- 1.5.2 update - 26 April 2023
Hello saviors! The 1.5.2 is a small update to fix issues that were reported by players (many thanks to them!!) -Fixed an issue where zombie killed by special units weren't added to the global "zombies killed" counter -Fixed an issue with decimal numbers incorrectly displayed -Fixed two Steam achievements that couldn't be triggered
- 1.5.1 update - 3 March 2023
The 1.5.1 is a small update that fixes two bugs -Fixed the zombie units spawning that weren't able to reach any interesting target -Fixed the drawing of jet bombing that was appearing even if inside the fog of war
- 1.5.0 Air strikes update - 1 March 2023
Hello dear world saviors, Back in the time, fighting zombies involved battles on the ground and battles at sea. But now, it's also a battle in the air, with the new air strikes update -With the 1.5.0 update, you will now be able to build air bases, that will automatically send jet bombers at surrounding targets. This will allow you to efficiently reduce the strength of incoming enemies, before engaging them in battle. However, air bases will require you to spend a lot of oil to stay active. -A new unit has been added: The special forces. They can be built in the operations center. This sneaky unit acts as kamikaze. They can be sent at enemy targets and kill a large part of it. This can be very useful to reduce the defense of a well-protected place (such as bandit camps for example). -But that's not all! The initial infestation has been reworked. Before, infestors were spawning everywher…
- 1.4.2 update - 1 December 2022
Hello! This is yet another very small update to fix a bug that was introduced with the 1.3.0 version. -Fixed an issue that was preventing civilian to join a battle when their city/refugee camp was attacked by zombies or bandits
- 1.4.1 hotfix - 26 November 2022
Hi dear players! This is a very small update to fix an issue that was reported after the 1.4.0 version. -Fixed an issue with ambulances speed that wasn't properly restored after a game load Have a nice week-end!
- 1.4.0 update - 23 November 2022
Hello dear world saviours, This new update is a bit smaller than previous ones. However, it brings some interesting new content, especially for the late game -The first one is the Weather system. Each world region now has a current temperature according to the month (you can view it by right-clicking on the map). What does it change? Well you know, zombies are freezing when it's cold, making them slower and easier to kill. But when the weather is hot, they will run faster and be more effective during combats! Now it will be up to the player to decide when and where to face the zombies, according to the bonus/malus brought by the current weather. -A few days after the vaccine breakthrough, zombies will start to decay. As time will goes by, they will be more in more easier to kill. That will help players that want to totally clean the Earth. -All nuclear arsenals have been increased. -You…
- 1.3.1 hotfix - 5 November 2022
Hi dear zombie killers, A small update today to fix some bugs -Fix: Attacking hordes or bandits on foreign territory wasn't considered as help for mutual support pact. -Fix: Attacking a country doesn't reduce anymore mutual relations with its neighbours if they are at war. -Fix: Bug with pathfinding -Fix: Issue with the "Now we are free" achievement
- 1.3.0 Diplomacy update - 29 October 2022
Hello dear world saviors, Back in the time, there was only a single way to ensure vital resources for your people: take from your neighbours by force. Does that mean that a zombie Apocalypse will certainly bring Mankind back to its dark age? The answer is no, because, we've invented a new way to solve issues: Diplomacy. You should definitely give a try! -With the 1.3.0 update, there is now a full Diplomacy system, that will allow you to interact more with other nations: There are three agreement types: Non aggression treaty: Just ensure that both of you won't attack each other Mutual support pact: Agree to often send help to each other (military or medical). Also allow you to move unit and build structures through partner territory. The Fog of war is also shared Resources trade: Also allows gifts or resource requests to improve mutual relations Remember that when you sign a treaty, you…
- 1.2.0 Nuclear strikes update - 5 October 2022
Hello dear world saviors, I know exactly what you think. It’s so tiring to fight zombies with only small weapons like guns, rifles, knives, baseball bats, and then what? No! It’s time to use a better fire power. Like nuclear bombs! -With the 1.2.0 update, some countries now start the game with nuclear silos, that contain some missiles. You can use them to target an area and destroyed everything that live inside! The ultimate weapon of course, right? Well of course, that will change a lot of things. However, as you can imagine, you better don’t use that weapon against other countries. I mean, you can! But you will have to face the consequences… Oh, and one more thing: radiation may cause some mutation on zombies. But your surely don’t have to worry about that… Are you ready to experience the thermonuclear global war in addition to zombie Apocalypse? -Wait! Don’t move on to try it already…
- 1.1.1 hotfix - 21 September 2022
Hi dear zombie killers, A small update today to fix some bug reported by the community (and many thanks for your help!) -Fixed a bug triggered when creating/splitting a new army/refugees after having deselecting the original unit (leading to an unstable game) -Fixed a bug when canceling an armybase building (leading to an unstable game) -Fixed a bug regarding the resources storage (leading to an unstable game) Now, I'm back into work for the next major update!
