- Augmented Reality Integration! - 1 April 2025
What's up everyone! Welcome to the world of augmented reality VTTs! We've teamed up with the amazing team over at TiltFive. By using their board and glasses you can now experience the RPG Engine in your physical space! Simply plug 1-4 glasses in and it will initialize everything when the campaign loads. For versatility, you can plug them in before, during or after loading in. It also works for your online players who have a board even if you don't! Here's the controls (we've kept it all super basic so it's easy for new players to dive right in}: Trigger pull = grab character/ button/ dice/ OK in radial menus 1 = Switch mode (while using rules and GM move) 2 = Cancel/Back out T5 button = Switch selection mode A full tutorial can be found here: https://youtu.be/84hNT-HRUTM Before you panic -> The game will continue to run just like before so don't worry if you don't have the TiltFive syst…
- Hotfixs! - 24 February 2025
After the last patch there were some minor bugs that interrupted gameplay. These were mostly noticeable in build mode and have been fixed.
- Patch 41 - Group Selector and sci-fi fun! - 5 February 2025
Hey Ya'll! It's patch day, and we've got some exciting improvements for you! Building just got way easier with an all new Group-Selector which lets you: Move Rotate Scale Copy/Paste Combine to prefab (by copy/pasting) Delete all Selected(Enabled by hold shift and dragging while in build mode. Holding Ctrl lets you add and remove individual bits) We've added over 500 new Scifi assets which can be filtered with the phrase "Polycyber" in the building menu. We've blasted through a bunch of our todo-back log along with the following updates: Dice now scale according to how close or far from the map you are. Better dice collision (should no longer fall through the floor). Cleaned up Dice results display in the chat window. Rulers now seen by other players and GM. Network improvements. Map loading Improvements. Safety checks on importing your own meshes so you don't break the game. We complete…
- Patch 40 - Custom Mesh & Image Sharing! - 19 November 2024
We've finally worked out custom mesh sharing through the steam workshop! This means you'll be able to upload and download Custom created meshes directly ingame! These can be found in the workshop browser under the new tab. The map browser has been updated and you can now set custom loading screens for each map! We also took this opportunity to clean up the other map options to make everything a little clearer. As per usual, we've added over 300+ new modern city themed assets and vehicles, you can find the specific new assets by searching "PolyCity" in the prop browser. We've also fixed a handful of user reported bugs. Including mesh tweaks, spelling mistakes and UI Bugs. Thank you as always for your feedback, please continue sharing your thoughts and bug reports in our Discord community: https://discord.gg/mJntEJ2kzC. A big shout-out to our ever-creative community! Stay Awesome, Stay Cr…
- Patch 39 - Elven Invasion - 22 August 2024
Today we've added another 600+ new elven themed assets, you can find the specific new assets by searching "PolyElven" in the prop browser. We've also fixed a handful of user report bugs have been fixed. Thank you as always for your feedback, please continue sharing your thoughts and bug reports in our Discord community: https://discord.gg/mJntEJ2kzC. A big shout-out to our ever-creative community! Stay Awesome, Stay Creative and Happy Gaming!
- Patch 38 - The War Room! - 31 May 2024
It's time for another update! this time our main addition is over 500 new war assets to simulate any war battle you can think off! As per usual we have a bunch of additional tweaks, fixes and features in this update: Document manager bug fixes which caused some functions to not work as expected Spelling fixes Handful of additional user report bugs have been fixed. The games seems incredibly stable right now so there hasn't been a need for as many fixes as usual :D Your feedback has been instrumental in shaping these updates. Continue sharing your thoughts and bug reports in our Discord community: https://discord.gg/mJntEJ2kzC. A big shout-out to our ever-creative community! Stay Awesome, Stay Creative and Happy Gaming!
- Patch 37 - Color variations! - 19 March 2024
We're back with another exciting update to fuel your creativity! This time, we're introducing "Color Variations," a vibrant new feature that allows for unprecedented customization. Main Update Highlight: Color Customization Galore: Dive into a vast sea of possibilities with the ability to alter color patterns across thousands of items. Your creativity is the only limit to how you can now personalize your worlds! As per usual we have a whole bunch of additional tweaks, fixes and features in this update: Model Refinements: We've meticulously reviewed all models to ensure their pivots and naming conventions are spot-on. It's all about making your design process smoother. International Font Support: Characters from various languages now display correctly in our Document Manager, making your game truly global. Document Manager Upgrade: The "=" function now performs exactly as you expect, str…
- Terrain Hotfix - 11 January 2024
The terrain works on Potato mode again!
