- Schütze Unser Land 3D: Farroupilla - 12 July 2022
Farroupilla takes place many years before SOUTH 3D, more specifically during the Farroupilha Revolution; historical conflict that marked the attempt of Rio Grande do Sul to separate from the Brazilian Empire and form an independent republic. During the game you will have to face the imperial soldiers, all dressed in the uniforms of the time, as well as infiltrate military bases to obtain information that will help you to free the black spearmen who were captured by the imperial army. This DLC is only available in Portuguese https://store.steampowered.com/app/2009200/SUL_3D__Farroupilla/
- About Starting Options - 12 July 2022
EXPLANATIONS The game was developed in the FPS Creator which, as it is an old engine and not intended for games that would be published on Steam, ends up not having any support for Achievements, to include achievements in the game I had the help of the user "Franco514" who provided me with a Launcher that enables the achievements of the game, making it more complete. The problem is that this Launcher, running as administrator or not, disables Steam Overlay, which ends up being a problem for many people who would like to get screenshots of the game to publish on their profiles. Unfortunately I didn't find any way to enable achievements and Steam Overlay at the same time in the game, so I created multiple ways to launch the game. "SCHÜTZE UNSER LAND 3D" OPTION This launch option disables game achievements but enables Steam Overlay, making it possible to take screenshots and other Steam Ov…
- A Little Update - 1 March 2022
In the last update, "Chapter 2" was not working, I contacted the comrade who made the new Launcher for the game and he fixed it. Now everything is working perfectly! REMEMBER: THE LAUNCHER MUST RUN AS ADMINISTRATOR!
- Big Update - Steam Achievements - 28 February 2022
Thanks to the help and solidarity of Franco514, SOUTH 3D now has steam achievements! All artwork and descriptions were made by me but the program that enables them is the credit of Franco514. The biggest reason for this update was the achievements but as I would have to upload all the game files again, I took the opportunity to make some more slight changes to the scenario that I ended up missing in the last update (such as posters and buildings). In order for the achievements to work it is necessary to run the game through a new Launcher and maybe when trying to run the game parts an error message is appearing for you. No panic! This is because this Launcher needs to be run as administrator, so just navigate to the game files and check the option to run Launcher as administrator, as shown in the video below It is necessary to start a new game so that you can unlock all 10 achievements…
- Definitive Version - 21 February 2022
I'm pleased to announce the newest major update of Schütze Unser Land 3D, it's not the first time I've done conversions like this, first-timers to buy the game should remember that it was released in a beta version still in development, which had a storyline and phases completely different from the current version. So I released an update which was the ready-made version of the game, it added a number of things like soundtrack, voice acting, a new storyline, characters, weapons, improved enemy AI, etc. Now I once again release a big update. This so-called Definitive Version is a total conversion of Schütze Unser Land 3D to the final version of FPS Creator, SUL 3D was being developed in the FPS Creator Classic version and has now been converted to the FPS Creator X9. In this new version the game receives a series of improvements, among them: • Lighting: Scenes duly darkened by the night…
- Final Update - 12 January 2022
In this last week many last minute updates were made because when a problem was fixed, another one appeared that needed to be fixed and this was demanding more and more updates and I already apologize to all the players who lost their saves due to these updates. I mean that today will be the last of them, of course there may be updates that fix a texture here, a line of text there or even the power of some weapons because this can all be changed in the game's own scripts manually and that kind of update doesn't corrupt save games or anything like that. Big updates happen when you need to render the game in FPS Creator to change some detail in the scenario, remove or add something or even change the game's narrative line, change a loading screen, the end screen of the game and etc. This update today is about that, two launchers were established for the game in the last update so that Ste…
- January 9 Update Details - 9 January 2022
Two external executables were added to the game, in order to count the hours of gameplay on Steam while canceling the new error that started to be reported by users after the last update.
- Update Details from 01/07/2022 - 7 January 2022
User Mr. Wexor played the game and reported to me that his gameplay hours were not being counted on Steam. This was because Steam understood the game's "initializer" (which only ran for about 1min until the game actually started) was the actual game. The user even reported to me that he managed to work around the problem but that made his save games not load and his method did not work on my machine. So I decided to kill the launcher, went into the game's init scripts and added a video in the game's own internal folder to be loaded when the player actually starts the game. Steam now counts the player's gameplay hours and shows the initial cutscene normally. I took the opportunity to increase the damage of the MP5, FAMAS and AK-47 weapons that were practically unusable. Now fixed! If your game doesn't update, just uninstall and install again to play this new version!
- Details from 31/12/2021 Update - 31 December 2021
Apenas alguns pequenos detalhes que passaram despercebidos, agora corrigidos: The ammo and health numeral lines are now lined up. The controls screen told the player to click with the right mouse button, but in fact he should click with the left mouse button, now fixed!
- Mega Update - 27 December 2021
When I launched the game, I was aware of many of its limitations and shortcomings but I didn't think there were so many. A few days ago I decided to focus all my strength and energy on remaking the game from beginning. Changing practically everything that was "weak" to something improved and much better but keeping the same essence of the game. So, in this new update that I bring you, a number of things have been changed, changed or improved: History: The game's story was too big, it tried to make references and grand connections with things that didn't make sense, creating a real soup of different contents. Now the story is much more down to earth and focused. It encompasses only Brazil, integralism, Rio Grande do Sul and gauchismo. Texts: The game texts had a series of errors, both in Portuguese and in English. For starters, some of the texts were written a year ago and have been kept…
- Update 12/03/2021 - 3 December 2021
There were some technical issues in the game, especially in Act 1, due to some last minute changes made a few days before release plus a ending issue at the end of the game. All errors have been properly corrected, including: 1. Untextured sky, Act 1 had an untextured sky that turned completely white, now properly textured with a dusk sky. 2. Problems in the texts that appeared on the screen (warning to pick up objects or open doors) that appeared, in Act 1, in other languages or instructing the player to press a wrong button (ENTER instead of F) now duly corrected. 3. The bitter difficulty of the first phase has been slightly reduced but still maintaining a high difficulty aspect due to damage done by enemies. 4. The game menus, in Act 1, appeared with a scrambled language, mixing some titles in English and Portuguese, now all have been properly standardized and the English version p…