Lingo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players17 · 6 October 2026 - 07:15:30 UTC
- SteamPulse tracked peak116
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score94% positive
- Total reviews761
- Release dateDec 12, 2021
- DeveloperBrenton Wildes
- PublisherBrenton Wildes
Company pages: Developer: Brenton WildesPublisher: Brenton Wildes
Lingo Steam news
Lingo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Spring Cleaning - 19 March 2024
Hi all! Today's update features a ton of small tweaks, fixes, and changes to almost every level in the game. Here are some of the highlights: - New Setting: Panel Quality - Try the low setting here if you're encountering any instability while playing. - Settings: View Clip - Changed the name to Render Distance to help clarify what this actually does. - Maps Folder - This should now be created automatically the first time you try to open it. - Level 1 - Several small tweaks, including a Look Up! sign. - Level 2 - Several small tweaks, including a fix for the infamous RETRACT puzzle. - The Library - Fixed a bad puzzle, and is now unlocked from both entrances. ...and a bunch more! No new content this time, but hopefully these updates will make things smoother for folks just getting started. A great big welcome to everyone who has found the game since the last update. I hope you're having a…
- Happy Birthday, Lingo! - 13 December 2023
Lingo turns two today, and what an amazing two years it has been! Thank you to everyone who has played and enjoyed this game. I hope you will continue to find new experiences in Lingo, if you're interested in continuing along this road.
- The October Update - 30 September 2023
Happy October! In the spirit of the season, Lingo has some (not too spooky) areas for you to explore! Since the release of Level 2 this spring, we have added: The Staircase - A hub area for late game content. This is accessible after completing (most of) Level 2. The Pumpkin Patch - The smallest map, focused on everyone's favorite color! The Library, Second Floor - Follow the clues to find a path forward. Level Secret - A capstone level which may or may not actually exist. The Afterword - A timed, randomized challenge map, authored in collaboration with Star "Hatkirby" Rauchenberger. This will likely be the last major addition to Lingo for the foreseeable future. I'm working my way through design of the sequel and look forward to begin sharing it with you as soon as I can. As always, I will continue to fight back against any bugs that might show their faces, and the custom mapmaking com…
- Steam Workshop Support and More - 29 June 2023
Hi all! Lots to share with you today! If you're in the Discord, many of these items will be repeats from weeks prior, but I wanted to catch our Steam friends up on what's been going on. Steam Workshop Integration You may have noticed this already but if not - Lingo now has Steam Workshop support! This means you can subscribe to maps directly inside Steam, and they will appear in your maps list in settings automatically, shortly after booting the game. It will also allow mapmakers to push updates to their content automatically, without needing players to download the maps a second time. New Settings Due to very popular request, Lingo now has volume sliders for music and sound effects, as well as a slider for mouse sensitivity. Hints You can press the insert key during solve mode to replace the first space of the placeholder text with the first letter of the solution. Content Changes Leve…
- Update - Lingo Day - 11 May 2023
Hi all! Happy Lingo Day! This week brings a slew of new additions and enhancements to the game, and I'm very excited to share them with you! But first, I need to thank Chris for creating so much of this. He has once again elevated this game beyond what I could accomplish, and I am immensely appreciative. New Custom Map: Lingo Level Mint - With Friends! I hope you recall Level 1, because mint has taken over the game! Play through Level 1, but every block is mint, and every clue only tells you its first letter. Sound like too much of a nuisance? Share a New Game name with your friends, and you can fight through this mint-strosity as a team! New Custom Map: Nerds Onvy Thank you Brandon for this very small and very challenging new map! New Graphical Style Lingo has shaders! Now, it can look even more like a game it had already acquired a lot of its style from. Try it out in the options menu…
- Update - Dynamic Keybinding - 28 April 2023
Happy Lingo Day! This update has been on the to-do list for a while, and is for our friends without QWERTY keyboards. And anyone who doesn't like WASD, really. Movement keys can now be remapped from settings. I'm also pleased to bring you a very cool map from Kiwi today. Every answer in CODE is a four digit number. This map also hosts more guest designers than any other map, including LL2. I even had the opportunity to design one of them myself! The guide for adding custom content is available at https://www.lingothegame.com/custom.html. There's also a dedicated forum post in our Discord available for chatting about your time with CODE. Many thanks to Kiwi, our newest multi-maker, for this fun addition to Lingo's multiverse. We're also midway through Puzzlefest and have added about 100 new players - if you're new here, welcome! Thanks for reading! Until next time! Brenton
- Lingo: Level 2 Has Arrived! - 16 March 2023
It's Bigger! It's Brighter! It's Back! Lingo: Level 2 is available now! This free content update adds a brand new map with 10 achievements, 40+ rooms, over 800 puzzles, and a few secrets. Explore pyramids made of cubes, schoolhouses made of cubes, trees made of cubes... you get the idea. I even included a couple plain white hallways, for old time's sake. This map has been stitched together over the past five months, and I am very excited to share it with you today. A huge thank you to the beta testers and guest room designers who helped bring this space to life. And a big thank you to you for checking it out! Welcome Back! Brenton
- The January Update - 31 January 2023
