SPSTEAMPULSELIVE ANALYTICS
Biters & Bullets: Prologue

Biters & Bullets: Prologue Steam news

Night Owls | Jul 19, 2022 | game

Released

0players observed · 25 September 2026 - 16:47:43 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak316
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Biters & Bullets: Prologue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak316
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews350
  • Release dateJul 19, 2022
  • DeveloperNight Owls
  • PublisherNight Owls

Genres: Action, Indie

Company pages: Developer: Night OwlsPublisher: Night Owls

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Biters & Bullets: Prologue Steam news

Biters & Bullets: Prologue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v0.8.1 - 23 August 2022

    Hey all! Time for a small patch with some balancing tweaks and more localizations. A bunch of balancing tweaks, most notably nerfed shotgun and sawblade Added support for Portugese (brazil) and Japanese

  • Major Update 0.8.0 - 17 August 2022

    Hi everyone, in this update we've worked hard on improving the balancing of the game as well as adding localizations and a difficulty setting. As always we're very eager to hear your feedback and ideas for how we can improve the game. Improvements / Fixes Added difficulty settings for those who would like an easier or harder mode Added localizations for chinese and russian. More localizations are going to be added later Made medium (default) difficulty slightly easier in the early game Various minor improvements

  • Minor Update 0.7.3 - 15 August 2022

    Hey all! We've added 4 new powerups to the supply box for you to enjoy while we work on a larger update. Some icons and descriptions have also been updated in preparation for version 0.8

  • Minor Update 0.7.2 - 11 August 2022

    Heya, here's another small update with some bug fixes and improvements :) Wolf, drone and turret will now prioritize enemies near the player instead of near themselves Simplified some powerup descriptions Skills can no longer be activated while in "super powerup" mode (giant, car etc). Primary weapons have more interesting upgrades and will always receive a damage increase Dash (skill) will now make you invulnerable while dashing

  • Hotfix Update 0.7.1 - 10 August 2022

    Hey all! We've received some bug reports and found some bugs ourselves that we just had to get patched. As always we really appreciate all the feedback and ideas, so please keep them coming! Bug fixes / Improvements Lobby weapon upgrades no longer prevent in-run upgrades from taking effect Tesla coil should no longer bug out visually, and is now properly object pooling (performance improvement) Fixed memory leak with damage numbers and performance Fixed a rare bug where two of the same mini-boss would spawn in Some minor visual improvements and polished item descriptions

  • Massive Update 0.7.0 - 8 August 2022

    Update time! Thank you for all the feedback. We have been hard at work fixing bugs and implementing new fun toys. New stuff Added an active skill system Permanent progression on primary weapon Big UI update Improvement and Fixes Fixed the GC-crash some users reported Fixed bug that caused second mini-boss to not spawn sometimes Zombies will now explode when you run them over with the car First level up will always give three weapon choices Adjusted prices in Lobby Can no longer attack the final boss from outside the arena (wopsie) Various SFX fixes The wolf has been fixed, it should no longer attack the air Waypointer displays different icons depending on target Added some visual changes on player when equipping weapons

  • Major Update 0.6.0 - 4 August 2022

    In this major update we've revamped pretty much everything. Boring upgrades have been removed and more fun/interesting ones have been added. The game is very much played the same, but there is a ton more chaos and mayhem in the end-game. We hope you like it as much as we do! Bug fixes / Additions / Improvements Pretty much all powerups have been dramatically buffed Bunch of optimization and balancing Added max limit to how many wizards can be active simultaneously Added warning signs under ghosts (so that they can be seen through buildings) All XP gems are now looted when the timer has reached 0 Added coin reward for killing the final boss Added attack speed and crit chance per weapon upgrades Removed range and bullet velocity upgrades from weapons Added two new weapon boosts: Tesla coil - Lightning strikes and Drone - Flamethrower (completely reworked) Renamed some stuff that could be…

  • Minor Update 0.5.2 - 30 July 2022

    We unearthed further bugs, so here we go again! Thanks for all the feedback and bug reports

