- 0.10.8 Changelog - 5 August 2026
Hey there, we've got some fun things for you all to try! The first is the long-awaited HUD Customizer worked on by Natan and Tom. You can activate the customizer by clicking the in-game TAB menu icon allowing you to completely change the locations, fonts, colors and more of the HUD! The lovely Pace has made a wonderful video on how it works here: https://www.youtube.com/watch?v=WI9mNxF1_zQ Speaking of HUD components, the commonly-requested Energy Speedometer has been added back into Momentum! This displays your total mechanical energy (kinetic + potential) as the height you could reach above your last jump, and has found a foothold in the Surf community in the past couple years. We're excited to have it back for those who use it! Panzer, with some help from Mac, has been getting BSPConvert cleaned up for its 1.0.0 release! 0.10.8 brings a ton of compatibility and general fixes to defrag…
- 0.10.7 Changelog - 12 May 2026
Featured Maps (1) We've added a new experiment to the map selector called "Featured Map Lobbies". Every hour, three maps are selected for each gamemode which are displayed at the top of the map selector. The idea is to give players looking to play with others a small set of maps to gravitate towards, much like the dedicated servers on other Source games. In the future, we are hoping to have extra incentives or social features for these maps to ensure they are a reliable multiplayer hotspot. Please leave suggestions or other feedback for this feature in Discord! Added (8) Added "Meet Your Maker" achievement unlock logic Added +ducktap bind for HLBhop. Use this bind to duck automatically when touching the ground. Added GetWindowDimensions to Panorama GameInterfaceAPI Added `SetSvgTextureSize( width, height )` to Panorama ImagePanel class to allow resizing SVG images Added `slopescale` pro…
- Momentum Mod KZ Invitational - 1 April 2026
For the first time in history, Kreedz.com and KZComp.com have teamed up and organized a KZT and 1.6 KZ tournament, hosted inside of Momentum Mod! Players will compete for a cash prize pool in a tournament, beginning with 1.6 KZ on April 18th, and KZT on April 19th, running from 11 AM EDT - 3 PM EDT. You can watch the tournament at https://twitch.tv/redmoon_cs2029 ! Not only is this the first time collaboration of two KZ giants, this is also the first hosted tournament inside of Momentum Mod! We look forward to seeing you there! Check out both KZComp and Kreedz for more information: KZComp: https://kzcomp.com/ Kreedz: https://kreedz.com/
- 0.10.6 Changelog - 19 March 2026
Hello all! We're got some exiting updates for you. This update change how CS:GO is mounted, so make sure to install CS:GO from the standalone app that Valve added, found at https://store.steampowered.com/app/4465480/CounterStrike_Global_Offensive/ ! Your CS:2 installation is no longer required, so feel free to opt-out of the csgo_legacy branch, or uninstall it completely to free up some space. This update also adds the initial system for Run Styles! On modes like surf and bhop, you can change the style of run you're doing via the in-game leaderboard dropdown, or use the newly added "mom_style" command! We have plans to add more styles like backwards and low-grav in a future update, but try it out for now and let us know how you like it! Added (12) Added "empty" weapon Added Run Styles Added "Meet Your Maker" achievement unlock logic Added -EnvCubemapNotForcedForPBR parameter to vbsp, fo…
- 0.10.5 Changelog - 23 February 2026
Added (13) A "Use Native File Browser" option in Hammer, to allow using Qt file dialogs and vice versa Added "Paste Special Again" context menu option in Hammer, which will use the last saved Paste Special options in the session without a prompt. Added `-debug_dynamic_mounts` to debug steam dynamic mounts Added an imgui game events debugger Added an in-game ImGui material inspector/rudimentary editor Added an in-game cloth/softbody debugger Added enabled field to particle operators to toggle operator on/off Added mdl2dmx, a very basic static prop decompiler Added mom_zoning_start_zone_button_radius and mom_zoning_end_zone_button_radius for configuring climb button zone radius Entity Tools: Added an option to convert trigger_multiple outputs to OnJump if they activate trigger_push entities Ignore backface displacement collisions in maps converted from Quake 3 Quake 2-style ladder climbin…
