SPSTEAMPULSELIVE ANALYTICS
Fall of an Empire

Fall of an Empire Steam metadata

JG Games | Mar 3, 2026 | game

Released

2players observed · 4 October 2026 - 10:29:08 UTC

RPGSimulationStrategySteam Store

  • Latest observed players2 · 4 October 2026 - 10:29:08 UTC
  • SteamPulse tracked peak38
  • Units sold (VGI)1,507
  • Revenue (VGI)$27,485
  • Review score70% positive

Fall of an Empire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 4 October 2026 - 10:29:08 UTC
  • SteamPulse tracked peak38
  • Units sold (VGI)1,507
  • Revenue (VGI)$27,485
  • Review score70% positive
  • Total reviews81
  • Release dateMar 3, 2026
  • DeveloperJG Games
  • PublisherJG Games

Genres: RPG, Simulation, Strategy

Company pages: Developer: JG GamesPublisher: JG Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Fall of an Empire Steam metadata

Fall of an Empire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1830290/metadata
Steam Storehttps://store.steampowered.com/app/1830290/
Steam Communityhttps://steamcommunity.com/app/1830290
PCGamingWiki search
IGDB searchSearch IGDB for Fall of an Empire

Reviews, pricing, and metadata

Review summary

Mostly Positive

70% positive, 57 positive, 24 negative

Price and discount

$17.99 (40% off from $29.99)

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Steam Workshop, Camera Comfort, Custom Volume Controls, Mouse Only Option

Achievements

77

Platform releases
  • Steam 3 March 2026

Latest Steam announcements

  • Fall of an Empire: Warpath - Coming November 12 - 3 October 2026

    Rise from barbarity. Warpath is the first expansion for Fall of an Empire, coming November 12. Wishlist it now. Hi all, I've been working on this alongside the patches for a while, and I can finally have something to show you. Up to now the Grand Campaign has focused entirely on playing as imperial factions, but Warpath will let you play everyone else. Take a mountain kingdom or a steppe horde and try to build a legacy that will last the ages. The Empire is weakening, its armies are worn out and its wealth is sitting just across the border. Under Warpath a tribal chieftain can end up an emperor - if his tribe holds together long enough to get there. Play every faction in the Grand CampaignEvery faction on the Grand Campaign map is playable with Warpath. Tribes get their own events and decisions, so playing as a chief looks nothing like running an imperial province. You're doing things l…

  • Patch 2.07 - Resources and Economy and Quality of Life - 29 September 2026

    Hi everyone,I have a big new update with a lot of QOL work and bug fixes that's ready to go. Highlights from this one are the ability to see where resources actually flow from and to on the resources map mode, a totally revamped economy screen and rebalanced economy - along with all the other things that I've mentioned below.I'll also be announcing some interesting new stuff for the game shortly, so stay tuned.Cheers,JoeEconomy and resourcesResource production, demand and starting stores have been rebalanced across the campaign. Factions begin with a few months of goods instead of multi-year stockpiles, manufactured goods come from their processing buildings, and subjects meet their own needs before sending sustainable surpluses to their liege.The Economy screen now breaks each resource down into producers, stockpiles and consumers, with clearer production and usage flows. Production ch…

  • Fall of an Empire is now available on macOS - 8 September 2026

    Hi all,I've just released a native Apple Silicon version of the game. If you're on a Mac you can download it from Steam the same as Windows.This is Apple Silicon only - M1 and later - on macOS Sonoma (14) or newer, with 16 GB of memory running on Metal. Intel Macs aren't supported unfortunately, I looked at doing both but it would have meant maintaining two Mac builds and I don't own an Intel Mac to properly be able to test it.I've implemented MetalFX, which is similar to DLSS. I've been testing on an M4 with 16 GB, which I recommend. An M1 with 16 GB should also be able to run it if you turn the quality down a bit. Since Macs have shared memory instead of separate RAM and VRAM, you'll probably need more memory than Windows to run the larger event models.The first time you open it, macOS may sit there for a minute or two checking the app, but after that it should be fine. Since I only h…

