- Endless Mode Fix - 18 October 2023
Fixed softlock that occurred when hitting the last crystal of a level and an enemy at the same time in Endless mode (thanks Slinkinum).
- Controller Fixes - 26 June 2023
Three smaller fixes for improved controller support: Fix cutscene easter egg being played when clicking buttons and cursor was in place of the portraits Fix position/target selection not working on controller in level editor Fix menu not working after dying twice in challenge mode Thanks for playing Turnament!
- Cutscene Fix - 6 April 2023
Fixed transportation animation appearing in cutscenes where it didn't make any sense (thanks to NikSynaly and his brother)
- Repair Seeker Fix - 23 March 2023
Fixed a bug where repair seekers would still be able to use their abilities after the first repair seeker already used all of the remaining energy (thanks Marut). Adjusted credits you get from player levels (thanks Djigallag).
- Improved build size - 3 March 2023
Another list of small updates: Changed compression of all music from PCM to Vorbis, which reduces file sizes by about 90% and has basically no loss in audio quality. Build size has been reduced by roughly 450MB. Restart in challenge mode restarts current level now Circles around seekers now get disposed of properly after the animation is done Slowdown occurs more accurately now when a collision is being detected and game speed resets quicker Added a red collision warning icon Removed Catty & Batty sprites & scripts from project New ambient sound in cutscenes now fades out better when switching scenes (to avoid clicking noise) Updates will probably slow down soon, but we shall see!
- General Fixes and Small additions - 28 February 2023
Here's another round of fixes and small additions: Added signal sound to cutscene 22 (thanks Djigallag) Planet transitions in cutscenes now have a small effect (thanks Djigallag) Cutscenes now have a low ambient noise in the background (thanks Djigallag) You can now use L2/R2 or LT/RT or G/H to decrease/increase gamespeed in-game Using the "turn cross" ability you can also turn them off now if all squares are turned already (thanks Djigallag) Adjusted level 10 so you don't get hit by a drone immediately after loading the level Added restart button instead of "return to title" button in campaign and challenge mode levels (thanks Darrn) You can now leave some menus with SPACE (thanks Darrn) Clicking on slider arrows left or right is now a bit better (i.e. Audio volume) When checking controller glyphs, the example display is now forced to show controller icons (thanks Darrn) Mouse cursor n…
- Small Update for Endless Mode - 18 February 2023
More hotfixes! Fixed level 20 not being like the original. Now Neek is in danger again and you have to protect him. (thanks bodertz) Endless Mode: Keep changing music every 10 levels after level 99. Endless Mode: Removed long dialogue version of Torment of Mine from random music selection. Endless Mode: More enemies and crystals will spawn in higher levels now. Endless Mode: Crystal variety increases with higher levels. Energy is now limited to 999. Thank you for playing Turnament 💎
- Hotfix for Cutscene 23 - 17 February 2023
Fixed a very important sentence in cutscene 23. It is extremely important. Especially the first sentence. Thanks everyone for playing Turnament!
