- My Plans for Idle Fields - 10 August 2026
Hey all,I want to start by saying I really appreciate all the feedback I have received for this over the last couple of years, both good and bad. I had a long moment where I felt demotivated to work on the project further.As many of you know, I planned on releasing in Early Access but forgot to set it up 🙃 That however, has not meant the end of updates. We've seen the introduction of Mining and Smithing, construction updates, controller support, steam deck release, and even skill locked; A game mode where you unlock 1 skill at a time (personally my favourite way to play). So, what's next? Idle Fields Update 2.0This update will reshape the game by introducing more progression that touches gameplay, new ways of training skilling that doesn't involve your worker doing it for you, outfit bonuses, new areas, food providing bonuses, and more. Here's my current plan: Add new ways to train ski…
- Small Update (Literally) + Save Issues Fix - 19 May 2026
Hey all,Today includes a small update to Idle Fields to address an issue with saves getting lost in a very specific scenario. I have also managed to decrease the size of the game.Fixed an issue where your first save could corrupt if you closed the game in odd ways (e.g. kill task, power cut, hold power button on pc).Game size decreased from 229 MB -> 158.1 MB on WindowsGame size decreased from 271.4 MB -> 161.5 MB on LinuxThank you,KotieDev
- Game Update - V1.4.2. Mouse Movement, UI and QoL Updates - 25 July 2025
Hey everyone! This update introduces a few new addition to the game. This includes the ability to move with the mouse (using right-click), a revamped skills UI section where you can choose what skills to follow, and construction xp to recycling. It also fixes a nasty bug with not being granted your items back on cancelled unfinished recipes.Mouse MovementBy default, this new option is turned off. If enabled, you can click or hold the right-click mouse button to move left or right. A lot of people have asked for this and it is long overdue. Better late than never :DSkills UII always felt that the massive list of skills in the bottom right was quite overwhelming and quickly become too much when more skills were added. I have revamped the UI to show more information without the need to hover over it, as well as a visual progress bar for your experience.By default, the skills update to the…
- Game Update - V1.4.1. Minor Bug Fix Patch - 17 March 2025
Hey all! This is a small one. Version 1.4.1 is now out. This update adds some fixes to some bugs. Bug Fixes Fixed a bug that caused the game to stop working sometimes when you load a save. Some players may have experienced plants or ores not regrowing. This should now be resolved. Fixed an issue that caused the offline progression menu not to show up sometimes. Fixed an issue that caused workers to appear behind furnaces. Fixed an issue that caused anvils to magically make tools whilst offline. Fixed an issue that caused signs to sometimes not update. This was common when fishing. That is everything for this update. I hope you are all enjoying the game! Stay tuned for more updates with more content and probably more bug fixes too. Thank you, KotieDev
- Game Update - V1.4. Introducing New Game Mode, Skill Locked & More Saves! - 26 February 2025
Hello everyone! Today I am happy to announce version 1.4 update to Idle Fields. This update brings out a brand new way to play Idle Fields with the first game mode, Skill Locked. More saves are also available and Smithing now has two smelters and some experience/recipe balancing changes. Skill Locked This brand new game mode allows you to play Idle Fields in a new way. When creating a new save, you can now select between the regular mode and Skill Locked. Skill Locked will by default have every skill locked. As you start, you get to choose 1 gathering skill to unlock for free. Any content within other skills will not be available until you have purchased the skill that it requires. Save Slots Idle Fields now allow you to create up to 3 different saves. This is so that you do not have to delete all of your main progress if you wish to play Skill Locked. You can also make multiple saves i…
- Game Update - V1.3 - 24 November 2024
Hello all! Today I am happy to announce a major update for Idle Fields, version 1.3! This update introduces two brand new skills, Mining and Smithing, and the introduction of controller support. Mining Mining is a brand new skill to Idle Fields. Within the mountains, you can now mine ores and hire workers to help you. There are 7 total ores to mine and 50 new levels to unlock! Smithing Smithing is another new skill to Idle Fields. Smith ores into bars and turn those bars into new tools. You can make axes, pickaxes, and new fishing rods to boost your other skills' productivity. One worker is also available for smithing to automatically smelt ores. Controller Support Controls have been re-worked entirely to work on gamepad. This should work as soon as you pick up your controller. This is a feature that has been requested for a bit and I am happy to finally say it is here. As I am not a co…
- Game Update - V1.2 - 19 April 2024
Hello! Today I'm happy to announce a new change that should make your barn look a little less boring by default. Construction now has walls and floors! Changes Construction now has walls and floors. These come in all wood forms. More variants will be added eventually. Easter event is over. Items from the event are still in shops and can now be purchased with gold. Added junk from fishing. Added a recycler that can be used to turn junk into random items. This can be placed in your barn, found under the "other" category. Added a cooking range that can be placed in the barn. Added lamps to place in the barn. Added a cooked trout recipe. Added a cooked beef recipe. Selling items in the barn now requires to toggle on the mode. This should stop everything being hovered saying "Hold to sell". Also allows to interact with items such as lamps or the recycler Fixed Fixed an issue that caused plan…
