- DragonEvo is part of Steam Deckbuilders fest - 25 March 2024
Just a quick update to let you guys know that we're participating in the Deckbuilders fest running from March 25th to April 1st!
- Dragon Evo - the card game 1.0 out NOW! - 4 November 2022
Greetings everyone! We're excited to announce the Dragon Evo - the card game is out NOW on Steam, exiting a long early access feedback period. We want to thank everyone who joined us during early access to create our dream card game in the Dragon Evo universe, and we're excited to bring onboard new players! Since the last early access release, we've worked hard on finishing up story content, missions and progress, finalising card details and mechanics, and setting up the servers for new players. This is another step in an already exciting journey. We couldn't have done it without you. We'll gather feedback from the release to work on our first patches, so keep the feedback coming!
- Early Access update 0.9.955 - 2 May 2022
Hey peeps! In todays update we're improving the deckbuilder with some awesome features, and throwing in a few bugfixes! New / added New, unique card frames for all factions in the deckbuilder and in-game Set deck backside in the deckbuilder to make your decks uniqe Equipped cards in the deckbuilder now indicate that they are equipped Added number of owned cards in a number of places in the collection Added a unique early access card backside Fixes Unlocked card now immediately show up as unlocked in the album Fixed a positioning error that cut off the "sell" button in the collection Enjoy!
- The Discover update patch notes - 30 April 2022
Today we're releasing The Discovery Update - a major update where we have revisited the way cards are unlocked, generated and upgraded and made some big changes: Brand new collection view This brand new collection view lets you find, upgrade and sort your cards in a much more efficient way. Brand new deckbuilder The deckbuilder has been rewritten to work in the same way as the updated collection view, helping you find cards quicker and build even better decks! Introducing: the Album In this update we're introducing the Album, which showcases available cards that you have yet to collect. Explore the amazing cards available to collect and go get them! Cards no longer have randomly generated properties. Our intial idea was that each card should feel "unique" and that you would be looking for the "best" variant of that card, but in reality none of the players we've watched has gotten that f…
- The Discovery Update - 30 April 2022
Hey people! Today we're releasing The Discovery Update - a major update where we have revisited the way cards are unlocked, generated and upgraded and made some big changes: Brand new collection view This brand new collection view lets you find, upgrade and sort your cards in a much more efficient way. Brand new deckbuilder The deckbuilder has been rewritten to work in the same way as the updated collection view, helping you find cards quicker and build even better decks! Introducing: the Album In this update we're introducing the Album, which showcases available cards that you have yet to collect. Explore the amazing cards available to collect and go get them! Cards no longer have randomly generated properties. Our intial idea was that each card should feel "unique" and that you would be looking for the "best" variant of that card, but in reality none of the players we've watched has g…
- Early access release 0.9.900 - 13 April 2022
Hey everyone! Todays update brings improved menu visual effects, and revamped targetting indicators when trying to attack opponent cards! We hope you enjoy it!
- Early access update #4 - 11 April 2022
Last week we spent tuning, tweaking and fixing a bunch of code to make things run faster, smoother and with less errors. As a result, you probably won't notice any difference! If you know how to code, you know that's awesome news. For everyone who's not a developer - we've now opened tournament registrations so you can register for this weekends tournament from today! In addition to that, here's a bunch of things that should be noticeable in this release: New stuff 🏆 Tournament registration is now open! 🕐 In-game timer now shows how much time is left until the game auto-resolves as a draw! Changes 💥 Improved damage display on cards and lane protectors 🎴 Improved card positioning when dragging and dropping cards 🛡️ Increased hitbox when targetting lane protectors ⚡ General game speed has been improved Fixes 🎴 No more ghost card packs appearing randomly 🆗 Fixed a bug that was causi…
- Early access release 0.9.825 - 1 April 2022
Hey peeps! Just a small update tonight. Unfortunately, one of our earlier releases enabled an unfinished set of advanced tutorials. We've fixed that, and at the same released the first advanced tutorial: Structures! Enjoy!
- Early access update 0.9.820 - 1 April 2022
Hey peeps! One of the things we've seen a lot is that players tend to be confused with why they can't do things. We explain it in the tutorial, the game guide and in onboarding popups, but sometimes we fail to explain things that seems second nature to us! Anyways - we've pushed a small update today that introduces improved visuals for situations where you would wonder why you can't do things with cards. Hopefully this will help you understand why things sometimes aren't working as you'd expect! Enjoy!
- Early access update 0.9.810 - 30 March 2022
Hey peeps! We keep iterating over, and improving the in-game experience to make it more engaging and fun to play! In todays update we're introducing better visual indication of gold and action points spent and generated, and also introducing post-game statistics. Changed / added Action points counter are now treated identical to gold counter Gold replenishment are now shown from the card that replenishes, as well as stealing, generating and using gold in general Replenishment is now done on first turn, rather than when pressing ready. This further reduces the advantage of going first since you can no longer steal from the opponent before they've started. Post-game statistics screen, showing you a selection of statistics Enjoy!