- 0.10.4 Changelog - 19 January 2026
Hey there! This update adds the CS:GO-based KZ mode, KZT! Maps are currently found in the Beta tab, but give it a shot and let us know what you think! We've also greatly improved player movement sounds and fixed a lot of common crashes and bugs we've seen recently. Keep the feedback coming, and enjoy! Added (10) Added !spawn chat command for mom_respawn Added 360 video export to `startmovie` Added Defrag flight powerup (game/issues/2595) Added Near Z property slider to clustered light dev ui Added `$emissiontransform` to PBR, to apply transform to the emission texture specifically Added `sv_reloadmaterialsonmapload` convar that controls material reload behavior when loading map, can improve map load times when disabled Added convar `devui_auto_scale` which, when enabled, automatically scales devui to match the reference resolution of 1920x1080, like panorama Added nearz property to clus…
- 0.10.3 Changelog - 30 November 2025
Hey there, we have a bunch of big things in the works, but in the meantime we wanted to push out more fixes and minor additions we've done. For those with limited accounts, you should be able to play the game, but nothing will submit. We strongly recommend making your Steam account unlimited (spending $5 USD of your own money) if you are playing on a Steam account you care about. KZT, SDL3, and more will be coming in 0.10.4! Added (13) !ss chat command for setting start marks Added -report console parameter to vbsp vrad and vvis to output compile time reports as keyvalue files Added mom_lobby_relay_status and mom_lobby_relay_init commands to help with debugging relay-related problems with lobbies Added mom_zone_experimental_appearance ConVar, which for now just changes the appearance of Checkpoint zones as an early reference for zoners while we are still working out the new zone visuals…
- 0.10.2 Changelog - 28 October 2025
Hey there! This update adds some Steam Achievements, proper Defrag HUD support for replays+online, and TONS of fixes! We're still investigating the lobby connection issues with Steam Support, KZT is in code review, and voice chat is also being cooked up, so stay tuned for future updates! Added (7) Added -shadowatlassize launch parameter to specify clustered shadow atlas dimensions. Must be power of two Added a console warning for when the clustered shadow/cookie atlases are full Added a flag to `light_rt` and `light_rt_spot` to force shadows to update every frame Added some Steam Achievements, have fun unlocking them! (game/issues/1151) Added support for $treesway to PBR. The material parameters match VertexLitGeneric CSM fix entity tool FGD flag values can now have description (currently not visible in any UI) Fixed (12) Fixed Faceposer crash when loading an invalid subscene Fixed Hamm…
- 0.10.1 Changelog - 9 October 2025
Hey there! We're really glad you all have been enjoying the public release. We're hard at work fixing a lot of bugs, some of which (related to lobbies) are taking a bit longer than expected with finding the problems exactly. We believe it's something deeper in the Steam Networking library and are working on creating a bug report to submit to Valve. In the meantime, please keep the feedback rolling in, and we will keep these updates rolling out! Added (3) Added Sprint button to Conc keypress UI (game/issues/1590) Added conc throw and throw cancel sound entries (no sounds yet) (game/issues/2087) Added mom_hide_players ConVar and /hide chat command for hiding other players (game/issues/2506) Fixed (15) Added workaround for SDL2/X11 bugginess with exclusive fullscreen windows. This makes "Fullscreen" and "Fullscreen Window" display modes identical unless -allowexclusivefs is passed Brought…
- Momentum Mod 0.10.0 Changelog - 3 October 2025
Hey all.At long last, the 0.10.0 update is finally here. The 0.10.0 update overhauls and upgrades many essential game systems, and the game is now in a place where we are excited to invite players in and show it off.As such, the playtest is now completely public! Invite your friends, join our Discord, and enjoy! :)You can read the changelog in full here: https://blog.momentum-mod.org/posts/changelog/0.10.0/Thank you all so very much for your support and patience as we worked towards this incredible milestone.Cheers,The Momentum Mod Team
