- Plague Lords: Witch Hunt - The Prologue Will Be Delisted Soon - 25 September 2026
We have an important update regarding the Plague Lords: Witch Hunt prologue. In two weeks, we will be closing the prologue’s Steam page.If you already have Plague Lords: Witch Hunt in your library - don’t worry, you will still be able to download and play it as before.However, it will soon no longer be possible to add it to your library, so if you haven’t tried the prologue yet — now is the time! Why are we doing this?Witch Hunt was created as the first introduction to the world and gameplay of Plague Lords. Since its release, we’ve received a lot of feedback, fixed many issues, and learned a lot about what we need to improve and expand.Now we want to fully focus our efforts on developing the full version of Plague Lords. Maintaining and updating the separate prologue takes additional development time that we would rather dedicate to the main game. Thank you for your supportA huge thank…
- ⚒️ Patch #12 (Balance and Fixes) - 6 April 2026
Greetings, everyone!We’ve released a new patch for Plague Lords: Witch Hunt with some balance fixes and a couple of new features. What’s New:✅ Mobs damage is slightly reduced✅ Mobs will no longer mass their attacks on a single target randomly✅ Mobs will avoid attacking characters on a brink of death, but surely they still can✅ Overall target search algorithm is less random✅ Saves now can be renamed on overwriting✅ Fixed the issue with weapon for Bruno quest✅ Fixed the issue with skill requirements in item hints✅ Fixed the issue with "can wear" icon in the inventory✅ Fixed the issue with wrong crossbow skill requirementsThank you for playing and helping us shape the project as always!
- Changes since the launch of the game - 4 March 2026
Hey everyone!Thanks to all the players who helped us fixing the prologue with reviews and other feedback. Here is a list of all the work done since the release. The remaining changes will be completed in the full game, which we are returning to developing. New context tutorialsThe previous tutorial articles have been replaced with short, contextual notes with pointers to the interface elements. But you can still find full tutorials in your Journal. Save-load systemIn addition to our usual auto-save at the beginning of each turn, there are now 5 slots available in the prologue where you can save at any moment of the game. Quest directions system revisedTo visualize the direction in the current quest (south-east of the village) from the release version, a compass arrow has been added, which indicates the direction on the selected squad. The search area will also be circled on the map. Ove…
- ⚒️ Patch #11 - 2 March 2026
Greetings, mercenaries!We’ve released a new patch for Plague Lords: Witch Hunt with some new features and a few more fixes. What’s New:✅ Now you can track resources needed for building and crafting. They show up under the Journal panel on the main screen✅ Sight direction can be set by holding down LMB and moving a cursor to a certain direction✅ All available buildings now show up in Buildings section in Journal✅ Arrows and food rations now can be optimized with "sort and optimize" button in your inventory window✅ Various localizations added (German, French, Portuguese, Polish, Simplified Chinese and Korean)🔧 Fixes:✅ Building times slightly reduced✅ Bruno now has a bit more health as you find him✅ Items tracking in a camp storage removed and replaced with building and crafting schematics tracking✅ Fixed the issue with multiple End Turn events passing after ending your current turn✅ Fixe…
- ⚒️ Patch #10 - 13 January 2026
Greetings, mercenaries!We’ve released a new patch for Plague Lords: Witch Hunt focused on a few smaller issues.🔧 What’s New:✅ Fixed the issue with wrong scroll position hiding parts of the inventory✅ Fixed the issue with additional languages with partial translation being detected on launch (they will return later)✅ Fixed the issue with durability reduction working on a wrong slot resulting in game freezing✅ Fixed the issue with morale buff not giving character additional move in combat✅ Fixed the issue with Volley before the tactical combat freezing the game✅ Various smaller issues fixedCheck it out in your downloads section. Thank you for playing and helping us shape the project!
