- Announcement: Sector Unknown - A Sci-Fi cRPG - 27 March 2024
As one of the developers on Deadwater Saloon, I would like to take a moment and announce my next game, a cPRG titled Sector Unknown. https://store.steampowered.com/app/2734270/Sector_Unknown/ After creating quite a few strategy games as an indie (and mostly solo) developer, I decided, perhaps quite insanely, to create an cRPG instead. This is the genre that I find myself playing and enjoying the most, from classics such as Baldur’s Gate 2, Fallout 2, Fallout New Vegas, Knights of the Old Republic, Mass Effect, to more contemporary games such as Pillars of Eternity, Outer Worlds, Colony Ship, Trudograd, Underrail, and Encased. In short, I really, really like RPGs, and especially ones that use an isometric angle of gameplay. Sector Unknown is sort of my love letter to both the classics and the contemporaries. I think I’m better suited for telling a story than number crunching strategy gam…
- November 28th, 2022 - Update - 28 November 2022
Small update. Key mapping now added to options screen. Players can now adjust controls for camera movement, zooming, furniture rotation, level/story views, and more. UI Elements will work now for ultra-wide resolutions. More to come.
- September 15 Update - 16 September 2022
Latest round of changes for the day - thanks again everyone. Added hide wall functionality - this can be done with the new button in the build panel or with the H button. Optimized NPC movement scripts for drastically better performance and FPS, especially late-game with a full town. Revised Service Rating to better accentuate staff score. Fixed bug where sometimes player could build furniture outside not meant to be outside (and would make it disappear). More to come. Will also be looking at some late game balance and additional challenges next.
- September 13 Updates/Fixes - First Day Live Of The Full Release Game! - 14 September 2022
It's been one heck of a first day! Thank you all for purchasing the full version of the game, as well as your amazing feedback so far. Pretty exhausted, but will be at it again tomorrow. Here are the changes from today's updates: Guns in your inventory can now be sold. Fixed bug where left-clicking to leave Item mode would sometimes leave an object behind. Fixed bug where item in edit mode could not be placed if out player was out of money. Fixed bug where Suspicion would never be gained with 100 sneakiness (previously would negate 100% of the suspicion gain). Fixed bug where achievements were no registering for Outlaw Gang and Firebrand Preacher quest chains. Fixed bug where the sheriff building would sometimes be built with no sheriff. Fixed bug with temporary business bonuses to attributes being 30 instead of 10 (if any are 30 still with your game, you will need to wait until they cl…
- Deadwater Saloon Has Launched! - 13 September 2022
Deadwater Saloon is now live on Steam for purchase. We hope you enjoy the full game! As always, please feel free to leave any feedback you have in the discussion forums - we will continue to make changes and improvements for a long while after launch. Thanks again everyone!
- September 13th Release 2PM CET - The Countdown Is On! - 13 September 2022
The game release is now numbered in hours instead of days (10ish or so hours). It's been a crazy two-year journey and it's coming close to releasing the full-version of the game into the wild. Thank you all again for the feedback with the Prologue and Demo - it has been a huge help in releasing a game we think you will enjoy. We will be holding off cracking open a celebration beer (or eight) until after this first week is over, as there will likely be changes to be made after launch and I can't code when I'm hung-over. I'm sure there will be tons more valuable feedback and ideas that we will wish to implement. Thanks again everyone!
- Update Notes - September 11, 2022 - 12 September 2022
Latest round of changes. Staff now come with a static skill stat and no longer level up - this stat is now out of a 100 instead of 25 in order to introduce more management reasons there. Owner firepower added to Muscle Rating. That shotgun under the counter now means something. Fixed the nemesis spawn rate on the non-asshole town setting (more assholes spawn now). Sheriff suspicion multiplier added once they roll into town - it now becomes harder to get away with things once the Sheriff is there. Premade Saloon floor plans have now been added. Two for now, more to come. As requested, edge map scroll and left-click map scroll added - player no longer has to use the keyboard to move their view around the map. Stair fixes. Numerous fixes to the build system. Jankiness reduction continues. Saloon stock can no longer fall below 0. Can no longer delete upper floor if occupied. No more floatin…
- Update Notes - September 4, 2022 (v2) - 4 September 2022
Apologies on the last update, there was a bug reported where customers were not coming to a new saloon. This is now fixed. What was happening is the town thought the saloon was already built, so it was rolling against it even though it didn't exist yet. Thanks!
- Update Notes - September 4, 2022 - 4 September 2022
Latest round of changes. Added two more auto-save slots for three in total. Added more items that can be added outside like lanterns, barrels, cow skulls, etc.. Added competing saloon that comes to town during middle-to-late game. This saloon will attemp to steal your customers away, resulting in you having to sabotage their ratings or file court non-compete injuctions. Your rating and townspeople opinion will factor into their deciding to frequent your saloon or the competing one. Maximum stat setting lowered to 50 instead of 70 at game setup. Adjusted prices a bit for better balance. Permanent stat boosts added to businesses (Study cooking, study economics, study medicine, etc...) Reduced size of backbars to better conform with bar counters. Fixed raycasting issue with objects to make it easier to place objects down on the floor. Fixed bugs with shift-deleting walls. Fixed bug with Op…
- Update Notes - August 28, 2022 - 28 August 2022
More updates! Large optimization update today. This one should improve FPS considerably, especially for late games. Fixed bug with Firebrand Preacher quest line not updating. Cannot propose to or romance unfriendly or nemesis characters. More to come!