- Momentum Mod 0.10.0 Releases on October 3rd - 28 September 2025
Hey all, we've got some very exciting news! The Momentum Mod playtest has recently hit a stable enough state for 0.10.0, and as such, we've picked October 3rd to be the date we will allow everyone that requests access into the playtest! No more "drops" or waiting for access, everyone can hop in and play!!Make sure you click the "Request Access" button if you haven't already on our main Store page: Momentum Mod on SteamThank you all so very much for your patience as we worked towards this incredible milestone. We can't wait for you to try the game out and see what we have in store with future updates!Momentum Mod Team
- 0.10.0 Nearing Completion - Stress Testing In Progress... - 14 September 2025
Hey all, exciting times are ahead!We're nearing 0.10.0's completion and need your help. We're going to be doing a couple things:The default branch is now on the 0.10.0-pre codebase in order to get some stress testing done for our public 0.10.0 release coming by the end of the month.We've removed the 0.10.0-pre branch to remove redundancy.You can access the old 0.9.X code via the "0.9.X" beta branch found in Game Properties -> Betas. This is a temporary branch until we are well into the 0.10.X release cycle. You can use this to see locally saved replays, but online (leaderboards) connectivity will no longer work for it, as the backend used for 0.9.X is being decommissioned in favor of our 0.10.X production deploy.Our old 0.9.X dashboard will be taken down, but we have our new frontpage at https://momentum-mod.org and our new dashboard (temporarily) at https://staging.momentum-mod.org, so…
- 0.10.0 Nearing Completion - "Game Executable Not Found" Fix - 13 August 2025
Hey all!We're approaching our 0.10.0 update pretty soon here and accidentally broke the 0.9.X (main) branch with one of our changes (changing from chaos.exe to "momentum.exe"). Since Steam doesn't let us do branch-specific launch configurations, when we applied this change it broke the boot for 0.9.X. The fix is simple: simply opt-in to the "0.10.0pre" Steam branch for the playtest, found inside Properties -> Betas for the game.Though you may have some questions:Q: What if I still want to play on 0.9.X?Simply rename the chaos.exe executable inside bin/win64/ to be momentum.exeQ: Why didn't you just make the 0.10.0pre branch the default with this change?We're currently doing a LOT of breaking changes (obviously, hence this post) and didn't want to ruin an otherwise relatively stable build of Momentum while we finish up. We're still not fully set up on our end to make it the default branc…
- 0.9.38 Changelog - 31 December 2024
Hi all! This update is mostly engine stability improvements, and may be our last 0.9.x release before 0.10.0. If you'd like to test out the upcoming 0.10 changes check out the `0.10.0pre` branch on Steam, though be aware it's still quite buggy, and lacking in maps. Added (4) Added Blender-style middle mouse camera control to Hammer's 3D viewport. Middle mouse now rotates the view, and holding shift pans the view Added command `jpeg360` for capturing 360 screenshots Added cvar_dump command to dump cvars and commands to a JSON file Added soundscape parent file field in Hammer Soundscape Browser Fixed (10) Added aliases `snd_musicvolume` and `snd_menumusic_volume` for new the ConVars `snd_volume_music` and `snd_volume_menumusic` for backwards compat with old sound scripts Fixed Hammer Soundscape Browser filtering not selecting the right item Fixed a Hammer crash when reading malformed text…
- 0.9.37 Changelog - 5 December 2024
Added (6) Added Hammer command `hammer_history_clear` Added Panorama `CUiComponent_SteamOverlay` functions `OpenGameOverlayAchievements`, `OpenGameOverlayCommunity`, `OpenGameOverlayFriends`, `OpenGameOverlayOfficialGameGroup`, `OpenGameOverlayPlayers`, `OpenGameOverlaySettings`, `OpenGameOverlayStats`, and `OpenGameOverlayStore` (upstream from Revolution) Added support for ZSTD compression to VTF v7.6 Added support for browsing Soundscapes in Hammer Added support for new lines and tabs to `point_worldtext` Added volume slider to Hammer Sound Browser Fixed (18) Compressed VTFs will now load correctly if they have less than the maximum amount of mip levels Fix parsing `semi-bold` font weights Fixed Hammer autosave error dialog showing up multiple times Fixed Hammer truncating long file names when reporting file parsing errors Fixed a rare Hammer crash when reading VMFs that have a key or…