- ⚒️ Hotfix (freezing tactical combat) - 6 January 2026
Hey, everyone!Just a quick fix for the major issue we've uploaded right before the New Year holidays.✅ Fixed the issue with tactical combat scene freezing entirely whenever the last character in a queue gets a morale boost giving him another turnThanks for playing and sharing your feedback and Happy New Year!
- ⚒️ Patch #9 - 26 December 2025
Greetings, mercenaries!We’ve released a new patch for Plague Lords: Witch Hunt fixing some late game issues. Thanks to everyone sharing feedback — it helps us grow the game and make it better with every update!🔧 What’s New:✅ Fixed the issue with incorrect characters switching in combat✅ Fixed the issue with the long stay at the Tower✅ Fixed the issue with interface showing over the Game Over screen✅ Fixed the issue with in the Game Over texts✅ Fixed the issue with combat music playing in finale✅ Fixed the issue with final dialog running over and over again✅ Fixed the issue with finale scene not showing up after screen goes darkThanks for playing and sharing your feedback — it truly helps us move in the right direction!
- Patch #8 - 16 December 2025
Greetings, mercenaries! We’ve released a new patch for Plague Lords: Witch Hunt fixing a few severe issues. Thanks to everyone sharing feedback — it helps us grow the game and make it better with every update!🔧 What’s New:✅ Fixed the issue preventing dismantling at workshops✅ Fixed the issue with a worn armor still giving full protection✅ Fixed the issue with the Broken Ram disabling construction in the area✅ Fixed the issue with overload penalty hint showing wrong values✅ Fixed the issue with the long stay at the Tower✅ Fixed the issue with wrong amount of medicine and repairing kits needed for the long stay✅ Fixed the issue with random barricades appearing in combat✅ Fixed the issue with the final scene not hiding nearby mobs✅ Fixed the issues with the quest compass disappearing on a way to a townThanks for playing and sharing your feedback — it truly helps us move in the right direc…
- ⚒️ Patch #7 - Tutorial Fixes And Improvements - 8 December 2025
Greetings, mercenaries! The patch adds new hints and fixes some issues in the tutorial rework update for Plague Lords: Witch Hunt. Thank you to everyone sharing feedback — it helps us grow the game and make it better with every update!🔧 What’s New:✅ Added tutorial on working with camp warehouses✅ Added workshops tutorial✅ Added resource gathering tutorial✅ Added adventures tutorial✅ Resources now remain on the wreckage of the ram✅ Some points in the tutorial have been changed and finalized✅ A click in movement tutorial now does not lead away from the goal✅ Fixed a bug with the game freezing when learning is disabled✅ Fixed some clicks in tutorials✅ Fixed a bug in uploading savesThank you for playing and helping us shape the project!
- ⚒️ Patch #6 — Reworked Tutorial & Multi-Save Support - 1 December 2025
Greetings, mercenaries! We’ve released a new update for Plague Lords: Witch Hunt, featuring a fully reworked tutorial and the addition of multiple save slots. 🔧 What’s New: 📘 Reworked Tutorial We’ve created a new, more compact and clear tutorial. Throughout the game, you’ll now see small notes and on-screen pointers to help you better understand mechanics and actions. The old detailed tutorial messages are still available in the journal if you need them. 💾 Multi-Save Support You can now create multiple save slots — start new runs without losing your previous progress. Reduced the risk of progress loss due to errors or incorrect game exits. Thank you for playing and sharing your feedback — it truly helps us move in the right direction!
