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False Skies

False Skies Steam news

Feenicks | Nov 30, 2022 | game

Released

1players observed · 24 September 2026 - 22:59:27 UTC

RPGJRPGCharacter CustomizationOld SchoolParty-Based RPGSteam Store

  • Latest observed players1 · 24 September 2026 - 22:59:27 UTC
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

False Skies news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 24 September 2026 - 22:59:27 UTC
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews101
  • Release dateNov 30, 2022
  • DeveloperFeenicks
  • PublisherFeenicks

Genres: RPG

Company pages: Developer: FeenicksPublisher: Feenicks

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False Skies Steam news

False Skies news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 8/11/2025 bugfix - 12 August 2025

    Turns out there was a bug in the new engine version that was causing a crash upon exiting certain menus . That should be fixed.

  • 8/8/2025 patch notes - 9 August 2025

    -Fixed a bug where Bell's NPC and PC field sprites weren't the same. -Fixed a bug where a PC could be shown in both the main and reserve lists in the after-battle screen. The version of the OHR this is using also updated; this shouldn't change anything, but you never know.

  • Fixes/Changes through 3/5/24 - 5 March 2024

    Been a bit since I've done one of these. -Doubled the rate at which the Tiny Golin encounter appears. -Fixed Arcanist's abbreviation being AR instead of AC. -Fixed a bug where you could leave the class advancement menu when using one of the NG+ options and mess various things up. -Changed a few formations involving frog enemies so as to prevent potential locks. -Took out a development-related NPC from Cephi Palace. -Fixed a minor spelling mistake in one of the on-load texts. -Fixed two lingering issues with the class up screen: -Paging down to the cancel menu option should no longer carry the details of the last class you picked. -Selecting the first menu option of the second class change menu while the guardian class data hasn't been found should no longer show you Arcanist data. -Added an NPC to Mol Central. -Fixed an encounter space on the overworld being placed incorrectly. -Fixed a…

  • Fixes/changes through 3/30/2023 - 30 March 2023

    -Fixed the battle text when using SPD Wave. -Fixed Sage having an unranked proficiency for one type of armor. -Fixed some walkability issues in the Binding Mines. -Fixed one half of the exit to the Lunate Ruins instead sending you deeper into the dungeon. -Added a hint to a key item in the Lunate Ruins. -Fixed an incorrect line of text in the intro dungeon. -Fixed being able to access the Mol weapon shop where you shouldn't. -Made it so that one of the boulder puzzles in the Devil's Castle couldn't softlock you . -Fixed an improperly set line of dialogue. -Fixed an issue where tags related to Ame/the Ice Cave weren't being set properly thorugh the plot jump menu. -Made some early game enemies a bit more difficult; -Increased False Goenna's ATK. -Increased the SPD of Swan of Sonne. -Increased Earth Light's SKL slightly. -Henge Ward can now use Fere. -Increased Biter Thorn's ATK slightly.…

  • Fixes through 3/3/23 - 3 March 2023

    -Changed around the foemap in the Cephi Palace so that doing the puzzle in its first half should be a lot more manageable. -Gave Shred a sound effect. -Fixed an issue with Drain ω where the second part of it wasn't working properly. -Fixed some walkability issues in Apargi Cavern. -Fixed the ending save prompt having a hard-to-see selection box. -Added another NPC to the Silver Fens. -Fixed an issue where you could use an exit item in certain areas of the Silver Fens and end up in a part of the overworld you shouldn't be in. -Added an option to toggle the flashing of selected menu items. Going to be away for the next week, so don't expect updates nearly as frequently as I've been making them over the past few months.

  • Fixes of the past 2 weeks - 25 February 2023

    Not nearly as many as last time: -Added another NPC to Cephi Palace. -Removed the flashing when selecting text. -Changed where the on-loss return point is after clearing the Palace of Io. -Added an NPC to Io where there should've been one. -Fixed the special ability of Defenders and Guardians not cancelling when their attacks are backed out of. -Modified two text boxes. -The world map menu should now highlight the selected menu item. -You'll now get the Luminous Cavern marked on your map when the time comes to go there. -Did some behind-the-scenes fixing up of stuff that hopefully shouldn't affect anything. -Fixed an issue with an Abyssal Tower map where you could get fall down a pit and get stuck.

  • Updates/bugfixes I've made since release - 14 February 2023

    I've been putting changes and bugfixes in the readme file that's stuffed away with the rest of the game files, but I'm realizing that maybe that's not ideal. I'm still going to do it that way, but for thoroughness I'll probably be putting notes of what I've fixed up here, on a weekly basis or whatever. So here's those notes: -Fixed an issue where the party member-choosing part of the skill menu incorrectly colored in boxes when selected and then moved away from. -Changed how the post-Henge scene in Accoruna worked to avoid the potential of two scripts triggering simultaneously. -Made a slight change to the first Silver Fens map. -Zeus Gels can now only use Bowl Over when alone or at low HP, and have the Pacer Add-on as their rare drop instead of Pile II. -Fixed a potential lock after the Manta/Liss battle in Io. -Fixed the wallmap being incorrect in one part of the Apargi Cavern. -Fixed…

  • Minor change to Cephi Palace - 20 December 2022

    Had some complaints about Cephi Palace being a bit annoying to go through, so I went and added in a way to quickly get from one side of the dungeon to the other.

  • Put in a drop rate visibility toggle - 5 December 2022

    There's now a togglable option to show drop rates in the bestiary. Without: https://i.imgur.com/qrTyAi4.png With: https://i.imgur.com/tkJ9JRm.png While doing things related to this I also realized that more enemies should have worthwhile survey items , so expect an update soon that addresses that.

  • Small note on achievements - 1 December 2022

    Namely, they're not quite working at the moment. I'll try and get them up and running soon, at which point most of the ones that would've been obtained should pop up properly. EDIT: Okay, figured out what was wrong with them and hopefully resolved the issue.

Patch notes and updates

S.noRelease datePatch nameGID number
112 August 20258/11/2025 bugfix1807332909715648
29 August 20258/8/2025 patch notes1807332909623438
35 March 2024Fixes/Changes through 3/5/245688680204388674885
430 March 2023Fixes/changes through 3/30/20236839319551982425840
53 March 2023Fixes through 3/3/235070528176567331474
625 February 2023Fixes of the past 2 weeks5059268543364580602
714 February 2023Updates/bugfixes I've made since release5036749277245814418
820 December 2022Minor change to Cephi Palace5623338145769150681
91 December 2022Small note on achievements4979322040014825313

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