  • Beta Patch 2.07 - Economy Work, Bugfixes, Rebalancing - 3 September 2026

    Hi all,New update to the beta branch: I've been working on some bugs and QOL changes to try and get everything working as smoothly as possible before starting on the next DLC. The main features here are a redone economy screen and a change to the resources map mode that makes it easier to see where resources are coming from and going to. Additionally, I've rebalanced the gameplay to make civil wars more viable (Invite to Rebellion is easier, Western Rebels get a more powerful economy).Hopefully I'll be able to release this update publicly within the next week after it's gotten some more feedback. Also see below for a full list of changes.Cheers,JoeEconomy and resourcesResource production, demand and starting stores have been rebalanced across the campaign. Factions begin with a few months of goods instead of multi-year stockpiles, manufactured goods come from their processing buildings,…

  • Patch 2.06 - New Buildings, Faction Selection and Bugfixes - 30 August 2026

    Hi all, 2.06 is now ready to go and I've added quite a few more bugfixes and a couple of features vs the beta.The main updates though are QOL changes - I've tried to see as many little places where the game is harder to understand or work with.I've also added a few other things like new unique religious buildings (one per religion) and a 3D faction selection screen. This is going to be very important in a certain future expansion with a particularly large map...As always, let me know what you think. Cheers,JoeFaction selectionNew games now start on a 3D tabletop with a paper map and banners at each capital.Click a capital name in the sidebar (or on the map) to zoom the table onto that settlement.Scenarios stay hidden until their content packs are actually loaded this session, so turning a pack on mid-session no longer offers a campaign you cannot play.MilitaryYou can split a player army…

  • Beta Patch 2.06 - New Faction Selection, Bugfixes - 27 August 2026

    Hi everyone, I've got a new update out now in beta. Faction selection is now on a 3d tabletop map, you can split armies again after merging them, and I've gone through a lot of the recent bug reports and sorted them out.Cheers, Joe Faction selectionNew games now start on a 3D tabletop with a paper map and banners at each capital.Click a capital name in the sidebar (or on the map) to zoom the table onto that settlement.MilitaryYou can split a player army or navy from the Units tab. Select the companies you want, and they form a new force at the same location with their share of supplies, morale and veterancy. The original commander stays with the original force.Personal Guards, levies, rebels, foederati, embarked armies, and fleets in port, on blockade, or carrying troops cannot be split.Player armies and navies can be renamed from the sidebar, the same way settlements can.The military s…

  • Patch 2.05 - Personal Guards, Graphics and Bugfixes - 6 August 2026

    Hi all!I'm finally ready to release 2.05 and it is out of beta (with quite a lot more changes added since the beta began). The main feature in this patch is the personal guard, and I've also spent a lot of time rebalancing things, fixing bugs, improving performance and getting the game looking as good as it can (for instance, it now has much better lighting and more realistic rivers). From here I'm going to start work on the two major expansions that I have planned - I'll keep you all updated with more information and dev diaries on these two.Cheers,JoePersonal GuardForm a Personal Guard from the Military screen.Choose companies when founding, replace them later, and track recruiting per company.Imperial courts get a larger guard (double the normal household roster).The guard is named after your ruler.If the guard is wiped out, you can re-found it.Guard composition has its own screen ra…

  • Beta Patch 2.05 - 23 July 2026

    Hi all, I've just released patch 2.05 to beta. You can access it by right-clicking the game in Steam -> Properties -> Game Versions and Betas and enabling the beta. It's mostly bug fixes but there are a few new features and some graphical improvements as well.I'm going to leave this in beta for a few days and do some testing of it, if there are any issues I'll patch them before it's fully released.VisualsImproved the graphics a lot by increasing the strength of the sun and adding grass meshes and proper rivers that cut into the terrain.Added HDR adaptation.Characters and politicsHistorical ruler battle records now appear correctly.Character epithets are now localised.Culture and religion population groups now have proper names.Province succession rules are enforced correctly.Fixed cyclic liege-subject relationships.RebellionsRebellions now have distinct movements with their own demands.…

  • The Provinces and Modding Update - 14 July 2026

    Hello all,The new Provinces and Modding update is now live. It's the biggest update in the game by far, with roughly a third of the whole game's work gone into it. My goal with this update was to make the game moddable, more fun and more replayable, and fix up the main annoyances that players were having. To do so I took the step of entirely redoing the UI from scratch - literally every single screen and UI component has been done from scratch, which also makes it entirely moddable. I've also added the ability to play as other provinces - this is something a lot of people have been asking for, so now you're able to play as any province in the Empire and work your way up to Emperor, playing your way up the power blocs from the other side and building up a force of allies to fight a civil war. There have been a ton of other changes - such as a new battle screen with more control for the p…

