- Deadnaut: Signal Lost - "Derelict Duty" Update 1.2.1 - 16 November 2023
We've just released a new patch for Deadnaut: Signal Lost. This update, version 1.2.1, is primarily focused on bug fixes and performance improvements. Below you'll find a detailed list of what's new and what's been changed. Added Sigil Viewer: A new feature under New Game -> Custom Game -> View Sigils allows players to view all the sigils available in the game. Sigils that have been discovered will be highlighted Armoured Hull Location Bonus: Ships with this bonus have higher structural integrity, meaning they take less damage from stray shots or explosions Balance Adjusted post-mission sigil rewards for middling performance to better balance the player's sigil library between positive and negative sigils. Other performance-related sigil drops are unaffected Performance Anti-aliasing is now disabled by default for first-time players Added an option to disable terrain heightmap generatio…
- Deadnaut: Signal Lost - "Derelict Duty" Update 1.2.0 - 18 August 2023
Oh, I didn't see you there Handler! I was busy trying to rub this hideous mutation off my forearm. No matter what cleaning agent I use -- soap, bleach, acid -- it continues to writhe up my arm like a piece of eldritch spaghetti. But never mind that, let's have a chat about "Derelict Duty," the latest update for Deadnaut: Signal Lost... Note: Like the "Wild Moons" update, "Derelict Duty" includes new bits and pieces that may require additional adjustments and fixes. As such, we consider 1.2.0 experimental. If you run into any game-breaking bugs, the Derelict Duty content can be disabled via the Gameplay menu. With Signal Lost's latest update, we've given ships a lot more personality. And by personality, we mean danger! Imagine finding yourself in a deck plunged into complete darkness, devoid of the Watchers' eerie glow, with your hack tool rendered useless. Elsewhere, you might contend w…
- Deadnaut: Signal Lost - "Wild Moons" Update 1.1.1 - 24 May 2023
Whether you've been caught in a hallucination storm and lasered phantoms, or tussled with the chaos that the Rip rains can bring, we hope you're enjoying the new newness of the Wild Moons update. Today we're tightening up a few bits and pieces with a small patch. Notes? Oh, notes. Yep, got those right here: Added (Hotfix) "Downsample settlements textures" option in the Video & Audio menu. This setting is unsupported, and should only be used on VRAM-constrained systems where settlements fail to load as it has a noticeable impact on the quality of settlement heightmaps. Balance Fauna no longer break off so easily when Deadnaut moves out of range. Megafauna with special abilities are now more likely to appear on T3 missions. Black Market Codes appearing on final mission. Enhancement Fields will no longer automatically target all fauna. The field will now only latch onto megafauna or fauna…
- Deadnaut: Signal Lost - "Wild Moons" Update 1.1.0 - 17 May 2023
Welcome back Handler! The ever-shifting unreality of Rip Space awaits, unveiling secrets, threats, and companions in the most unexpected places. In our latest "Wild Moons" update, the cosmos unravels yet another layer of its mystery... Note: This update includes a fair chunk of new content, mechanics and systems for settlements -- especially the procedural nature of fauna -- which will almost certainly require ongoing tweaking. As such, we consider 1.1.0 experimental; we'll be quick to balance and update in the coming days. If for whatever reason you run into serious issues, the Wild Moons content can be disabled via the Gameplay menu. Settlements are the focus of 1.1.0, the core of which is a new, unique mission type offered by "Wayfarers". Your Deadnaut will be tasked with eliminating dangerous megafauna and in return for your assistance, the Wayfarers will shield you from the watchfu…
- Deadnaut: Signal Lost - Update 1.0.6 - 21 April 2023
Greetings fellow space... adventurers? Dwellers? Monster fodder? However you classify yourself in the cosmic food chain, anyone can enjoy Deadnaut: Signal Lost's 1.0.6 update. Not sure how it tastes, but your gameplay experience sure loves it! We're trying a new format for patch notes today, because we felt we weren't making enough use of the Markdown options available. Thanks Steam! Added The discovery level of a lifeform increases regular damage. Each pip increases damage by 5% up to a maximum of 20% for a fully discovered lifeform Five new Steam achievements focused on using specific suits and upgrades Balance Reduced cost of T1 and T2 upgrades and slightly adjusted costs of all upgrades based on usage and feedback. Boosted discovery chance of upgrades relative to gear. Increased cost of T3 and T4 gear to better match campaign progression. Slight decrease in weapon damage to compensa…