- Patch 36 - Another 1000+ assets! - 4 January 2024
A very happy 2024 Everyone! 2023 was quite a year! We transitioned from early access to full release and have had a whole bunch of patches and updates along the road! We've loved watching the community grow and are very excited to see what this year brings! Starting off strong, we have over 1000 new Sci-fi assets for you all to play with bringing the total 11,401! The custom animation prop now has new "ping-pong" and "repeat" options to help bring things to life for your worlds. As per usual we have a whole bunch of additional tweaks, fixes and features in this update: Laser beams now scalable and colourable. Custom banners fixed First chat message no longer squashed. Added ability to remove chat messages. More token base variations and direction indicator. "Tab" now cycles ui elements such as map size and size/scale/rotation inputs. Dev console addition "FindPropsunder " to help select…
- Mini-patch (Chinese language) - 14 December 2023
Just a character and language pack for Chinese with updated translations. A bigger patch will be out very soon!
- Everything's better with friends! - 22 November 2023
Welcome to The RPG Engine - the ultimate virtual tabletop designed to unite players, storytellers, and friends in immersive role-playing adventures! Nominated for the prestigious 'Better with Friends' Steam Award, this VTT revolutionizes the way gaming communities come together for epic quests and thrilling narratives. Gather your companions, near or far, and embark on unforgettable journeys in real-time. The RPG Engine flawlessly integrates multiplayer functionalities, fostering collaboration and camaraderie among friends. Create worlds limited only by your imagination! With intuitive tools for map-building, character creation, and campaign management, craft intricate stories and scenarios to engage your fellow adventurers. Tailor your gaming experience with customizable rulesets, adaptable mechanics, and diverse settings. Whether diving into high fantasy, sci-fi epics, mystery adventu…
- Patch 35 - Api, Assets and more! - 27 October 2023
What's up everyone! What a month it's been! we're back on track with our usually shenanigans and as such have a bunch of new goodies for you all! First off, have an additional 600+ new Greek/Roman style assets. This brings the total prop count to over 10,000! On top of this, our first API iteration is now live! For the tech-savy of you this means you can now start plugging in external tools such as foundry to optimise your gaming experience. Details on how to implement this can be found by pressing the green icon in the top right corner of the main menu or by joining the discord and exploring the "modding" forum. As a thank you to anyone who is supporting our patreon, we now have it integrated into the game. This means by login in you have full access to all DLCs even if you have not purchased them outright. As per usual we have a whole bunch of additional tweaks, fixes and features in…
- Important pricing changes - 13 October 2023
Hey there, Everyone We've been receiving a lot of valuable feedback regarding the changes in our pricing model during our launch. As this is our debut title, we're continuously learning the fairest way to develop and monetize our games. Throughout the alpha development, we've maintained a close connection with our amazing community, and our game has truly thrived because of it. We want to apologize for not clearly communicating the pricing adjustments to everyone, and in response, we're making the following updates: All early access supporters now automatically own both DLCs forever. Both DLC's have been renamed to make it more clear what they are. The Unlimited hosting DLC (now named GameMasters Edition) will now cost one-third less. We take your feedback seriously and hope everyone sees this as a good solution. We're a small team doing our best, and we appreciate your support and pati…
- 3, 2, 1, Launch! - 8 September 2023
What's up my fellow Nerds! The moment we've all been eagerly awaiting is finally here – it's time to unleash the full power of The RPG Engine! Just a mere 1.5 years ago, we embarked on this incredible journey with the release of our alpha version on Steam. Thanks to all your suggestions, feedback and interactions with us, this game has been moulded, shaped and refined into a truly unique "little" VTT. But guess what? This launch isn't the end; it's just another epic milestone and we have plenty more features we'll be adding! We're excited what the future holds and for you to join us on our journey. We've been absolutely blown away by the astonishing creations you've conjured up using our game. The workshop is full of increadible creations and we couldn't be prouder. There is of course a whole bunch of stuff we've been working on and in this patch we've added the following: Dragons now h…
- Patch 34 - Static Effects - 26 June 2023
