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Swordcery

Swordcery Steam news

Temple Door Games | Aug 11, 2026 | game

Released

3players observed · 5 October 2026 - 23:45:56 UTC

ActionIndieRPGSteam Store

  • Latest observed players3 · 5 October 2026 - 23:45:56 UTC
  • SteamPulse tracked peak41
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Swordcery news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players3 · 5 October 2026 - 23:45:56 UTC
  • SteamPulse tracked peak41
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateAug 11, 2026
  • DeveloperTemple Door Games
  • PublisherTemple Door Games

Genres: Action, Indie, RPG

Company pages: Developer: Temple Door GamesPublisher: Temple Door Games

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Swordcery Steam news

Swordcery news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Swordcery Patch v0.5.72 – More Rewarding Challenge Rooms - 28 August 2026

    Hello everybody!This is just a small patch to increase the rewards for clearing a challenge room + minor bug fix concerning screen res.Changes:The Sword Reward Challenge Room reward increased: Swords acquired from challenge room cages are now a default level 1 instead of level 0.All other Challenge Room cages now also have an additional big ruggle reward inside as the additional benefit of clearing the challenge.Fix a screen resolution bug that was causing a small set of players to get their screen resolution swapped when loading into a new scene. This one was kind of hard to track down and test so please let us know if there's any further issues or if anyone still happens to catch this bug.Hopefully these changes to the challenge rooms also assist those who feel like currency resources are too low or those who feel like they aren't able to explore enough choices by utilizing the shop r…

  • Swordcery Patch v0.5.71 – Major QoL Improvement for menus/relic recycling - 26 August 2026

    Hi everyone! This patch fixes some pretty big QoL issues with relic management and inventory access from within menus. Thank you for all your continued feedback! Appreciate everyone who has reported bugs.Little reference pic so we can be on the same page:Improvements and changes:When you are in the blacksmith sword's shop menu, passive relic shop menu, and chest menus you can now navigate to your passive relics sidebar to view those relics' details and current bonuses. This is point #1 on the picture and previously it was not able to be navigated to before in these menus.Also from within those menus, we have added a button (point #2) to allow you to open the inventory to view whatever you want to. Upon the closure of the inventory opened from these menus, you will be returned to whatever chest/shop menu you previous had open to resume decision making. This had to be made a on screen but…

  • Swordcery Patch v0.5.69/v0.5.70 – Bug Fixes and Quality of life improvements - 21 August 2026

    Hello everyone! We just released another patch aimed mostly at fixing bugs and adding some QoL improvements you've all pointed out. There's also a few balance changes.We'll continue to have more bug fixes and QoL changes coming for a bit. Thank you to everyone who reported issues and balance concerns!Here's the overall changes:Adjustment to the game's camera angle and distance to alleviate issues with seeing enemies/incoming projectilesImproving performance during 2nd Boss fight to hopefully prevent some of you from lagging during the "coffin sliding" phase of the fightFixed the Divine Obelisk's menu's navigation issues to get to the "Convert" button. We realize this was annoying for alot of you so apologies for the inconsistent menu nav there.Minimap can now be opened in a cleared boss roomSolved an issue where if you open the minimap and teleport when you are standing on the spawnston…

  • Swordcery Patch v0.5.67/v0.5.68 - Balance: Passive Relic Adjustments - 15 August 2026

    Hi everyone! Welcome to our first official Swordcery Patch! It's v0.5.67 Thank you so much to everyone that has been playing and enjoying the game so far. We've been very avidly watching videos some of you have uploaded of your runs and analyzing feedback you've so generously given via our feedback form and on Discord.We've mostly noticed that the passive relics which affect \ Damage were much too strong, allowing for overpowered builds that were simply due to how generously those relics scaled your base damage which is an extremely effective multiplier within our damage calculation formula. There's also some relics included that were simply granting too much to other smaller tags like \ and various elements. Full notes available below. We believe that these changes should make the game feel more fun and adequately challenging. This should prevent the 3rd boss from being so easily defea…

  • SWORDCERY IS OUT NOW IN EARLY ACCESS! + EA ROADMAP - 11 August 2026

    Hey everyone! The big day is FINALLY here. We hope you're as excited as we are because today is the day you can all draw your blades! SWORDCERY IS OUT NOW IN EARLY ACCESS!Please check out our brand new Early Access Launch Trailer:We also ask that if you're having a good time with the Early Access to please do us a favor and give us a review on our Steam Page. It helps us out tremendously!As a quick overview of the Early Access, you can currently:· Slash your way through 3 out of the 4 levels, complete with their own environment, unique enemies, and boss encounters.· Discover and wield around 40 swords all with a unique Swordcery attack· Master the 6 different Sword Classes that each sword belongs to. Each Sword Class has its own playstyle differentiated by a unique light combo and heavy attacks· Utilize 12 Ethereal Steel Upgrades that alter the light and heavy attacks of Sword Classes·…

