately, the fastest racer in the universe needs just a little more development time before it’s ready to go and will now launch on June 16 on PC, PS5|4, XSX|X1 & Switch. This will help ensure we’re firing on all cylinders out of the gate and delivering the best gameplay experience for everyone. We apologize for the inconvenience and look forward to racing with you all soon! The Redout 2 Team
- Redout 2 Gameplay Overview Trailer - 21 March 2022
Watch the REDOUT 2 Official Gameplay Trailer!