- Community Feature: Catching Up With Our Audio Designer - 18 September 2026
Today we wanted to share a special article from Magnetic Magazine and an interview with our sound designer Kamil Nowak talking about how he brings so many immersive elements to the audio in Bellwright. If you’ve ever taken a moment to listen to the wind blowing through the trees of the forest or the clang of an anvil coming from your settlement, you’ve probably heard his work.Kamil Nowak, Audio Designer for Bellwright Kamil essentially runs our audio department single-handedly, and he’s just one of the many passionate team members we have behind the scenes putting their energy into our game. We don’t want to spoil the article too much but they definitely get into some interesting development details that you might not notice while just playing the game. Both him and our composer Jakub Pietras who we’ve mentioned before go into their reasoning behind the music for previous updates and ho…
- Hotfix [September 1] - 1 September 2026
Fixed a crash related to fishing and traveling between maps. Fixed not being able to start reading books while they're inside containers. Fixed dialogues sometimes not ending properly when NPC starts fighting or running away. Added visible paths of villagers that are delivering from/to structure when clicking on structure icon. Fixed names of structures sometimes doubling when both finished and in-construction structures exist. Fixed mining resource source capacity and the amount of one-off harvesting orders sometimes saving incorrectly. Removed a limit of 3 for adding resources directly to building interaction. Fixed a crash on map traveling when waypoint targets are loaded out. Fixed sound effects not being played in some fishing minigames. Fixed incorrectly displayed low morale indicator for hired militia. Fixed removing waypoints with a gamepad not being possible. Fixed visual glitc…
- Saddle Up For Gamescom - 20 August 2026
We've got a little something to show you from an upcoming update... Hold your horses for more info on the release date and other features we've been working on. In the meantime, if you happen to be at Gamescom next week, swing by our booth where you'll get to ride a mighty steed of your own and get a glimpse into a new quest in our demo!If you're planning to attend Gamescom you can find us in Hall 8 A-041.
- The Meme-Wright Competition Winner! - 22 July 2026
Hello Everyone!The votes are cast. We now have a winner for the Meme competition. Congratulations to user Zeyr0 for their meme titled "The Late Night Town Hall Grind" inspired by the construction in the middle of the night that must be annoying all the villagers. Honestly, there is nothing quite like the soothing lullaby of a wooden mallet against pine at 3:00 AM. Just look at the face in the window... that is the look of a lord on a 72-hour crafting bender who knows exactly what he's doing. As the runner up, we have CJ_Remix with their more off-fence-ive meme titled "Why devs, why!" begging the question: Why is it that I can construct a perfectly engineered, multi-tier medieval town center down to the exact millimeter, but the second I try to build a simple wooden fence, all the building logic just goes straight out the window? I'll be spending the next three in-game days trying to clo…
- Hotfix [July 16] - 16 July 2026
Fixed a crash that could occur when removing roads. Fixed various reported issues with NPC movement and navigation on Halmare Isles. Fixed controller not working properly for recalling caravans, interacting with notifications, and various other menus. Fixed some of the text being cut off in the Halmare Isles faction screen. Fixed the "Not allowed in any storage" hint not displaying properly when a library or weapon rack is built. Fixed keybinds not displaying icons in settings when using a controller. Fixed a freeze when opening various menus like storage. Fixed clients in co-op not playing sprinting animation while maintaining sprinting speed. Fixed incorrect buttons being focused in call to arms screen while using controller. Fixed inconsistent tool icons while interacting. Fixed a crash when using controller and pressing RB while in the caravan station screen. Fixed map screen naviga…
- The Meme-Wright Competition Finalists! - 8 July 2026
Hello Everyone! It's time to vote on the finalists for the Meme-Wright competition. Head to this link to vote! https://forms.gle/43KoiR7Gzw5ffn157 Thank you to all the submissions we've received. We will announce the winner on July 22nd ahead of our attendance at Gamescom this year. As a reminder the winner with the most votes will receive a custom poster signed by the developers along with a limited edition Branded Bellwright T-shirt.