- Launch! - 17 February 2023
💎 Turnament is now available! Purchase the game here: https://store.steampowered.com/app/1804890/Turnament/ 💎 Make sure to leave a review after you have played the game! 💎 Join the Discord to discuss the game and share your levels: https://discord.gg/TYRyHgk Now for a full list of changes since the last update: Additions Added French translation (by Khimitsu) Added Swedish translation (by Pao) Added German translation (by Muddasheep) Added three more music tracks Added cutscene easter egg (thanks Nungy) Level Editor: Clicking upload shows which username it is going to use before you actually upload, and the current stats if it's already uploaded (total plays & likes) You can now press ESC in several more menus (i.e. achievements) (thanks Nungy) Added "return to title" button next to the menu button to reduce number of clicks (thanks Nungy) Added visual aid in cutscene 2 to show how t…
- Release Date Announcement - 24 January 2023
Turnament is going to be released on February 17th 2023! Here's what happened since the last update: Started working on two additional music tracks Added Gamespeed option (between 50% and 100%) Auto-select seeker in endless mode (suggested by Toyoch) Pause screen menu items make more sense now (no more "restart" in Unlockables) Added melody to building crystals in level editor Updated credits (added all my Patrons too) Added challenge mode (30 remixed levels) Added Japanese (by Toyoch) Disabled input while level loading player levels (avoid softlocking with pause screen) Fixed layering of seekers (repair seekers are not semi-hidden behind enemy drones anymore) Fixed transition performance by using a baked image (red moon) and just applying bloom to it Fixed creator shot timing being off in the build versions, it also works with slowdowns now Launch is less than a month away! Make sure t…
- Translation, Commentary, Perfect Sound - 7 January 2023
On the road to launch, here are the first few fixes and additions of the year. Added Russian translation by Djigallag Added perfect sound mouth noises (not available in demo) Added commentary mode (not available in demo) Changed "free will" to "random movement" (thanks Djigallag) Renamed Projectiles to Drones in editor (just like in cutscenes) Hotkey M now also removes energy display Hide energy display when you're not in a gameplay level (thanks Djigallag) Fixed achievement description for "never give up", "never surrender" (thanks Djigallag) Fixed issue when unlocking an unlockable and already hovering and clicking on the next one wasn't possible Fixed audio issues where multiple sounds at the same time would cause them to be very loud (thanks Hobo, Auri, and basically all testers :D) Fixed shift-tab (steam overlay) opening pause screen but not working correctly Fixed indestructable d…
- Another Small Update - 17 December 2022
When destroying a creator with orbiting drones, the drones will now gain free will and start to move on their own (Hobo) Removed debug keys for transition testing (Hobo) Set possible start energy for player levels to 50 Fixed several elements overlapping transitions Fixed being able to turn squares during transitions in endless mode (Hobo) Fixed movement of drones circling around creators in player levels Fixed bodyguard, empire survivor and greed working after the game has already ended (i.e. by dying) (Hobo) Fixed game locking up when collecting a crystal with greed and dying at the same time (Hobo) Fixed chain reactions continuing during level transitions (Hobo) Fixed money display overlapping with player level menu (Hobo) Fixed issue with being able to keep clicking after clicking "retry" in endless mode (Hobo) Fixed indestructible drones being blocked by turned squares Thanks to Ho…
- Performance and Bug Fixes - 15 December 2022
It's been a pretty busy two weeks again, here's what happened: Changes: Added achievements (unlockable in full game) Added energy display in lower left corner Added money display in upper left corner when winning a mission Added sound to chainreaction that keeps getting higher (Auri) Added highlight around seekers at the beginning of a level (Khimitsu) Adjusted level 22, especially the ending (thanks Khimitsu) Increased crystal collider Saved about 40MB ram usage by making sure some big textures are using width/height of multiple of 4, so that it can use DXT5/BC3 format. Removed "Cancel" from controls overview as it doesn't really do anything (Khimitsu) Moved ability to deselect a seeker from right-click to mousewheel-down to avoid accidentally right-clicking and deselecting during hectic sequences. Bug fixes: Possibly fixed an issue when trying to pause the game during patrol selection…
- Small Patch after Feedback - 3 December 2022