  • Beta Patch 2.03 - 12 July 2026

    Hi all, got a new patch for you that should fix some issues in the beta.New FeaturesNative world glances - World-map glances are now composited natively by the engine through an offscreen atlas renderer instead of the web layer. They are smoother, flicker-free, cheaper to draw, and stay stuck to their location with no lag. Glances also load their detail on hover and stay centred and stable while you zoom.Modder world glances - Mods can now register their own native world glances through the atlas renderer, with content-pack WebUI assets mapped automatically. The Sicily pack has been migrated to the new renderer.Military command actions - Armies now have right-click context actions for issuing orders, and military commanders can be promoted straight from the command UI.Settlement building management - You can now demolish and downgrade settlement buildings, reorder the build queue to an…

  • Beta for 2.0 is now live - 3 July 2026

    Hi all,Great news! The beta for the new version (2.0) is now live. It will be running until the update is actually released on the 14th. This one is absolutely huge. The biggest things are the totally redone UI, the ability to play as a province and the fact that the game has been rebuilt from the ground up to allow for modding. An absolute ton of other stuff too (revamped battles with full player control, a bureaucracy system, so many more things I can't actually remember them all).To enter the beta, right-click on the game in Steam and click Properties, then go to Game Versions and Betas and choose "beta".Naturally, since this update has so many changes it will be bound to have a lot of bugs. Please let me know if you run into them, and I'll see what I can do before the update is formally released.The modding tools have been released as part of the update too. In your game's files, un…

  • Beta Coming July 2 - 27 June 2026

    Hello all! The beta for the next Fall of an Empire update will be going live on July 2, with the full update planned for July 14.This is a very large update - by my reckoning about 1/3 to 1/2 of the entire work up to release. The biggest changes are probably the ability to play as a province, the new modding features and the new interface. Almost every major screen has been rebuilt or heavily changed: the main menu, the HUD, sidebars, diplomacy, peace talks, the economy screen, court management, religion, military command, battle reports, events, notifications, tooltips and world glances. It also now runs through the custom UI runtime built for the game, which unfortunately has added quite some time on to the development process.There is also a lot more happening in the campaign itself. Governments have been expanded, governors matter more, provinces now show more useful information, pe…

  • Hotfix and Updates - 13 June 2026

    Hi all,I've just pushed a small patch that should solve the issue of being unable to complete the tutorial due to Marcellus being made a bishop. That's all for this current patch - at the same time I've been extremely busy with the big new update. Unfortunately I had some negotiations fall through for a library I wanted to use to run the new UI on, so I've been working on making a totally new HTML renderer - quite a large task, especially when it needs to have good performance in a game.This has blown out the development time for the update by a lot but I'm hoping that it should be ready for a beta soon. The upcoming patch is absolutely massive, a thousand commits compared to three thousand for the entire rest of the game's development, so expect to see a lot of changes.Cheers,Joe

  • Dev Diary: Playing as a Province - 25 May 2026

    Hi all,Today I want to talk about the main feature in the upcoming update: the ability to play as provinces, and the mechanics they get.Provinces are very different to independent factions - almost the exact opposite, since they’re on the other side of most systems.Province gameplay is centred around building your way up and attaining power. The main track here is the appointment to offices: you can be a member of the imperial court - such as the magister militum - a subordinate there, a leader of an army or a navy. To do so, you’ll need to win a race against other applicants for the role. Your skill will matter here, but naturally since this is a late Rome-inspired game what matters more is the emperor’s opinion of you and your perceived loyalty. Commanding a military makes you a commander of that military, plus ones below it in the hierarchy. You’re also playing on the other side of t…