- ⚒️ Patch #5 - UI Improvements and Fixes - 14 November 2025
Greetings, mercenaries! We’ve released a new patch for Plague Lords: Witch Hunt focused on improving the interface, enhancing usability, and fixing several issues. Thank you to everyone sharing feedback — it helps us grow the game and make it better with every update! 🔧 What’s New: ✅ Added an icon and warning indicating that items left on the ground will decay and disappear over time. ✅ Several interface icons have been replaced with more context-appropriate versions. ✅ Added a panel that displays the number of items in the party stash. ✅ Current and maximum stash capacity is now also shown in the tooltip. ✅ Added tooltip descriptions for certain items (battle banners, portable fortifications). ✅ Simplified starting party inventory — removed water and excess items. ✅ Characters now have lines indicating when the party is overloaded. ✅ Overload messages and icons are now larger and stay…
- Patch #4 — Fixes and Improvements - 7 November 2025
Greetings, mercenaries! We’ve released a new patch for Plague Lords: Witch Hunt, focused on improving mercenaries behavior, auto-equipping, and fixing several issues. 🔧 What’s New: ✅ Reworked and fixed the party auto-equipping system. ✅ Archers who run out of arrows at the start of combat will now draw knives or axes and move to the front line. ✅ Fixed an issue where shields could be unequipped accidentally before battle. ✅ Archers no longer equip bows if there are no arrows in the party’s inventory — they now use tools if no free weapons are available. ✅ Fixed a bug that caused some non-food ingredients to become infinite. ✅ Fixed an issue in the finale where Conrad would not give the order to retreat to the tower after several allies were killed. ✅ The “Transfer All Resources” button during party exchange now correctly transfers all items, including crafting materials. ✅ The “Transfe…
- Patch #3 - Fixes and Interface Improvements - 5 November 2025
Greetings, mercenaries! We’ve released a new patch for Plague Lords: Witch Hunt focused on fixing several issues and improving the user interface. Thank you to everyone who’s been sharing feedback — it helps us track down and resolve problems faster. 🔧 What’s New: ✅ Fixed a freeze that could occur if infected enemies attacked and died during their first strike. ✅ Fixed an issue where fences could disappear during enemy attacks. ✅ Updated the overload icon across all interfaces. ✅ Fixed the overload tooltip when hovering over the shield/inventory area (top-right corner). ✅ Updated the quest description “Search the Farm” to the more accurate “Search the Houses on the Farm.” ✅ Some quest locations are now marked on the map. ✅ Main quest title is now highlighted in color, and its UI block has been enlarged for better visibility. ✅ Adjustments and corrections to tutorial text. We’re continu…
- Patch #2 — Debug and Balance Update - 4 November 2025
Hello everyone, We’ve released the second patch for Plague Lords: Witch Hunt focusing on bug fixes and gameplay balance improvements. Here’s what’s been updated: ✅ Energy is no longer consumed when moving. ✅ Reduced energy penalty when the party is overburdened. ✅ Decreased intensity of infected enemies before the bell signal. ✅ Fixed UI issue where the panel could go off-screen at the start of the game. ✅ Fixed bug causing characters to start with low health. ✅ Fixed issue preventing quest completion when only one building is placed on the farm. ✅ Fixed mismatched building names between the quest text and construction menu. ✅ Replaced confusing dialogue lines when trying to enter the tower. ✅ Fixed visual glitch with trees in the forest. ✅ Localization fixes and improvements. We’re already working on the remaining known issues — new patches will be released soon. Thank you for your pat…
- ⚒️ Hotfix #1 — First Patch for Plague Lords: Witch Hunt - 31 October 2025
Hello everyone, this is the Red Unit Studio We’ve seen your feedback since the release of the prologue and noticed a few unpleasant bugs. Our team has been working hard to fix them, and the first patch is already live. Here’s what we’ve fixed so far: Fixed an issue with the automatic end-turn option not working correctly. Fixed the highlight for the selected character during tactical battles. Fixed a bug preventing parameter recovery during rest. Fixed incorrect resource display when building fortifications. Fixed several localization errors. We’re continuing to work on improvements, optimizations, and bug fixes — and we want to thank everyone for your feedback and support. We’re reading all your comments carefully to make sure the full version of Plague Lords becomes the best experience possible.
