Archipelago news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak16
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score74% positive
- Total reviews39
- Release dateJan 14, 2022
- DeveloperIsaac Lee
- PublisherIsaac Lee
Genres: Strategy
Company pages: Developer: Isaac LeePublisher: Isaac Lee
Archipelago Steam news
Archipelago news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- My next tower defense game is out! - 12 January 2024
I'm excited to announce that my next game, 36 Nights, a roguelite, bullet-heaven, tower defense game, is out now! I've learned a ton since Archipelago released and I've worked hard to incorporate that knowledge into 36 Nights. I hope you check it out! Steam page: https://store.steampowered.com/app/2703750/36_Nights/ Cheers, Isaac
- Custom difficulty settings - 5 February 2022
You can now create custom difficulty settings in the difficulty settings option menu This option is unlocked after you complete research Minor bug fixes That's pretty much the end of planned updates. There will probably still be bug fixes/patches in the future. If you run any issues don't hesitate to contact me.
- Endless mode and other changes - 28 January 2022
After completing all research, all islands will be endless (it will still notify you that you've completed the island but you'll be given the option to continue) Endless mode high score is tracked Enemy path is now indicated with an orange trail - you can see the effect your walls will have now on enemy pathfinding. Dragons now spawn properly You can toggle between fullscreen and windowed mode in the main menu (you still can't change resolution - I'm working on that) Enemy likelihood for each type (mammoth, fire enemy, etc) is now determined by the wave and not the level - difficulty should not be as spiky going between levels Coming in future updates: Resolution settings Custom difficulty settings Improved AI pathfinding If you run into any issues, don't hesitate to contact me.
- Difficulty settings + Reset button - 21 January 2022
In this update: Three difficulty options: easy, normal, and hard. These are accessed by clicking the hammer next to the Next Island button in the research menu Reset button - you can now reset your research. If you want to beat the game again on hard difficulty, now you can. The reset button is in the settings in the main menu (not in the research menu though). Difficulty curve: the game should have a slightly more normal difficulty curve now, where earlier waves/phases are easier and they get harder over time. Normal mode is also substantially more difficult now. New enemy: dragon, unlocked after the 11th research. Very slow but has very high health. New enemy: shaman, unlocked after the 10th research. Very resistant to magic damage. Those are the more major changes in the update. I've also updated my unity version, which I'm hoping will improve stability. I was planning on doing endle…
- Widescreen support and cloud diagnostics - 17 January 2022
The game should now scale properly to pretty much any aspect ratio I've enabled unity cloud diagnostics which hopefully will help me find the source of the crashes Edit: Oh, this is an important note: if you used the launch options workaround to launch the game in 16:9, for some reason removing the launch options doesn't reset them. Instead, just set the launch options to the true resolution of your monitor and that should work. If you still have any UI scaling issues/other bugs, please use the feedback tab in game or email me at [email protected]. Also it'd help if you included screenshots. I think that's the last kind of "fire extinguisher" update. I'm going to start working on the gameplay again. Sometime next week I hope to add endless mode as well as better difficulty scaling - i.e., the later levels and waves will be made harder. See you then, - Isaac
- Roadmap + Widescreen Support - 15 January 2022
Now that I've gotten some player feedback about the game, I'd like to post a roadmap of where I'm planning on taking it over the next few updates. My first priority is supporting non-16:9 monitors. Currently the game is completely unplayable on monitors that are not 16:9. I'm hoping to put out an update that fixes this in a few days, depending on how difficult it ends up being. Anyway, here's a roadmap of more regular updates: Reset button - this is surprisingly highly requested Better island generation - there's a relatively high percentage of islands that are not well balanced Choosing between multiple charms rather than a random drop - this isn't guaranteed but I'll try it Potentially more units / research Some type of endless mode or some way to extend the game past unlocking everything So, for the endless mode, I'm considering two options: 1. Standard endless mode after you unlock…
- Update notes: Letters and XP Requirements - 15 January 2022
I'm releasing a patch with a few changes. You can now view the letters you've gotten with the letter button in the bottom left of the research menu. It should no longer be possible to not receive a letter you should have gotten based on your research Increased XP requirements for the two top rows. I'm going to go into a little more detail about the last change: about two days before release, I modified the game to make it substantially easier (if you played the demo, you'll notice the difference). However I never increased XP requirements for research to compensate for the increased amount of average XP per island. I'm correcting this now. Research already completed will not need to be completed again. If anyone thinks this change is unfair, email me at [email protected] and I'll consider your argument. Anyway, I'd also like to announce that Archipelago has sold over 100 copies…
- Some letters are not being shown - 14 January 2022
I was just made of aware of an issue with the game: some letters that increase difficulty or change gameplay are not being shown or applied properly. The affected changes (as far as I know): - Increasing island length to 6 - Increasing miner price based on income at the end of every wave Both should be applied after 8 researches are unlocked. The issue with this is that if you restart the game the gameplay changes will be applied but you will never be shown the letter, which is obviously very confusing. I'm going to add a way to view your applied letters later tonight or tomorrow. In the meantime, if gameplay changes in some way after you close the game and restart it, know that this is the cause. Apologies for any confusion.
- Archipelago is out now! - 14 January 2022
Archipelago is out! I'm excited to release my first game on steam! I hope you like it! Changes Here's some recent changes I've made (in response to Wanderbots recent video and stream as well as feedback from other sources): Previously gold was only able to spawn close to the enemy ships. Now it is randomly distributed. Gold and silver now give more money per wave. Units will now "snap" to their correct position when you click Start Next Wave. You no longer need to wait for them to get there. If the game crashes it will now save the XP you earned before the game crashed Letters that increase difficulty (i.e., incrementing prices) are now applied based on your total number of unlocked research and not just the number of islands you've played. Miners give money for the most valuable adjacent ore tile, not the sum of all the surrounding ore tiles. Crashes I have not been able to reproduce t…
- Visual demo update - 2 January 2022
- Hid building popups when a blueprint is selected, as heavily requested - Made several graphical changes to UI - Changed main menu - Changed you win/lose panel - Changed progression menu background
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 5 February 2022 | Custom difficulty settings | 4235074931855218651 |
| 2 | 17 January 2022 | Widescreen support and cloud diagnostics | 4224939931843006989 |
| 3 | 15 January 2022 | Update notes: Letters and XP Requirements | 4224939931836099499 |
| 4 | 2 January 2022 | Visual demo update | 4224938027336991665 |
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