- Hotfix [July 3] - 3 July 2026
Fixed health bars displaying on neutral NPCs when they turn hostile. Fixed occasional crashes during group travel to a different map. Fixed animal interactions after they wake up from sleep. Fixed wrong work details sometimes displaying on the NPC inspect screen or when hovering over an NPC map icon. Fixed crashes on clients when hovering over a pet in a trader list. Fixed missing tooltips for pet animals at the animal merchant. Adjusted character names when they exceed the UI limit. Fixed players sometimes losing their character in co-op when reconnecting. Fixed a rare crash related to NPCs trying to open gates while they are closing. Made NPCs display their nicknames rather than full names in screen that previously used nicknames only.
- Hotfix [June 30] - 30 June 2026
Fixed various issues with collisions in Cragkeep and the port on Halmare Isles. Fixed various reported issues with NPC navigation. Fixed visual glitches with prison walls. Improved visuals of various cart decorations. Fixed missing localization for some error messages. Fixed controller focus getting lost in the building screen when the list is empty. Optimized rock collision. Fixed held input carrying over to the next interaction on the list incorrectly. Fixed artisan clothing technology appearing as boots in the tech tree. Fixed non-existent items appearing in storage rules after unlocking a Shipwright's pack. Improved height placement of the cart station. Fixed disappearing sliders in the trading screen. Fixed a crash caused by loading a save with a lot of construction sites.
- Hotfix [June 23] - 23 June 2026
Made gamepad navigation consistent for all recipe list items in the research screen. Made keybind hint background outline expand without stretching the texture. Changed item tooltip buttons hint layout so it can fit longer localized words. Fixed villagers sometimes getting stuck while disassembling walls. Fixed item slot gamepad options menu closing on clients when a container contains spoiling food items. Fixed an issue where clients could spawn outside the map when joining the game. Fixed Halmayan Coat of plates armor clipping on female characters. Fixed a crash on old saves with an outdated village improvement construction site. Fixed a radius slider being visible for Pit when it shouldn't be. Added navigation hints and improved visibility of scrollable interactions. Fixed bandits sometimes spawning uncontrollably while player is asleep. Removed bandits on saves where they were alrea…
- Announcing "The Meme-Wright" Competition! - 23 June 2026
Hello Everyone! Today we would like to announce our brand new event for the community, officially titled "The Meme-Wright" competition. We know you all have an incredible sense of humor, and we want to see your very best memes! ► ENTER HERE ◄ But before we jump into the contest details, we are also happy to announce that our team will be attending Gamescom this year! Event TimelineThe submission period will run from June 23rd until July 5th.The official benchmark timezone for the contest deadlines will be CEST.How to Enter & Requirements.All entries must be submitted through this Google Form.You must upload your work in a png or Jpeg format.You must provide a valid email address so we have a reliable contact for organizing prize delivery.You must provide your name exactly as you would like to be credited if selected.All submissions must follow our community guidelinesThe Rewards What is…
- Hotfix [June 18] - 18 June 2026
Slightly optimized road placement. Improved buildable wall collisions. Tweaked how rain SFX and wind whistling SFX changed depending on rain intensity. Faded out bubbles SFX when fishing is interrupted/cancelled. Clients no longer see a button to offer a practice fight when the fight has already started. Adjusted markers for bandit migration on the map to avoid them appearing on the rocks and other unreachable locations. Updated NVIDIA DLSS to version 8.6.1. Fixed placing player waypoints that are far away from player when using controller. Fixed gamepad navigation to search results when using a searchbar in the warehouse screen. Fixed incorrect wrapping when trying to navigate past the last item of the list in the building screen while using a gamepad. Fixed missing focus when scrolling trough the building list in the building screen with right analog stick. Fixed left analog stick bei…
- Hotfix [June 15] - 15 June 2026
Added a setting to disable persistent player markers in co-op. Fixed a crash related to items carried by NPCs. Fixed invisible female peasant tunics and long mail armors.
- Hotfix [June 11] - 11 June 2026
Fixed a crash on old saves related to the changed type of camp guards near Farnworth. Fixed trappers not collecting caught game. Fixed visual artifacts on the Peasant Cap. Improved cloth simulation stability across multiple outfits. Improved cloth physics behavior on equipped items.