- Deadnaut: Signal Lost - Update 1.0.5 - 14 April 2023
Patch #5 has arrived for Deadnaut: Signal Lost and with it, a bunch of tweaks, fixes and improvements we're sure you'll love. Or at the very least, be keen to pat gently in front of a plasma fire. Warms the chambers, it does. Huh, what? Patch notes? Oh yeah, we got those! Added: One-time introduction dialog after the Quick start screen. This dialog can be reset via the “Reset tutorials” button in the Gameplay options menu Added: Option to disable the streamlined Quick start in the Gameplay options menu. If disabled, all holo screens will be available before the first mission Added: As long as they haven’t been destroyed, double-clicking on the lifeform inspector (while a creature is selected), minimap or the Deadnaut’s portrait in the Deadnaut module will open the Lifeforms, Mission and Deadnaut holo screens respectively Added: Axes have a first strike ability. If an engaged enemy moves…
- Deadnaut: Signal Lost - Update 1.0.4 - 10 April 2023
Once again, a big thanks to everyone who's made suggestions, reported bugs, and provided feedback. We want to make sure we're addressing the bits that matter, and the help of our dedicated players has been invaluable in this regard. Please note due to a rework of how keybinds are stored, rebinds will need to be redone. Apologies for the inconvenience. Quite a few notes to get through for this patch, so let's jump right in. Enhancement: The warning LED on the insulation gauge will now glow green if the Deadnaut is in a room with both a Watcher and an active countermeasure (ships), or in range of an ADAD tower with an active countermeasure (settlements). While the countermeasure is active, rather than flash, the LED will become dimmer/brighter based on the Watcher’s distance to the room’s centre, or the Deadnaut’s distance from the tower Enhancement: Holo map now shows revealed objectives…
- Deadnaut: Signal Lost - Update 1.0.3 - 6 April 2023
Hot on the heels of 1.0.2 is another chunky update for Deadnaut: Signal Lost! We wanted to squeeze in another patch before the Easter break, so you'll have an even grander experience if you have some time to spare over the next few days. Righto, onto the patch notes! Added: Labour suit now has reactive armour. When hit, the suit will be temporarily hardened against subsequent damage of that type, reducing incoming damage to 1. A permanent indicator for reactive armour has been added to the top of the labour suit’s modifier panel (left of the Deadnaut's portrait). Added: Known fragment upgrades are added to toolbelt at game start. Added: All stims are now dual-purpose. In addition to buffing your Deadnaut’s VAWG stats they also wipe one or more injector effects (fire, acid, etc.) and boost resistance to further injections. Enhancement: Doors emit sounds when enemies try to unlock and/or…
- Deadnaut: Signal Lost - Update 1.0.2 - 4 April 2023
Another satisfying update for Deadnaut: Signal Lost to brighten your day! We might not be as bright as the sun, but version 1.0.2 is pretty darn luminescent as far as patches go. OK, enough with the light chit-chat. Here are the changes: Added: You can now select your starting fragment during custom Deadnaut creation. Balance: Challenge rating for the Energy suit reduced from 2 to 1. Suits on the Quickstart screen are now ordered from least to most challenging (Energy, Security, Tech, Sensor, Labour). Balance: Increased longevity of drones. Deadnaut takes reduced damage from drone explosions. Balance: Increased impact of grit when calculating saving throw on 1 health. Balance: Increased duration of all injector upgrades. Balance: Increased drop rate of sigils when mission completed. Balance: Increased duration of hacks on sentinels and rovers. Balance: Shockwave launcher now has very hi…
- Dark sci-fi roguelike Deadnaut: Signal Lost looks great and it's out now - 31 March 2023
Deadnaut: Signal Lost from the developer of Deadnaut, Zafehouse Diaries and Fear Equation is officially out now with Native Linux support. Read the full article here: https://www.gamingonlinux.com/2023/03/dark-sci-fi-roguelike-deadnaut-signal-lost-looks-great-and-its-out-now
- Deadnaut: Signal Lost - Update 1.0.1 - 31 March 2023