- 0.9.36 Changelog - 21 October 2024
Added (3) Added DevUI windows `cl_anim_debug` and `sv_anim_debug` Added animation event `AE_SV_SET_SKIN` to control server side model skin Added animation events `AE_SV_ENABLE_BODYGROUP`, `AE_SV_DISABLE_BODYGROUP`, and `AE_SV_BODYGROUP_SET_VALUE` to control server side model bodygroups Fixed (8) Fixed a Hammer crash related to renaming visgroups Fixed a crash related to Steam avatars when offline Fixed a crash when precaching sounds after running `sv_soundemitter_flush` Fixed a few renderer crashes Fixed certain commands related to controlling demos being recorded by demos Fixed game crashing when changing display mode without opening panorama video settings Fixed the `startdemos` command not working Properly fire OnDamaged output for buttons without requiring damage activation spawnflag Improved (5) Bumped MAXSTUDIOFLEXCTRL to 128 Enabled HW morph by default Main window on Windows 11 n…
- 0.9.35 Changelog - 28 September 2024
Added (8) Added Hammer commands `hammer_history_list`, `hammer_history_undo`, and `hammer_history_redo` Added `$ParallaxDither` parameter to PBR shader to enable/disable dithering Added `$ParallaxScale` parameter to scale the number of PBR parallax steps. This can be expensive if you're not careful! Added a Find All button and Results list to Hammer's Find and Replace dialog Added automatic mount reordering based on the assets the current map references. Use `host_map_mount_order_detection` to enable/disable. Added support for Hammer Qt themes via the `-theme` launch argument. (See `hammer/resource/themes/dark.kv` for an example) Print sound's active channel when snd_report_start_sound is enabled Replaced Hammer's Message Window with a new Qt Console window that can run commands and set convars Fixed (11) Fixed brush entities not rendering correctly on defrag ports Fixed Hammer Go To di…
- 0.9.34 Changelog - 16 August 2024
Added (2) Added modelbrowser-like search mode to texturebrowser Added support to VRAD for L4D1/ASW static prop models (those using `.vtx` instead of `.dx90.vtx`) Fixed (2) Fixed VRAD crash when using `-textureshadows` with opaque materials using `$basetexturetransform` Fixed VRAD regression with maps being too bright Improved (4) $color value is now applied in linear space for previews in texturebrowser Hammer is now more stable Reduced VRAD memory utilization when using `-textureshadows` with multiple materials that refer to the same texture mat_picmip now allows its full -10 to 4 range
- 0.9.33 Changelog - 8 August 2024
Hey all, we have some fixes and changes over the past month while we're still working on 0.10.0! Engine devs have been working a ton on Hammer related things, so this should help fix some crashes and issues, and adds things like MP3, FLAC, and OGG support in Hammer (Strata has supported these formats for a while now)! Added (7) Added FLAC and OGG to Hammer's sound browser for raw files Added MP3, FLAC, and OGG preview support to Hammer Added `snd_thread_mode 2` for updating audio separately from the main thread Added support for `$basetexturetransform` to VRAD `-textureshadows` FOV converter in settings (game/issues/2126) Ported Hammer's Run Map Configurations dialog to Qt and added "Move Up" and "Move Down" buttons Ported Hammer's Run Map Expert dialog to Qt Fixed (10) Audio pitch will no longer be modified when host_timescale is not equal to 1 and cheats are disabled Fixed Hammer Enti…
- 0.9.32 Changelog - 15 June 2024
Added (4) Exposed `$.SystemInDarkMode()` function to panorama to query system dark theme status Image preview in hammer now shows all $baseTextures that material has Ported Hammer's Paste Special dialog to Qt Fixed (6) Fixed an uncommon crash when loading into maps with a compressed entity lump Fixed hammer window title being H Fixed occasional Hammer crashes when changing targetnames or undoing, related to entity IO Fixed rare crash when standing on displacements Fixed webm recordings encoding incorrectly Hammer game configuration dialog will now repopulate entity dropdowns when fgd list changes Improved (4) Ported Hammer Sound Browser to Qt Replaced MFC texture browser and texture replace dialog with Qt one Slightly decreased memory usage env_spritetrail no longer draws a segment where it teleported