  • Dev Diary: Mod Editor - 10 May 2026

    Hello all,Apologies for the delay since the last dev diary, I've been very busy with getting the work done for this new update, which is going to be absolutely massive. It's got three big features: the new UI, the ability to play as any Rephsian faction, and the modding tools. I've been making some really good progress with all three of them: the new UI is looking good, and there has been a lot added and updated to make the game way easier to understand and more fun, the ability to play as multiple factions is also looking great and doesn't have too much left to do. Hopefully I will be able to get a beta out this week or next at the latest, so that you will all be able to check it out yourselves. Today I want to talk about the modding tools and how they work. They're really quite in-depth, so should hopefully make it much easier to author your own campaigns and content for the game. Fir…

  • Patch 1.256 - 28 April 2026

    Hi all, this an update that's a got a bit more background work going on that should help for the next patch which will include the new UI, and ability to play as other characters. The main event here is migrating the game to UE5.7 from 4.27, which has allowed some noticeable visual improvements as shown below - you can see a much better-looking ocean and better lighting on the forests, and the image itself looks sharper and doesn't have the blurry effect the game had on UE4. It also includes a bunch of bugfixes and balance changes.New FeaturesEconomy AutomationThere is a new auto-buy option that fills stockpile shortages before army supplies are handed out. That should stop armies taking attrition just because the faction was briefly missing a resource at the wrong moment.Auto-sell thresholds and auto-buy settings are saved properly, and trade value now refreshes with monthly income so…

  • Hotfix 1.245.3 and Some Updates - 16 April 2026

    Hi all, Just a small patch for today that fixes up a few bugs and does some minor rebalancing while I work on the next major update (which seems to continually grow - I am not immune to scope creep). I'm hoping to get it out by the start of May. It will include the new UI, ability to play as other characters, and modding tools.Originally I wanted to have all the modding tools available and ready to go before the next patch, but instead I'm going to bundle them in with it. The biggest problem is that currently the UI, landscape, province borders, rivers and settlements require the Unreal Editor to work with, but that means shipping a massive editor - probably about 100GB - due to engine modifications, and also requires a lot of legal wrangling and work to be able to create a new editor for each release.Instead, my plan is to make more things dynamically loaded at the start of the game (s…

  • Patch 1.245 - 9 April 2026

    v1.245 Patch Notes Hi all, this is a big new update, adding new event models and a proper pop system. Settlements now use a proper pop system, power blocs have been rebuilt into active political factions with their own interactions, armies can be merged and retrained far more cleanly, and the events now react to births, deaths, executions, spies, and rebellions. New Features Unified Pop SystemSettlements no longer treat population, culture, and religion as mostly separate top-level values. They now track actual pops defined by both culture and religion, and growth, unrest, conversion, and assimilation all happen at that level. The settlement sidebar now shows a sortable demographics table with detailed breakdowns, religious diversity has been expanded across the map, and rebellions now emerge from the most aggrieved group instead of abstract unrest. Power Blocs & SenatePower blocs now f…

  • Dev Diary: Other Factions - 6 April 2026

    Hi all, some updates on the latest patch: it’s getting close to release and should be out in the next couple of days. The patch ended up growing quite a bit from what was planned: originally it was just meant to be a refresh of the event models, but it grew to include a new population system that separates cultures and religions, new UI features like a history of your faction’s rulers, custom interactions for power blocs, data changes to make modding easier and a ton of bug fixes and balance changes.This week I’m going to talk about a feature that's been one of the most requested since the game was first announced: the ability to play as other factions, not just the Empire itself.The Empire is made up of over twenty provinces, each with its own culture, its own governor, and its own ambitions. It's time to let you play from the other side of the imperial hierarchy.When you start a new g…

  • Patch 1.244 - Religion, Military, Compliance - 24 March 2026

    v1.244 Patch Notes The biggest update yet. Military command has been rebuilt from the ground up, character loyalty replaced with a proper compliance system, organised religions get bishops, and there are now victory conditions. Plus a mountain of diplomacy, economy, and UI work. Of course since there are so many changes for this update there are bound to be some bugs - please let me know if you run into any and I'll fix them up ASAP. I also didn't get around to finishing the Qwen 3.5-based event models and modding tools, but those should be ready to go in a few days. New FeaturesComplianceLoyalty and opinion have been merged into a single Compliance score (-50 to +50) that governs how willing a character is to follow your orders. It pulls from their personal loyalty, what they think of you, patronage ties, whether your reputation leans toward honour or dread, power bloc happiness, and s…