- Game Update - V1.1 - 31 March 2024
Hello all! Today I am glad to announce the first update for Idle Fields, version 1.1! This update introduces Offline Progression, the 2024 Easter event, and the start of re-balancing. Offline Progression This feature was a very highly suggested addition to the game. Offline progression in Idle Fields is something I have always thought of but was never sure if it fit the game, clearly, I was wrong :D Offline time will by default start with 1 hour and can be upgraded for each skill up to 8 hours. How does it work? Each worker will help by gathering you resources when you are offline. This is calculated for every skill close to the same value as when you are online. When you log into Idle Fields, you will see a new menu that shows you levels increased, xp gained, and resources collected/lost. Balancing this will take me some time so if it feels overpowered or too weak in any areas, please…
- Idle Fields is Out Now! - 20 February 2024
Idle Fields is now out! I hope you all enjoy the game and help us make this awesome! Fun Stats The demo received over 7000 claims and over 400 plays! I hope you all enjoyed it and wish to continue your journey to level 50 in all skills. What's Next?So what is the plan after? I am currently combining a big list of feedback and suggestions. Here's a few things that you can expect to see in Idle Fields Better construction. This means the ability to move items, change out wallpaper, floor, more plants, more furniture, skill trophies, and functionality for some placed items! New skills! Skills are the core part of Idle Fields and I definitely want to add more. There are 2 skills that are planned for one of the first game updates. Cross-skill interactions. I want skills to interact with each other. This could be construction allowing you to build a better cooking range or cooked items giving…
- Release & The Plan Ahead - 16 February 2024
Hello all! Thank you to everyone who participated in the demo during Steam next fest. The demo will be up until the 20th when the game releases. I wanted to use this thread to discuss the plan for post-release. I am currently working on adding suggestions and implementing quality of life updates, as well as thinking of new skills and more content! Release - What to Expect With the release around the corner, here is what you can expect! More sounds All skills having a level cap of 50 More content for each skill. All items past level 30 are now unlocked. More workers! Achievements Future Updates So what is the plan after? I am currently combining a big list of feedback and suggestions. Here's a few things that you can expect to see in Idle Fields Better construction. This means the ability to move items, change out wallpaper, floor, more plants, more furniture, skill trophies, and functio…
- Next Fest Streaming New Update! - 8 February 2024
Hey all, today I wanted to announce that I will be streaming the latest update during next fest! Come along, say hi, ask questions, or simply enjoy some gameplay Thank you, KotieDev
- Game Update! V0.0.6 - 8 February 2024
Hey all, today I announce the first new version for the game v0.0.6! What's New? Cooking Cooking has been revamped! Workers now only have a 3% chance of burning food. Being out of resources will also no longer remove the selected recipe. Instead, when you gain more resources, the recipe will start. Construction Construction workers will now search for resources if they previously ran out. No more need for re-selecting the same recipe! Birds Birds will now scale to your level. Higher total level means more money! Visual Elements Cooking and Construction now show costs of recipes whenever you collect it. Placing farms now show the cost when you placed them. Selling farms will now show gold gained. Selling barn objects will now show you gold gained. Bug Fixes Fixed a bug that caused weird text to show up when trying to sell objects in the barn that items on top. Fixed a bug that caused wei…
- Idle Fields Demo - Livestream - 3 February 2024
Hello everyone, time for the demo livestream! Come watch us play the demo. Chat with us, get a feel for the game, and provide any feedback! I hope to see you there, Thank you KotieDev
- Demo February 5th, Release Date & New Skills! - 25 January 2024
Hello everyone. Today I wanted to announce our free demo, the release date, and show you all 3 new skills and worker customisation! Free Demo The game will have a demo that is starting during the Steam Next Fest on February 5th! This demo will be available until the game releases. What's in the demo? Every skill! The demo features everything the game has to offer until you reach level 30 in your skills. Once you have reached level 30, you can no longer level up skills until you get the full version of the game. This means some content above those levels will not be available. I hope you all enjoy the demo. Any feedback is much appreciated! Release Date Let us talk about the release date. It is already shown on the store page but for anyone who missed it, Idle Fields is launching on February 20th. This means you will not have to wait long between the demo and the full version! What's New…
- Development Update #1 - 19 August 2023
Hello everyone. I wanted to post an update on what has been happening to the game since it has been on the store page for a while! I have been re-working a lot in the background, making sure to iron out bugs. This however, does not mean that new content isn't present. Let's take a look at what's new Skills Skills have been introduced. Previously you would aim to get gold and prestige within the game, resetting all content. This did not fit the game very well as resetting all progress felt like a punishment. Skills are here to replace that punishment and instead provide a linear progression method. There are currently 6 skills planned for the game Farming (Present) Fishing (Present) Husbandry (Present) Cooking (Planned) Woodcutting (Planned) Construction (Planned) You level these skills up by performing tasks related to them. Workers will also provide experience for you. Skills will have…