  • 30K?! Before Launch?! We're Absolutely Blown Away. - 7 August 2026

    30K of you are really looking forward to starting that sword collection you’ve always wanted!We are beyond thrilled, excited, and humbled by the support and enthusiasm shown for our Early Access launch next week on August 11th! 30K wishlists is an incredible milestone, and as a team of two, we are extremely proud of what you all will get to play in a few days. Waiting for you at launch is a roguelike, action RPG filled with whimsy, intensity, and you guessed it, swords! Colt is happy to receive some backup as you begin the fight to save Armorial from the calamitous sword that fell from the sky and plunged deep into the land, and deal with the chaos and blades that came with it.Next week for our EA launch, you can expect the following to be waiting for you:Slash your way through 3 biomes, complete with their own environment, unique enemies, and boss encounters.Discover and wield around 4…

  • It's nearly slash o'clock! EARLY ACCESS RELEASE DATE REVEAL! - 9 July 2026

    Hello everyone!The swording hour is almost upon us! We've been hard at work getting Swordcery ready for Early Access launch on Steam and we're ready to unveil a date. Please check out the trailer!Wow. That's coming up so soon we might have synchronized heart attacks! But we'll do our best launch with style on August 11th, 2026 and then cardiac arrest after if we're feelin' up to it.As we move closer to the Early Access launch date, we'll also post another update with what is included in Swordcery's Early Access and how long we think the game will be in Early Access state before 1.0 launch. Shortly after early access launch, we will assess and put together a roadmap and share that as well. Please WISHLIST if you want to make sure you're notified! The demo that's available on Steam will also receive a big update before Early Access launches so if you want to give the demo a swing the perf…

  • Swordcery Developer Demo Playthrough! STEAM NEXT FEST wooo! - 15 June 2026

    Hey everyone! We're putting the pre-recorded stream back up again since Next Fest is beginning! If you haven't had the chance to try the demo, now is a great time btw!We've been listening to all of your feedback over the past 2 weeks and have actively been fixing/balancing things. PLUS we just added a brand new sword into the game. It's... THE CHAINSWORD: Please go give the demo a swing if you haven't! We would REALLY appreciate it if you could also leave the demo a nice review and wishlist if you're having fun with the game!If you're interested in the patch notes for the demo so far you can find them here:Happy Slashing everyone!-Don and Mike

  • A BRAND NEW SWORD! For STEAM NEXT FEST! + Demo Patch Notes - 15 June 2026

    Hey everyone! Hope you've all been having a good time with the new Swordcery demo. In case you haven't tried it, now's the perfect time to hop in because Steam Next Fest has just started!PLAY THE DEMO: Since the demo has gone live, we've been listening to all your feedback and have been actively making improvements to the game. So even if you tried it out early on, you might be surprised by some of the changes! But also to kick off Steam Next Fest right, we're slingin' a brand new sword into the mix! Rev up the...CHAINSWORD!If you have a good time taking all the swords for a spin, we would really appreciate it if you could leave us a review on the Swordcery Demo page!Every review helps us get more eyes on the game during Steam Next Fest which is crucial to us right now. So if you have the time to spare, please lend us your strength!Please check the notes below if you would like to know…

  • Swordcery Demo Dev Playthrough! - 29 May 2026

    Hey everyone! Since the demo is now out Mike and I also decided to record a playthrough. In this pre-recorded stream you can watch me try to talk and play Swordcery at the same time. It does NOT always go well! But you can get some cool behind-the-scenes details on our thought process and inspiration that led to Swordcery being a thing! Please go give the demo a swing! We would REALLY appreciate it if you could also leave the demo a nice review and wishlist if you're having fun with the game!NEW GAMEPLAY TRAILER:Swordcery is still a work in progress so please expect some temp design/assets, but we feel like it's really shaping up. In the demo, you'll be able to enjoy a more fleshed out Town with some NPC interactions, levels 1 & 2, a full balance pass, 40+ SWORDS, and OVER 100 new passive relics to get your build-brain pumpin'. Hope you enjoy the broadcast!-Don and Mike