What's up everyone! As we're working through polishing everything up, we've had many request for effects to be static. So here you go - we've added over 400 continuous effects for you to play with! We've made as many as possible scalable and tint-able which should help with all that kit-bashing. There are also some effects which apply on motion such as weapon enchantments. We've managed to get entity parenting sorted out meaning you can simulate riding horses, lifts, boats, dragons etc... There's also now the option to add Ai patrol routes while in move mode: When 'Move' is activated and a potential Nav Path is shown: 'Ctrl' Adds a new Patrol Point 'Ctrl' & Right Click clears the Patrol Points (All keybinds can be found and adjusted in the settings menu) Here's the usual list of additional fixes and updates: Added all roll commands to a new tab on the settings menu for easier info. Adju…
- Patch 33 - Q.O.L. & Dragons. - 7 June 2023
Hey Y'all! The map menu has been updated! This should make keeping track of everything you've made much easier. You can now resize the map window into grid layout and set a custom order for them to be displayed in. Along with this, we've also added handy dandy loading indicators to each player on the player list to help you see when everyone's loaded in. The Player sheet and dice roll commands have been updated to accommodate more functions! Check the end of this post for a full list of these. Here's the usual list of additional fixes and updates: Added and auto save option (found in the game settings) Added some adult dragons. Player list moved from turn order to it's own separate window. Teleport prop - Allows players who have been assigned to switch to the linked map. Right click -> Teleport option added to play mode (select a prop then teleport it somewhere else). Turn order number…
- Patch 32 - 1000 new props! - 22 April 2023
What's up you wonderful humans! We've implemented and updated so many new in the past couple of month we decided to take a little break and have instead added just over 1000 new props for you all to play with! From Icebergs to fire trucks, Viking houses to modern swimming pools. There's a whole bunch of items we're sure you'll find use for! You can type "Viking", "Town" or "Adv" into the prop search bar to see the new items! Here's the usual list of additional fixes and updates: Increased Tooltip Speed & added the option to hide tooltips in the settings. Fixed some of the animal animation that were looping. Default Snap increment reduced from 1 to 0.5. Health bars not syncing with players on GM edit has been fixed. Added attachment points to Custom Characters and improved colliders. Fixed shaders on custom characters to work with fog and the cut-out cube. Code optimisations to remove st…
- Patch 31 - Rebind Everything! - 17 March 2023
Sup fellow Hoomans! It's patch day today and we've got some goodies for you. Given our influx of users using different layouts recently, we thought it was high time to code in the ability to rebind all available keybinds! You can now find and rebind all in-game shortcuts from the settings menu. We also added a decent amount for you to further increase your productivity! Should you have any ideas for more shortcuts you want to see, let us know! We're always looking for more stuff to add! One of the major hurdles we've had predicting the full launch date is the document manger. There have been a variety of small annoying bugs that have affected some of you. Sometimes things have worked, sometimes things haven't but it's been a nightmare to narrow down. There problems have finally been resolved!!! (At least we're really hopping we've identified and resolved them). Please let us know if you…
- Patch 30 - Some Stunning Visual Additions! - 5 March 2023
What's up everyone, I hope you're all happy and healthy! Having worked on so many new features recently we decided to focus a little on the look and feel of the game resulting in these goodies. From skyboxes to weather effects, You can now create stunning visuals for your players by adjusting the per-map atmosphere settings. From cinematic vibrant shots to a de-saturated rainy day, all is now possible with these new settings. We've added variety of skyboxes with more to coming including custom imports. And here's a list of advanced Post processing adjustments: Tiltshift Edge Detection Dithering Tube Distortion Pixelize Color adjustments Underwater Vignette Bloom Sketch Sharpen Radial Blur Cinematic Bars Chromatic aberration White Balance scanlines Any of these effects can be used in combination with an other effect. We've also update the mist to feel... most misty. As always there's a b…
- Patch 29 - World Ui! - 19 February 2023
Hey Y'all, It's that time for some more updates! Following the last patches animations updates we've decided to continue on that track with an overhaul of the play menu! This new menu gives GMs & Players a greater control of their character, including the abilities to: Add health/mana/misc bars! (scrolling on them will auto update the values in edit mode) Add Status Icons (including your own custom ones) Talk though Speech bubbles. We will be adding the Animations to a radial menu (or similar) for easier navigation very soon. As always there's a bunch of other tweaks including the following: Alert Messages now colored based on their message. All grass can now be walked through New custom horse & custom wolf bone rigs. Animation loops tweaked/fixed Players can now save maps as templates with Ctrl+S Keybind `Shift+P` now toggles the camera pivot indicator (was `P` originally). Keybind `P`…