- Hotfix [June 10] - 10 June 2026
Fixed a crash when launching the game with "Intel(R) AI Boost".Fixed a crash when NPCs trying to clear up construction sites from unreachable tree logs.
- Summer Update and Console Release - 9 June 2026
It's been a little over two years since Bellwright stepped into Early Access. Rougher around the edges than it is today, and lacking many features that we all take for granted by now, but you'd shown up for it anyway and you've stayed to see it evolve side by side with us. More than anything, this update is our way of saying thank you for that.This time, we didn't start by asking "what else can we add to our ever-growing digital love child?" We asked, "how do we make what's already here better, and more pleasant to play, no matter how and, more importantly, where you play?" Almost everything in this update grew out of that one single question, and with your feedback over the years, your bug reports, and preview branch discussions, everyone on the team feels like this update is as much our achievement as it is yours.The biggest part of that "more pleasant to play" promise is by far perfo…
- Our Second Anniversary! - 23 April 2026
The second year of Bellwright is coming to a close - it's time to pause, take a step back, and reflect on all the hard work and the progress it's led to... Just kidding, no time to lose! There is so much more that we still want to add and (as you keep telling us) so much more that you still want to see. But let's not get ahead of ourselves. As cliché as it might be, all of us at Donkey Crew genuinely feel that we wouldn't be here without you and your support, which is as undying as Lord Ashbourne before we fixed him constantly respawning. If not for your vocal feedback, bug reports, Steam reviews, and discussions on Discord and Reddit there would be no Bellwright in its current form, and surely no grand plans for its future. It's hard to describe how much joy it brings us to watch you play it, talk about it, and (especially) suggest it to someone in a random Reddit thread, so thank you…
- Hotfix [March 2] - 2 March 2026
Fixed not being able to complete Fowl Play quest.Fixed a crash when opening the tech tree screen after traveling between Karvenia and Halmare Isles.Fixed mod load order working incorrectly.Updated FSR to Redstone ML.
- Hotfix [February 16] - 16 February 2026
Added a pause while the game is loading in singleplayer.Fixed a rare crash related to broken harvestable foliage.Fixed sounds sometimes becoming muffled after using a bow.Fixed a crash related to NPCs using new character customization.Fixed being able to open management screen for Dockyard before it's constructed.Fixed a crash and disabled broken sea trading routes (was not intended to be available).Fixed River Docks not allowing animals to travel with player.Fixed a crash when loading a save with invalid foliage in the world.Fixed caravan loading rules ignoring "keep" limits.Fixed sometimes not being able to collide with River Dock.
- The Maiden Voyage: Halmare Isles - 6 February 2026
Hello Everyone,This will be the last devlog in our series dedicated to the recent Maiden Voyage update. Our team is already heads-down and hard at work on the next one. If you read between the lines of any of the recent developer videos you can likely guess what will be coming next. We’re going to add new content along with building on the systems you’ve already seen. In this video we’re looking at everything surrounding the Halmare Isles including what inspired the map and many of the other features that come with it. It will highlight some of the unique challenges we’ve faced and give context to some of the completely new systems we wanted to create. Beyond these features, we wanted to speak on the “why” behind the Maiden Voyage update and give clarity on just what drives us to make the game as good as it possibly can be. These featured members of our team and many more behind the sce…
- Hotfix [January 27] - 27 January 2026
Fixed sometimes not being able to initiate combat after exiting dialogue with Esc or dueling.Fixed various sound issues with crickets in Karvenia.Fixed various issues with items in containers sometimes disappearing after changing bags.Fixed orchard name sometimes being used for plant interactions instead of the plant name.Fixed bags disappearing if dropped on the ground while empty.Fixed music in villages sometimes not playing after narrative-related music.Fixed container values not updating after replenishing an arrow stack with another.Fixed a crash when loading a save made with mods that add new structures or other persistent object without those mods enabled.Fixed items sometimes disappearing from back slot when an NPC changes a gear preset and equips a two-handed weapon.Fixed a table disappearing after reading a book in The Sacrifice quest.Fixed a crash related to relocating outpos…