New feedback and bugs have already come in, here are the latest changes: Added music to level editor and player levels (thanks Veven) Added "Select Mission" to splash screen, like in the original version (thanks Khimitsu) Added info message in unlockables scene about their main use for endless mode (thanks Khimitsu) Right-clicking on seeker deselects it now (thanks Khimitsu) You only get money when you finish a mission now (except for Endless Mode) (thanks Khimitsu) White indestructible projectiles don't die from shields anymore (like in original version) (thanks Khimitsu) Fixed a bug with overlapping font in level editor settings (thanks Veven) Fixed Options on splash screen returning to pause screen (thanks Khimitsu) Fixed a bug in UI that didn't let you reach certain buttons using d-pad Fixed "return to title" not working in "select mission" screen (thanks Khimitsu) Fixed typo in cre…
- Performance Update (and more) - 1 December 2022
Since the last update, I've mainly worked on new music, unlockables, performance improvements, as well as several bug fixes and smaller changes. Here's the full list: Changes: Added 6 new songs (not available in demo) Added 15 unlockables (including 10 gameplay changing abilities) (not available in demo) Added new transitions for the whole game Improved performance (read devlog entries for more info) Added a key to hide the menu button ("M") Replaced field cursor with a new sprite Update cutscene layout Replaced font in the whole game with a better one (thanks SaimizZ) Added subtle visualizer at the bottom of the screen which reacts to sounds and music Updated shader for turned squares Improved text in several cutscenes Added credits (not available in demo) Added a subtle level border to splash screen Added Unlockables button to splash screen Added Options to splash screen Split up spla…
- Hotfix for level editor issues - 22 October 2022
Hotfix for the demo is now live, thanks to Hobo, SaimizZ, and Auri: Clear button now asks for confirmation (Hobo) Pressing cancel while choosing patrol target now closes the dialog (Auri, Hobo) Fixed bug where after choosing patrol target the button was still active, and clicking anywhere with the mouse would re-activate it (Hobo) Fixed cloud saves not working in demo (Hobo) Numbers in object settings in editor now don't go below 0 (Hobo) Max concurrent projectiles now has a default of 1 (Auri) Winning conditions are set to collecting all crystals by default now (SaimizZ, Hobo, Auri) Fixed bug where the Menu button wasn't clickable in certain scenes (SaimizZ, Hobo, Auri)
- Level editor now available in free demo - 21 October 2022
You can now create your own levels and share them with others! Check out the latest update of the free demo to gain access to the new content. A lot of other changes have been made, including new sounds and performance improvements. For more information, check out the full devlog entry here: https://www.patreon.com/posts/73609516 Looking forward to playing your levels!
- Control Scheme Update - 25 June 2022
The demo has been updated! It includes a significant change regarding the control scheme, which is based on numerous feedback submissions. It should now be more intuitive and require less switching around when you want to flip tiles while having a unit selected. Full changelog: Changed control scheme: Left click: Select seeker, turn grid squares on/off. Right click: Send selected seeker to target destination. Added sound and particle effect to last remaining crystal on the grid Endless Mode: Add random music every ten levels (this is temporary until it gets its own dedicated track) Endless Mode: Changed transition sprites to only show "inside" the board borders Endless Mode: Add new creator variant with rotating projectiles every 10 levels Creators now show when and where they will shoot next (they start glowing in the direction they're going to shoot at, and animate one full circle) Br…
- Endless Mode - 19 June 2022
Endless Mode is now available in the demo! There are a lot of features planned for this mode, but you can already check it out. Progress and statistics will carry over to the full game. Here's the full changelog: Fully playable random generator (selectable on start screen) Random Generator: Seekers, creators, crystals, projectiles, broken squares Random Generator: Based on System.Random for Seeding, every seed results in the same string of levels Random Generator: Level progression + starting point safe guards Random Generator: Add minimum/maximum amount of crystals the higher your current level Random Generator: Make sure to not spawn projectiles inside "walls" Random Generator: Add new transition that focuses on the seeker Random Generator: Save last played random seed in settings Random Generator: Let user select seed (+ randomize button) Random Generator: Added new mode for creator…
- Updated Demo Build - Super Secret Tips - 11 June 2022
New demo build is live! * Added level tips * Dialogue improvement * Fixed logo on splashscreen being behind the grid * Fixed building with SPACE while moving with mouse * Shortcuts 1-9 can now be used to de-select as well * Drastically improved hit detection when projectiles collide with turned squares Remember to wishlist the game! Thanks! https://store.steampowered.com/app/1804890/Turnament/