- Z-Collapse update 1.1.0 - 14 September 2022
Hello dear doom bringers! A new update has land today for Z-Collapse. Now in version 1.1.0. What's new in there ? Here is the list: -12 missing countries have been added. They were missing at game release because of their small size, preventing the AI from deploying initial assets. Then I thinked about it and told to myself "Can you please be a bit smarter?". And now here are the brand new countries : Cyprus, Belize, Brunei, Bhutan, Gambia, Luxembourg, Montenegro, Puerto Rico, Palestine, Swaziland, East Timor, Jamaica. Beware, as they are very small, they don't have a lot of population. Some of them even only start with a city and a powerplant. A huge challenge here! -The army speed is now based on their composition. Helicopters-only armies will be very fast. But a large army with only footmen will be slow -The speedness from every movable units is now drawed in the UI -If refugees go b…
- 1.0.3 small updates - 7 September 2022
Hello dear zombie lovers! A new small patch that fixes some annoying bugs, but also applies some balancing changes. Here is the detail: -Fixed a bug that prevents to cancel a research in multiplayer mode -Fixed another bug that was preventing to load save game in multiplayer mode -Fixed a pathfinding mode that prevent to move unit far away. You can now bring them at the other side of the world! Yay! -Fixed some bugs that caused desync issues un multiplayer mode -Fixed two achievements that were impossible to be triggered -Infestor now spawn farther than cities (but remember that they are cloaked by default ;)) -Bandit camps now also spawn farther than cities -Reduced number of storages built by AI nations -Changes in the panic effect: the population that now joins bandit ranks is now proportional to the existing pop. Meaning that if you have a strong population, bandit ranks will grow q…
- 1.0.2 small updates - 2 September 2022
This small update fixes some issues met by players since yesterday (many thanks for all your reports! That helped my a lot) -Added a port in Honshu island, Japan. Ending a city isolation -Fixed a UI icon in the research tab -Fixed a crash as some battles erupting -Fixed an issue with joining a game in MP. If the first server joining failed, the player sometime had to restart the whole game to make a new attempt. This should be better now -Fixed an issue with loading game in MP who sometime was stucked
- !!Z-Collapse is now OUT!! - 1 September 2022
Hello dear zombie lovers! Today is a great day, because Z-Collapse is now available! But today is also a sad day, because it means that the Zombie Apocalypse has truly begun. Dead survivors, I sincerely hope that you already have made a stockpile of food/medicine/toilet papers. Because now it's too late. We can only rely on ourself. I also hope that your government will take all necessary measures. They are for now the only ones that could still prevent the extinction of mankind. What will they do? Will they immediately build refugee camps, and evacuate all the population there? Will they try to silently kill the initial contagion centers, while trying to divert attention? And what will they do when the global trade will stop? How will they ensure enough resources for their people's daily life? And most of all, will they try to find a cure? How will they adapt? Well, I sincerely hope th…
- Z-Collapse Release date! - 19 July 2022
Hello dear zombie lovers! Monthes of work have passed. I would like to thank all beta-testers that have proposed their help. The reviews were vastly positive. Thanks to them, bugs have been fixed, interesting new features have been implemented, and some other have also been added on the post-release list. Wait... You said "release", right ? Oh yes I did. the Apocalypse has now a date. So make sure you a ready for this: Z-Collapse will be released on Steam on the 01-September-2022! Alongside that announcement, here is a brand new trailer : Are you ready to lead your country through the Armageddon?