Hello all! A big thanks to everyone who's grabbed the game so far and fallen in love with the utterly terrifying abominations that hide in wait in the depths of the Rip. We've been listening to your feedback, concerns and suggestions, and while we have more plans for features and content, we wanted to turn around a smaller patch to tackle some of the more critical and timely issues. To this end, we've pushed out version 1.0.1, which is live on Steam now (you may need to restart your client in order for it to register the update). Here are the notable changes: Added: Experimental auto-pause feature (available under Options->Controls). This is currently opt-in while we make sure it functions as intended. If you have a movement key held down, auto-pause will stop your Deadnaut from moving if they spot an enemy. Added: More detailed tutorials for ADAD systems -- Watchers on ships and towers…
- Deadnaut: Signal Lost is out now! - 28 March 2023
Screwfly Studios' sci-fi horror roguelike set in the world of Deadnaut is finally here! Prepare for an unnerving and tense journey to the edges of the galaxy in search of the source of Rip space. As the Handler, you'll control a single Deadnaut, a treasure hunter navigating hazardous settlements, drifting derelicts, and confronting mysterious creatures, haywire security systems, and dangerous fanatics. Here's what awaits you... 🌌 FAST ROGUELIKE GAMEPLAY Guide your Deadnaut through procedurally generated missions, from floating cryoships and freighters to abandoned settlements, equipping them with a wide array of weapons, upgrades and gear. Fight when you can, run when you must. 🤖 TRUST ISSUES Keep your Deadnaut loyal or force compliance. Pay them off or turn them into a mindless space golem if necessary, but remember: everything comes at a price. 💥 FIVE DISTINCT SUITS AND PLAYSTYLES…
- Gameplay demo now available - 22 March 2023
UPDATE: The demo is now available on Steam! Click the "Download PC Demo" button in the right-hand side bar of the store page. Visit the store page Original announcement follows... Thanks to everyone who tried out the tech demo and gave us feedback. We've now upgraded it to a playable demo, with two suits, more enemies, and additional gear and upgrades. We will make it available here when Steam approves it, but if you want to try it out now, you can get it from our Discord server: https://discord.gg/BpFG5M3mep What can we expect in the full release? There are five core suits, dozens of enemies, over 180 upgrades, loads of gear and equipment, and powerful 'sigils' that let you modify various aspects of the game. You can also create a custom Deadnaut, import a photo and alter their stats. When will the demo arrive on Steam? We'll put it up as soon as it gets approved by Steam, which could…
- Developer of Deadnaut: Signal Lost requests Linux testers - 20 March 2023
Deadnaut: Signal Lost from Screwfly Studios is an upcoming fast-paced sci-fi roguelike with a pretty unique style. The developer got in touch, as they want plenty more Linux testing. Read the full article here: https://www.gamingonlinux.com/2023/03/developer-of-deadnaut-signal-lost-requests-linux-testers
- Try the Deadnaut: Signal Lost tech demo now! - 10 March 2023
We're very close to launching Deadnaut: Signal Lost but we need your help. We've prepared a technical demo of the first few levels of the game and we'd love to get it running on a wider range of systems. This will give you a taste of the game and help us catch any obvious bugs that have eluded us so far. It's a win-win. Grab the demo at our freshly launched Discord server. Join the Screwfly Studios Discord Server! https://discord.gg/BpFG5M3mep (Check the #general channel topic for links to the tech demo) FAQ How long until the game comes out? If the tech demo goes smoothly, our plan is to turn that into a larger demo and then release the game around the same time. Will the demo be available on Steam? Yes, absolutely. I don't use Discord, can I still try the tech demo? You sure can. Email us at [email protected] and I'll send you a link.
- Watch the Deadnaut: Signal Lost trailer! - 28 October 2022
We know you're keen to hear/see/inhale more about Screwfly's next game, Deadnaut: Signal Lost, and we're happy to say we can deliver! Check out the first trailer for the game right here. Along with the trailer, we've also refreshed the screenshots on the Steam page, as well as added a bunch more to give you a better idea of what you're in for. If this is your first time hearing about Deadnaut: Signal Lost, here are some snippets from the Steam page FAQ to catch you up: How does this relate to the original Deadnaut (2014)? Deadnaut and Deadnaut: Signal Lost are both situated in the same universe and feature similar, mission-based gameplay in procedurally-generated locations. Furthermore, in both games you take on the role as a remote handler who controls the action ‘at a distance’ via a physical console. The Deadnaut also uses similar weapons and suits; battles against security systems;…