  • Minor Update 0.5.1 - 30 July 2022

    We found some minor bugs and things we could improve upon further. As always, thank you for playing and providing us with invaluable feedback! Bug fixes and improvements UV has been slightly nerfed Car and forklift can now brake crates all the time Fixed a bug where some weapons would become super tiny if equipped during hulk mode Removed collider from bubbly shield Text notification that explains why you can't loot superpowerups if there is a mini-boss active Mini-bosses now have a hp bar Forklift can no longer drive through buildings (lol)

  • Major Update 0.5.0 - 29 July 2022

    Thank you for playing and providing us feedback! Please let us know if you find any bugs or have suggestions on how we can improve the game further. Bug fixes and improvements Fps is now capped for better performance Sawblade sometimes became invisible if equipped when in car/spikeball Decreased mini-boss HP Added 3840x2160 as supported resolution Base pick-up range increased Split Supply Box so mini-bosses drop Weapon Crates that only containing weapon boosts, and the Supply Box only contain rare items Added ammo counter for primary weapon Added cooldown visual for passive weapons Added some new weapon boosts Decreased attack range for all enemies (especially mini-bosses) Added knockback when super power-up ends Improved sniper sfx and feel Added VSync option from settings (enable if you experience screen tearing) Added warnings/location markers for zombies that are behind obstacles Ov…

  • Minor Update 0.4.1 - 25 July 2022

    Bug fixes and balancing Invisibility bug fixed (turret, wolf and drone will no longer become invisible if they were equipped during super power: giant) Improved logic for when zombies spawn Made the game slightly harder late game

  • Major Update 0.4 - 24 July 2022

    Thank you for playing and providing feedback! We have been hard at work resolving everything that has been reported since last time. Please let us know if you find any more bugs or have ideas for improvements. Remade wolf, it's now working as intended Improved turret repositioning UI fixes Various bug fixes Collider fixes map Added toggle audio setting Made Karen harder Made the start of the game easier Made some adjustment to lighting When using manual aim the character will only shoot if there is a zombie nearby Boosted sawblade Overall balancing Can now see the real HP bar better under the bubble shield bar Moped can no longer spawn outside the map

  • Update patch 0.3 - 22 July 2022

    Thanks for playing and providing us with invaluable feedback! We've hopefully managed to fix most of the bugs that have been reported. Please let us know if there's anything else that seems bugged or if there's anything else we should add to improve the gameplay experience. We will be working on balancing the game better. Known issues: Wolf is still not working very good Karen is too easy, she will get much more triggered in a future patch Bug fixes and improvements: Steam should close properly when quitting with alt-f4 and other force close methods Fixed dpad navigation lag/unresponsiveness Tesla Coil and Turret rework, they will no longer stop spawning. Sorry! UI Updates Balancing tweaks Various bug fixes Various collider fixes on the map Some work on SFX Karen will no longer get knocked back like a feather Player can no longer get one-shot by the spikeball after exiting the truck (wo…

  • Hotpatch 21st of July - 21 July 2022

    Bug fix xp gem aggregation, it was possible to level up wayyy too much Made the game slightly easier from the start

  • Update Notes 21st of July - 20 July 2022

    Made the game slightly more difficult Fixed glitch second mini-boss Minor UI Updates Added Manual Aim setting (for those who want) Fixed a bug with zombie spawning (zombies would not respawn if the player ran around a lot) Weapon and powerup balancing SFX work Minor bug fixes and improvements XP Gems will now be despawned and aggregated if the player runs very far away from them

Patch notes and updates

S.noRelease datePatch nameGID number
123 August 2022v0.8.14584122114609679923
217 August 2022Major Update 0.8.04584121659778668649
315 August 2022Minor Update 0.7.34607764924164433383
411 August 2022Minor Update 0.7.24607764924151360276
510 August 2022Hotfix Update 0.7.14607764924147618461
68 August 2022Massive Update 0.7.04598757090465894093
74 August 2022Major Update 0.6.04598757090450702263
830 July 2022Minor Update 0.5.24587497456689464909
930 July 2022Minor Update 0.5.14587497456688507147
1029 July 2022Major Update 0.5.04587497456686036635
1125 July 2022Minor Update 0.4.14598755821879535405
1224 July 2022Major Update 0.44598755821876642892
1322 July 2022Update patch 0.34598755821869798349
1421 July 2022Hotpatch 21st of July4598755821864378846
1520 July 2022Update Notes 21st of July4598755821863011053

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