- The Adventure Update - 30 March 2022
Hi everyone! Today we're really excited to share the latest update with you - our long-awaited Adventure Update! Single player content has always been one of our top priorities. Dragon Evo is a story-rich world and game, so presenting this content in a way that engages, while it fits the story is something we've been working on for a long time! The Adventure Update brings a gorgeous, explorable map of the entire Dragon Evo world: the continent of Erendor! Gone are the placeholder mission lists from before, and in comes a whole new map mode where the story unfolds across the entire map, as you play it. To make things more engaging, we've gathered three separate storylines into what we call "Story books". Each faction has their own story book and takes you through the story while it unlocks new chapters as you progress. In addition to this, there's a separate "Adventure book" with standal…
- Early access update 0.9.760 - 22 March 2022
Hey peeps! Just a small, but important update today - an updated rulebook explaining the game mechanics as they're supposed to work. We also tweaked up card event descriptions a bit and grouped them better together on cards and in the collection view. Enjoy!
- Early access update 0.9.750 - 21 March 2022
Hey there! This weeks build is focusing on polishing up inconsistencies in the game experience. In addition, card action event targetting have been rewritten almost from scratch, since this was becoming a bug-fest. As a result we hope the card events behave more consistent now. There are still some bugs to iron out, but the overall experience should be more consistent. This release also contains last weeks massive card balancing for the three main factions. New or Changed Notable: Item cards no longer target cards that have not been readied. Player cards in-game will now auto-sort with the same sorting as the deckbuilder First turn cards are enabled again The game now warns you when time is running out Only "important" events are now auto-expanded in the event log More event log entries will display the correct icon and a corresponding number First player now generates friendly taunts u…
- Dragon Evo demo available now! - 18 March 2022
Hey everyone! If you've wanted to try out the game, but wasn't sure whether to buy it, now is the time to check it out! You can download the free demo and try the game without purchasing it! Demo content A free demo, huh? What's in it? In the demo, you get access to the following: Full tutorial A complete starter deck Ranked and unranked PvP matches Unranked AI training matches No play-time limits! Progress carry over to the full game We think that's a pretty sweet deal! So download the demo now, and see you in-game!
- Early access update 0.9.651 - 14 March 2022
Hey peeps! This week we're introducing a brand new tutorial and onboarding experience, as well as some changes in how the first turn works! Changes / additions When playing against other players, there is now a small animation to show who goes first When playing against other players or training matches against the AI, the first player now gets a "First turn" card automatically played onto their board, with a small penalty to offset the advantage of going first. This card is automatically removed after the round ends Fixes Structure cards in the world faction can now be built by all players Fixed several issues related to structure cards Fixed several issues related to card events, their targets and their activations Please continue to let us know if you find bugs. We're listening and working hard on fixing them!
- Early access update #3 - 10 March 2022
Welcome to another Early access update! Another week has flown by, but we haven't exactly been slacking! This previous week saw 3 updates, and a lot of tweaking of the various in-game systems based on the feedback we get on Discord and what we see from players streaming and playing the game. Equipment card levels One missing piece of functionality from the equipment card introduced in last weeks early access update, was the level requirement on equipment cards. Just as loot you'd pick up in RPG would sometimes have a level requirement, so do equipment cards. This level requirement means you need to level up your deck cards to be able to use certain powerful equipment. Upgrade improvements We've listened to feedback about the way cards level up. This was seen as too unpredictable and random and we didn't do a good job of presenting how cards upgrade. So we reworked the numbers a bit so t…
- Early access update 0.9.600 - 8 March 2022
Todays update is the result of feedback from players, asking for a more consistent and predictable upgrade path for cards. This update introduces a new algorithm for upgrading and levelling up cards, as well as adding previews for the upgrade before you upgrade! In addition, equipment cards now require specific card levels to be equipped in the deck builder. Another small but noticeable change is an indication on stunned cards that have only recently been stunned, so you can see the difference from cards that have started to count down their stun counter and those that have not. Let us know if you have thoughts, ideas or feedback! We're listening! Fixes Crabs will attack row protectors where possible Restarting the game should not appear to update daily quests Cards without attack points are no longer allowed to attack Hero cards should no longer be stuck in the middle of the board if p…
- Early access release 0.9.550 - 5 March 2022
Hey everyone! Many of you have given us feedback that dragging and dropping was not working out very well, so we've spent a lot of time polishing the drag and drop feature so it should behave as expected. If you found the dragging and dropping misbehaving a lot before, you'll like this release. In addition to this, we also added a little indicator to show when cards have associated action events, so you don't have to hover every card like McFly just to see what's going on. Enjoy! Fixes Dragging and dropping should behave as expected now Changes The entire avatar is now a drop area for gold- and action point-generating actions, instead of the gold puch or action points list Cards now have a small indicator to show if they have associated action events Known issues The hero action "Give HP to random own card" may sometimes not work as expected The hero may sometimes be stuck in attack pos…
- Tutorial loading screen bugfix - 4 March 2022
Hey everyone! A small (but very serious) bug managed to get into the previous release, preventing the game from getting past the first tutorial. This build fixes that. Sorry!
- Early access update #2 - 3 March 2022
Hey again! We've received a lot of feedback about the way cards are unlocked and collected throughout the game, and after discussing internally and with some of you players, we've decided to change the progression and unlock system a bit. In addition to this big change, which we hope will make the card progression more enjoyable, we've also added a bunch more, so read on for the details! Research packs disappear The Research packs was a good idea, but we feel the progression around getting new, unlocked cards was unfairly balanced against the need for "more" cards, as well as some other issues some of you have highlighted. Introducing market card packs Instead of the previous research packs we are introducing tiered card packs, with guaranteed unlocks. This way, you will get more cards for your collection, making upgrading and improving your deck easier. Each card pack tier will guarant…