- Special units - 15 June 2022
Hello dear zombie-lovers! I'm coming back to you, to introduce a new gameplay part of Z-Collapse: Special units. In addition to armed forces and refugees, other units will be at your disposal to allow you to go through this crisis. And even to take the upper hand on your neighboring countries. Those units will generally be available at the mid-game, when the player had previously secured a part of his population and ensured a relative resource supply. At this point, he can invest on those options that bring him more strategical possibilities. The first of those has already been introduced: the ambulances. Sent in cities and refugees camps, they are used to lower the infestation level. A mandatory cure to don't watch anymore your population turning into zombies. This ambulance will cure a part of Ottawa's infestation The second is the infestor. You heard right. By using technological re…
- Combats and armed forces - 29 May 2022
Here is a new update from the game. Today I'd like to share a new side of the gameplay: armed forces and combats. To survive a zombie invasion, you will have to fight. How surprising! But how? Moreover, zombies won't be your only opponents here... Those poor refugees have been trapped by a horde. A lot of them will be eaten here... In Z-Collapse, you will be able to deploy armies on the map from the garrisons contained in location that you own. You will then be able to move them on the map and regroup or split them. Those armies are a mix of several unit types, with each one its strengths and weaknesses. Here are all units that you will find in the game: Civilians: They only come from refugees’ groups, and all attacked cities and refugees’ camps. Those terrified crowds won't inflict a lot of damages, but they will be decimated if exposed. Avoid them being caught in a fight at all costs!…
- Overview on population and refugees management - 12 May 2022
Hello dear zombie-lovers ! This new post will introduces the population and refugees management. As the number of infected peoples is exponentially rising, and the zombies hordes are getting bigger, the only solution for a government and for a country is to keep its population alive, and the largest possible. In this context where the war for the survival of the species becomes total, the strength is found in numbers! Indeed, from your population depends your resources production, and your manpower for recruiting troops. However, you have to keep in mind that the largest your population is, more it will consum energy (which represents the daily consumption for their survival). So you will need resources to maintain it. The smart-player will seek to make his population grows, by ensuring the available resources stocks high level. How do you keep your population alive ? First at all, by m…
- Bring on the multiplayer ! - 15 April 2022
Hello dear zombie-lovers ! I'm back after a few quiet monthes. The project is still going well. During all this time, I have been working on a huge feature of the game, that can now being disclosed : Z-Collapse will be playable in multiplayers mode ! Several players will be able to play together within the same game. Each one leading its own country, and trying to make it survive the apocalypse! There will be 2 multiplayers game modes : Classic : Each player leads its country. They can attack each-others. You will find out who your friends really are... Cooperation : Each player leads its country, but can't attack each others. The fog of war is shared between players. The daily production Furthermore, it will be possible to set the victory conditions as follows : The first player able to discover a vaccine win the game No game end, until you decide to stop! When it's a matter of oil, t…
- Resources management - 25 January 2022
Hi all, The development is still going on, and it's time for me to introduce a new gameplay concept of Z Collapse. This one is so important that it will define your whole strategy : the resources management ! As the zombie invasion is in full swing, human governements will have to fall back, shelter their population as much as possible, and hold firm while waiting better days. In this context, states strategical resources stocks will be primordial to ensure your population survival, building constructions, and armed forces upkeeping. There are 5 strategical resources in Z Collapse : -The Production : This is a generic resource that represents all materials and mechanic tools coming from the industrial world. This resources can be produced in dedicated factories. It is mainly used to build new structures, and producing new troops. The daily production -High Tech : Those are complexes in…