Patch notes and updates

S.noRelease datePatch nameGID number
13 September 2026Beta Patch 2.07 - Economy Work, Bugfixes, Rebalancing1842846814442819
227 August 2026Beta Patch 2.06 - New Faction Selection, Bugfixes1842212951299477
323 July 2026Beta Patch 2.051839041357026076
412 July 2026Beta Patch 2.031837955055360788
513 June 2026Hotfix and Updates1835236783565799
616 April 2026Hotfix 1.245.3 and Some Updates1830163047256696
711 May 2025Demo Hotfix: 11/05/251799088287924273
819 October 2024Demo Update: 19/10/24 (Patch 1.33)6212244583181919886

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1830290
Live current players2
SteamPulse tracked peak38
Live count (today's peak floor)2
Price$17.99 (40% off from $29.99)
Free to playNo
Discount40%
Original price USD$29.99
Current price USD$17.99
Release dateMar 3, 2026
DeveloperJG Games
PublisherJG Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent70%
Positive reviews57
Negative reviews24
Total reviews81
Steam recommendationsNot available
Achievements77
Average playtime forever531 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1830290/

Short description

As Emperor of a crumbling realm, hold back collapse in this grand strategy epic. Fall of an Empire has you balance deadly politics, manage resources, and command battles to survive invasions and intrigue in a vast, Roman-inspired world.

About this game

The empire is dying. Survival is victory. Seize control of an ailing empire, clinging to echoes of its former glory. Unlike traditional grand strategy games of expansion and conquest, Fall of an Empire challenges you to try to survive in an empire on the brink of collapse. Face invading barbarian hordes, manage internal revolts, and engage in relentless political intrigue. Your rule will not last forever. How long can you defy history and halt its decline? Command an Empire in Decline Play as one of many characters in an empire in decline. Perhaps you have seized power in a violent coup, crowning yourself Emperor of a crumbling realm. Perhaps you rule a province and you will make your way to the top as the world collapses around you. Millions await your orders, but your legions are stretched thin, your coffers are empty, and your provinces are rife with unrest. It is up to you to defy history and survive through iron will and brilliant strategy. Master Treacherous Politics & Intrigue Manage a living world filled with unique, simulated characters - senators, generals, governors, and spies. Each character has their own evolving traits, personal ambitions, and loyalties. Exploit rivalries, uncover conspiracies, and forge fragile alliances to keep your throne. Reward your loyalists with power or eliminate threats in cold blood. Rule a Massive, Living World Exercise dominion over hundreds of settlements and millions of subjects across a sprawling, dynamic map. Build fortifications, manage resources and oversee simulated convoy supply lines on the map itself, allowing you to orchestrate raids and bolster your coffers. Watch cities visibly grow… or burn. Navigate changing seasons that test your logistics, from famine-inducing winters to bountiful harvests in the springs. Experience Truly Immersive Stories Dynamic storylines take the whole world into account. When your capital burns, your court knows. When your loyal general grows old and bitter, his betrayal will make sense. No two playthroughs tell the same story. Fight on Every Front Engage in a unique hybrid battle system combining real-time strategy with timed turn-based decision-making. Direct your a…

Supported languages

English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Simplified Chinese, Swedish, Turkish, Russian, Romanian, Traditional Chinese, Ukrainian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
30Steam Workshop
67Camera Comfort
68Custom Volume Controls
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Gewalt Derbe Sprache
igrs15Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $17.99
  • Highest observed: $17.99

Fall of an Empire's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $17.99, the highest is $17.99, and the first visible tracked price is $17.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -40%
  • Latest sale window: Oct 4, 2026 to Oct 4, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -40%, with a lowest recorded final price of $17.99 during rows named Steam sale. The latest recorded window starts Oct 4, 2026 and ends Oct 4, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $17.99, from Oct 4, 2026 through Oct 4, 2026. The latest run records $17.99 for 1 day of uninterrupted daily tracking with a listed discount from $29.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $17.99
  • Current list price: $29.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Fall of an Empire at $17.99 in USD, with a listed base price of $29.99 and a -40% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$17.99$29.9940%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $17.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$17.99$17.99No change40% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $17.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$17.99$29.9940% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,183,5494 October 2026 - 13:12:01 UTC1,818,368
2Wallpaper Engine107,4474 October 2026 - 12:52:52 UTC150,271
3Once Human19,1844 October 2026 - 10:39:45 UTC231,343
4Dota 2825,0744 October 2026 - 13:12:01 UTC1,291,328
5Human Fall Flat3,9204 October 2026 - 08:13:49 UTC127,516
6Escape From Duckov1,4534 October 2026 - 00:52:13 UTC301,322
7Brotato9,5514 October 2026 - 08:01:32 UTC23,754
8Party Animals6,8584 October 2026 - 10:51:59 UTC57,806