- Update Notes - August 26, 2022 - 27 August 2022
Small update today. Fixed bug where interior walls would intersect with exterior ones, causing an issue with wallpaper. Fixed a bug where firing a croupier would make them go to another already-occupied croupiers spot at table. Customers now stand properly when their chair is deleted (while telling you off still). Fixed a few animations. Fixed small bugs with wall-mounted items overlapping. Onward!
- Update Notes - August 24, 2022 - 25 August 2022
Another large update. Thanks all for continued feedback, most of the changes are coming from your forum posts and reviews. New Animations - These have been added (though still work in progress) for staff tasks as well as customers. Gamblers will gamble a bit more, drinkers sitting down will visit a bit more, bouncers will look a bit more menacing, bartenders will do a bit more behind the counter, etc... Removed the snap-to default for wall decorations. Now decorators can be more creative placing lights, pictures, animal heads, and more on their walls! Price Screen - This has been added as a button in the Saloon Screen. From here, prices can be adjusted for Food, Drink, Opium, Coffee, and Cigars. Increase prices can cause a decrease of opinion from a townsperson consuming that item while decreasing prices can cause an increase in opinion. Lost Customers - These are now tallied daily base…
- Update Notes - August 19, 2022 - 19 August 2022
Large update now live. Thank you all for the feedback! Note the previous saved games will experience different positions of furniture due to the new snap-to-grid system below. Majority of furniture items now snap-to and conform to the floor grid (some items such as barrels, individual chairs, and lighting can still be placed free-form) Grouped tables and chairs now added. This should help immensily in preventing customers becoming stuck. Refactored saloon capacity to increase with chairs and seating Added extra steps to zooming in - this will provide the player with more camera control Candles and lanterns can no longer stack Chairs will no longer be sat on if in a customer-restricted area (like a bedroom, for example) Backbar bonuses added to Saloon Rating based on quality of backbar Stove bonuses adjusted for Cooking Rating based on quality of stove Pricing adjusted on barrels and oth…
- Update Notes - August 11, 2022 - 11 August 2022
Small update today. Spouse and pets will now move around the bar after you marry/purchase them. Fixed a few small bugs with stress. Thanks for feedback!
- Update Notes - August 10, 2022 (v2) - 10 August 2022
Fixed bug from last update with players games going awry when having a player avatar selected
- Update Notes - August 10, 2022 - 10 August 2022
Latest update today. Fixed an issue with the build window taking a long time to load when clicking on each section (Entertainment, Utility, etc...) It should now load almost immediately. Refactored how saloon capacity is calculated - it is now also calculated based on each floor rather than just as one single number. Firebrand preacher quest line added for the full version of game. Staff no longer speak if no customers in saloon. Fixed several errors in tooltips. Added several more prompts for people to research new food/drink families as well as to hire staff from either in the town or abroad.
- Finalized Launch Date - September 14th, 2022 - 10 August 2022
Hey all, so we've seen from reviews and comments that most people playing the demo or prologue are having fun - but that the feeling is also there that the game needs just a bit more polish and shine (primarily in the animations department). So we decided to move the new launch date to September 14th - this provides a few more weeks to focus on the feedback (which has been amazing, thank you) and get all of it implemented in the game. Thanks again and please keep the feedback coming! I enjoy interacting with all of you and hearing your great ideas.
- Deadwater Saloon - Updates (August 7-8) - 9 August 2022
Thanks for the continued feedback everyone, really appreciate it. Here are some additional changes made August 7 and August 8 based on people's feedback. Option to invert middle mouse-button for camera control Increased base action points to 4 People now lie down in brothel beds Option for more or less challenging townspeople on game start (options for townspeople are now either pleasant or assholes) Added a third speed option for the game Reduced base upkeep but added upkeep to furniture When building an item, the rotation will be stored from the last item you set down Option exist to pay townfolk to be your friend Trapper and first house is built sooner in town (within the first hour or so of in-game time) Increased other business revenue significantly Attributes cannot be assigned past 80 on the new game start screen Lighting shaders of vultures fixed so they no longer glow at night…
- Update Notes - August 8, 2022 (v2) - 9 August 2022
More changes. Thank you for the feedback! Please, keep it coming. While placing or moving furniture, the option now exists to press shift and have items snap to the grid - for all the neat-freaks out there! A prompt comes up if a business with new items for research is built - this is to help avoid confusion of some players when they buy whiskey but cannot sell it (they need to research at least one recipe first). More to come!
- Update Notes - August 8, 2022 - 8 August 2022
New updates for today. Option to invert middle mouse-button for camera control Top floor can now be placed more seamlessly (full version of game) When building an item, the rotation will be stored from the last item you set down Option exist to pay townfolk to be your friend Trapper and first house is built sooner in town (within the first hour or so of in-game time) Increased other business revenue significantly Attributes cannot be assigned past 80 on the new game start screen Lighting shaders of vultures fixed so they no longer glow at night Wall items like pictures and animal heads now outline when building or editing them Thanks!