Hi all, and welcome to our new players! We've seen a huge spike in our userbase this week and I'm so glad to have you with us. Many thanks to my friend Icely for the awesome promo video. The primary feature addition today is an in-game achievement spotlight that our custom map creators (and I) can tap into. You'll know it when you see it! New players shined new light on old problems, so I spent some time smoothing some edges (and in one case, adding some). Once again I want to thank the community for finding and in some cases helping solve these problems. Random Player Floating - The good news is that you shouldn't randomly float upwards any longer. The bad news is that I'm pretty sure this prevents our most acrobatic players from jumping two blocks instead of the typical one. Sliding Off Corners - Changed the player collision hitbox to a cylinder from a pill, which should make the hedg…
- Minor Update - Bugfixes and Feature Requests - 10 January 2023
Hello everyone! Made a few improvements today! - Check that a custom map exists in the maps folder before trying to load it. If not, it sends you to the settings page. We can file this one under "things I should have thought of sooner." - Cross Tower: Moved the panel on the back to become a panel on the front. Can't believe I'm still finding these. - Cross Tower: Added some view obstruction to the central area, because it was REALLY confusing which section you were in, the way it was. - Inverted mouse setting. Per request! Technically not tested on controller, so if you play on controller let me know if it works. It should, it's essentially just one negative sign and identical logic. - Scoreboard text resizes after reaching 999. If that doesn't make you nervous, I don't know what will. - Hitting the menu key while solving no longer brings up a copy paste menu. I spent like twenty minute…
- Content Update - New Map: The Library - 4 January 2023
Hi all, pleased to announce the release of a new map, The Library. You'll need to unlock this in Level 1 before it will be available to quick load into in the settings menu. You must have attained The Master achievement to be able to find it inside Level 1. This was a quick project and is not Level 2, which is still in development. There are no Steam achievements for it yet, but I intend to add one when I have a few more. Since the last patch notes, there have also been a few other smaller changes, as listed below: - Support for windowed mode, from Settings > Graphics. - Added extra non-answerable panels to make the existence of extra vertical cubes functionally irrelevant to a given puzzle.* - Updates to a handful of puzzles in Level 1 (and The Library, if you had already found it). Bye, SURRENDER ROOMMATE. Bye, WALNUTS. Goodbye, I. - Made several gray puzzles green bottoms. - Added a…
- Minor Update - Additional Performance Settings - 31 December 2022
Hi all, just a small update to add a couple new options that let you better fine-tune your experience. View Clip - Added options for clipped distances of 50 and 125. Was 75 or none. Use SSAO - Added a new environment setting that gives a little bit of a shadow effect to corners. This actually improves my FPS a little, but your results may vary. I hope this helps improve your experience. As always, please reach out to me via Discord if you have any questions or concerns. Thanks and if I don't get another update out tomorrow, happy new year!
- Minor Update - 14 December 2022
Fixed and added a couple small things that should not impact gameplay. - New type of sign/panel component for use in customs. - Bugfix, answer label auto size. - Level 1 Legacy is available on the website. Custom Map HQ A bigger announcement regarding player made maps will be coming soon.
- The Groundwork Update - 5 December 2022
Update - The Groundwork One Hi all! Today's update incorporates a lot of small changes, and a few bigger changes. Big news first: - Length Hinting now also displays as placeholder text. No more typing a bunch of random letters just to see how long something is! Unless you really like that sort of thing; in that case, feel free. - Settings menu overhauled. New Level Select setting added, as groundwork for custom maps and Level 2. - Custom maps are currently in development from some of the members of our community. If you're interested in creating your own map, please reach out to me via Discord for more information. - False walls have been made more obvious, without the use of cheats. The cheat is likely to be removed. You've been warned! And then the smaller things. If you're still mid-playthrough you may want to avoid some of these, as they're a bit spoilery. - Added Welcome to Wonderl…
- Update - A Better Player Experience - 7 November 2022
Update - A Better Player Experience Hi all! Excited to bring you some improvements to the player experience, focused mainly on the early game. - Bulldozed and rebuilt the Crossroads area, what I call internally the Shuffle Room, near yellow. Now if you turn left, it's not totally pointless! - Fixed that ugly jump issue. I think. If there's still problems with it, now they're different problems. - Added something for the end game. Not much of a reward for it yet though, so be prepared for that. The journey is its own reward! - Removed some more hidden backside puzzles that gate progression. - Couple changes to a couple of purples in and near the gemstones room. - Couple changes to the LOOK room to make one of its worst puzzles more bearable. - Updated our trusty game engine to its newest stable version. Ironically, this is the biggest potential cause for instability. Let me know if you h…
- Leaderboards! And! Loading Screens! - 3 November 2022
Two small changes that are a long time coming. - Implemented Steam Leaderboards for Levels 1 and 2. Obviously, Level 2's leaderboard is hidden right now. Steam rate limits leaderboard score uploads so your score will only upload once you leave the level, and should only keep your highest. - Added a Load Screen! Finally! This was the oldest requested change for the game, except for deleting all traces of it. Thanks everyone!