- Plague Lords: Witch Hunt — Available Now - 30 October 2025
💀 Plague Lords: Witch Hunt — Available Now for Free! Greetings, mercenaries! ⚔️ Your journey into the world of Plague Lords begins today. The free prologue — Plague Lords: Witch Hunt — is now available and ready to test your tactical skill and survival instincts. 🕯️ What Awaits You in the Prologue The opening chapters introduce you to lands torn apart by a mysterious plague. You’ll lead a small band of mercenaries trapped in infected territories, where the dead rise again under the curse of an unknown sickness. ⚔️ Tactical Turn-Based Battles — control each mercenary individually, use unique abilities, and plan every move carefully. 🏕️ Camp Building — establish your first base around an ancient ruined tower. Don’t forget the walls — they might be the only thing standing between you and the undead. 🔍 Exploration of Plagued Lands — search for supplies, rescue survivors, and fight for y…
- Plague Lords: Witch Hunt releases on October 30! - 15 October 2025
Get ready for your first trial, Plague Lords. On October 30, the free prologue — Plague Lords: Witch Hunt — will be released. https://store.steampowered.com/app/1827240/Plague_Lords_Witch_Hunt/ You’ll lead a small band of mercenaries trapped in lands ravaged by a mysterious plague that brings the dead back to life. Explore infected territories, manage your supplies, build your first camp, make tough decisions — and uncover the first clues behind the plague’s origin. 💀 Plague Lords: Witch Hunt is the beginning of your story in the world of Plague Lords. Will you survive the plague?
- Dev Log: New Loot Window, Map, and Auto-Equipment Management - 28 July 2025
Greetings, mercenaries! It’s been a while — which means it’s time to share how development is progressing. After the closed beta test of the prologue, we realized Plague Lords needed some serious changes. We’ve been reworking many systems — and the good news is that the updated version of the prologue is nearing completion. Most of the localizations are done, and the gameplay is now significantly more player-friendly. Here’s what we’ve already implemented — or are just about to wrap up: ⚒️ Automatic Use of Tools and Weapons No more micromanagement — characters will now automatically equip the right tool or weapon from their inventory, depending on the task: chopping, hammer, or fighting. 🪙 New Loot Window with “Take All” Button No more opening a separate window for each building — now, when you search houses, carts, or corpses, you’ll get a compact loot window where you can grab everyt…
- Rework of Morale, Stamina, and Combat System - 11 April 2025
Long time no see, mercenaries! It’s been a while since our last update — and we haven’t been idle. Over the past few months, Plague Lords has undergone massive changes. We’ve reworked core systems, added quality-of-life features, and improved the overall gameplay experience. Here's a quick breakdown of the most important updates: 🧳 Items Can Now Be Dropped on the Ground No more disappearing gear! Dropped items will now stay on the ground for a couple of in-game days. If your squad is overloaded, you can temporarily leave some supplies behind and come back for them later. Perfect for forced marches when you don't want to lose valuable resources. ⚖️ Morale System Fully Reworked Morale now dynamically responds to everything: character actions, conditions, and story events. High morale may allow characters to walk without losing stamina, do more work, or even gain bonus attacks in combat.…
- Progress Update: Open Playtest, Interface Improvements, Balance, and More - 26 July 2024
Hello, mercenaries! Over the past few months, we’ve been hard at work balancing the game, improving the interface, and reworking the hunger and fatigue mechanics. We've made great progress and are excited to share our achievements with you! Open Playtest We are currently performing an open playtest of the Plague Lords prologue on the main game's Steam page. Join in and leave your feedback—your input helps us make the game better. Thank you to everyone participating! This week, we updated the playtest several times to fix critical issues: Fixed a bug where the interface wasn't displaying for some players. Added support for ultra-wide monitors. Fixed numerous minor gameplay bugs. Don't forget to join our Discord server to discuss the game with the developers: Discord New Character Abilities in Tactical Combat We are continuing to add new abilities to the tactical combat system. These abil…