  • SURPRISE! NEW DEMO + NEW TRAILER! RIGHT NOW! - 29 May 2026

    Hey everyone! We've got a surprise for ya!THE SWORDCERY DEMO IS OUT NOW! Please go give it a whirl! We would REALLY appreciate it if you could also leave the demo a nice review and wishlist if you're having fun with the game!NEW GAMEPLAY TRAILER:Swordcery is still a work in progress so please expect some temp design/assets, but we feel like it's really shaping up. In the demo, you'll be able to enjoy a more fleshed out Town with some NPC interactions, levels 1 & 2, a full balance pass, 40+ SWORDS, and OVER 100 new passive relics to get your build-brain pumpin'. Along with all that good stuff, you can also experience...CHALLENGE ROOMSThere's now a chance you'll encounter rooms that will present you with tasks such as: Don't Heavy AttackTime Trial Challenge (clear room in a certain amount of time)Only use Swordcery attacks for finishing blowsDon't BlockDon't Dodge+More!Clearing the room w…

  • A Burning Hot Enemy & A Legendarily Chill Sword - 12 April 2026

    Hey everyone! Got a spicy update for you today, with a brand new enemy for the Shardling Kingdom and a Greatsword that's sure to end it all cooool...Let's cut it up.AN ANGRY, FIREBALL-THROWING PROBLEMNot only is the Shardling Kingdom is officially alive and kicking, but this dude is just WAITIN to ruin your day.Meet the Pebblemancer, an angry little caster rock wizard who rides around on a giant tome (cause he's just that smart). He is not here to make friends. He is here to hurl fireballs and sling fire blades.As the advanced caster of the Shardling peoples, the Pebblemancer will be tossing everything except his book directly at your face. His main tricks include summoned fiery blades that shoot off at intervals and a 3 part spell combo that ends in a rapid fire tri-beam. He'll also strafe around on his book to avoid your attacks, cause apparently it's got pretty decent handling and mi…

  • A New Enemy Approaches! All Hands. No Braincells. - 6 March 2026

    Hi everyone!We've got a new friend to introduce to you today. You may have seen a sketch of him in the previous update, but now he's ALIVE!A BIG DUMB ROCK IS BORN Meet the Boulderlith: a hulking, rock-musclebound lump of punch. He greets you with an excited skip and genuine delight that you exist! And then immediately tries to solve that with a fist to your heroic face.He's got a brutal three-part combo! It starts off simple enough, but ends with a spinning lariat that bulldozes forward. Those punches have scary range and the lariat even more so. He’s the hardest enemy you’ll meet in the Shard Kingdom, and he knows it. Or well maybe not. We don't reeeally know how much he actually knows...He's also equipped with a big SLAM! Our boy is 100% built to cover ground and if you’re not ready, you’ll be doing a lot of life re-evaluation in town.Uh-oh. He’s not just punchy. He can also stab his…

  • New Shardling Enemies That Will Take Pleasure In Your Suffering - 30 January 2026

    Hi everyone! We've been back in action for the new year and are now here to bring you some re-done revamped Swordcery abilities AND a look at some new enemy designs we'll be bringing to life.The Power of Water & WindWe've been clearing out some of our backlog of swords that need powers. Here's Coral Griefer's slow moving, but extremely threatening water orb. It hits multiple times and has a nice big splashy explosion at the end. This swordcery is great for wreaking havoc upon groups, especially when it's upgraded to have maximum hit frequency!Maelstrom used to have a whirlwind Swordcery ability, but since that got repurposed to be the entire Greatsword class' heavy attack we blessed it a power worthy of it's name. You can now use its swordcery to bellow barbarian warcries which send out waves of wind and electricity. The blasts also travel further and deal greater damage as you upgrade…

  • Ho-ho-hold Block: Big Improvements To Round Out The Year! - 21 December 2025

    Hey everyone!We've been focusing on responsiveness and feel for this update. Blocking and cancelling now feel way more satisfying. Let's cut into it!Quick! Block fast!So the big change: You can now cancel into block from attacks much, much earlier. There’s a lot more leniency, so you'll be able to reliably snap out of an attack and into blocking to react to swords flying towards your face. What that means in practice is fewer “I tried to block and got killed” moments.Cancel windows into block were opened up across the board so cancelling from both lights and heavies into block is far more forgiving. Block itself also got new VFX and SFX, so it now sounds and looks better on top of the functionality.Fluid cancels: Lights ↔ Heavies ↔ Swordcery ↔ DodgeWe made cancelling between everything ALOT more flexible. Lights, heavies, Swordcery powers, dodges — they all flow into each other much mor…