- Content Update - October 2022 - 29 October 2022
**Content Update - October 2022** Hi all! Pleased to announce a substantial set of updates and additions to Lingo - Level 1. Many thanks to our awesome community for their input, efforts, and energy. It's been an AMAZING month for Lingo! *New Stuff* - New mid-sized midgame room, codename Ceiling Room. You'll know it when you see it. - New small-sized endgame room, codename Smiley Room. - New small-sized endgame room, codename Hangry Room. - New large-sized endgame room, codename The Lab. Getting here is a little painful. - Expanded Challenge Room. If you ace the test, you're not properly tested. - Nine New Achievements. Go for it, you overachievers! - New Mastery Panels. Still not sure how many! *Updated Stuff* - Performance tweaks. Performance continues to be a source of much pain and frustration, but the fixes here should help. - Persistent settings. Settings now save to disk so you d…
- Content Update - 15 July 2022
Hi all! I'm excited to share a new content update today. I'm so glad more people are finding and enjoying Lingo. I love making it and having an excuse to work on it. Changes: Game price permanently reduced. Thanks to everyone for their support! Added the Hall of Fame to the Champion's Room, immortalizing the first three players to earn the title of The Master. Added a few signs to help players locate some obscure content. Added a new hint mode: show false walls. This will recolor hidden passages in the game so they are easier to find. I actually strongly recommend not playing with this mode enabled unless you've made it decently far into the game and have gotten stuck. This mode breaks immersion in a couple of places and is probably not necessary with the signs but, you know, I had already built it, so, might as well let you decide that! You'll need to enable the first hint mode and the…
- Update - 7 July 2022
This update fixes the following issues with Lingo: Scoreboard puzzle was sometimes unsolvable. That one hurt. Visual jumps in two sections of hallway. This was actually something I fixed before, but in the wrong place, causing two problems instead of one. #development The clock room had lost one of its blocks. It made the rest of us lose one of our marbles. The paneled room allowed you to escape before completing the game. That's literally the opposite of what a paneled room should be doing. Rainbow hallway achievement pre-emptively achievable by excessive jumping. Not anymore, excessive jumpers. Scoreboard was duplicating your solved count when loading, dropping to the menu, and reloading. So people were seeing scores that exceeded the numbers of puzzles in the game, and thinking I had made way more game than I had. But don't worry, there's still a lot of game. That paneled room? Now i…
- Twelve Days of Christmas - 22 December 2021
Winter Sale Giveaway It only comes once a year - the Winter Sale kicks off today! Lingo is too new to participate, but I still want to get in on the festivities. To celebrate, I am giving away one free key each day until Dec 31. Anyone interested should email [email protected] - one entry per person per day. Duplicate entries (from the same day) will be deleted and blacklisted, sorry. Lingo Grandmasters I also want to take a moment to introduce the Lingo Grandmasters contest. I will immortalize within the game the first ten people or teams who earn the title of The Master, as well as the first who solve a few secret challenges I've sprinkled throughout. If you think you've solved a secret challenge, please send me a picture of your solution. Happy hunting!
- Update - 1 December 2021
This update brings two new features to Lingo: Move with WASD Overwhelmingly the greatest dislike in Lingo (besides the infamous Hedge Maze) involved the control structure. Controls have been revamped, and the new controls are reflected in the Controls page under the New Game menu. Here's a breakdown: 1. Walk with WASD, look with Mouse 2. When you light up a puzzle panel, press ENTER to begin Solve Mode (it adds a little border to tell you when you're in solve mode). 3. If you want to move on, just press ENTER again to exit solve mode. Solve mode automatically closes when you get the answer right. Assistance Mode - Length Hinting Assistance Modes are disabled by default, but you can go to the Settings page to enable them. This assistance mode will tell you if you're wrong when you've entered the number of letters of the correct answer. For example, if you typed in "BW" into the first puz…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 19 March 2024 | Spring Cleaning | 7309977427453595790 |
| 2 | 13 December 2023 | Happy Birthday, Lingo! | 5397065151386242414 |
| 3 | 28 April 2023 | Update - Dynamic Keybinding | 5133583642652892212 |
| 4 | 31 January 2023 | The January Update | 5035622109528667499 |
| 5 | 10 January 2023 | Minor Update - Bugfixes and Feature Requests | 5035620387707263453 |
| 6 | 4 January 2023 | Content Update - New Map: The Library | 5000716037490528785 |
| 7 | 31 December 2022 | Minor Update - Additional Performance Settings | 5000716037473692860 |
| 8 | 14 December 2022 | Minor Update | 4991708208074526869 |
| 9 | 5 December 2022 | The Groundwork Update | 4979322040029330986 |
| 10 | 7 November 2022 | Update - A Better Player Experience | 4732747437217551689 |
| 11 | 3 November 2022 | Leaderboards! And! Loading Screens! | 4732747437200025609 |
| 12 | 15 July 2022 | Content Update | 4937651144689857365 |
| 13 | 7 July 2022 | Update | 4474904295779286523 |
| 14 | 1 December 2021 | Update | 4224935490658834221 |
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