Related Steam games by tag and genre

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim161,1214 October 2026 - 13:00:10 UTC498,478533,888Iron Gate AB
Rust142,9094 October 2026 - 13:11:28 UTC259,6461,403,838Facepunch Studios
The Witcher 3: Wild Hunt125,7744 October 2026 - 13:04:50 UTC125,774877,306CD PROJEKT RED
Stardew Valley90,4064 October 2026 - 13:06:31 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero77,0104 October 2026 - 12:30:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo76,5314 October 2026 - 08:56:16 UTC140,219Not availablePawprint Studio
Warframe74,8974 October 2026 - 12:56:20 UTC181,509676,031Digital Extremes
Palworld66,6854 October 2026 - 12:10:22 UTC2,101,535451,088Pocketpair
Project Zomboid65,3954 October 2026 - 12:20:15 UTC122,811467,999The Indie Stone
Baldur's Gate 357,8434 October 2026 - 13:07:04 UTC875,343836,282Larian Studios
Terraria51,6904 October 2026 - 13:05:11 UTC486,9181,521,492Re-Logic
Cyberpunk 207750,1964 October 2026 - 12:01:43 UTC830,387932,948CD PROJEKT RED

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS192,5404 October 2026 - 12:54:27 UTC399,748Not availableBULKHEAD
Bongo Cat175,8904 October 2026 - 12:51:57 UTC193,859110,826Marcel Zurawka, Julius Krüger
Stardew Valley90,4064 October 2026 - 13:06:31 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2777,6174 October 2026 - 13:08:21 UTC88,015842EA CANADA, EA Romania
How to Fish72,4824 October 2026 - 13:09:02 UTC373,97130,342Dazed Games
War Thunder69,3854 October 2026 - 10:00:44 UTC125,317781,076Gaijin Entertainment
Project Zomboid65,3954 October 2026 - 12:20:15 UTC122,811467,999The Indie Stone
Hearts of Iron IV59,0434 October 2026 - 12:44:37 UTC93,196377,014Paradox Development Studio
Euro Truck Simulator 254,1014 October 2026 - 13:12:08 UTC73,289940,058SCS Software
VRChat46,2404 October 2026 - 12:04:06 UTC74,217261,953VRChat Inc.
Farming Simulator 2543,1424 October 2026 - 11:22:00 UTC135,88351,357GIANTS Software
Dressmaker37,9463 October 2026 - 20:20:13 UTC37,946Not availableelyaradine, raithza, oomsarel

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2825,0744 October 2026 - 13:12:01 UTC1,291,3282,758,031Valve
Slay the Spire 277,6964 October 2026 - 12:33:23 UTC574,638199,438Mega Crit
Total War: WARHAMMER III62,7244 October 2026 - 10:48:40 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Hearts of Iron IV59,0434 October 2026 - 12:44:37 UTC93,196377,014Paradox Development Studio
Baldur's Gate 357,8434 October 2026 - 13:07:04 UTC875,343836,282Larian Studios
Sid Meier’s Civilization® VI45,2324 October 2026 - 13:13:12 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Arena Breakout: Infinite40,7874 October 2026 - 13:08:56 UTC65,94478,112Morefun Studios
Transport Fever 337,7294 October 2026 - 12:19:11 UTC38,722Not availableUrban Games
Mount & Blade II: Bannerlord36,3684 October 2026 - 11:41:20 UTC248,034297,199TaleWorlds Entertainment
RimWorld35,2634 October 2026 - 11:57:04 UTC95,851239,107Ludeon Studios
7 Days to Die33,6834 October 2026 - 12:16:21 UTC124,449401,451The Fun Pimps
Crusader Kings III32,5734 October 2026 - 12:58:58 UTC98,474138,767Paradox Development Studio

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.