  • Dash, Don't Crash: Dodge Changes - 25 November 2025

    Hi everyone!We've been refining combat feel more and one of the things we've decided to make a big change to is dodging.FASTER, FARTHER, FREQUENTERWe felt that dodging wasn't as satisfying as it could be and that speed/distance/frequency could be improved. Enemies can get pretty aggro so we felt like dodge deserved a buff. Dodge animation is now a twice as fast, get the hell outta there burst dodge. Its both cooler than our old dodge roll with new vfx/sfx, and also needed to allow you to reliably handle some dangerous situations. (We have some truly evil ideas planned.)It also notably covers a bit more distance, so you can also clear gaps that Colt would've normally not been able to traverse.And now for the most important update of all...Yes........ we finally implemented a custom mouse cursor! Keyboard and mouse players rejoice lol.Next, along with new content we'll be working on some…

  • Your Steel, Your Style! - 17 October 2025

    What's up everyone! Just wanted to show you some cool attacks we've cooked up recently!We felt like our game was lacking in some cool upgrades for each Sword Class so...we made a bunch! These are called "Ethereal Steel" and you can get these upgrades as room rewards or acquire them from special altar rooms.These upgrades all change/improve your light and heavy attacks associated with each Sword Class in various ways.Here's some examples:Hero's Gale: Shortsword Heavy Atk UpgradeChange your regular one hitting shortsword heavy attack to be a multi-hitting suctioning spin. This upgrade draws inspiration from a young hero of time!Eclipse: Dual Swords Heavy Atk UpgradeChanges the heavy attack charge up disc you normally have to orbiting discs that grow in size and number depending on how long you charge!Heaven's Divide: Greatsword Heavy Atk UpgradeCreate a forward moving slash of energy from…

  • Making Rooms In the Ol' Tombs - 10 September 2025

    Hello friends!We've been adding more and more rooms to our Tombs level and we're excited to show you some chambers you'll be slashing your way through.When we craft these rooms, we try to give em some personality by defining what evil deeds may be occurring within these chambers!We have rooms such as:Coffin StorageBefitting for a tomb, there are plenty of coffins! Maybe a little too many in this one chamber though? It really doesn't seem like storage organization is a strong suit of the acolytes...Burial ChamberOkay wait, maybe they DO know how to organize a bit. Or at least they know how to appear organized for the rooms guests are supposed to see. It's possible they just got a little lazy in the previous chamber.Study ChamberAh yes, writings on the wall. What could be scrawled and hung there? Math equations, blood chemistry, yo momma jokes? Nobody really knows because alot of them are…

  • Giving our boss dog more boss bite + Sword upgrading! - 12 July 2025

    Hey everybody! Wanted to drop in to show you guys some new stuff we've been working on. We've been making our boss dog tougher with some new attacks, hammered together a sword upgrade menu, and have some new images of the hub town to show you!Dog/Wolf/Fox Boss will put you to the test!Eira our mythical wind shootin' creature now has better attack indicators, new phase behavior, and overall a more polished design. Sword UpgradingA core part of Swordcery is well...the swords! So we allow you to also spend swords as currency to receive various benefits. This includes things like sacrificing one to get a respawn, but also sacrificing one to level up another sword! Here in this new menu, you can get rid of the swords you don't enjoy and level up another. It's alot like sacrificing a 1992 Honda Civic to put new rims on your Lambo!Talking of the townWe've also been bringing the hub town to lif…

  • Relics Discovered & Battle Refined - 20 May 2025

    Hello again, my friends! We’ve got a smorgasbord of new content and mechanical tweaks ready to show off today: first, we'll take a closer look at our freshly forged passive relics, then an in‑depth run‑through of our re-vamped dodge, heavy attack, and shield systems and as a cherry on top we garnish with some UI changes. Let's get into the action. Passive Relics: Objects of Power Passive relics are mystical artifacts left behind by celestial knights. And they’re the backbone of what will make Colt a powerhouse throughout your different runs. What roguelike/lite would be complete without em right? So today we’re spotlighting two fun examples: With passive relics we'll be aiming to do the regular stuff like boost damage yada yada...we'll also make things more interesting by trigger these bonuses at various timings. For example, our lovely Mimic Maiden will give you +60% Shadow, Poison, an…

Patch notes and updates

S.noRelease datePatch nameGID number
128 August 2026Swordcery Patch v0.5.72 – More Rewarding Challenge Rooms1842212951304442
215 August 2026Swordcery Patch v0.5.67/v0.5.68 - Balance: Passive Relic Adjustments1840944183781065
315 June 2026A BRAND NEW SWORD! For STEAM NEXT FEST! + Demo Patch Notes1835236783571004

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